GUIClasses.cpp 105 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->shotsLeft = -1;
  64. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  65. pom->currentHealth = 0;
  66. pom->attackBonus = h->getPrimSkillLevel(0);
  67. pom->defenseBonus = h->getPrimSkillLevel(1);
  68. pom->luck = h->getCurrentLuck();
  69. pom->morale = h->getCurrentMorale(pos,town);
  70. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  71. return pom;
  72. }
  73. void CGarrisonSlot::hover (bool on)
  74. {
  75. Hoverable::hover(on);
  76. if(on)
  77. {
  78. std::string temp;
  79. if(creature)
  80. {
  81. if(owner->highlighted)
  82. {
  83. if(owner->highlighted == this)
  84. {
  85. temp = CGI->generaltexth->tcommands[4]; //View %s
  86. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  87. }
  88. else if (owner->highlighted->creature == creature)
  89. {
  90. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  91. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  92. }
  93. else if (owner->highlighted->creature)
  94. {
  95. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  96. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  97. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  98. }
  99. else
  100. {
  101. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  102. tlog2 << "Highlighted set to NULL"<<std::endl;
  103. owner->highlighted = NULL;
  104. }
  105. }
  106. else
  107. {
  108. if(upg)
  109. {
  110. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  111. }
  112. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  113. {
  114. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  115. }
  116. else
  117. {
  118. temp = CGI->generaltexth->allTexts[481]; //Select %s
  119. }
  120. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  121. };
  122. }
  123. else
  124. {
  125. if(owner->highlighted)
  126. {
  127. const CArmedInstance *highl = owner->highlighted->getObj();
  128. if( highl->needsLastStack() //we are moving stack from hero's
  129. && highl->army.slots.size() == 1 //it's only stack
  130. && owner->highlighted->upg != upg //we're moving it to the other garrison
  131. )
  132. {
  133. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  134. }
  135. else
  136. {
  137. temp = CGI->generaltexth->tcommands[6]; //Move %s
  138. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  139. }
  140. }
  141. else
  142. {
  143. temp = CGI->generaltexth->tcommands[11]; //Empty
  144. }
  145. }
  146. LOCPLINT->statusbar->print(temp);
  147. }
  148. else
  149. {
  150. LOCPLINT->statusbar->clear();
  151. }
  152. }
  153. const CArmedInstance * CGarrisonSlot::getObj()
  154. {
  155. return (!upg)?(owner->oup):(owner->odown);
  156. }
  157. void CGarrisonSlot::clickRight (tribool down)
  158. {
  159. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  160. if(down && creature)
  161. {
  162. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  163. }
  164. delete pom;
  165. }
  166. void CGarrisonSlot::clickLeft(tribool down)
  167. {
  168. if(owner->ignoreEvent)
  169. {
  170. owner->ignoreEvent = false;
  171. return;
  172. }
  173. if(down)
  174. {
  175. bool refr = false;
  176. if(owner->highlighted)
  177. {
  178. if(owner->highlighted == this) //view info
  179. {
  180. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  181. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  182. CCreInfoWindow *creWindow = NULL;
  183. if(pom.oldID>=0) //upgrade is possible
  184. {
  185. creWindow = new CCreInfoWindow(
  186. creature->idNumber,1,count,pom2,
  187. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  188. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  189. }
  190. else
  191. {
  192. creWindow = new CCreInfoWindow(
  193. creature->idNumber,1,count,pom2,0,
  194. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  195. }
  196. LOCPLINT->pushInt(creWindow);
  197. owner->highlighted = NULL;
  198. show(screen2);
  199. refr = true;
  200. delete pom2;
  201. }
  202. else if((owner->splitting || LOCPLINT->shiftPressed())
  203. && (!creature
  204. || (creature == owner->highlighted->creature))
  205. ) //we want to split
  206. {
  207. owner->p2 = ID; //store the second stack pos
  208. owner->pb = upg;//store the second stack owner (up or down army)
  209. owner->splitting = false;
  210. int totalAmount = owner->highlighted->count;
  211. if(creature)
  212. totalAmount += count;
  213. int last = -1;
  214. if(upg != owner->highlighted->upg) //not splitting within same army
  215. {
  216. if(owner->highlighted->getObj()->army.slots.size() == 1
