CTownHandler.cpp 30 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "CTown.h"
  13. #include "CFaction.h"
  14. #include "../building/CBuilding.h"
  15. #include "../hero/CHeroClassHandler.h"
  16. #include "../../CCreatureHandler.h"
  17. #include "../../IGameSettings.h"
  18. #include "../../TerrainHandler.h"
  19. #include "../../VCMI_Lib.h"
  20. #include "../../bonuses/Propagators.h"
  21. #include "../../constants/StringConstants.h"
  22. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  23. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../../modding/IdentifierStorage.h"
  25. #include "../../modding/ModScope.h"
  26. #include "../../spells/CSpellHandler.h"
  27. #include "../../texts/CGeneralTextHandler.h"
  28. #include "../../texts/CLegacyConfigParser.h"
  29. #include "../../json/JsonBonus.h"
  30. #include "../../json/JsonUtils.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  33. CTownHandler::CTownHandler()
  34. : buildingsLibrary(JsonPath::builtin("config/buildingsLibrary"))
  35. , randomTown(new CTown())
  36. , randomFaction(new CFaction())
  37. {
  38. randomFaction->town = randomTown;
  39. randomTown->faction = randomFaction;
  40. randomFaction->identifier = "random";
  41. randomFaction->modScope = "core";
  42. }
  43. CTownHandler::~CTownHandler()
  44. {
  45. delete randomFaction; // will also delete randomTown
  46. }
  47. JsonNode readBuilding(CLegacyConfigParser & parser)
  48. {
  49. JsonNode ret;
  50. JsonNode & cost = ret["cost"];
  51. //note: this code will try to parse mithril as well but wil always return 0 for it
  52. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  53. cost[resID].Float() = parser.readNumber();
  54. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  55. parser.endLine();
  56. return ret;
  57. }
  58. const TPropagatorPtr & CTownHandler::emptyPropagator()
  59. {
  60. static const TPropagatorPtr emptyProp(nullptr);
  61. return emptyProp;
  62. }
  63. std::vector<JsonNode> CTownHandler::loadLegacyData()
  64. {
  65. size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_FACTION);
  66. std::vector<JsonNode> dest(dataSize);
  67. objects.resize(dataSize);
  68. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  69. {
  70. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  71. };
  72. CLegacyConfigParser parser(TextPath::builtin("DATA/BUILDING.TXT"));
  73. parser.endLine(); // header
  74. parser.endLine();
  75. //Unique buildings
  76. for (size_t town=0; town<dataSize; town++)
  77. {
  78. parser.endLine(); //header
  79. parser.endLine();
  80. int buildID = 17;
  81. do
  82. {
  83. getBuild(town, buildID) = readBuilding(parser);
  84. buildID++;
  85. }
  86. while (!parser.isNextEntryEmpty());
  87. }
  88. // Common buildings
  89. parser.endLine(); // header
  90. parser.endLine();
  91. parser.endLine();
  92. int buildID = 0;
  93. do
  94. {
  95. JsonNode building = readBuilding(parser);
  96. for (size_t town=0; town<dataSize; town++)
  97. getBuild(town, buildID) = building;
  98. buildID++;
  99. }
  100. while (!parser.isNextEntryEmpty());
  101. parser.endLine(); //header
  102. parser.endLine();
  103. //Dwellings
  104. for (size_t town=0; town<dataSize; town++)
  105. {
  106. parser.endLine(); //header
  107. parser.endLine();
  108. for (size_t i=0; i<14; i++)
  109. {
  110. getBuild(town, 30+i) = readBuilding(parser);
  111. }
  112. }
  113. {
  114. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGNEUT.TXT"));
  115. for(int building=0; building<15; building++)
  116. {
  117. std::string name = parser.readString();
  118. std::string descr = parser.readString();
  119. parser.endLine();
  120. for(int j=0; j<dataSize; j++)
  121. {
  122. getBuild(j, building)["name"].String() = name;
  123. getBuild(j, building)["description"].String() = descr;
  124. }
  125. }
  126. parser.endLine(); // silo
  127. parser.endLine(); // blacksmith //unused entries
  128. parser.endLine(); // moat
  129. //shipyard with the ship
  130. std::string name = parser.readString();
  131. std::string descr = parser.readString();
  132. parser.endLine();
  133. for(int town=0; town<dataSize; town++)
  134. {
  135. getBuild(town, 20)["name"].String() = name;
  136. getBuild(town, 20)["description"].String() = descr;
  137. }
  138. //blacksmith
  139. for(int town=0; town<dataSize; town++)
  140. {
