questwidget.cpp 16 KB

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  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/constants/StringConstants.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/mapObjects/CGCreature.h"
  23. #include <vcmi/HeroTypeService.h>
  24. #include <vcmi/HeroType.h>
  25. #include <vcmi/HeroClassService.h>
  26. #include <vcmi/HeroClass.h>
  27. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  28. QDialog(parent),
  29. controller(_controller),
  30. quest(_sh),
  31. ui(new Ui::QuestWidget)
  32. {
  33. setAttribute(Qt::WA_DeleteOnClose, true);
  34. ui->setupUi(this);
  35. ui->lDayOfWeek->addItem(tr("None"));
  36. for(int i = 1; i <= 7; ++i)
  37. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  38. //fill resources
  39. ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
  40. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
  41. {
  42. MetaString str;
  43. str.appendName(GameResID(i));
  44. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  45. item->setData(Qt::UserRole, QVariant::fromValue(i));
  46. ui->lResources->setItem(i, 0, item);
  47. auto * spinBox = new QSpinBox;
  48. spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  49. ui->lResources->setCellWidget(i, 1, spinBox);
  50. }
  51. //fill artifacts
  52. for(const auto & artifactPtr : VLC->arth->objects)
  53. {
  54. auto artifactIndex = artifactPtr->getIndex();
  55. auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
  56. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  57. item->setCheckState(Qt::Unchecked);
  58. if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
  59. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  60. ui->lArtifacts->addItem(item);
  61. }
  62. //fill spells
  63. for(const auto & spellPtr : VLC->spellh->objects)
  64. {
  65. auto spellIndex = spellPtr->getIndex();
  66. auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
  67. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  68. item->setCheckState(Qt::Unchecked);
  69. if(controller.map()->allowedSpells.count(spellIndex) == 0)
  70. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  71. ui->lSpells->addItem(item);
  72. }
  73. //fill skills
  74. ui->lSkills->setRowCount(VLC->skillh->objects.size());
  75. for(const auto & skillPtr : VLC->skillh->objects)
  76. {
  77. auto skillIndex = skillPtr->getIndex();
  78. auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
  79. auto * widget = new QComboBox;
  80. for(const auto & s : NSecondarySkill::levels)
  81. widget->addItem(QString::fromStdString(s));
  82. if(controller.map()->allowedAbilities.count(skillIndex) == 0)
  83. {
  84. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  85. widget->setEnabled(false);
  86. }
  87. ui->lSkills->setItem(skillIndex, 0, item);
  88. ui->lSkills->setCellWidget(skillIndex, 1, widget);
  89. }
  90. //fill creatures
  91. for(auto & creature : VLC->creh->objects)
  92. {
  93. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  94. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  95. }
  96. //fill heroes
  97. VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
  98. {
  99. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  100. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  101. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  102. item->setCheckState(Qt::Unchecked);
  103. ui->lHeroes->addItem(item);
  104. });
  105. //fill hero classes
  106. VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  107. {
  108. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  109. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  110. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  111. item->setCheckState(Qt::Unchecked);
  112. ui->lHeroClasses->addItem(item);
  113. });
  114. //fill players
  115. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  116. {
  117. MetaString str;
  118. str.appendName(color);
  119. auto * item = new QListWidgetItem(QString::fromStdString(str.toString()));
  120. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  121. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  122. item->setCheckState(Qt::Unchecked);
  123. ui->lPlayers->addItem(item);
  124. }
  125. }
  126. QuestWidget::~QuestWidget()
  127. {
  128. delete ui;
  129. }
  130. void QuestWidget::obtainData()
  131. {
  132. ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
  133. ui->lDaysPassed->setValue(quest.mission.daysPassed);
  134. ui->lHeroLevel->setValue(quest.mission.heroLevel);
  135. ui->lHeroExperience->setValue(quest.mission.heroExperience);
  136. ui->lManaPoints->setValue(quest.mission.manaPoints);
  137. ui->lManaPercentage->setValue(quest.mission.manaPercentage);
  138. ui->lAttack->setValue(quest.mission.primary[0]);
  139. ui->lDefence->setValue(quest.mission.primary[1]);
  140. ui->lPower->setValue(quest.mission.primary[2]);
  141. ui->lKnowledge->setValue(quest.mission.primary[3]);
  142. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  143. {
  144. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  145. widget->setValue(quest.mission.resources[i]);
  146. }
  147. for(auto i : quest.mission.artifacts)
  148. ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  149. for(auto i : quest.mission.spells)
  150. ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  151. for(auto & i : quest.mission.secondary)
  152. {
  153. int index = VLC->skills()->getById(i.first)->getIndex();
  154. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  155. widget->setCurrentIndex(i.second);
  156. }
  157. for(auto & i : quest.mission.creatures)
  158. {