  217. && owner->highlighted->getObj()->needsLastStack() )
  218. {
  219. last = 0;
  220. }
  221. if(getObj()->army.slots.size() == 1
  222. && getObj()->needsLastStack() )
  223. {
  224. last += 2;
  225. }
  226. }
  227. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  228. LOCPLINT->pushInt(spw);
  229. refr = true;
  230. }
  231. else if(creature != owner->highlighted->creature) //swap
  232. {
  233. LOCPLINT->cb->swapCreatures(
  234. (!upg)?(owner->oup):(owner->odown),
  235. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  236. ID,owner->highlighted->ID);
  237. }
  238. else //merge
  239. {
  240. LOCPLINT->cb->mergeStacks(
  241. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  242. (!upg)?(owner->oup):(owner->odown),
  243. owner->highlighted->ID,ID);
  244. }
  245. }
  246. else //highlight
  247. {
  248. if(creature)
  249. owner->highlighted = this;
  250. show(screen2);
  251. refr = true;
  252. }
  253. if(refr) {hover(false); hover(true); } //to refresh statusbar
  254. }
  255. }
  256. void CGarrisonSlot::activate()
  257. {
  258. if(!active) active=true;
  259. else return;
  260. ClickableL::activate();
  261. ClickableR::activate();
  262. Hoverable::activate();
  263. }
  264. void CGarrisonSlot::deactivate()
  265. {
  266. if(active) active=false;
  267. else return;
  268. ClickableL::deactivate();
  269. ClickableR::deactivate();
  270. Hoverable::deactivate();
  271. }
  272. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  273. {
  274. active = false;
  275. upg = Upg;
  276. count = Count;
  277. ID = IID;
  278. creature = Creature;
  279. pos.x = x;
  280. pos.y = y;
  281. if(Owner->smallIcons)
  282. {
  283. pos.w = 32;
  284. pos.h = 32;
  285. }
  286. else
  287. {
  288. pos.w = 58;
  289. pos.h = 64;
  290. }
  291. owner = Owner;
  292. }
  293. CGarrisonSlot::~CGarrisonSlot()
  294. {
  295. if(active)
  296. deactivate();
  297. }
  298. void CGarrisonSlot::show(SDL_Surface * to)
  299. {
  300. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  301. if(creature)
  302. {
  303. char buf[15];
  304. SDL_itoa(count,buf,10);
  305. blitAt(imgs[creature->idNumber],pos,to);
  306. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  307. if((owner->highlighted==this)
  308. || (owner->splitting && owner->highlighted->creature == creature))
  309. {
  310. blitAt(imgs[-1],pos,to);
  311. }
  312. }
  313. else //empty slot
  314. {
  315. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  316. pos1 -= owner->surOffset;
  317. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  318. if(owner->splitting)
  319. blitAt(imgs[-1],pos,to);
  320. }
  321. }
  322. CGarrisonInt::~CGarrisonInt()
  323. {
  324. if(sup)
  325. {
  326. for(size_t i=0;i<sup->size();i++)
  327. {
  328. delete (*sup)[i];
  329. }
  330. delete sup;
  331. }
  332. if(sdown)
  333. {
  334. for(size_t i=0;i<sdown->size();i++)
  335. {
  336. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  337. }
  338. delete sdown;
  339. }
  340. }
  341. void CGarrisonInt::show(SDL_Surface * to)
  342. {
  343. if(sup)
  344. {
  345. for(size_t i = 0; i<sup->size(); i++)
  346. {
  347. if((*sup)[i])
  348. {
  349. (*sup)[i]->show(to);
  350. }
  351. }
  352. }
  353. if(sdown)
  354. {
  355. for(size_t i = 0; i<sdown->size(); i++)
  356. {
  357. if((*sdown)[i])
  358. {
  359. (*sdown)[i]->show(to);
  360. }
  361. }
  362. }
  363. }
  364. void CGarrisonInt::deactiveteSlots()
  365. {
  366. if(sup)
  367. {
  368. for(int i = 0; i<sup->size(); i++)
  369. {
  370. if((*sup)[i])
  371. {
  372. (*sup)[i]->deactivate();
  373. }
  374. }
  375. }
  376. if(sdown)
  377. {
  378. for(int i = 0; i<sdown->size(); i++)
  379. {
  380. if((*sdown)[i])
  381. {
  382. (*sdown)[i]->deactivate();
  383. }
  384. }
  385. }
  386. }
  387. void CGarrisonInt::activeteSlots()
  388. {
  389. if(sup)
  390. {
  391. for(int i = 0; i<sup->size(); i++)
  392. {
  393. if((*sup)[i])
  394. {
  395. (*sup)[i]->activate();
  396. }
  397. }
  398. }
  399. if(sdown)
  400. {
  401. for(int i = 0; i<sdown->size(); i++)
  402. {
  403. if((*sdown)[i])
  404. {
  405. (*sdown)[i]->activate();
  406. }
  407. }
  408. }
  409. }
  410. void CGarrisonInt::createSlots()
  411. {
  412. int h, w; //height and width of slot
  413. if(smallIcons)
  414. {
  415. h = w = 32;
  416. }
  417. else
  418. {
  419. h = 64;
  420. w = 58;
  421. }
  422. if(set1)
  423. {
  424. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  425. for
  426. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  427. i!=set1->slots.end(); i++)
  428. {
  429. (*sup)[i->first] =
