ChangeLog 34 KB

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  1. 0.85 -> 0.86 (Aug 01 2011)
  2. GENERAL:
  3. * New artifacts supported
  4. - Admiral's Hat
  5. - Titan's Thunder
  6. * vERM parser & interpreter
  7. * Bonus caching system
  8. * .tga file support
  9. BATTLES:
  10. * Correct handling of siege obstacles
  11. * Catapult animation
  12. * New combat abilities supported
  13. - Dragon Breath
  14. - Three-headed Attack
  15. - Attack all around
  16. - Death Cloud / Fireball area attack
  17. - Death Blow
  18. - Lightning Strike
  19. - Rebirth
  20. * New WoG abilities supported
  21. - Defense Bonus
  22. - Cast before attack
  23. - Immunity to direct damage spells
  24. * New spells supported
  25. - Magic Mirror
  26. - Titan's Lightning Bolt
  27. 0.84 -> 0.85 (Jun 01 2011)
  28. GENERAL:
  29. * Support for stack experience
  30. * Implemented original campaign selection screens
  31. * New artifacts supported:
  32. - Statesman's Medal
  33. - Diplomat's Ring
  34. - Ambassador's Sash
  35. TOWNS:
  36. * Implemented animation for new town buildings
  37. * It's possible to sell artifacts at Artifact Merchants
  38. BATTLES:
  39. * Neutral monsters will be split into multiple stacks
  40. * Hero can surrender battle to keep army
  41. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  42. * Partial support for Stone Gaze, Paralyze, Mana drain
  43. 0.83 -> 0.84 (Mar 01 2011)
  44. GENERAL:
  45. * Bonus system has been rewritten
  46. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  47. * New artifacts supported:
  48. - Angellic Alliance
  49. - Bird of Perception
  50. - Emblem of Cognizance
  51. - Spell Scroll
  52. - Stoic Watchman
  53. BATTLES:
  54. * Better animations handling
  55. * Defensive stance is supported
  56. HERO:
  57. * New secondary skills supported:
  58. - Artillery
  59. - Eagle Eye
  60. - Tactics
  61. AI PLAYER:
  62. * new AI leading neutral creatures in combat, slightly better then previous
  63. 0.82 -> 0.83 (Nov 01 2010)
  64. GENERAL:
  65. * Alliances support
  66. * Week of / Month of events
  67. * Mostly done pregame for MP games (temporarily only for local clients)
  68. * Support for 16bpp displays
  69. * Campaigns:
  70. - support for building bonus
  71. - moving to next map after victory
  72. * Town Portal supported
  73. * Vial of Dragon Blood and Statue of Legion supported
  74. HERO:
  75. * remaining specialities have been implemented
  76. TOWNS:
  77. * town events supported
  78. * Support for new town structures: Deiety of Fire and Escape Tunnel
  79. BATTLES:
  80. * blocked retreating from castle
  81. 0.81 -> 0.82 (Aug 01 2010)
  82. GENERAL:
  83. * Some of the starting bonuses in campaigns are supported
  84. * It's possible to select difficulty level of mission in campaign
  85. * new cheat codes:
  86. - vcmisilmaril - player wins
  87. - vcmimelkor - player loses
  88. ADVENTURE MAP:
  89. * Neutral armies growth implemented (10% weekly)
  90. * Power rating of neutral stacks
  91. * Favourable Winds reduce sailing cost
  92. HERO:
  93. * Learning secondary skill supported.
  94. * Most of hero specialities are supported, including:
  95. -Creature specialities (progressive, fixed, Sir Mullich)
  96. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  97. -Secondary skill bonuses
  98. -Creature Upgrades (Gelu)
  99. -Resorce generation
  100. -Starting Skill (Adrienne)
  101. TOWNS:
  102. * Support for new town structures:
  103. - Artifact Merchant
  104. - Aurora Borealis
  105. - Castle Gates
  106. - Magic University
  107. - Portal of Summoning
  108. - Skeleton transformer
  109. - Veil of Darkness
  110. OBJECTS:
  111. * Stables will now upgrade Cavaliers to Champions.