  141. getBuild(town, 16)["name"].String() = parser.readString();
  142. getBuild(town, 16)["description"].String() = parser.readString();
  143. parser.endLine();
  144. }
  145. }
  146. {
  147. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGSPEC.TXT"));
  148. for(int town=0; town<dataSize; town++)
  149. {
  150. for(int build=0; build<9; build++)
  151. {
  152. getBuild(town, 17 + build)["name"].String() = parser.readString();
  153. getBuild(town, 17 + build)["description"].String() = parser.readString();
  154. parser.endLine();
  155. }
  156. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  157. getBuild(town, 26)["description"].String() = parser.readString();
  158. parser.endLine();
  159. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  160. getBuild(town, 15)["description"].String() = parser.readString();
  161. parser.endLine();
  162. }
  163. }
  164. {
  165. CLegacyConfigParser parser(TextPath::builtin("DATA/DWELLING.TXT"));
  166. for(int town=0; town<dataSize; town++)
  167. {
  168. for(int build=0; build<14; build++)
  169. {
  170. getBuild(town, 30 + build)["name"].String() = parser.readString();
  171. getBuild(town, 30 + build)["description"].String() = parser.readString();
  172. parser.endLine();
  173. }
  174. }
  175. }
  176. {
  177. CLegacyConfigParser typeParser(TextPath::builtin("DATA/TOWNTYPE.TXT"));
  178. CLegacyConfigParser nameParser(TextPath::builtin("DATA/TOWNNAME.TXT"));
  179. size_t townID=0;
  180. do
  181. {
  182. dest[townID]["name"].String() = typeParser.readString();
  183. for (int i=0; i<NAMES_PER_TOWN; i++)
  184. {
  185. JsonNode name;
  186. name.String() = nameParser.readString();
  187. dest[townID]["town"]["names"].Vector().push_back(name);
  188. nameParser.endLine();
  189. }
  190. townID++;
  191. }
  192. while (typeParser.endLine());
  193. }
  194. return dest;
  195. }
  196. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  197. {
  198. if (source.isNull())
  199. return;
  200. BuildingRequirementsHelper hlp;
  201. hlp.building = building;
  202. hlp.town = building->town;
  203. hlp.json = source;
  204. bidsToLoad.push_back(hlp);
  205. }
  206. void CTownHandler::loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const
  207. {
  208. for(const auto & b : source.Vector())
  209. {
  210. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
  211. if(!JsonUtils::parseBonus(b, bonus.get()))
  212. continue;
  213. bonus->description.appendTextID(building->getNameTextID());
  214. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  215. assert(bonus->propagator == nullptr || bonus->propagator->getPropagatorType() != CBonusSystemNode::ENodeTypes::UNKNOWN);
  216. if(bonus->propagator != nullptr
  217. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  218. bonus->addPropagator(emptyPropagator());
  219. building->addNewBonus(bonus, bonusList);
  220. }
  221. }
  222. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  223. {
  224. assert(stringID.find(':') == std::string::npos);
  225. assert(!source.getModScope().empty());
  226. auto * ret = new CBuilding();
  227. ret->bid = vstd::find_or(MappedKeys::BUILDING_NAMES_TO_TYPES, stringID, BuildingID::NONE);
  228. ret->subId = BuildingSubID::NONE;
  229. if(ret->bid == BuildingID::NONE && !source["id"].isNull())
  230. {
  231. // FIXME: A lot of false-positives with no clear way to handle them in mods
  232. //logMod->warn("Building %s: id field is deprecated", stringID);
  233. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  234. }
  235. if (ret->bid == BuildingID::NONE)
  236. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  237. ret->mode = ret->bid == BuildingID::GRAIL
  238. ? CBuilding::BUILD_GRAIL
  239. : vstd::find_or(CBuilding::MODES, source["mode"].String(), CBuilding::BUILD_NORMAL);
  240. ret->height = vstd::find_or(CBuilding::TOWER_TYPES, source["height"].String(), CBuilding::HEIGHT_NO_TOWER);
  241. ret->identifier = stringID;
  242. ret->modScope = source.getModScope();
  243. ret->town = town;
  244. VLC->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"]);
  245. VLC->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"]);
  246. ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
  247. ret->resources = TResources(source["cost"]);
  248. ret->produce = TResources(source["produce"]);
  249. ret->manualHeroVisit = source["manualHeroVisit"].Bool();