  159. int index = i.getType()->getIndex();
  160. ui->lCreatureId->setCurrentIndex(index);
  161. ui->lCreatureAmount->setValue(i.count);
  162. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  163. }
  164. for(auto & i : quest.mission.heroes)
  165. {
  166. for(int e = 0; e < ui->lHeroes->count(); ++e)
  167. {
  168. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  169. {
  170. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  171. break;
  172. }
  173. }
  174. }
  175. for(auto & i : quest.mission.heroClasses)
  176. {
  177. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  178. {
  179. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  180. {
  181. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  182. break;
  183. }
  184. }
  185. }
  186. for(auto & i : quest.mission.players)
  187. {
  188. for(int e = 0; e < ui->lPlayers->count(); ++e)
  189. {
  190. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  191. {
  192. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  193. break;
  194. }
  195. }
  196. }
  197. if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
  198. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  199. else
  200. quest.killTarget = ObjectInstanceID::NONE;
  201. }
  202. bool QuestWidget::commitChanges()
  203. {
  204. quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
  205. quest.mission.daysPassed = ui->lDaysPassed->value();
  206. quest.mission.heroLevel = ui->lHeroLevel->value();
  207. quest.mission.heroExperience = ui->lHeroExperience->value();
  208. quest.mission.manaPoints = ui->lManaPoints->value();
  209. quest.mission.manaPercentage = ui->lManaPercentage->value();
  210. quest.mission.primary[0] = ui->lAttack->value();
  211. quest.mission.primary[1] = ui->lDefence->value();
  212. quest.mission.primary[2] = ui->lPower->value();
  213. quest.mission.primary[3] = ui->lKnowledge->value();
  214. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  215. {
  216. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  217. quest.mission.resources[i] = widget->value();
  218. }
  219. quest.mission.artifacts.clear();
  220. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  221. {
  222. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  223. quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
  224. }
  225. quest.mission.spells.clear();
  226. for(int i = 0; i < ui->lSpells->count(); ++i)
  227. {
  228. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  229. quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
  230. }
  231. quest.mission.secondary.clear();
  232. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  233. {
  234. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  235. {
  236. if(widget->currentIndex() > 0)
  237. quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  238. }
  239. }
  240. quest.mission.creatures.clear();
  241. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  242. {
  243. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  244. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  245. if(widget->value())
  246. quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
  247. }
  248. quest.mission.heroes.clear();
  249. for(int i = 0; i < ui->lHeroes->count(); ++i)
  250. {
  251. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  252. quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  253. }
  254. quest.mission.heroClasses.clear();
  255. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  256. {
  257. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  258. quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  259. }
  260. quest.mission.players.clear();
  261. for(int i = 0; i < ui->lPlayers->count(); ++i)
  262. {
  263. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  264. quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  265. }
  266. //quest.killTarget is set directly in object picking
  267. return true;
  268. }
  269. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  270. {
  271. QTableWidgetItem * item = nullptr;
  272. QSpinBox * widget = nullptr;
  273. for(int i = 0; i < listWidget->rowCount(); ++i)
  274. {
  275. if(auto * cname = listWidget->item(i, 0))
  276. {
  277. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  278. {
  279. item = cname;
  280. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  281. break;
  282. }
  283. }
  284. }
  285. if(!item)
  286. {
  287. listWidget->setRowCount(listWidget->rowCount() + 1);
  288. item = new QTableWidgetItem(comboWidget->currentText());
  289. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  290. }
  291. item->setData(Qt::UserRole, comboWidget->currentData());
  292. if(!widget)
  293. {
  294. widget = new QSpinBox;
  295. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  296. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  297. }
  298. widget->setValue(spinWidget->value());
  299. }
  300. void QuestWidget::on_lKillTargetSelect_clicked()
  301. {
  302. auto pred = [](const CGObjectInstance * obj) -> bool
  303. {
  304. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  305. return o->ID != Obj::PRISON;
  306. if(dynamic_cast<const CGCreature*>(obj))
  307. return true;
  308. return false;
  309. };
  310. for(int lvl : {0, 1})
  311. {
  312. auto & l = controller.scene(lvl)->objectPickerView;
  313. l.highlight(pred);
  314. l.update();
  315. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  316. }
  317. hide();
  318. }
  319. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  320. {
  321. show();
  322. for(int lvl : {0, 1})
  323. {