  112. New object supported:
  113. - Abandoned Mine
  114. - Altar of Sacrifice
  115. - Black Market
  116. - Cover of Darkness
  117. - Hill Fort
  118. - Refugee Camp
  119. - Sanctuary
  120. - Tavern
  121. - University
  122. - Whirlpool
  123. 0.8 -> 0.81 (Jun 01 2010)
  124. GENERAL:
  125. * It's possible to start campaign
  126. * Support for build grail victory condition
  127. * New artifacts supported:
  128. - Angel's Wings
  129. - Boots of levitation
  130. - Orb of Vulnerability
  131. - Ammo cart
  132. - Golden Bow
  133. - Hourglass of Evil Hour
  134. - Bow of Sharpshooter
  135. - Armor of the Damned
  136. ADVENTURE MAP:
  137. * Creatures now guard surrounding tiles
  138. * New adventura map spells supported:
  139. - Summon Boat
  140. - Scuttle Boat
  141. - Dimension Door
  142. - Fly
  143. - Water walk
  144. BATTLES:
  145. * A number of new creature abilities supported
  146. * First Aid Tent is functional
  147. * Support for distance/wall/melee penalties & no * penalty abilities
  148. * Reworked damage calculation to fit OH3 formula better
  149. * Luck support
  150. * Teleportation spell
  151. HERO:
  152. * First Aid secondary skill
  153. * Improved formula for necromancy to match better OH3
  154. TOWNS:
  155. * Sending resources to other players by marketplace
  156. * Support for new town structures:
  157. - Lighthouse
  158. - Colossus
  159. - Freelancer's Guild
  160. - Guardian Spirit
  161. - Necromancy Amplifier
  162. - Soul Prison
  163. OBJECTS:
  164. New object supported:
  165. - Freelancer's Guild
  166. - Trading Post
  167. - War Machine Factory
  168. 0.75 -> 0.8 (Mar 01 2010)
  169. GENERAL:
  170. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  171. * Implemented assembling and disassembling of combination artifacts.
  172. * Kingdom Overview screen is now available.
  173. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  174. * Replaced TTF fonts with original ones.
  175. ADVENTURE MAP:
  176. * Implemented rivers animations (thx to GrayFace).
  177. BATTLES:
  178. * Fire Shield spell (and creature ability) supported
  179. * affecting morale/luck and casting spell after attack creature abilities supported
  180. HERO:
  181. * Implementation of Scholar secondary skill
  182. TOWN:
  183. * New left-bottom info panel functionalities.
  184. TOWNS:
  185. * new town structures supported:
  186. - Ballista Yard
  187. - Blood Obelisk
  188. - Brimstone Clouds
  189. - Dwarven Treasury
  190. - Fountain of Fortune
  191. - Glyphs of Fear
  192. - Mystic Pond
  193. - Thieves Guild
  194. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  195. OBJECTS:
  196. New objects supported:
  197. - Border gate
  198. - Den of Thieves
  199. - Lighthouse
  200. - Obelisk
  201. - Quest Guard
  202. - Seer hut
  203. A lot of of various bugfixes and improvements:
  204. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  205. 0.74 -> 0.75 (Dec 01 2009)
  206. GENERAL:
  207. * Implemented "main menu" in-game option.
  208. * Hide the mouse cursor while displaying a popup window.
  209. * Better handling of huge and empty message boxes (still needs more changes)
  210. * Fixed several crashes when exiting.
  211. ADVENTURE INTERFACE:
  212. * Movement cursor shown for unguarded enemy towns.
  213. * Battle cursor shown for guarded enemy garrisons.
  214. * Clicking on the border no longer opens an empty info windows
  215. HERO WINDOW:
  216. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  217. TOWNS:
  218. * new special town structures supported:
  219. - Academy of Battle Scholars
  220. - Cage of Warlords
  221. - Mana Vortex
  222. - Stables
  223. - Skyship (revealing entire map only)
  224. OBJECTS:
  225. * External dwellings increase town growth
  226. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  227. * Scholar won't give unavaliable spells anymore.