  250. ret->upgradeReplacesBonuses = source["upgradeReplacesBonuses"].Bool();
  251. const JsonNode & fortifications = source["fortifications"];
  252. if (!fortifications.isNull())
  253. {
  254. VLC->identifiers()->requestIdentifierOptional("creature", fortifications["citadelShooter"], [=](si32 identifier)
  255. {
  256. ret->fortifications.citadelShooter = CreatureID(identifier);
  257. });
  258. VLC->identifiers()->requestIdentifierOptional("creature", fortifications["upperTowerShooter"], [=](si32 identifier)
  259. {
  260. ret->fortifications.upperTowerShooter = CreatureID(identifier);
  261. });
  262. VLC->identifiers()->requestIdentifierOptional("creature", fortifications["lowerTowerShooter"], [=](si32 identifier)
  263. {
  264. ret->fortifications.lowerTowerShooter = CreatureID(identifier);
  265. });
  266. ret->fortifications.wallsHealth = fortifications["wallsHealth"].Integer();
  267. ret->fortifications.citadelHealth = fortifications["citadelHealth"].Integer();
  268. ret->fortifications.upperTowerHealth = fortifications["upperTowerHealth"].Integer();
  269. ret->fortifications.lowerTowerHealth = fortifications["lowerTowerHealth"].Integer();
  270. ret->fortifications.hasMoat = fortifications["hasMoat"].Bool();
  271. }
  272. loadBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  273. if(!source["mapObjectLikeBonuses"].isNull())
  274. {
  275. VLC->identifiers()->requestIdentifierOptional("object", source["mapObjectLikeBonuses"], [ret](si32 identifier)
  276. {
  277. ret->mapObjectLikeBonuses = MapObjectID(identifier);
  278. });
  279. }
  280. if(!source["configuration"].isNull())
  281. ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
  282. //MODS COMPATIBILITY FOR pre-1.6
  283. if(ret->produce.empty() && ret->bid == BuildingID::RESOURCE_SILO)
  284. {
  285. logGlobal->warn("Resource silo in town '%s' does not produces any resources!", ret->town->faction->getJsonKey());
  286. switch (ret->town->primaryRes.toEnum())
  287. {
  288. case EGameResID::GOLD:
  289. ret->produce[ret->town->primaryRes] = 500;
  290. break;
  291. case EGameResID::WOOD_AND_ORE:
  292. ret->produce[EGameResID::WOOD] = 1;
  293. ret->produce[EGameResID::ORE] = 1;
  294. break;
  295. default:
  296. ret->produce[ret->town->primaryRes] = 1;
  297. break;
  298. }
  299. }
  300. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  301. if (!source["warMachine"].isNull())
  302. {
  303. VLC->identifiers()->requestIdentifier("artifact", source["warMachine"], [=](si32 identifier)
  304. {
  305. ret->warMachine = ArtifactID(identifier);
  306. });
  307. }
  308. if (!source["upgrades"].isNull())
  309. {
  310. // building id and upgrades can't be the same
  311. if(stringID == source["upgrades"].String())
  312. {
  313. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  314. stringID % ret->town->faction->getNameTranslated()));
  315. }
  316. VLC->identifiers()->requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  317. {
  318. ret->upgrade = BuildingID(identifier);
  319. });
  320. }
  321. else
  322. ret->upgrade = BuildingID::NONE;
  323. ret->town->buildings[ret->bid] = ret;
  324. for(const auto & element : source["marketModes"].Vector())
  325. {
  326. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  327. ret->marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  328. }
  329. registerObject(source.getModScope(), ret->town->getBuildingScope(), ret->identifier, ret->bid.getNum());
  330. }
  331. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  332. {
  333. for(const auto & node : source.Struct())
  334. {
  335. if (!node.second.isNull())
  336. loadBuilding(town, node.first, node.second);
  337. }
  338. }
  339. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  340. {
  341. auto * ret = new CStructure();
  342. ret->building = nullptr;
  343. ret->buildable = nullptr;
  344. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  345. {
  346. ret->building = town.buildings[BuildingID(identifier)];
  347. });
  348. if (source["builds"].isNull())
  349. {
  350. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  351. {
  352. ret->building = town.buildings[BuildingID(identifier)];
  353. });
  354. }
  355. else
  356. {
  357. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  358. {
  359. ret->buildable = town.buildings[BuildingID(identifier)];
  360. });
  361. }
  362. ret->identifier = stringID;
