AssetGenerator.cpp 14 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/GameSettings.h"
  22. #include "../lib/IGameSettings.h"
  23. #include "../lib/json/JsonNode.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/VCMI_Lib.h"
  26. #include "../lib/RiverHandler.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/TerrainHandler.h"
  29. void AssetGenerator::initialize()
  30. {
  31. // clear to avoid non updated sprites after mod change (if base imnages are used)
  32. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  33. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  34. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  35. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  36. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  40. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this](){ return createCampaignBackground();};
  41. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  42. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  43. for(int i = 1; i < 9; i++)
  44. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  45. createPaletteShiftedSprites();
  46. }
  47. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  48. {
  49. if (imageFiles.count(image))
  50. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  51. else
  52. return nullptr;
  53. }
  54. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  55. {
  56. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  57. for (const auto & entry : imageFiles)
  58. result[entry.first] = entry.second()->toSharedImage();
  59. return result;
  60. }
  61. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  62. {
  63. return animationFiles;
  64. }
  65. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  66. {
  67. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  68. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  69. auto image = GH.renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  70. Canvas canvas = image->getCanvas();
  71. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  72. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  73. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  74. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  75. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  76. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  77. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  78. return image;
  79. }
  80. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  81. {
  82. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  83. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  84. auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  85. Canvas canvas = image->getCanvas();
  86. // edges
  87. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  88. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  89. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  90. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  91. // left / right
  92. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  93. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  94. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  95. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  96. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  97. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  98. // top / bottom
  99. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  100. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  101. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  102. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  103. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  104. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  105. // middle
  106. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  107. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  108. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  109. // carpet
  110. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  111. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  112. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  113. // remove bookmarks
  114. for (int i = 0; i < 56; i++)
  115. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  116. for (int i = 0; i < 56; i++)
  117. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  118. for (int i = 0; i < 57; i++)
  119. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  120. for (int i = 0; i < 56; i++)
  121. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  122. // draw bookmarks
  123. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  124. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  125. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  126. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  127. return image;
  128. }
  129. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  130. {
  131. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  132. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  133. // transform to make color of brown DIBOX.PCX texture match color of specified player
  134. auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  135. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  136. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  137. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  138. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  139. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  140. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  141. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  142. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  144. };
  145. assert(player.isValidPlayer());
  146. if (!player.isValidPlayer())
  147. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  148. texture->adjustPalette(filters[player.getNum()], 0);
  149. auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  150. Canvas canvas = image->getCanvas();
  151. canvas.draw(texture, Point(0,0));
  152. return image;
  153. }
  154. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  155. {
  156. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  157. locator.layer = EImageBlitMode::OPAQUE;
  158. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  159. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  160. // do not change border color
  161. static const int32_t ignoredMask = 1 << 26;
  162. texture->adjustPalette(shifter, ignoredMask);
  163. auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  164. Canvas canvas = image->getCanvas();
  165. canvas.draw(texture, Point(0,0));
  166. return image;
  167. }
  168. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground() const
  169. {
  170. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  171. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  172. auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  173. Canvas canvas = image->getCanvas();
  174. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  175. // left image
  176. canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
  177. canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
  178. // right image
  179. canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
  180. canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
  181. // middle image
  182. canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
  183. // disabled fields
  184. canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
  185. canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
  186. canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
  187. canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
  188. canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
  189. canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
  190. canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
  191. canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
  192. // skull
  193. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  194. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  195. canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
  196. return image;
  197. }
  198. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  199. {
  200. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  201. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  202. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  203. auto image = GH.renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  204. Canvas canvas = image->getCanvas();
  205. std::array sourceRect = {
  206. Rect(149, 144, 200, 116),
  207. Rect(156, 150, 200, 116),
  208. Rect(171, 153, 200, 116),
  209. Rect(35, 358, 200, 116),
  210. Rect(216, 248, 200, 116),
  211. Rect(58, 234, 200, 116),
  212. Rect(184, 219, 200, 116),
  213. Rect(268, 210, 200, 116),
  214. };
  215. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  216. if (chronicle == 8)
  217. {
  218. //skull
  219. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  220. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  221. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  222. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  223. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  224. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  225. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  226. }
  227. return image;
  228. }
  229. void AssetGenerator::createPaletteShiftedSprites()
  230. {
  231. for(auto entity : VLC->terrainTypeHandler->objects)
  232. {
  233. if(entity->paletteAnimation.empty())
  234. continue;
  235. std::vector<PaletteAnimation> paletteShifts;
  236. for(auto & animEntity : entity->paletteAnimation)
  237. paletteShifts.push_back({animEntity.start, animEntity.length});
  238. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  239. }
  240. for(auto entity : VLC->riverTypeHandler->objects)
  241. {
  242. if(entity->paletteAnimation.empty())
  243. continue;
  244. std::vector<PaletteAnimation> paletteShifts;
  245. for(auto & animEntity : entity->paletteAnimation)
  246. paletteShifts.push_back({animEntity.start, animEntity.length});
  247. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  248. }
  249. }
  250. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  251. {
  252. AnimationLayoutMap layout;
  253. auto animation = GH.renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  254. int paletteTransformLength = 1;
  255. for (const auto & transform : paletteAnimations)
  256. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  257. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  258. {
  259. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  260. {
  261. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  262. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  263. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  264. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  265. };
  266. }
  267. }
  268. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  269. animationFiles[shiftedPath] = layout;
  270. }
  271. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  272. {
  273. auto animation = GH.renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  274. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  275. auto img = GH.renderHandler().loadImage(imgLoc);
  276. for(const auto & element : palette)
  277. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  278. auto image = GH.renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  279. Canvas canvas = image->getCanvas();
  280. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  281. return image;
  282. }