  430. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  431. &CGI->creh->creatures[i->second.first],i->second.second);
  432. }
  433. for(int i=0; i<sup->size(); i++)
  434. if((*sup)[i] == NULL)
  435. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  436. }
  437. if(set2)
  438. {
  439. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  440. for
  441. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  442. i!=set2->slots.end(); i++)
  443. {
  444. (*sdown)[i->first] =
  445. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  446. &CGI->creh->creatures[i->second.first],i->second.second);
  447. }
  448. for(int i=0; i<sdown->size(); i++)
  449. if((*sdown)[i] == NULL)
  450. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  451. }
  452. }
  453. void CGarrisonInt::deleteSlots()
  454. {
  455. if(sup)
  456. {
  457. for(int i = 0; i<sup->size(); i++)
  458. {
  459. if((*sup)[i])
  460. {
  461. delete (*sup)[i];
  462. }
  463. }
  464. delete sup;
  465. sup = NULL;
  466. }
  467. if(sdown)
  468. {
  469. for(int i = 0; i<sdown->size(); i++)
  470. {
  471. if((*sdown)[i])
  472. {
  473. delete (*sdown)[i];
  474. }
  475. }
  476. delete sdown;
  477. sdown = NULL;
  478. }
  479. }
  480. void CGarrisonInt::recreateSlots()
  481. {
  482. splitting = false;
  483. highlighted = NULL;
  484. if(active)
  485. {
  486. deactiveteSlots();
  487. }
  488. deleteSlots();
  489. createSlots();
  490. if(active)
  491. {
  492. //ignoreEvent = true;
  493. activeteSlots();
  494. //show(screen2);
  495. }
  496. }
  497. void CGarrisonInt::splitClick()
  498. {
  499. if(!highlighted)
  500. return;
  501. splitting = !splitting;
  502. show(screen2);
  503. }
  504. void CGarrisonInt::splitStacks(int am2)
  505. {
  506. LOCPLINT->cb->splitStack(
  507. (highlighted->upg)?(odown):(oup),
  508. (pb)?(odown):(oup),
  509. highlighted->ID,
  510. p2,
  511. am2);
  512. }
  513. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  514. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  515. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  516. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  517. {
  518. active = false;
  519. splitting = false;
  520. set1 = LOCPLINT->cb->getGarrison(s1);
  521. set2 = LOCPLINT->cb->getGarrison(s2);
  522. ignoreEvent = false;
  523. update = true;
  524. pos.x=(x);
  525. pos.y=(y);
  526. pos.w=(58);
  527. pos.h=(64);
  528. createSlots();
  529. }
  530. void CGarrisonInt::activate()
  531. {
  532. active = true;
  533. if(sup)
  534. {
  535. for(int i = 0; i<sup->size(); i++)
  536. if((*sup)[i])
  537. (*sup)[i]->activate();
  538. }
  539. if(sdown)
  540. {
  541. for(int i = 0; i<sdown->size(); i++)
  542. if((*sdown)[i])
  543. (*sdown)[i]->activate();
  544. }
  545. }
  546. void CGarrisonInt::deactivate()
  547. {
  548. active = false;
  549. deactiveteSlots();
  550. }
  551. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  552. {
  553. ID = -1;
  554. this->delComps = delComps;
  555. for(int i=0;i<Buttons.size();i++)
  556. {
  557. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  558. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  559. }
  560. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  561. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  562. for(int i=0;i<comps.size();i++)
  563. {
  564. components.push_back(comps[i]);
  565. }
  566. CMessage::drawIWindow(this,text,player,charperline);
  567. }
  568. CInfoWindow::CInfoWindow()
  569. {
  570. ID = -1;
  571. delComps = false;
  572. }
  573. void CInfoWindow::close()
  574. {
  575. LOCPLINT->popIntTotally(this);
  576. LOCPLINT->showingDialog->setn(false);
  577. }
  578. void CInfoWindow::show(SDL_Surface * to)
  579. {
  580. CSimpleWindow::show(to);
  581. for(int i=0;i<buttons.size();i++)
  582. buttons[i]->show(to);
  583. }
  584. CInfoWindow::~CInfoWindow()
  585. {
  586. if(delComps)
  587. {
  588. for (int i=0;i<components.size();i++)
  589. delete components[i];
  590. }
  591. for(int i=0;i<buttons.size();i++)
  592. delete buttons[i];
  593. }
  594. void CInfoWindow::activate()
  595. {
  596. for (int i=0;i<components.size();i++)
  597. components[i]->activate();
  598. for(int i=0;i<buttons.size();i++)
  599. buttons[i]->activate();
  600. }
  601. void CInfoWindow::deactivate()
  602. {
  603. for (int i=0;i<components.size();i++)
  604. components[i]->deactivate();
  605. for(int i=0;i<buttons.size();i++)
  606. buttons[i]->deactivate();
  607. }
  608. void CRClickPopup::clickRight (tribool down)
  609. {
  610. if(down)
  611. return;
  612. close();
  613. }