  228. A lot of of various bugfixes and improvements:
  229. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  230. 0.73 -> 0.74 (Oct 01 2009)
  231. GENERAL:
  232. * Scenario Information window
  233. * Save Game window
  234. * VCMI window should start centered
  235. * support for Necromancy and Ballistics secondary skills
  236. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  237. * VCMI client has its own icon (thx for graphic to Dikamilo)
  238. * Ellipsis won't be split when breaking text on several lines
  239. * split button will be grayed out when no creature is selected
  240. * fixed issue when splitting stack to the hero with only one creatures
  241. * a few fixes for shipyard window
  242. ADVENTURE INTERFACE:
  243. * Cursor shows if tile is accesible and how many turns away
  244. * moving hero with arrow keys / numpad
  245. * fixed Next Hero button behaviour
  246. * fixed Surface/Underground switch button in higher resolutions
  247. BATTLES:
  248. * partial siege support
  249. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  250. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  251. * more creatures special abilities supported
  252. * battle settings will be stored
  253. * fixed crashes occuring on attacking two hex creatures from back
  254. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  255. * even large stack numbers will fit the boxes
  256. * when active stack is killed by spell, game behaves properly
  257. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  258. * ballista can shoot even if there's an enemy creature next to it
  259. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  260. * selecting attack directions works as in H3
  261. * estimating damage that will be dealt while choosing stack to be attacked
  262. * modified the positioning of battle effects, they should look about right now.
  263. * after selecting a spell during combat, l-click is locked for any action other than casting.
  264. * flying creatures will be blitted over all other creatures, obstacles and wall
  265. * obstacles and units should be printed in better order (not tested)
  266. * fixed armageddon animation
  267. * new spells supported:
  268. - Anti-Magic
  269. - Cure
  270. - Resurrection
  271. - Animate Dead
  272. - Counterstrike
  273. - Berserk
  274. - Hypnotize
  275. - Blind
  276. - Fire Elemental
  277. - Earth Elemental
  278. - Water Elemental
  279. - Air Elemental
  280. - Remove obstacle
  281. TOWNS:
  282. * enemy castle can be taken over
  283. * only one capitol per player allowed (additional ones will be lost)
  284. * garrisoned hero can buy a spellbook
  285. * heroes available in tavern sould be always different
  286. * ship bought in town will be correctly placed
  287. * new special town structures supported:
  288. - Lookout Tower
  289. - Temple of Valhalla
  290. - Wall of Knowledge
  291. - Order of Fire
  292. HERO WINDOW:
  293. * war machines cannot be unequiped
  294. PREGAME:
  295. * sorting: a second click on the column header sorts in descending order.
  296. * advanced options tab: r-click popups for selected town, hero and bonus
  297. * starting scenario / game by double click
  298. * arrows in options tab are hidden when not available
  299. * subtitles for choosen hero/town/bonus in pregame
  300. OBJECTS:
  301. * fixed pairing Subterranean Gates
  302. New objects supported:
  303. - Borderguard & Keymaster Tent
  304. - Cartographer
  305. - Creature banks
  306. - Eye of the Magi & Hut of the Magi
  307. - Garrison
  308. - Stables
  309. - Pandora Box
  310. - Pyramid
  311. 0.72 -> 0.73 (Aug 01 2009)
  312. GENERAL:
  313. * infowindow popup will be completely on screen
  314. * fixed possible crash with in game console
  315. * fixed crash when gaining artifact after r-click on hero in tavern
  316. * Estates / hero bonuses won't give resources on first day.
  317. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  318. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  319. * 'T' hotkey opens marketplace window
  320. * giving starting spells for heroes
  321. * pressing enter or escape close spellbook
  322. * removed redundant quotation marks from skills description and artifact events texts
  323. * disabled autosaving on first turn
  324. * bonuses from bonus artifacts
  325. * increased char per line limit for subtitles under components
  326. * corrected some exp/level values
  327. * primary skills cannot be negative
  328. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  329. * fixed timed events reappearing
  330. * saving system options
  331. * saving hero direction
  332. * r-click popups on enemy heroes and towns
  333. * hero leveling formula matches the H3
  334. ADVENTURE INTERFACE:
  335. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  336. * The size of the frame around the map depends on the screen size.
