questwidget.cpp 13 KB

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  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/constants/StringConstants.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/mapObjects/CGHeroInstance.h"
  23. #include "../lib/mapObjects/CGCreature.h"
  24. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  25. QDialog(parent),
  26. controller(_controller),
  27. quest(_sh),
  28. ui(new Ui::QuestWidget)
  29. {
  30. setAttribute(Qt::WA_DeleteOnClose, true);
  31. ui->setupUi(this);
  32. ui->lDayOfWeek->addItem(tr("None"));
  33. for(int i = 1; i <= 7; ++i)
  34. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  35. //fill resources
  36. ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
  37. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
  38. {
  39. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
  40. item->setData(Qt::UserRole, QVariant::fromValue(i));
  41. ui->lResources->setItem(i, 0, item);
  42. auto * spinBox = new QSpinBox;
  43. spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  44. ui->lResources->setCellWidget(i, 1, spinBox);
  45. }
  46. //fill artifacts
  47. for(const auto & artifactPtr : VLC->arth->objects)
  48. {
  49. auto artifactIndex = artifactPtr->getIndex();
  50. auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
  51. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  52. item->setCheckState(Qt::Unchecked);
  53. if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
  54. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  55. ui->lArtifacts->addItem(item);
  56. }
  57. //fill spells
  58. for(const auto & spellPtr : VLC->spellh->objects)
  59. {
  60. auto spellIndex = spellPtr->getIndex();
  61. auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
  62. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  63. item->setCheckState(Qt::Unchecked);
  64. if(controller.map()->allowedSpells.count(spellIndex) == 0)
  65. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  66. ui->lSpells->addItem(item);
  67. }
  68. //fill skills
  69. ui->lSkills->setRowCount(VLC->skillh->objects.size());
  70. for(const auto & skillPtr : VLC->skillh->objects)
  71. {
  72. auto skillIndex = skillPtr->getIndex();
  73. auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
  74. auto * widget = new QComboBox;
  75. for(const auto & s : NSecondarySkill::levels)
  76. widget->addItem(QString::fromStdString(s));
  77. if(controller.map()->allowedAbilities.count(skillIndex) == 0)
  78. {
  79. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  80. widget->setEnabled(false);
  81. }
  82. ui->lSkills->setItem(skillIndex, 0, item);
  83. ui->lSkills->setCellWidget(skillIndex, 1, widget);
  84. }
  85. //fill creatures
  86. for(auto & creature : VLC->creh->objects)
  87. {
  88. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  89. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  90. }
  91. //fill heroes
  92. VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
  93. {
  94. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  95. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  96. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  97. item->setCheckState(Qt::Unchecked);
  98. ui->lHeroes->addItem(item);
  99. });
  100. //fill hero classes
  101. VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  102. {
  103. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  104. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  105. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  106. item->setCheckState(Qt::Unchecked);
  107. ui->lHeroClasses->addItem(item);
  108. });
  109. //fill players
  110. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  111. {
  112. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
  113. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  114. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  115. item->setCheckState(Qt::Unchecked);
  116. ui->lPlayers->addItem(item);
  117. }
  118. }
  119. QuestWidget::~QuestWidget()
  120. {
  121. delete ui;
  122. }
  123. void QuestWidget::obtainData()
  124. {
  125. ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
  126. ui->lDaysPassed->setValue(quest.mission.daysPassed);
  127. ui->lHeroLevel->setValue(quest.mission.heroLevel);
  128. ui->lHeroExperience->setValue(quest.mission.heroExperience);
  129. ui->lManaPoints->setValue(quest.mission.manaPoints);
  130. ui->lManaPercentage->setValue(quest.mission.manaPercentage);
  131. ui->lAttack->setValue(quest.mission.primary[0]);
  132. ui->lDefence->setValue(quest.mission.primary[1]);
  133. ui->lPower->setValue(quest.mission.primary[2]);
  134. ui->lKnowledge->setValue(quest.mission.primary[3]);
  135. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  136. {
  137. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  138. widget->setValue(quest.mission.resources[i]);
  139. }
  140. for(auto i : quest.mission.artifacts)
  141. ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  142. for(auto i : quest.mission.spells)
  143. ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  144. for(auto & i : quest.mission.secondary)
  145. {
  146. int index = VLC->skills()->getById(i.first)->getIndex();
  147. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  148. widget->setCurrentIndex(i.second);
  149. }
  150. for(auto & i : quest.mission.creatures)
  151. {
  152. int index = i.type->getIndex();
  153. ui->lCreatureId->setCurrentIndex(index);
  154. ui->lCreatureAmount->setValue(i.count);
  155. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  156. }
  157. for(auto & i : quest.mission.heroes)
  158. {
  159. for(int e = 0; e < ui->lHeroes->count(); ++e)
  160. {
  161. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  162. {
  163. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  164. break;
  165. }
  166. }
  167. }
  168. for(auto & i : quest.mission.heroClasses)
  169. {
  170. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  171. {
  172. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  173. {
  174. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  175. break;
  176. }
  177. }
  178. }
  179. for(auto & i : quest.mission.players)
  180. {
  181. for(int e = 0; e < ui->lPlayers->count(); ++e)
  182. {
  183. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  184. {
  185. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  186. break;
  187. }
  188. }
  189. }
  190. if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