  363. ret->pos.x = static_cast<si32>(source["x"].Float());
  364. ret->pos.y = static_cast<si32>(source["y"].Float());
  365. ret->pos.z = static_cast<si32>(source["z"].Float());
  366. ret->hiddenUpgrade = source["hidden"].Bool();
  367. ret->defName = AnimationPath::fromJson(source["animation"]);
  368. ret->borderName = ImagePath::fromJson(source["border"]);
  369. ret->areaName = ImagePath::fromJson(source["area"]);
  370. town.clientInfo.structures.emplace_back(ret);
  371. }
  372. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  373. {
  374. for(const auto & node : source.Struct())
  375. {
  376. if (!node.second.isNull())
  377. loadStructure(town, node.first, node.second);
  378. }
  379. }
  380. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  381. {
  382. auto & dstSlots = town.clientInfo.hallSlots;
  383. const auto & srcSlots = source.Vector();
  384. dstSlots.resize(srcSlots.size());
  385. for(size_t i=0; i<dstSlots.size(); i++)
  386. {
  387. auto & dstRow = dstSlots[i];
  388. const auto & srcRow = srcSlots[i].Vector();
  389. dstRow.resize(srcRow.size());
  390. for(size_t j=0; j < dstRow.size(); j++)
  391. {
  392. auto & dstBox = dstRow[j];
  393. const auto & srcBox = srcRow[j].Vector();
  394. dstBox.resize(srcBox.size());
  395. for(size_t k=0; k<dstBox.size(); k++)
  396. {
  397. auto & dst = dstBox[k];
  398. const auto & src = srcBox[k];
  399. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  400. {
  401. dst = BuildingID(identifier);
  402. });
  403. }
  404. }
  405. }
  406. }
  407. Point JsonToPoint(const JsonNode & node)
  408. {
  409. if(!node.isStruct())
  410. return Point::makeInvalid();
  411. Point ret;
  412. ret.x = static_cast<si32>(node["x"].Float());
  413. ret.y = static_cast<si32>(node["y"].Float());
  414. return ret;
  415. }
  416. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  417. {
  418. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  419. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  420. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  421. VLC->identifiers()->requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  422. {
  423. auto crId = CreatureID(creature);
  424. if((*VLC->creh)[crId]->animation.missileFrameAngles.empty())
  425. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  426. , town.faction->getNameTranslated()
  427. , (*VLC->creh)[crId]->getNameSingularTranslated());
  428. town.fortifications.citadelShooter = crId;
  429. town.fortifications.upperTowerShooter = crId;
  430. town.fortifications.lowerTowerShooter = crId;
  431. });
  432. auto & pos = town.clientInfo.siegePositions;
  433. pos.resize(21);
  434. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  435. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  436. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  437. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  438. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  439. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  440. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  441. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  442. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  443. pos[9] = JsonToPoint(source["gate"]["gate"]);
  444. pos[10] = JsonToPoint(source["gate"]["arch"]);
  445. pos[7] = JsonToPoint(source["walls"]["upper"]);
  446. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  447. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  448. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  449. pos[13] = JsonToPoint(source["moat"]["moat"]);
  450. pos[14] = JsonToPoint(source["moat"]["bank"]);
  451. pos[11] = JsonToPoint(source["static"]["bottom"]);
  452. pos[12] = JsonToPoint(source["static"]["top"]);
  453. pos[1] = JsonToPoint(source["static"]["background"]);
  454. }
  455. static void readIcon(JsonNode source, std::string & small, std::string & large)
  456. {
  457. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  458. {
  459. small = source["small"].String();
  460. large = source["large"].String();
  461. }
  462. }
  463. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  464. {
  465. CTown::ClientInfo & info = town.clientInfo;
  466. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  467. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  468. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  469. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  470. if (source["musicTheme"].isVector())