  337. * spellbook shows adventure spells when opened on adventure map
  338. * erasing path after picking objects with last movement point
  339. BATTLES:
  340. * spell resistance supported (secondary skill, artifacts, creature skill)
  341. * corrected damage inflicted by spells and ballista
  342. * added some missing projectile infos
  343. * added native terrain bonuses in battles
  344. * number of units in stack in battle should better fit the box
  345. * non-living and undead creatures have now always 0 morale
  346. * displaying luck effect animation
  347. * support for battleground overlays:
  348. - cursed ground
  349. - magic plains
  350. - fiery fields
  351. - rock lands
  352. - magic clouds
  353. - lucid pools
  354. - holy ground
  355. - clover field
  356. - evil fog
  357. TOWNS:
  358. * fixes for horde buildings
  359. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  360. * capitol bar in town hall is grey (not red) if already one exists
  361. * fixed crash on entering hall when town was near map edge
  362. HERO WINDOW:
  363. * garrisoned heroes won't be shown on the list
  364. * artifacts will be present on morale/luck bonuses list
  365. PREGAME:
  366. * saves are sorted primary by map format, secondary by name
  367. * fixed displaying date of saved game (uses local time, removed square character)
  368. OBJECTS:
  369. * Fixed primary/secondary skill levels given by a scholar.
  370. * fixed problems with 3-tiles monoliths
  371. * fixed crash with flaggable building next to map edge
  372. * fixed some descriptions for events
  373. * New objects supported:
  374. - Buoy
  375. - Creature Generators
  376. - Flotsam
  377. - Mermaid
  378. - Ocean bottle
  379. - Sea Chest
  380. - Shipwreck Survivor
  381. - Shipyard
  382. - Sirens
  383. 0.71 -> 0.72 (Jun 1 2009)
  384. GENERAL:
  385. * many sound effects and music
  386. * autosave (to 5 subsequent files)
  387. * artifacts support (most of them)
  388. * added internal game console (activated on TAB)
  389. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  390. * improved randomization
  391. * fixed crash on closing application
  392. * VCMI won't always give all three stacks in the starting armies
  393. * fix for drawing starting army creatures count
  394. * Diplomacy secondary skill support
  395. * timed events won't cause resources amount to be negative
  396. * support for sorcery secondary skill
  397. * reduntant quotation marks from artifact descriptions are removed
  398. * no income at the first day
  399. ADVENTURE INTERFACE:
  400. * fixed crasbug occurring on revisiting objects (by pressing space)
  401. * always restoring default cursor when movng mouse out of the terrain
  402. * fixed map scrolling with ctrl+arrows when some windows are opened
  403. * clicking scrolling arrows in town/hero list won't open town/hero window
  404. * pathfinder will now look for a path going via printed positions of roads when it's possible
  405. * enter can be used to open window with selected hero/town
  406. BATTLES:
  407. * many creatures special skills implemented
  408. * battle will end when one side has only war machines
  409. * fixed some problems with handling obstacles info
  410. * fixed bug with defending / waiting while no stack is active
  411. * spellbook button is inactive when hero cannot cast any spell
  412. * obstacles will be placed more properly when resolution is different than 800x600
  413. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  414. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  415. * new spells:
  416. - frost ring
  417. - fireball
  418. - inferno
  419. - meteor shower
  420. - death ripple
  421. - destroy undead
  422. - dispel
  423. - armageddon
  424. - disrupting ray
  425. - protection from air
  426. - protection from fire
  427. - protection from water
  428. - protection from earth
  429. - precision
  430. - slayer
  431. TOWNS:
  432. * resting in town with mage guild will replenih all the mana points
  433. * fixed Blacksmith
  434. * the number of creatures at the beginning of game is their base growth
  435. * it's possible to enter Tavern via Brotherhood of Sword
  436. HERO WINDOW:
  437. * fixed mana limit info in the hero window
  438. * war machines can't be removed
  439. * fixed problems with removing artifacts when all visible slots in backpack are full
  440. PREGAME:
  441. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  442. * Fix position of maps names.
  443. * Made the slider cursor much more responsive. Speedup the map select screen.
  444. * Try to behave when no maps/saves are present.
  445. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  446. OBJECTS:
  447. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  448. * leaving guardians in flagged mines.