  614. void CRClickPopup::activate()
  615. {
  616. ClickableR::activate();
  617. }
  618. void CRClickPopup::deactivate()
  619. {
  620. ClickableR::deactivate();
  621. }
  622. void CRClickPopup::close()
  623. {
  624. LOCPLINT->popIntTotally(this);
  625. }
  626. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  627. :free(Free),bitmap(Bitmap)
  628. {
  629. pos.x = x;
  630. pos.y = y;
  631. pos.h = bitmap->h;
  632. pos.w = bitmap->w;
  633. // Put the window back on screen if necessary
  634. amax(pos.x, 0);
  635. amax(pos.y, 0);
  636. amin(pos.x, conf.cc.resx - bitmap->w);
  637. amin(pos.y, conf.cc.resy - bitmap->h);
  638. }
  639. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  640. {
  641. free=Free;
  642. bitmap=Bitmap;
  643. }
  644. void CInfoPopup::close()
  645. {
  646. if(free)
  647. SDL_FreeSurface(bitmap);
  648. LOCPLINT->popIntTotally(this);
  649. }
  650. void CInfoPopup::show(SDL_Surface * to)
  651. {
  652. blitAt(bitmap,pos.x,pos.y,to);
  653. }
  654. void SComponent::init(Etype Type, int Subtype, int Val)
  655. {
  656. std::ostringstream oss;
  657. switch (Type)
  658. {
  659. case artifact:
  660. description = CGI->arth->artifacts[Subtype].Description();
  661. subtitle = CGI->arth->artifacts[Subtype].Name();
  662. break;
  663. case primskill:
  664. oss << std::showpos << Val << " ";
  665. if(Subtype < 4)
  666. {
  667. description = CGI->generaltexth->arraytxt[2+Subtype];
  668. oss << CGI->generaltexth->primarySkillNames[Subtype];
  669. }
  670. else if(Subtype == 5) //spell points
  671. {
  672. description = CGI->generaltexth->allTexts[149];
  673. oss << CGI->generaltexth->allTexts[387];
  674. }
  675. else
  676. {
  677. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  678. }
  679. subtitle = oss.str();
  680. break;
  681. case secskill44: case secskill:
  682. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  683. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  684. break;
  685. case resource:
  686. description = CGI->generaltexth->allTexts[242];
  687. oss << Val;
  688. subtitle = oss.str();
  689. break;
  690. case spell:
  691. description = CGI->spellh->spells[Subtype].descriptions[Val];
  692. subtitle = CGI->spellh->spells[Subtype].name;
  693. break;
  694. case creature:
  695. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  696. break;
  697. case experience:
  698. description = CGI->generaltexth->allTexts[241];
  699. oss << Val ;
  700. if(Subtype && Val==1)
  701. {
  702. subtitle = CGI->generaltexth->allTexts[442];
  703. }
  704. else
  705. {
  706. subtitle = oss.str();
  707. }
  708. break;
  709. }
  710. type = Type;
  711. subtype = Subtype;
  712. val = Val;
  713. SDL_Surface * temp = this->getImg();
  714. if(!temp)
  715. {
  716. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  717. return;
  718. }
  719. pos.w = temp->w;
  720. pos.h = temp->h;
  721. }
  722. SComponent::SComponent(Etype Type, int Subtype, int Val)
  723. {
  724. init(Type,Subtype,Val);
  725. }
  726. SComponent::SComponent(const Component &c)
  727. {
  728. if(c.id==5)
  729. init(experience,c.subtype,c.val);
  730. else if(c.id == Component::SPELL)
  731. init(spell,c.subtype,c.val);
  732. else
  733. init((Etype)c.id,c.subtype,c.val);
  734. if(c.id==2 && c.when==-1)
  735. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  736. }
  737. void SComponent::show(SDL_Surface * to)
  738. {
  739. blitAt(getImg(),pos.x,pos.y,to);
  740. }
  741. SDL_Surface * SComponent::getImg()
  742. {
  743. switch (type)
  744. {
  745. case artifact:
  746. return graphics->artDefs->ourImages[subtype].bitmap;
  747. break;
  748. case primskill:
  749. return graphics->pskillsb->ourImages[subtype].bitmap;
  750. break;
  751. case secskill44:
  752. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  753. break;
  754. case secskill:
  755. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  756. break;
  757. case resource:
  758. return graphics->resources->ourImages[subtype].bitmap;
  759. break;
  760. case experience:
  761. return graphics->pskillsb->ourImages[4].bitmap;
  762. break;
  763. case morale:
  764. return graphics->morale82->ourImages[val+3].bitmap;
  765. break;
  766. case luck:
  767. return graphics->luck82->ourImages[val+3].bitmap;
  768. break;
  769. case spell:
  770. return graphics->spellscr->ourImages[subtype].bitmap;
  771. break;
  772. case creature:
  773. return graphics->bigImgs[subtype];
  774. }
  775. return NULL;
  776. }
  777. void SComponent::clickRight (tribool down)
  778. {
  779. if(description.size())
  780. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  781. }