  471. {
  472. for (auto const & entry : source["musicTheme"].Vector())
  473. info.musicTheme.push_back(AudioPath::fromJson(entry));
  474. }
  475. else
  476. {
  477. info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
  478. }
  479. info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
  480. info.townBackground = ImagePath::fromJson(source["townBackground"]);
  481. info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
  482. info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
  483. info.guildBackground = ImagePath::fromJson(source["guildBackground"]);
  484. info.tavernVideo = VideoPath::fromJson(source["tavernVideo"]);
  485. loadTownHall(town, source["hallSlots"]);
  486. loadStructures(town, source["structures"]);
  487. loadSiegeScreen(town, source["siege"]);
  488. }
  489. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  490. {
  491. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  492. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  493. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  494. else
  495. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  496. if (!source["warMachine"].isNull())
  497. {
  498. VLC->identifiers()->requestIdentifier( "creature", source["warMachine"], [=](si32 creatureID)
  499. {
  500. town->warMachineDeprecated = creatureID;
  501. });
  502. }
  503. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  504. town->namesCount = 0;
  505. for(const auto & name : source["names"].Vector())
  506. {
  507. VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name);
  508. town->namesCount += 1;
  509. }
  510. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  511. {
  512. VLC->identifiers()->requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  513. {
  514. town->fortifications.moatSpell = SpellID(ability);
  515. });
  516. }
  517. else
  518. {
  519. VLC->identifiers()->requestIdentifier( source.getModScope(), "spell", "castleMoat", [=](si32 ability)
  520. {
  521. town->fortifications.moatSpell = SpellID(ability);
  522. });
  523. }
  524. // Horde building creature level
  525. for(const JsonNode &node : source["horde"].Vector())
  526. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  527. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  528. // but anything below 2 must be handled here
  529. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  530. town->hordeLvl[static_cast<int>(i)] = -1;
  531. const JsonVector & creatures = source["creatures"].Vector();
  532. town->creatures.resize(creatures.size());
  533. for (size_t i=0; i< creatures.size(); i++)
  534. {
  535. const JsonVector & level = creatures[i].Vector();
  536. town->creatures[i].resize(level.size());
  537. for (size_t j=0; j<level.size(); j++)
  538. {
  539. VLC->identifiers()->requestIdentifier("creature", level[j], [=](si32 creature)
  540. {
  541. town->creatures[i][j] = CreatureID(creature);
  542. });
  543. }
  544. }
  545. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  546. /// set chance of specific hero class to appear in this town
  547. for(const auto & node : source["tavern"].Struct())
  548. {
  549. int chance = static_cast<int>(node.second.Float());
  550. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "heroClass",node.first, [=](si32 classID)
  551. {
  552. VLC->heroclassesh->objects[classID]->selectionProbability[town->faction->getId()] = chance;
  553. });
  554. }
  555. for(const auto & node : source["guildSpells"].Struct())
  556. {
  557. int chance = static_cast<int>(node.second.Float());
  558. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "spell", node.first, [=](si32 spellID)
  559. {
  560. VLC->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  561. });
  562. }
  563. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  564. {
  565. town->dwellings.push_back(d["graphics"].String());
  566. town->dwellingNames.push_back(d["name"].String());
  567. }
  568. loadBuildings(town, source["buildings"]);
  569. loadClientData(*town, source);
  570. }
  571. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  572. {
  573. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  574. std::string prefix = source["prefix"].String();
  575. for(const JsonNode &piece : source["pieces"].Vector())
  576. {
  577. size_t index = faction.puzzleMap.size();
  578. SPuzzleInfo spi;
  579. spi.position.x = static_cast<si16>(piece["x"].Float());
  580. spi.position.y = static_cast<si16>(piece["y"].Float());
  581. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  582. spi.number = static_cast<ui16>(index);
  583. // filename calculation
  584. std::ostringstream suffix;
  585. suffix << std::setfill('0') << std::setw(2) << index;
  586. spi.filename = ImagePath::builtinTODO(prefix + suffix.str());
  587. faction.puzzleMap.push_back(spi);
  588. }
  589. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  590. }
  591. std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  592. {
  593. assert(identifier.find(':') == std::string::npos);
  594. auto faction = std::make_shared<CFaction>();
  595. faction->index = static_cast<FactionID>(index);
  596. faction->modScope = scope;
  597. faction->identifier = identifier;
  598. VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"]);
  599. VLC->generaltexth->registerString(scope, faction->getDescriptionTextID(), source["description"]);
  600. faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
  601. faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
  602. faction->boatType = BoatId::CASTLE; //Do not crash
  603. if (!source["boat"].isNull())
  604. {
  605. VLC->identifiers()->requestIdentifier("core:boat", source["boat"], [=](int32_t boatTypeID)
  606. {
  607. faction->boatType = BoatId(boatTypeID);
  608. });
  609. }
  610. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  611. if (alignment == -1)
  612. faction->alignment = EAlignment::NEUTRAL;
  613. else
  614. faction->alignment = static_cast<EAlignment>(alignment);
  615. auto preferUndergound = source["preferUndergroundPlacement"];
  616. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  617. faction->special = source["special"].Bool();
  618. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  619. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  620. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  621. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  622. faction->nativeTerrain = ETerrainId::NONE;
  623. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  624. {
  625. VLC->identifiers()->requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  626. faction->nativeTerrain = TerrainId(index);
  627. auto const & terrain = VLC->terrainTypeHandler->getById(faction->nativeTerrain);
  628. if (!terrain->isSurface() && !terrain->isUnderground())
  629. logMod->warn("Faction %s has terrain %s as native, but terrain is not suitable for either surface or subterranean layers!", faction->getJsonKey(), terrain->getJsonKey());
  630. });
  631. }
  632. if (!source["town"].isNull())
  633. {
  634. faction->town = new CTown();
  635. faction->town->faction = faction.get();
  636. loadTown(faction->town, source["town"]);
  637. }
  638. else
  639. faction->town = nullptr;
  640. if (!source["puzzleMap"].isNull())
  641. loadPuzzle(*faction, source["puzzleMap"]);
  642. return faction;
  643. }
  644. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  645. {
  646. auto object = loadFromJson(scope, data, name, objects.size());
  647. objects.emplace_back(object);
  648. if (object->town)
  649. {
  650. auto & info = object->town->clientInfo;
  651. info.icons[0][0] = 8 + object->index.getNum() * 4 + 0;
  652. info.icons[0][1] = 8 + object->index.getNum() * 4 + 1;
  653. info.icons[1][0] = 8 + object->index.getNum() * 4 + 2;
  654. info.icons[1][1] = 8 + object->index.getNum() * 4 + 3;
  655. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  656. {
  657. // register town once objects are loaded
  658. JsonNode config = data["town"]["mapObject"];
  659. config["faction"].String() = name;
  660. config["faction"].setModScope(scope, false);
  661. if (config.getModScope().empty())// MODS COMPATIBILITY FOR 0.96
  662. config.setModScope(scope, false);
  663. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  664. // MODS COMPATIBILITY FOR 0.96
  665. const auto & advMap = data["town"]["adventureMap"];
  666. if (!advMap.isNull())
  667. {
  668. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  669. JsonNode config;
  670. config["animation"] = advMap["castle"];
  671. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  672. }
  673. });
  674. }
  675. registerObject(scope, "faction", name, object->index.getNum());
  676. }