  449. * support for Scholar object
  450. * support for School of Magic
  451. * support for School of War
  452. * support for Pillar of Fire
  453. * support for Corpse
  454. * support for Lean To
  455. * support for Wagon
  456. * support for Warrior's Tomb
  457. * support for Event
  458. * Corpse (Skeleton) will be accessible from all directions
  459. 0.7 -> 0.71 (Apr 01 2009)
  460. GENERAL:
  461. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  462. * morale/luck system and corresponding sec. skills supported
  463. * fixed crash when hero get level and has less than two sec. skills to choose between
  464. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  465. * proper handling of custom portraits of heroes
  466. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  467. * fixed crash when there was no hero available to hire for some player
  468. * fixed problems with 1024x600 screen resolution
  469. * updating blockmap/visitmap of randomized objects
  470. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  471. * further fixes for leveling-up (stability and identical offered skills bug)
  472. * splitting window allows to rebalance two stack with the same creatures
  473. * support for numpad keyboard
  474. * support for timed events
  475. ADVENTURE INTERFACE:
  476. * added "Next hero" button functionality
  477. * added missing path arrows
  478. * corrected centering on hero's position
  479. * recalculating hero path after reselecting hero
  480. * further changes in pathfinder making it more like original one
  481. * orientation of hero can't be change if movement points are exhausted
  482. * campfire, borderguard, bordergate, questguard will be accessible from the top
  483. * new movement cost calculation algorithm
  484. * fixed sight radious calculation
  485. * it's possible to stop hero movement
  486. * faster minimap refreshing
  487. * provisional support for "Save" button in System Options Window
  488. * it's possible to revisit object under hero by pressing Space
  489. BATTLES:
  490. * partial support for battle obstacles
  491. * only one spell can be casted per turn
  492. * blocked opening sepllbook if hero doesn't have a one
  493. * spells not known by hero can't be casted
  494. * spell books won't be placed in War Machine slots after battle
  495. * attack is now possible when hex under cursor is not displayed
  496. * glowing effect of yellow border around creatures
  497. * blue glowing border around hovered creature
  498. * made animation on battlefield more smooth
  499. * standing stacks have more static animation
  500. * probably fixed problem with displaying corpses on battlefield
  501. * fixes for two-hex creatures actions
  502. * fixed hero casting spell animation
  503. * corrected stack death animation
  504. * battle settings will be remembered between battles
  505. * improved damage calculation formula
  506. * correct handling of flying creatures in battles
  507. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  508. * amounts of units taking actions / being an object of actions won't be shown until action ends
  509. * fixed positions of stack queue and battle result window when resolution is != 800x600
  510. * corrected duration of frenzy spell which was incorrect in certain cases
  511. * corrected hero spell casting animation
  512. * better support for battle backgrounds
  513. * blocked "save" command during battle
  514. * spellbook displays only spells known by Hero
  515. New spells supported:
  516. - Mirth
  517. - Sorrow
  518. - Fortune
  519. - Misfortune
  520. TOWN INTERFACE:
  521. * cannot build more than one capitol
  522. * cannot build shipyard if town is not near water
  523. * Rampart's Treasury requires Miner's Guild
  524. * minor improvements in Recruitment Window
  525. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  526. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  527. * fixed blinking resdatabar in town screen when buying (800x600)
  528. * fixed horde buildings displaying in town hall
  529. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  530. PREGAME:
  531. * added scrolling scenario list with mouse wheel
  532. * fixed mouse slow downs
  533. * cannot select heroes for computer player (pregame)
  534. * no crash if uses gives wrong resolution ID number
  535. * minor fixes
  536. OBJECTS:
  537. * windmill gives 500 gold only during first week ever (not every month)
  538. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  539. New objects supported:
