| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | 
							- /*
 
-  * TownBuildingInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IObjectInterface.h"
 
- #include "../rewardable/Interface.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGTownInstance;
 
- class CBuilding;
 
- class DLL_LINKAGE TownBuildingInstance : public IObjectInterface
 
- {
 
- ///basic class for town structures handled as map objects
 
- public:
 
- 	TownBuildingInstance(CGTownInstance * town, const BuildingID & index);
 
- 	TownBuildingInstance(IGameCallback *cb);
 
- 	CGTownInstance * town;
 
- 	const BuildingID & getBuildingType() const
 
- 	{
 
- 		return bID;
 
- 	}
 
- 	PlayerColor getOwner() const override;
 
- 	MapObjectID getObjGroupIndex() const override;
 
- 	MapObjectSubID getObjTypeIndex() const override;
 
- 	const IOwnableObject * asOwnable() const override;
 
- 	int3 visitablePos() const override;
 
- 	int3 getPosition() const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & bID;
 
- 		if (h.version < Handler::Version::NEW_TOWN_BUILDINGS)
 
- 		{
 
- 			// compatibility code
 
- 			si32 indexOnTV = 0; //identifies its index on towns vector
 
- 			BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE;
 
- 			h & indexOnTV;
 
- 			h & bType;
 
- 		}
 
- 	}
 
- private:
 
- 	BuildingID bID; //from building list
 
- };
 
- class DLL_LINKAGE TownRewardableBuildingInstance : public TownBuildingInstance, public Rewardable::Interface
 
- {
 
- 	/// reward selected by player, no serialize
 
- 	ui16 selectedReward = 0;
 
- 	std::set<ObjectInstanceID> visitors;
 
- 	bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
 
- 	void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
 
- 	Rewardable::Configuration generateConfiguration(vstd::RNG & rand) const;
 
- public:
 
- 	void setProperty(ObjProperty what, ObjPropertyID identifier) override;
 
- 	void onHeroVisit(const CGHeroInstance * h) const override;
 
- 	bool wasVisited(const CGHeroInstance * contextHero) const override;
 
- 	
 
- 	void newTurn(vstd::RNG & rand) const override;
 
- 	
 
- 	/// gives second part of reward after hero level-ups for proper granting of spells/mana
 
- 	void heroLevelUpDone(const CGHeroInstance *hero) const override;
 
- 	
 
- 	void initObj(vstd::RNG & rand) override;
 
- 	
 
- 	/// applies player selection of reward
 
- 	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;
 
- 	
 
- 	TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand);
 
- 	TownRewardableBuildingInstance(IGameCallback *cb);
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<TownBuildingInstance&>(*this);
 
- 		if (h.version >= Handler::Version::NEW_TOWN_BUILDINGS)
 
- 			h & static_cast<Rewardable::Interface&>(*this);
 
- 		h & visitors;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |