CCallback.cpp 19 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "client/CGameInfo.h"
  4. #include "lib/CGameState.h"
  5. #include "client/CPlayerInterface.h"
  6. #include "client/Client.h"
  7. #include "lib/map.h"
  8. #include "hch/CBuildingHandler.h"
  9. #include "hch/CDefObjInfoHandler.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CObjectHandler.h"
  12. #include "lib/Connection.h"
  13. #include "lib/NetPacks.h"
  14. #include "mapHandler.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/thread.hpp>
  17. #include <boost/thread/shared_mutex.hpp>
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. /*
  25. * CCallback.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. static int gcd(int x, int y)
  34. {
  35. int temp;
  36. if (y > x)
  37. std::swap(x,y);
  38. while (y != 0)
  39. {
  40. temp = y;
  41. y = x-y;
  42. x = temp;
  43. if (y > x)
  44. std::swap(x,y);
  45. }
  46. return x;
  47. }
  48. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  49. :src(Src),dst(Dst),ho(Ho)
  50. {
  51. owner = ho->getOwner();
  52. };
  53. template <ui16 N> bool isType(CPack *pack)
  54. {
  55. return pack->getType() == N;
  56. }
  57. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  58. {
  59. MoveHero pack(dst,h->id);
  60. *cl->serv << &pack;
  61. return true;
  62. }
  63. void CCallback::selectionMade(int selection, int asker)
  64. {
  65. QueryReply pack(asker,selection);
  66. *cl->serv << &pack;
  67. }
  68. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  69. {
  70. if(player!=obj->tempOwner) return;
  71. RecruitCreatures pack(obj->id,ID,amount);
  72. *cl->serv << &pack;
  73. }
  74. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  75. {
  76. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  77. return false;
  78. DisbandCreature pack(stackPos,obj->id);
  79. *cl->serv << &pack;
  80. return true;
  81. }
  82. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  83. {
  84. UpgradeCreature pack(stackPos,obj->id,newID);
  85. *cl->serv << &pack;
  86. return false;
  87. }
  88. void CCallback::endTurn()
  89. {
  90. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  91. EndTurn pack;
  92. *cl->serv << &pack; //report that we ended turn
  93. }
  94. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  95. {
  96. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  97. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  98. }
  99. const StartInfo * CCallback::getStartInfo() const
  100. {
  101. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  102. return gs->scenarioOps;
  103. }
  104. int CCallback::howManyTowns() const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->players[player].towns.size();
  108. }
  109. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. if (!mode)
  113. return gs->players[gs->currentPlayer].towns[val];
  114. else
  115. {
  116. //TODO: add some smart ID to the CTownInstance
  117. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  118. //{
  119. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  120. // return gs->players[gs->currentPlayer].towns[i];
  121. //}
  122. return NULL;
  123. }
  124. return NULL;
  125. }
  126. int CCallback::howManyHeroes(bool includeGarrisoned) const
  127. {
  128. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  129. return cl->getHeroCount(player,includeGarrisoned);
  130. }
  131. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  132. {
  133. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  134. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  135. // return NULL;
  136. if (!mode) //esrial id
  137. {
  138. if(val<gs->players[player].heroes.size())
  139. {
  140. return gs->players[player].heroes[val];
  141. }
  142. else
  143. {
  144. return NULL;
  145. }
  146. }
  147. else if(mode==1) //it's hero type id
  148. {
  149. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  150. {
  151. if (gs->players[player].heroes[i]->type->ID==val)
  152. {
  153. return gs->players[player].heroes[i];
  154. }
  155. }
  156. }
  157. else //object id
  158. {
  159. return static_cast<const CGHeroInstance*>(gs->map->objects[val]);
  160. }
  161. return NULL;
  162. }
  163. int CCallback::getResourceAmount(int type) const
  164. {
  165. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  166. return gs->players[player].resources[type];
  167. }
  168. std::vector<si32> CCallback::getResourceAmount() const
  169. {
  170. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  171. return gs->players[player].resources;
  172. }
  173. int CCallback::getDate(int mode) const
  174. {
  175. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  176. return gs->getDate(mode);
  177. }
  178. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  179. {
  180. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  181. std::vector<std::string> ret;
  182. if(!isVisible(pos,player))
  183. return ret;
  184. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  185. ret.push_back(obj->getHoverText());
  186. return ret;
  187. }
  188. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  189. {
  190. for (size_t i=0; i < path->nodes.size(); ++i)
  191. {
  192. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  193. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  194. return false; //path is wrong - one of the tiles is blocked
  195. if (blockSea)
  196. {
  197. if (i==0)
  198. continue;
  199. if (
  200. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  201. &&
  202. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  203. ||
  204. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  205. &&
  206. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  207. ||
  208. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  209. )
  210. return false;
  211. }
  212. }
  213. return true;
  214. }
  215. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  216. {
  217. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  218. return gs->players[player].fogOfWarMap;
  219. }
  220. bool CCallback::isVisible(int3 pos, int Player) const
  221. {
  222. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  223. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  224. }
  225. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  226. {