  540. * Prison
  541. * Magic Well
  542. * Faerie Ring
  543. * Swan Pond
  544. * Idol of Fortune
  545. * Fountain of Fortune
  546. * Rally Flag
  547. * Oasis
  548. * Temple
  549. * Watering Hole
  550. * Fountain of Youth
  551. * support for Redwood Observatory
  552. * support for Shrine of Magic Incantation / Gesture / Thought
  553. * support for Sign / Ocean Bottle
  554. AI PLAYER:
  555. Minor improvements and fixes.
  556. 0.64 -> 0.7 (Feb 01 2009)
  557. GENERAL:
  558. * move some settings to the config/settings.txt file
  559. * partial support for new screen resolutions
  560. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  561. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  562. * fixed crashbug occuring when hero levelled above 15 level
  563. * support for non-standard screen resolutions
  564. * F4 toggles between full-screen and windowed mode
  565. * minor improvements in creature card window
  566. * splitting stacks with the shift+click
  567. * creature card window contains info about modified speed
  568. ADVENTURE INTERFACE:
  569. * added water animation
  570. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  571. * partial handling r-clicks on adventure map
  572. TOWN INTERFACE:
  573. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  574. * fixed cloning creatures bug in garrisons (and related issues)
  575. BATTLES
  576. * support for the Wait command
  577. * magic arrow *really* works
  578. * war machines support partially added
  579. * queue of stacks narrowed
  580. * spell effect animation displaying improvements
  581. * positive/negative spells cannot be cast on hostile/our stacks
  582. * showing spell effects affecting stack in creature info window
  583. * more appropriate coloring of stack amount box when stack is affected by a spell
  584. * battle console displays notifications about wait/defend commands
  585. * several reported bugs fixed
  586. * new spells supported:
  587. a) Haste
  588. b) lightning bolt
  589. c) ice bolt
  590. d) slow
  591. e) implosion
  592. f) forgetfulness
  593. g) shield
  594. h) air shield
  595. i) bless
  596. j) curse
  597. k) bloodlust
  598. l) weakness
  599. m) stone skin
  600. n) prayer
  601. o) frenzy
  602. AI PLAYER:
  603. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  604. OBJECTS:
  605. * Guardians property for resources is handled
  606. * support for Witch Hut
  607. * support for Arena
  608. * support for Library of Enlightenment
  609. And a lot of minor fixes
  610. 0.63 -> 0.64 (Nov 01 2008)
  611. GENERAL:
  612. * sprites from /Sprites folder are handled correctly
  613. * several fixes for pathfinder and path arrows
  614. * better handling disposed/predefined heroes
  615. * heroes regain 1 mana point each turn
  616. * support for mistycisim and intelligence skills
  617. * hero hiring possible
  618. * added support for a number of hotkeys
  619. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  620. * many minor improvements
  621. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  622. a) woggaladriel -> vcmiainur
  623. b) wogoliphaunt -> vcminoldor
  624. c) wogshadowfax -> vcminahar
  625. d) wogeyeofsauron -> vcmieagles
  626. e) wogisengard -> vcmiformenos
  627. f) wogsaruman -> vcmiistari
  628. g) wogpathofthedead -> vcmiangband
  629. h) woggandalfwhite -> vcmiglorfindel
  630. ADVENTURE INTERFACE:
  631. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  632. * slowed map scrolling
  633. * blocked scrolling adventure map with mouse when left ctrl is pressed
  634. * blocked map scrolling when dialog window is opened
  635. * scholar will be accessible from the top
  636. TOWN INTERFACE:
  637. * partially done tavern window (only hero hiring functionality)
  638. BATTLES:
  639. * water elemental will really be treated as 2 hex creature
  640. * potential infinite loop in reverseCreature removed
  641. * better handling of battle cursor
  642. * fixed blocked shooter behavior
  643. * it's possible in battles to check remeaining HP of neutral stacks
  644. * partial support for Magic Arrow spell
  645. * fixed bug with dying unit
  646. * stack queue hotkey is now 'Q'
  647. * added shots limit
  648. 0.62 -> 0.63 (Oct 01 2008)
  649. GENERAL:
  650. * coloured console output, logging all info to txt files
  651. * it's possible to use other port than 3030 by passing it as an additional argument
  652. * removed some redundant warnings
  653. * partially done spellbook
  654. * Alt+F4 quits the game
  655. * some crashbugs was fixed
  656. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  657. * magical hero are given spellbook at the beginning
  658. * added initial secondary skills for heroes
  659. BATTLES:
  660. * very significant optimization of battles
  661. * battle summary window
  662. * fixed crashbug occurring sometimes on exiting battle
  663. * confirm window is shown before retreat
  664. * graphic stack queue in battle (shows when 'c' key is pressed)
  665. * it's possible to attack enemy hero
  666. * neutral monster army disappears when defeated
  667. * casualties among hero army and neutral creatures are saved
  668. * better animation handling in battles
  669. * directional attack in battles
  670. * mostly done battle options (although they're not saved)
  671. * added receiving exp (and leveling-up) after a won battle
  672. * added support for archery, offence and armourer secondary abilities
  673. * hero's primary skills accounted for damage dealt by creatures in battle
  674. TOWNS:
  675. * mostly done marketplace
  676. * fixed crashbug with battles on swamps and rough terrain
  677. * counterattacks
  678. * heroes can learn new spells in towns
  679. * working resource silo
  680. * fixed bug with the mage guild when no spells available
  681. * it's possible to build lighthouse
  682. HERO WINDOW:
  683. * setting army formation
  684. * tooltips for artifacts in backpack
  685. ADVENTURE INTERFACE:
  686. * fixed bug with disappearing head of a hero in adventure map
  687. * some objects are no longer accessible from the top
  688. * no tooltips for objects under FoW
  689. * events won't be shown
  690. * working Subterranean Gates, Monoliths
  691. * minimap shows all flaggable objects (towns, mines, etc.)