  782. void SComponent::activate()
  783. {
  784. ClickableR::activate();
  785. }
  786. void SComponent::deactivate()
  787. {
  788. ClickableR::deactivate();
  789. }
  790. void CSelectableComponent::clickLeft(tribool down)
  791. {
  792. if (down)
  793. {
  794. if(onSelect)
  795. onSelect();
  796. }
  797. }
  798. void CSelectableComponent::init(SDL_Surface * Border)
  799. {
  800. SDL_Surface * symb = SComponent::getImg();
  801. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  802. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  803. blitAt(symb,1,1,myBitmap);
  804. if (Border) //use custom border
  805. {
  806. border = Border;
  807. customB = true;
  808. }
  809. else //we need to draw border
  810. {
  811. customB = false;
  812. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  813. SDL_FillRect(border,NULL,0x00FFFF);
  814. for (int i=0;i<border->w;i++)
  815. {
  816. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  817. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  818. }
  819. for (int i=0;i<border->h;i++)
  820. {
  821. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  822. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  823. }
  824. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  825. }
  826. selected = false;
  827. }
  828. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  829. :SComponent(c),onSelect(OnSelect)
  830. {
  831. init(Border);
  832. }
  833. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  834. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  835. {
  836. init(Border);
  837. }
  838. CSelectableComponent::~CSelectableComponent()
  839. {
  840. SDL_FreeSurface(myBitmap);
  841. if (!customB)
  842. SDL_FreeSurface(border);
  843. }
  844. void CSelectableComponent::activate()
  845. {
  846. KeyInterested::activate();
  847. SComponent::activate();
  848. ClickableL::activate();
  849. }
  850. void CSelectableComponent::deactivate()
  851. {
  852. KeyInterested::deactivate();
  853. SComponent::deactivate();
  854. ClickableL::deactivate();
  855. }
  856. SDL_Surface * CSelectableComponent::getImg()
  857. {
  858. return myBitmap;
  859. }
  860. void CSelectableComponent::select(bool on)
  861. {
  862. if(on != selected)
  863. {
  864. SDL_FillRect(myBitmap,NULL,0x000000);
  865. blitAt(SComponent::getImg(),1,1,myBitmap);
  866. if (on)
  867. {
  868. blitAt(border,0,0,myBitmap);
  869. }
  870. selected = on;
  871. return;
  872. }
  873. else
  874. {
  875. return;
  876. }
  877. }
  878. void CSelectableComponent::show(SDL_Surface * to)
  879. {
  880. blitAt(myBitmap,pos.x,pos.y,to);
  881. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  882. }
  883. void CSimpleWindow::show(SDL_Surface * to)
  884. {
  885. blitAt(bitmap,pos.x,pos.y,to);
  886. }
  887. CSimpleWindow::~CSimpleWindow()
  888. {
  889. if (bitmap)
  890. {
  891. SDL_FreeSurface(bitmap);
  892. bitmap=NULL;
  893. }
  894. }
  895. void CSelWindow::selectionChange(unsigned to)
  896. {
  897. for (unsigned i=0;i<components.size();i++)
  898. {
  899. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  900. if (!pom)
  901. continue;
  902. pom->select(i==to);
  903. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  904. }
  905. }
  906. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  907. {
  908. ID = askID;
  909. for(int i=0;i<Buttons.size();i++)
  910. {
  911. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  912. if(!i && askID >= 0)
  913. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  914. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  915. }
  916. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  917. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  918. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  919. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  920. for(int i=0;i<comps.size();i++)
  921. {
  922. components.push_back(comps[i]);
  923. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  924. if(i<9)
  925. comps[i]->assignedKeys.insert(SDLK_1+i);
  926. }
  927. CMessage::drawIWindow(this,text,player,charperline);
  928. }
  929. void CSelWindow::madeChoice()
  930. {
  931. if(ID < 0)
  932. return;
  933. int ret = -1;
  934. for (int i=0;i<components.size();i++)
  935. {
  936. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  937. {
  938. ret = i;
  939. }
  940. }
  941. LOCPLINT->cb->selectionMade(ret+1,ID);
  942. }
  943. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  944. {
  945. bg=BitmapHandler::loadBitmap(name);
  946. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  947. pos.x=x;
