DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 years ago
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AIUtility.cpp e54c816c92 Treasure piles can now cover several tiles. 11 years ago
AIUtility.h e54c816c92 Treasure piles can now cover several tiles. 11 years ago
CMakeLists.txt 95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 11 years ago
Fuzzy.cpp a64df5718f Some nontrivial optimizations based on profiling results: 11 years ago
Fuzzy.h b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
Goals.cpp 441e4b2cb2 Improvements for AI speed (#1760) 11 years ago
Goals.h b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
StdInc.cpp 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 14 years ago
StdInc.h 2b45e13c5c c++03 -> c++11 switch: 12 years ago
VCAI.cbp 4203d69525 Part 2 of new spell configuration 11 years ago
VCAI.cpp aee748d8d6 - Added monoliths between remote zones 11 years ago
VCAI.h 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
VCAI.vcxproj 9e7013de77 Backup for my own MVS project configuration 11 years ago
main.cpp db7cd79cf7 Android port. 11 years ago