  692. * artifacts we pick up go to the appropriate slot (if free)
  693. 0.61 -> 0.62 (Sep 01 2008)
  694. General:
  695. * restructured to the server-client model
  696. * support for heroes placed in towns
  697. * upgrading creatures
  698. * working gaining levels for heroes (including dialog with skill selection)
  699. * added graphical cursor
  700. * showing creature amount in the creature info window
  701. * giving starting bonus
  702. Castles:
  703. * icon in infobox showing that there is hero in town garrison
  704. * fort/citadel/castle screen
  705. * taking last stack from the heroes army should be impossible (or at least harder)
  706. * fixed reading forbidden structures
  707. * randomizing spells in towns
  708. * viewing hero window in the town screen
  709. * possibility of moving hero into the garrison
  710. * mage guild screen
  711. * support for blacksmith
  712. * if hero doesn't have a spell book, he can buy one in a mage guild
  713. * it's possible to build glyph of fear in fortress
  714. * creatures placeholders work properly
  715. Adventure Interface:
  716. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  717. Hero Window:
  718. * bugfix: splitting stacks works in hero window
  719. * removed bug causing significant increase of CPU consumption
  720. Battles:
  721. * shooting
  722. * removed some displaying problems
  723. * showing last group of frames in creature animation won't crash
  724. * added start moving and end moving animations
  725. * fixed moving two-hex creatures
  726. * showing/hiding graphic cursor
  727. * a part of using graphic cursor
  728. * slightly optimized showing of battle interface
  729. * animation of getting hit / death by shooting is displayed when it should be
  730. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  731. * minor optimizations
  732. PreGame:
  733. * updates settings when selecting new map after changing sorting criteria
  734. * if sorting not by name, name will be used as a secondary criteria
  735. * when filter is applied a first available map is selected automatically
  736. * slider position updated after sorting in pregame
  737. Objects:
  738. * support for the Tree of knowledge
  739. * support for Campfires
  740. * added event message when picking artifact
  741. 0.6 -> 0.61 (Jun 15 2008)
  742. Improvements:
  743. * improved attacking in the battles
  744. * it's possible to kill hostile stack
  745. * animations won't go in the same phase
  746. * Better pathfinder
  747. * "%s" substitutions in Right-click information in town hall
  748. * windmill won't give wood
  749. * hover text for heroes
  750. * support for ZSoft-style PCX files in /Data
  751. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  752. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  753. * stack at the limit of unit's range can now be attacked
  754. * range of unit is now properly displayed
  755. * battle log is scrolled down when new event occurs
  756. * console is closed when application exits
  757. Bugfixes:
  758. * stack at the limit of unit's range can now be attacked
  759. * good background for the town hall screen in Stronghold
  760. * fixed typo in hall.txt
  761. * VCMI won't crash when r-click neutral stack during the battle
  762. * water won't blink behind shipyard in the Castle
  763. * fixed several memory leaks
  764. * properly displaying two-hex creatures in recruit/split/info window
  765. * corrupted map file won't cause crash on initializing main menu
  766. 0.59 -> 0.6 (Jun 1 2008)
  767. * partially done attacking in battles
  768. * screen isn't now refreshed while blitting creature info window
  769. * r-click creature info windows in battles
  770. * no more divison by 0 in slider
  771. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  772. * fixed estate problems
  773. * fixed blinking mana vortex
  774. * grail increases creature growths
  775. * new pathfinder
  776. * several minor improvements
  777. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  778. * fixed memory leak in battles
  779. * blitting creature animations to rects in the recruitment window
  780. * fixed wrong creatures def names
  781. * better battle pathfinder and unit reversing
  782. * improved slider ( #58 )
  783. * fixed problems with horde buildings (won't block original dwellings)
  784. * giving primary skill when hero get level (but there is still no dialog)
  785. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  786. * creature levels not messed in Fortress