  948. pos.y=y;
  949. if(maxw >= 0)
  950. pos.w = std::min(bg->w,maxw);
  951. else
  952. pos.w=bg->w;
  953. pos.h=bg->h;
  954. middlex=(pos.w/2)+x;
  955. middley=(bg->h/2)+y;
  956. }
  957. CStatusBar::~CStatusBar()
  958. {
  959. SDL_FreeSurface(bg);
  960. }
  961. void CStatusBar::clear()
  962. {
  963. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  964. {
  965. current="";
  966. show(screen);
  967. }
  968. }
  969. void CStatusBar::print(const std::string & text)
  970. {
  971. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  972. {
  973. current=text;
  974. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  975. }
  976. }
  977. void CStatusBar::show(SDL_Surface * to)
  978. {
  979. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  980. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  981. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  982. }
  983. std::string CStatusBar::getCurrent()
  984. {
  985. return current;
  986. }
  987. void CList::activate()
  988. {
  989. ClickableL::activate();
  990. ClickableR::activate();
  991. Hoverable::activate();
  992. KeyInterested::activate();
  993. MotionInterested::activate();
  994. };
  995. void CList::deactivate()
  996. {
  997. ClickableL::deactivate();
  998. ClickableR::deactivate();
  999. Hoverable::deactivate();
  1000. KeyInterested::deactivate();
  1001. MotionInterested::deactivate();
  1002. };
  1003. void CList::clickLeft(tribool down)
  1004. {
  1005. };
  1006. CList::CList(int Size)
  1007. :SIZE(Size)
  1008. {
  1009. }
  1010. CHeroList::CHeroList(int Size)
  1011. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1012. {
  1013. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1014. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1015. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1016. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1017. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1018. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1019. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1020. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1021. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1022. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1023. //32px per hero
  1024. posmobx = pos.x+1;
  1025. posmoby = pos.y+arrup->height+1;
  1026. posporx = pos.x+mobile->width+2;
  1027. pospory = pos.y+arrup->height;
  1028. posmanx = pos.x+1+50+mobile->width;
  1029. posmany = pos.y+arrup->height+1;
  1030. from = 0;
  1031. selected = -1;
  1032. pressed = indeterminate;
  1033. }
  1034. void CHeroList::init()
  1035. {
  1036. int w = pos.w+1, h = pos.h+4;
  1037. bg = CSDL_Ext::newSurface(w,h,screen);
  1038. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1039. }
  1040. void CHeroList::genList()
  1041. {
  1042. //int howMany = LOCPLINT->cb->howManyHeroes();
  1043. //for (int i=0;i<howMany;i++)
  1044. //{
  1045. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1046. // if(!h->inTownGarrison)
  1047. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1048. //}
  1049. }
  1050. void CHeroList::select(int which)
  1051. {
  1052. if (which<0)
  1053. {
  1054. selected = which;
  1055. LOCPLINT->adventureInt->selection = NULL;
  1056. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1057. draw(screen);
  1058. LOCPLINT->adventureInt->infoBar.draw(screen);
  1059. }
  1060. if (which>=heroes.size())
  1061. return;
  1062. selected = which;
  1063. LOCPLINT->adventureInt->select(heroes[which]);
  1064. }
  1065. void CHeroList::clickLeft(tribool down)
  1066. {
  1067. if (down)
  1068. {
  1069. /***************************ARROWS*****************************************/
  1070. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1071. {
  1072. if(from>0)
  1073. {
  1074. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1075. pressed = true;
  1076. }
  1077. return;
  1078. }
  1079. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1080. {
  1081. if(heroes.size()-from>SIZE)
  1082. {
  1083. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1084. pressed = false;
  1085. }
  1086. return;
  1087. }
  1088. /***************************HEROES*****************************************/
  1089. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1090. hx-=pos.x;
  1091. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1092. int ny = hy/32;
  1093. if (ny>=SIZE || ny<0)
  1094. return;
  1095. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1096. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1097. select(ny+from);
  1098. }
  1099. else