  191. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  192. else
  193. quest.killTarget = ObjectInstanceID::NONE;
  194. }
  195. bool QuestWidget::commitChanges()
  196. {
  197. quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
  198. quest.mission.daysPassed = ui->lDaysPassed->value();
  199. quest.mission.heroLevel = ui->lHeroLevel->value();
  200. quest.mission.heroExperience = ui->lHeroExperience->value();
  201. quest.mission.manaPoints = ui->lManaPoints->value();
  202. quest.mission.manaPercentage = ui->lManaPercentage->value();
  203. quest.mission.primary[0] = ui->lAttack->value();
  204. quest.mission.primary[1] = ui->lDefence->value();
  205. quest.mission.primary[2] = ui->lPower->value();
  206. quest.mission.primary[3] = ui->lKnowledge->value();
  207. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  208. {
  209. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  210. quest.mission.resources[i] = widget->value();
  211. }
  212. quest.mission.artifacts.clear();
  213. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  214. {
  215. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  216. quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
  217. }
  218. quest.mission.spells.clear();
  219. for(int i = 0; i < ui->lSpells->count(); ++i)
  220. {
  221. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  222. quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
  223. }
  224. quest.mission.secondary.clear();
  225. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  226. {
  227. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  228. {
  229. if(widget->currentIndex() > 0)
  230. quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  231. }
  232. }
  233. quest.mission.creatures.clear();
  234. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  235. {
  236. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  237. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  238. if(widget->value())
  239. quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
  240. }
  241. quest.mission.heroes.clear();
  242. for(int i = 0; i < ui->lHeroes->count(); ++i)
  243. {
  244. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  245. quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  246. }
  247. quest.mission.heroClasses.clear();
  248. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  249. {
  250. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  251. quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  252. }
  253. quest.mission.players.clear();
  254. for(int i = 0; i < ui->lPlayers->count(); ++i)
  255. {
  256. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  257. quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  258. }
  259. //quest.killTarget is set directly in object picking
  260. return true;
  261. }
  262. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  263. {
  264. QTableWidgetItem * item = nullptr;
  265. QSpinBox * widget = nullptr;
  266. for(int i = 0; i < listWidget->rowCount(); ++i)
  267. {
  268. if(auto * cname = listWidget->item(i, 0))
  269. {
  270. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  271. {
  272. item = cname;
  273. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  274. break;
  275. }
  276. }
  277. }
  278. if(!item)
  279. {
  280. listWidget->setRowCount(listWidget->rowCount() + 1);
  281. item = new QTableWidgetItem(comboWidget->currentText());
  282. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  283. }
  284. item->setData(Qt::UserRole, comboWidget->currentData());
  285. if(!widget)
  286. {
  287. widget = new QSpinBox;
  288. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  289. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  290. }
  291. widget->setValue(spinWidget->value());
  292. }
  293. void QuestWidget::on_lKillTargetSelect_clicked()
  294. {
  295. auto pred = [](const CGObjectInstance * obj) -> bool
  296. {
  297. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  298. return o->ID != Obj::PRISON;
  299. if(dynamic_cast<const CGCreature*>(obj))
  300. return true;
  301. return false;
  302. };
  303. for(int lvl : {0, 1})
  304. {
  305. auto & l = controller.scene(lvl)->objectPickerView;
  306. l.highlight(pred);
  307. l.update();
  308. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  309. }
  310. hide();
  311. }
  312. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  313. {
  314. show();
  315. for(int lvl : {0, 1})
  316. {
  317. auto & l = controller.scene(lvl)->objectPickerView;
  318. l.clear();
  319. l.update();
  320. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  321. }
  322. if(!obj) //discarded
  323. {
  324. quest.killTarget = ObjectInstanceID::NONE;
  325. ui->lKillTarget->setText("");
  326. return;
  327. }
  328. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  329. quest.killTarget = obj->id;
  330. }
  331. void QuestWidget::on_lCreatureAdd_clicked()
  332. {
  333. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  334. }
  335. void QuestWidget::on_lCreatureRemove_clicked()
  336. {
  337. std::set<int, std::greater<int>> rowsToRemove;
  338. for(auto * i : ui->lCreatures->selectedItems())
  339. rowsToRemove.insert(i->row());
  340. for(auto i : rowsToRemove)
  341. ui->lCreatures->removeRow(i);
  342. }
  343. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
  344. {
  345. }
  346. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  347. {
  348. return new QuestWidget(controller, quest, parent);
  349. }
  350. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  351. {
  352. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  353. {
  354. ed->obtainData();
  355. }
  356. else
  357. {
  358. QStyledItemDelegate::setEditorData(editor, index);
  359. }
  360. }
  361. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  362. {
  363. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  364. {
  365. ed->commitChanges();
  366. }
  367. else
  368. {
  369. QStyledItemDelegate::setModelData(editor, model, index);
  370. }
  371. }
  372. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  373. {
  374. if(auto * ed = qobject_cast<QuestWidget *>(object))
  375. {
  376. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  377. return false;
  378. if(event->type() == QEvent::Close)
  379. {
  380. emit commitData(ed);
  381. emit closeEditor(ed);
  382. return true;
  383. }
  384. }
  385. return QStyledItemDelegate::eventFilter(object, event);
  386. }