  227. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  228. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  229. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  230. {
  231. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  232. {
  233. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  234. {
  235. ret.push_back((*i).second.towns[j]);
  236. }
  237. }
  238. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  239. return ret;
  240. }
  241. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  242. {
  243. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  244. std::vector < const CGHeroInstance *> ret;
  245. for(size_t i=0;i<gs->map->heroes.size();i++)
  246. {
  247. if( (gs->map->heroes[i]->tempOwner==player) ||
  248. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  249. {
  250. ret.push_back(gs->map->heroes[i]);
  251. }
  252. }
  253. return ret;
  254. }
  255. bool CCallback::isVisible(int3 pos) const
  256. {
  257. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  258. return isVisible(pos,player);
  259. }
  260. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  261. {
  262. //object is visible when at least one blocked tile is visible
  263. for(int fx=0; fx<8; ++fx)
  264. {
  265. for(int fy=0; fy<6; ++fy)
  266. {
  267. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  268. if(gs->map->isInTheMap(pos)
  269. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  270. && isVisible(pos,Player) )
  271. return true;
  272. }
  273. }
  274. return false;
  275. }
  276. int CCallback::getMyColor() const
  277. {
  278. return player;
  279. }
  280. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  281. {
  282. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  283. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  284. {
  285. if (gs->players[player].heroes[i]==hero)
  286. return i;
  287. }
  288. return -1;
  289. }
  290. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  291. {
  292. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  293. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  294. if(!armi)
  295. return NULL;
  296. else
  297. return &armi->army;
  298. }
  299. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  300. {
  301. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  302. *cl->serv << &pack;
  303. return 0;
  304. }
  305. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  306. {
  307. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  308. *cl->serv << &pack;
  309. return 0;
  310. }
  311. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  312. {
  313. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  314. *cl->serv << &pack;
  315. return 0;
  316. }
  317. bool CCallback::dismissHero(const CGHeroInstance *hero)
  318. {
  319. if(player!=hero->tempOwner) return false;
  320. DismissHero pack(hero->id);
  321. *cl->serv << &pack;
  322. return true;
  323. }
  324. int CCallback::getMySerial() const
  325. {
  326. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  327. return gs->players[player].serial;
  328. }
  329. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  330. {
  331. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  332. return false;
  333. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  334. *cl->serv << &ea;
  335. return true;
  336. }
  337. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  338. {
  339. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  340. if(town->tempOwner!=player)
  341. return false;
  342. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  343. for(int i=0;i<7;i++)
  344. if(b->resources[i] > gs->players[player].resources[i])
  345. return false; //lack of resources
  346. BuildStructure pack(town->id,buildingID);
  347. *cl->serv << &pack;
  348. return true;
  349. }
  350. int CCallback::battleGetBattlefieldType()
  351. {
  352. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  353. return gs->battleGetBattlefieldType();
  354. }
  355. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  356. {
  357. //TODO - write
  358. return -1;
  359. }
  360. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  361. {
  362. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  363. if(gs->curB)
  364. return gs->curB->obstacles;
  365. else
  366. return std::vector<CObstacleInstance>();
  367. }
  368. int CCallback::battleGetStack(int pos)
  369. {
  370. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  371. return gs->battleGetStack(pos);
  372. }
  373. CStack* CCallback::battleGetStackByID(int ID)
  374. {
  375. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  376. if(!gs->curB) return NULL;
  377. return gs->curB->getStack(ID);
  378. }
  379. int CCallback::battleMakeAction(BattleAction* action)
  380. {
  381. MakeCustomAction mca(*action);
  382. *cl->serv << &mca;
  383. return 0;
  384. }
  385. CStack* CCallback::battleGetStackByPos(int pos)
  386. {
  387. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  388. return battleGetStackByID(battleGetStack(pos));
  389. }
  390. int CCallback::battleGetPos(int stack)
  391. {
  392. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  393. if(!gs->curB)
  394. {
  395. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  396. return -1;
  397. }
  398. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  399. {
  400. if(gs->curB->stacks[g]->ID == stack)
  401. return gs->curB->stacks[g]->position;
  402. }
  403. return -1;
  404. }
  405. std::map<int, CStack> CCallback::battleGetStacks()
  406. {
  407. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  408. std::map<int, CStack> ret;
  409. if(!gs->curB) //there is no battle
  410. {
  411. return ret;
  412. }
  413. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  414. {
  415. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  416. }
  417. return ret;
  418. }
  419. std::vector<CStack> CCallback::battleGetStackQueue()
  420. {
  421. if(!gs->curB)
  422. {
  423. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  424. return std::vector<CStack>();
  425. }
  426. return gs->curB->getStackQueue();
  427. }
  428. CCreature CCallback::battleGetCreature(int number)
  429. {
  430. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  431. if(!gs->curB)
  432. {
  433. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  434. }
  435. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  436. {
  437. if(gs->curB->stacks[h]->ID == number) //creature found