  787. * war machines are added to the hero's inventory, not to the garrison
  788. * support for H3-style PCX graphics in Data/
  789. * VCMI won't crash when is unable to initialize audio system
  790. * fixed displaying wrong town defs
  791. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  792. * creature info window (only r-click)
  793. * callback for buttons/lists based on boost::function
  794. * a lot of minor improvements
  795. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  796. Towns:
  797. * recruiting creatures
  798. * working creature growths (including castle and horde building influences)
  799. * towns give income
  800. * town hall screen
  801. * building buildings (requirements and cost are handled)
  802. * hints for structures
  803. * updating town infobox
  804. Garrisons:
  805. * merging stacks
  806. * splitting stacks
  807. Battles:
  808. * starting battles
  809. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  810. * leaving battle by pressing flee button
  811. * moving units in battles and displaying thier ranges
  812. * defend command for units
  813. General:
  814. * a number of minor fixes and improvements
  815. 0.54 -> 0.55 (Feb 29 2008)
  816. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  817. * randomization quantity of creatures on the map
  818. * fix of Pandora's Box handling
  819. * reading disposed/predefined heroes
  820. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  821. * more detailed logs
  822. * reported problems with hero flags resolved
  823. * heroes cannot occupy the same tile
  824. * hints for most of creature generators
  825. * some minor stuff
  826. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  827. * given hero is placed in the town entrance
  828. * some objects such as river delta won't be blitted "on" hero
  829. * tiles under FoW are inaccessible
  830. * giving random hero on RoE maps
  831. * improved protection against hero duplication
  832. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  833. * right click popups with infoboxes for heroes/towns lists
  834. * new interface coloring (many thanks to GrayFace ;])
  835. * fixed bug in object flag's coloring
  836. * added hints in town lists
  837. * eliminated square from city hints
  838. 0.53 - 0.53b (Feb 20 2008)
  839. * added giving default buildings in towns
  840. * town infobox won't crash on empty town
  841. 0.52 - 0.53 (Feb 18 2008):
  842. * hopefully the last bugfix of Pandora's Box
  843. * fixed blockmaps of generated heroes
  844. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  845. * fixed town randomization
  846. * fixed hero randomization
  847. * fixed displaying heroes in preGame
  848. * fixed selecting/deselecting artifact slots in hero window
  849. * much faster pathfinder
  850. * memory usage and load time significantly decreased
  851. * it's impossible to select empty artifact slot in hero window
  852. * fixed problem with FoW displaying on minimap on L-sized maps
  853. * fixed crashbug in hero list connected with heroes dismissing
  854. * mostly done town infobox
  855. * town daily income is properly calculated
  856. 0.51 - 0.52 (Feb 7 2008):
  857. * [feature] giving starting hero
  858. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  859. * [feature] picked artifacts are added to hero's backpack
  860. * [feature] possibility of choosing player to play
  861. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  862. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  863. * [bugfix] improved randomization
  864. * [bugfix] pathfinder can't be cheated (what caused errors)
  865. 0.5 - 0.51 (Feb 3 2008):
  866. * close button properly closes (same does 'q' key)
  867. * two players can't have selected same hero
  868. * double click on "Show Available Scenarios" won't reset options
  869. * fixed possible crashbug in town/hero lists
  870. * fixed crashbug in initializing game caused by wrong prisons handling
  871. * fixed crashbug on reading hero's custom artifacts in RoE maps
  872. * fixed crashbug on reading custom Pandora's Box in RoE maps
  873. * fixed crashbug on reading blank Quest Guards
  874. * better console messages
  875. * map reading speed up (though it's still slow, especially on bigger maps)
  876. to 0.5 (Feb 2 2008 - first closed release):
  877. * Main menu and New game screens
  878. * Scenario selection, part of advanced options support
  879. * Partially done adventure map, town and hero interfaces
  880. * Moving hero
  881. * Interactions with several objects (mines, resources, mills, and others)