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							- /*
 
- * AIPathfinder.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "AINodeStorage.h"
 
- #include "ObjectGraph.h"
 
- #include "GraphPaths.h"
 
- #include "../AIUtility.h"
 
- namespace NKAI
 
- {
 
- class Nullkiller;
 
- struct PathfinderSettings
 
- {
 
- 	bool useHeroChain;
 
- 	uint8_t scoutTurnDistanceLimit;
 
- 	uint8_t mainTurnDistanceLimit;
 
- 	bool allowBypassObjects;
 
- 	PathfinderSettings()
 
- 		:useHeroChain(false),
 
- 		scoutTurnDistanceLimit(255),
 
- 		mainTurnDistanceLimit(255),
 
- 		allowBypassObjects(true)
 
- 	{ }
 
- };
 
- class AIPathfinder
 
- {
 
- private:
 
- 	std::shared_ptr<AINodeStorage> storage;
 
- 	CPlayerSpecificInfoCallback * cb;
 
- 	Nullkiller * ai;
 
- 	static std::map<ObjectInstanceID, std::unique_ptr<GraphPaths>>  heroGraphs;
 
- public:
 
- 	AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
 
- 	void calculatePathInfo(std::vector<AIPath> & paths, const int3 & tile, bool includeGraph = false) const;
 
- 	bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
 
- 	void updatePaths(const std::map<const CGHeroInstance *, HeroRole> & heroes, PathfinderSettings pathfinderSettings);
 
- 	void updateGraphs(const std::map<const CGHeroInstance *, HeroRole> & heroes, uint8_t mainScanDepth, uint8_t scoutScanDepth);
 
- 	void calculateQuickPathsWithBlocker(std::vector<AIPath> & result, const std::vector<const CGHeroInstance *> & heroes, const int3 & tile);
 
- 	void init();
 
- 	std::shared_ptr<AINodeStorage>getStorage()
 
- 	{
 
- 		return storage;
 
- 	}
 
- 	std::vector<AIPath> getPathInfo(const int3 & tile, bool includeGraph = false)
 
- 	{
 
- 		std::vector<AIPath> result;
 
- 		calculatePathInfo(result, tile, includeGraph);
 
- 		return result;
 
- 	}
 
- };
 
- }
 
 
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