  438. return *(gs->curB->stacks[h]->creature);
  439. }
  440. #ifndef __GNUC__
  441. throw new std::exception("Cannot find the creature");
  442. #else
  443. throw new std::exception();
  444. #endif
  445. }
  446. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  447. {
  448. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  449. if(!gs->curB)
  450. {
  451. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  452. return std::vector<int>();
  453. }
  454. return gs->curB->getAccessibility(ID, addOccupiable);
  455. //return gs->battleGetRange(ID);
  456. }
  457. bool CCallback::battleIsStackMine(int ID)
  458. {
  459. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  460. if(!gs->curB)
  461. {
  462. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  463. return false;
  464. }
  465. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  466. {
  467. if(gs->curB->stacks[h]->ID == ID) //creature found
  468. return gs->curB->stacks[h]->owner == player;
  469. }
  470. return false;
  471. }
  472. bool CCallback::battleCanShoot(int ID, int dest)
  473. {
  474. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  475. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  476. if(!our || !dst || !gs->curB) return false;
  477. //for(size_t g=0; g<our->effects.size(); ++g)
  478. //{
  479. // if(61 == our->effects[g].id) //forgetfulness
  480. // return false;
  481. //}
  482. if(our->hasFeatureOfType(StackFeature::FORGETFULL)) //forgetfulness
  483. return false;
  484. if(our->hasFeatureOfType(StackFeature::SHOOTER)//it's shooter
  485. && our->owner != dst->owner
  486. && dst->alive()
  487. && !gs->curB->isStackBlocked(ID)
  488. && our->shots
  489. )
  490. return true;
  491. return false;
  492. }
  493. bool CCallback::battleCanCastSpell()
  494. {
  495. if(!gs->curB) //there is no battle
  496. return false;
  497. if(gs->curB->side1 == player)
  498. return gs->curB->castSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  499. else
  500. return gs->curB->castSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  501. }
  502. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  503. {
  504. if(town->tempOwner != player) return;
  505. GarrisonHeroSwap pack(town->id);
  506. *cl->serv << &pack;
  507. }
  508. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  509. {
  510. if(hero->tempOwner != player) return;
  511. BuyArtifact pack(hero->id,aid);
  512. *cl->serv << &pack;
  513. }
  514. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  515. {
  516. std::vector<const CGObjectInstance *> ret;
  517. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  518. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  519. return ret;
  520. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  521. ret.push_back(obj);
  522. return ret;
  523. }
  524. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  525. {
  526. std::vector<const CGObjectInstance *> ret;
  527. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  528. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  529. return ret;
  530. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  531. ret.push_back(obj);
  532. return ret;
  533. }
  534. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  535. {
  536. if(mode) return; //TODO - support
  537. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  538. //if(gs->resVals[t1] >= gs->resVals[t2])
  539. float r = gs->resVals[t1], //price of given resource
  540. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  541. if(r>g) //if given resource is more expensive than wanted
  542. {
  543. rec = ceil(r / g);
  544. give = 1;
  545. }
  546. else //if wanted resource is more expensive
  547. {
  548. give = ceil(g / r);
  549. rec = 1;
  550. }
  551. }
  552. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  553. {
  554. if(!isVisible(pos))
  555. return std::vector < const CGObjectInstance * >();
  556. std::vector < const CGObjectInstance * > ret;
  557. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  558. for(size_t b=0; b<objs.size(); ++b)
  559. {
  560. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  561. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  562. }
  563. return ret;
  564. }
  565. int3 CCallback::getMapSize() const
  566. {
  567. return CGI->mh->sizes;
  568. }
  569. void CCallback::trade( int mode, int id1, int id2, int val1 )
  570. {
  571. int p1, p2;
  572. getMarketOffer(id1,id2,p1,p2,mode);
  573. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  574. *cl->serv << &pack;
  575. }
  576. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  577. {
  578. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  579. SetFormation pack(hero->id,tight);
  580. *cl->serv << &pack;
  581. }
  582. void CCallback::setSelection(const CArmedInstance * obj)
  583. {
  584. SetSelection ss;
  585. ss.player = player;
  586. ss.id = obj->id;
  587. *cl->serv << &ss;
  588. }
  589. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  590. {
  591. ui8 i=0;
  592. for(; i<gs->players[player].availableHeroes.size(); i++)
  593. {
  594. if(gs->players[player].availableHeroes[i] == hero)
  595. {
  596. HireHero pack(i,town->id);
  597. *cl->serv << &pack;
  598. return;
  599. }
  600. }
  601. }
  602. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  603. {
  604. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  605. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  606. return ret;
  607. }
  608. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  609. {
  610. if(!gs->map->isInTheMap(tile))
  611. {
  612. tlog1 << tile << "is outside the map! (call to getTileInfo)\n";
  613. return NULL;
  614. }
  615. if(!isVisible(tile, player)) return NULL;
  616. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  617. return &gs->map->getTile(tile);
  618. }
  619. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  620. {
  621. return gs->canBuildStructure(t,ID);
  622. }
  623. bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
  624. {
  625. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  626. return gs->getPath(src,dest,hero, ret);
  627. }
  628. void CCallback::save( const std::string &fname )
  629. {
  630. cl->save(fname);
  631. }
  632. void CCallback::sendMessage(const std::string &mess)
  633. {
  634. PlayerMessage pm(player, mess);
  635. *cl->serv << &pm;
  636. }