  324. auto & l = controller.scene(lvl)->objectPickerView;
  325. l.clear();
  326. l.update();
  327. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  328. }
  329. if(!obj) //discarded
  330. {
  331. quest.killTarget = ObjectInstanceID::NONE;
  332. ui->lKillTarget->setText("");
  333. return;
  334. }
  335. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  336. quest.killTarget = obj->id;
  337. }
  338. void QuestWidget::on_lCreatureAdd_clicked()
  339. {
  340. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  341. }
  342. void QuestWidget::on_lCreatureRemove_clicked()
  343. {
  344. std::set<int, std::greater<int>> rowsToRemove;
  345. for(auto * i : ui->lCreatures->selectedItems())
  346. rowsToRemove.insert(i->row());
  347. for(auto i : rowsToRemove)
  348. ui->lCreatures->removeRow(i);
  349. }
  350. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), BaseInspectorItemDelegate()
  351. {
  352. }
  353. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  354. {
  355. return new QuestWidget(controller, quest, parent);
  356. }
  357. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  358. {
  359. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  360. {
  361. ed->obtainData();
  362. }
  363. else
  364. {
  365. QStyledItemDelegate::setEditorData(editor, index);
  366. }
  367. }
  368. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  369. {
  370. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  371. {
  372. ed->commitChanges();
  373. updateModelData(model, index);
  374. }
  375. else
  376. {
  377. QStyledItemDelegate::setModelData(editor, model, index);
  378. }
  379. }
  380. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  381. {
  382. if(auto * ed = qobject_cast<QuestWidget *>(object))
  383. {
  384. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  385. return false;
  386. if(event->type() == QEvent::Close)
  387. {
  388. commitData(ed);
  389. closeEditor(ed);
  390. return true;
  391. }
  392. }
  393. return QStyledItemDelegate::eventFilter(object, event);
  394. }
  395. void QuestDelegate::updateModelData(QAbstractItemModel * model, const QModelIndex & index) const
  396. {
  397. QStringList textList(QObject::tr("Quest:"));
  398. textList += QObject::tr("Day of Week: %1").arg(quest.mission.dayOfWeek);
  399. textList += QObject::tr("Days Passed: %1").arg(quest.mission.daysPassed);
  400. textList += QObject::tr("Hero Level: %1").arg(quest.mission.heroLevel);
  401. textList += QObject::tr("Hero Experience: %1").arg(quest.mission.heroExperience);
  402. textList += QObject::tr("Mana Points: %1").arg(quest.mission.manaPoints);
  403. textList += QObject::tr("Mana Percentage: %1").arg(quest.mission.manaPercentage);
  404. textList += QObject::tr("Primary Skills: %1/%2/%3/%4").arg(quest.mission.primary[0]).arg(quest.mission.primary[1]).arg(quest.mission.primary[2]).arg(quest.mission.primary[3]);
  405. QStringList resourcesList;
  406. for(GameResID resource = GameResID::WOOD; resource < GameResID::COUNT ; resource++)
  407. {
  408. if(resource == GameResID::MITHRIL)
  409. continue;
  410. if(quest.mission.resources[resource] == 0)
  411. continue;
  412. MetaString str;
  413. str.appendName(resource);
  414. resourcesList += QString("%1: %2").arg(QString::fromStdString(str.toString())).arg(quest.mission.resources[resource]);
  415. }
  416. textList += QObject::tr("Resources: %1").arg(resourcesList.join(", "));
  417. QStringList artifactsList;
  418. for(const auto & artifact : quest.mission.artifacts)
  419. {
  420. artifactsList += QString::fromStdString(VLC->artifacts()->getById(artifact)->getNameTranslated());
  421. }
  422. textList += QObject::tr("Artifacts: %1").arg(artifactsList.join(", "));
  423. QStringList spellsList;
  424. for(const auto & spell : quest.mission.spells)
  425. {
  426. spellsList += QString::fromStdString(VLC->spells()->getById(spell)->getNameTranslated());
  427. }
  428. textList += QObject::tr("Spells: %1").arg(spellsList.join(", "));
  429. QStringList secondarySkillsList;
  430. for(const auto & [skill, skillLevel] : quest.mission.secondary)
  431. {
  432. secondarySkillsList += QString("%1 (%2)").arg(QString::fromStdString(VLC->skills()->getById(skill)->getNameTranslated())).arg(skillLevel);
  433. }
  434. textList += QObject::tr("Secondary Skills: %1").arg(secondarySkillsList.join(", "));
  435. QStringList creaturesList;
  436. for(const auto & creature : quest.mission.creatures)
  437. {
  438. creaturesList += QString("%1 %2").arg(creature.count).arg(QString::fromStdString(creature.getType()->getNamePluralTranslated()));
  439. }
  440. textList += QObject::tr("Creatures: %1").arg(creaturesList.join(", "));
  441. QStringList heroesList;
  442. for(const auto & hero : quest.mission.heroes)
  443. {
  444. heroesList += QString::fromStdString(VLC->heroTypes()->getById(hero)->getNameTranslated());
  445. }
  446. textList += QObject::tr("Heroes: %1").arg(heroesList.join(", "));
  447. QStringList heroClassesList;
  448. for(const auto & heroClass : quest.mission.heroClasses)
  449. {
  450. heroClassesList += QString::fromStdString(VLC->heroClasses()->getById(heroClass)->getNameTranslated());
  451. }
  452. textList += QObject::tr("Hero Classes: %1").arg(heroClassesList.join(", "));
  453. QStringList playersList;
  454. for(const auto & player : quest.mission.players)
  455. {
  456. MetaString str;
  457. str.appendName(player);
  458. playersList += QString::fromStdString(str.toString());
  459. }
  460. textList += QObject::tr("Players: %1").arg(playersList.join(", "));
  461. setModelTextData(model, index, textList);
  462. }