  1100. {
  1101. if (indeterminate(pressed))
  1102. return;
  1103. if (pressed) //up
  1104. {
  1105. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1106. pressed = indeterminate;
  1107. if (!down)
  1108. {
  1109. from--;
  1110. if (from<0)
  1111. from=0;
  1112. draw(screen);
  1113. }
  1114. }
  1115. else if (!pressed) //down
  1116. {
  1117. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1118. pressed = indeterminate;
  1119. if (!down)
  1120. {
  1121. from++;
  1122. //if (from<items.size()-5)
  1123. // from=items.size()-5;
  1124. draw(screen);
  1125. }
  1126. }
  1127. else
  1128. throw 0;
  1129. }
  1130. }
  1131. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1132. {
  1133. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1134. {
  1135. if (from>0)
  1136. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1137. else
  1138. LOCPLINT->adventureInt->statusbar.clear();
  1139. return;
  1140. }
  1141. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1142. {
  1143. if ((heroes.size()-from) > SIZE)
  1144. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1145. else
  1146. LOCPLINT->adventureInt->statusbar.clear();
  1147. return;
  1148. }
  1149. //if not buttons then heroes
  1150. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1151. hx-=pos.x;
  1152. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1153. int ny = hy/32;
  1154. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1155. {
  1156. LOCPLINT->adventureInt->statusbar.clear();
  1157. return;
  1158. }
  1159. std::vector<std::string> temp;
  1160. temp.push_back(heroes[from+ny]->name);
  1161. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1162. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1163. //select(ny+from);
  1164. }
  1165. void CHeroList::clickRight(tribool down)
  1166. {
  1167. if (down)
  1168. {
  1169. /***************************ARROWS*****************************************/
  1170. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1171. {
  1172. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1173. }
  1174. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (heroes.size()-from>5))
  1175. {
  1176. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1177. }
  1178. else
  1179. {
  1180. //if not buttons then heroes
  1181. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1182. hx-=pos.x;
  1183. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1184. int ny = hy/32;
  1185. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1186. {
  1187. return;
  1188. }
  1189. //show popup
  1190. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1191. LOCPLINT->current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1192. LOCPLINT->current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1193. false);
  1194. LOCPLINT->pushInt(ip);
  1195. }
  1196. }
  1197. else
  1198. {
  1199. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1200. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1201. }
  1202. }
  1203. void CHeroList::hover (bool on)
  1204. {
  1205. }
  1206. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1207. {
  1208. }
  1209. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1210. {
  1211. if(toRemove) //remove specific hero
  1212. heroes -= toRemove;
  1213. else
  1214. LOCPLINT->recreateWanderingHeroes();
  1215. if(selected >= heroes.size())
  1216. select(heroes.size()-1);
  1217. if(heroes.size() == 0)
  1218. LOCPLINT->adventureInt->townList.select(0);
  1219. else
  1220. select(selected);
  1221. }
  1222. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1223. {
  1224. int ser = -1;
  1225. for(int i=0; i<heroes.size() && ser<0; i++)
  1226. if(heroes[i]->subID == which->subID)
  1227. ser = i;
  1228. ser -= from;
  1229. if(ser<0 || ser > SIZE) return;
  1230. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1231. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1232. }
  1233. void CHeroList::draw(SDL_Surface * to)
  1234. {
  1235. for (int iT=0+from;iT<SIZE+from;iT++)
  1236. {
  1237. int i = iT-from;
  1238. if (iT>=heroes.size())
  1239. {
  1240. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1241. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1242. blitAt(empty,posporx,pospory+i*32,to);
  1243. continue;
  1244. }
  1245. const CGHeroInstance *cur = heroes[iT];
  1246. int pom = cur->movement / 100;
  1247. if (pom>25) pom=25;
  1248. if (pom<0) pom=0;
  1249. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1250. pom = cur->mana / 5;
  1251. if (pom>25) pom=25;
  1252. if (pom<0) pom=0;
