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- /*
- * MapViewCache.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapViewCache.h"
- #include "IMapRendererContext.h"
- #include "MapRenderer.h"
- #include "MapViewModel.h"
- #include "../render/CAnimation.h"
- #include "../render/Canvas.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../../lib/mapObjects/CObjectHandler.h"
- #include "../../lib/int3.h"
- MapViewCache::~MapViewCache() = default;
- MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
- : model(model)
- , cachedLevel(0)
- , mapRenderer(new MapRenderer())
- , iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol")))
- , intermediate(new Canvas(Point(32, 32)))
- , terrain(new Canvas(model->getCacheDimensionsPixels()))
- , terrainTransition(new Canvas(model->getPixelsVisibleDimensions()))
- {
- for(size_t i = 0; i < iconsStorage->size(); ++i)
- iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
- Point visibleSize = model->getTilesVisibleDimensions();
- terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);
- tilesUpToDate.resize(boost::extents[visibleSize.x][visibleSize.y]);
- }
- Canvas MapViewCache::getTile(const int3 & coordinates)
- {
- return Canvas(*terrain, model->getCacheTileArea(coordinates));
- }
- std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
- {
- size_t imageIndex = context->overlayImageIndex(coordinates);
- if(imageIndex < iconsStorage->size())
- return iconsStorage->getImage(imageIndex);
- return nullptr;
- }
- void MapViewCache::invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object)
- {
- for(size_t cacheY = 0; cacheY < terrainChecksum.shape()[1]; ++cacheY)
- {
- for(size_t cacheX = 0; cacheX < terrainChecksum.shape()[0]; ++cacheX)
- {
- auto & entry = terrainChecksum[cacheX][cacheY];
- int3 tile(entry.tileX, entry.tileY, cachedLevel);
- if(context->isInMap(tile) && vstd::contains(context->getObjects(tile), object))
- entry = TileChecksum{};
- }
- }
- }
- void MapViewCache::updateTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
- {
- int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0];
- int cacheY = (terrainChecksum.shape()[1] + coordinates.y) % terrainChecksum.shape()[1];
- auto & oldCacheEntry = terrainChecksum[cacheX][cacheY];
- TileChecksum newCacheEntry;
- newCacheEntry.tileX = coordinates.x;
- newCacheEntry.tileY = coordinates.y;
- newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates);
- if(cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry && !context->tileAnimated(coordinates))
- return;
- Canvas target = getTile(coordinates);
- if(model->getSingleTileSize() == Point(32, 32))
- {
- mapRenderer->renderTile(*context, target, coordinates);
- }
- else
- {
- mapRenderer->renderTile(*context, *intermediate, coordinates);
- target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
- }
- if(context->filterGrayscale())
- target.applyGrayscale();
- oldCacheEntry = newCacheEntry;
- tilesUpToDate[cacheX][cacheY] = false;
- }
- void MapViewCache::update(const std::shared_ptr<IMapRendererContext> & context)
- {
- Rect dimensions = model->getTilesTotalRect();
- bool mapResized = cachedSize != model->getSingleTileSize();
- if(mapResized || dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
- {
- boost::multi_array<TileChecksum, 2> newCache;
- newCache.resize(boost::extents[dimensions.w][dimensions.h]);
- terrainChecksum.resize(boost::extents[dimensions.w][dimensions.h]);
- terrainChecksum = newCache;
- }
- if(mapResized || dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1])
- {
- boost::multi_array<bool, 2> newCache;
- newCache.resize(boost::extents[dimensions.w][dimensions.h]);
- tilesUpToDate.resize(boost::extents[dimensions.w][dimensions.h]);
- tilesUpToDate = newCache;
- }
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- updateTile(context, {x, y, model->getLevel()});
- cachedSize = model->getSingleTileSize();
- cachedLevel = model->getLevel();
- }
- void MapViewCache::render(const std::shared_ptr<IMapRendererContext> & context, Canvas & target, bool fullRedraw)
- {
- bool mapMoved = (cachedPosition != model->getMapViewCenter());
- bool lazyUpdate = !mapMoved && !fullRedraw && vstd::isAlmostZero(context->viewTransitionProgress());
- Rect dimensions = model->getTilesTotalRect();
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- {
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- {
- int cacheX = (terrainChecksum.shape()[0] + x) % terrainChecksum.shape()[0];
- int cacheY = (terrainChecksum.shape()[1] + y) % terrainChecksum.shape()[1];
- int3 tile(x, y, model->getLevel());
- if(lazyUpdate && tilesUpToDate[cacheX][cacheY])
- continue;
- Canvas source = getTile(tile);
- Rect targetRect = model->getTargetTileArea(tile);
- target.draw(source, targetRect.topLeft());
- if (!fullRedraw)
- tilesUpToDate[cacheX][cacheY] = true;
- }
- }
- if(context->showOverlay())
- {
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- {
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- {
- int3 tile(x, y, model->getLevel());
- Rect targetRect = model->getTargetTileArea(tile);
- auto overlay = getOverlayImageForTile(context, tile);
- if(overlay)
- {
- Point position = targetRect.center() - overlay->dimensions() / 2;
- target.draw(overlay, position);
- }
- }
- }
- }
- if(!vstd::isAlmostZero(context->viewTransitionProgress()))
- target.drawTransparent(*terrainTransition, Point(0, 0), 1.0 - context->viewTransitionProgress());
- cachedPosition = model->getMapViewCenter();
- }
- void MapViewCache::createTransitionSnapshot(const std::shared_ptr<IMapRendererContext> & context)
- {
- update(context);
- render(context, *terrainTransition, true);
- }
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