  677. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  678. {
  679. auto object = loadFromJson(scope, data, name, index);
  680. if (objects.size() > index)
  681. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  682. else
  683. objects.resize(index + 1);
  684. objects[index] = object;
  685. if (object->town)
  686. {
  687. auto & info = object->town->clientInfo;
  688. info.icons[0][0] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 0;
  689. info.icons[0][1] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 1;
  690. info.icons[1][0] = object->index.getNum() * 2 + 0;
  691. info.icons[1][1] = object->index.getNum() * 2 + 1;
  692. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  693. {
  694. // register town once objects are loaded
  695. JsonNode config = data["town"]["mapObject"];
  696. config["faction"].String() = name;
  697. config["faction"].setModScope(scope, false);
  698. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  699. });
  700. }
  701. registerObject(scope, "faction", name, object->index.getNum());
  702. }
  703. void CTownHandler::loadRandomFaction()
  704. {
  705. JsonNode randomFactionJson(JsonPath::builtin("config/factions/random.json"));
  706. randomFactionJson.setModScope(ModScope::scopeBuiltin(), true);
  707. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  708. }
  709. void CTownHandler::loadCustom()
  710. {
  711. loadRandomFaction();
  712. }
  713. void CTownHandler::beforeValidate(JsonNode & object)
  714. {
  715. if (object.Struct().count("town") == 0)
  716. return;
  717. const auto & inheritBuilding = [this](const std::string & name, JsonNode & target)
  718. {
  719. if (buildingsLibrary.Struct().count(name) == 0)
  720. return;
  721. JsonNode baseCopy(buildingsLibrary[name]);
  722. baseCopy.setModScope(target.getModScope());
  723. JsonUtils::inherit(target, baseCopy);
  724. };
  725. for (auto & building : object["town"]["buildings"].Struct())
  726. {
  727. if (building.second.isNull())
  728. continue;
  729. inheritBuilding(building.first, building.second);
  730. if (building.second.Struct().count("type"))
  731. inheritBuilding(building.second["type"].String(), building.second);
  732. // MODS COMPATIBILITY FOR pre-1.6
  733. // convert old buildigns with onVisitBonuses into configurable building
  734. if (building.second.Struct().count("onVisitBonuses"))
  735. {
  736. building.second["configuration"]["visitMode"] = JsonNode("bonus");
  737. building.second["configuration"]["rewards"][0]["message"] = building.second["description"];
  738. building.second["configuration"]["rewards"][0]["bonuses"] = building.second["onVisitBonuses"];
  739. }
  740. }
  741. }
  742. void CTownHandler::afterLoadFinalization()
  743. {
  744. initializeRequirements();
  745. }
  746. void CTownHandler::initializeRequirements()
  747. {
  748. // must be done separately after all ID's are known
  749. for (auto & requirement : requirementsToLoad)
  750. {
  751. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  752. {
  753. if (node.Vector().size() > 1)
  754. {
  755. logMod->error("Unexpected length of town buildings requirements: %d", node.Vector().size());
  756. logMod->error("Entry contains: ");
  757. logMod->error(node.toString());
  758. }
  759. auto index = VLC->identifiers()->getIdentifier(requirement.town->getBuildingScope(), node[0]);
  760. if (!index.has_value())
  761. {
  762. logMod->error("Unknown building in town buildings: %s", node[0].String());
  763. return BuildingID::NONE;
  764. }
  765. return BuildingID(index.value());
  766. });
  767. }
  768. requirementsToLoad.clear();
  769. }
  770. std::set<FactionID> CTownHandler::getDefaultAllowed() const
  771. {
  772. std::set<FactionID> allowedFactions;
  773. for(const auto & town : objects)
  774. if (town->town != nullptr && !town->special)
  775. allowedFactions.insert(town->getId());
  776. return allowedFactions;
  777. }
  778. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  779. {
  780. if (withTown)
  781. return getDefaultAllowed();
  782. std::set<FactionID> result;
  783. for(const auto & town : objects)
  784. result.insert(town->getId());
  785. return result;
  786. }
  787. const std::vector<std::string> & CTownHandler::getTypeNames() const
  788. {
  789. static const std::vector<std::string> typeNames = { "faction", "town" };
  790. return typeNames;
  791. }
  792. VCMI_LIB_NAMESPACE_END