  1253. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1254. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1255. blitAt(temp,posporx,pospory+i*32,to);
  1256. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1257. {
  1258. blitAt(selection,posporx,pospory+i*32,to);
  1259. }
  1260. //TODO: support for custom portraits
  1261. }
  1262. if (from>0)
  1263. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1264. else
  1265. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1266. if (heroes.size()-from > SIZE)
  1267. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1268. else
  1269. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1270. }
  1271. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1272. {
  1273. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1274. }
  1275. CTownList::~CTownList()
  1276. {
  1277. delete arrup;
  1278. delete arrdo;
  1279. }
  1280. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1281. :CList(Size)
  1282. {
  1283. arrup = CDefHandler::giveDef(arrupg);
  1284. arrdo = CDefHandler::giveDef(arrdog);
  1285. pos.x = x;
  1286. pos.y = y;
  1287. pos.w = std::max(arrdo->width, arrup->width);
  1288. pos.h = arrdo->height + arrup->height + Size*32;
  1289. arrupp.x=x;
  1290. arrupp.y=y;
  1291. arrupp.w=arrup->width;
  1292. arrupp.h=arrup->height;
  1293. arrdop.x=x;
  1294. arrdop.y=y+arrup->height+32*SIZE;
  1295. arrdop.w=arrdo->width;
  1296. arrdop.h=arrdo->height;
  1297. posporx = arrdop.x;
  1298. pospory = arrupp.y + arrupp.h;
  1299. pressed = indeterminate;
  1300. from = 0;
  1301. selected = -1;
  1302. }
  1303. void CTownList::genList()
  1304. {
  1305. int howMany = LOCPLINT->cb->howManyTowns();
  1306. for (int i=0;i<howMany;i++)
  1307. {
  1308. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1309. }
  1310. }
  1311. void CTownList::select(int which)
  1312. {
  1313. if (which>=items.size())
  1314. return;
  1315. selected = which;
  1316. if(!fun.empty())
  1317. fun();
  1318. }
  1319. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1320. {
  1321. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1322. {
  1323. if (from>0)
  1324. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1325. else
  1326. LOCPLINT->statusbar->clear();
  1327. return;
  1328. }
  1329. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1330. {
  1331. if ((items.size()-from) > SIZE)
  1332. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1333. else
  1334. LOCPLINT->statusbar->clear();
  1335. return;
  1336. }
  1337. //if not buttons then towns
  1338. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1339. hx-=pos.x;
  1340. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1341. int ny = hy/32;
  1342. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1343. {
  1344. LOCPLINT->statusbar->clear();
  1345. return;
  1346. };
  1347. LOCPLINT->statusbar->print(items[from+ny]->name);
  1348. }
  1349. void CTownList::clickLeft(tribool down)
  1350. {
  1351. if (down)
  1352. {
  1353. /***************************ARROWS*****************************************/
  1354. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1355. {
  1356. if(from>0)
  1357. {
  1358. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1359. pressed = true;
  1360. }
  1361. return;
  1362. }
  1363. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1364. {
  1365. if(items.size()-from > SIZE)
  1366. {
  1367. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1368. pressed = false;
  1369. }
  1370. return;
  1371. }
  1372. /***************************TOWNS*****************************************/
  1373. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1374. hx-=pos.x;
  1375. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1376. int ny = hy/32;
  1377. if (ny>SIZE || ny<0)
  1378. return;
  1379. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1380. && (ny+from)==selected
  1381. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1382. )
  1383. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1384. else
  1385. select(ny+from);
  1386. }
  1387. else
  1388. {
  1389. if (indeterminate(pressed))
  1390. return;
  1391. if (pressed) //up
  1392. {
  1393. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1394. pressed = indeterminate;
  1395. if (!down)
  1396. {
  1397. from--;
  1398. if (from<0)
  1399. from=0;
  1400. draw(screenBuf);
  1401. }
  1402. }
  1403. else if (!pressed) //down
  1404. {
  1405. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1406. pressed = indeterminate;
  1407. if (!down)
  1408. {
  1409. from++;
  1410. //if (from<items.size()-5)
  1411. // from=items.size()-5;
  1412. draw(screenBuf);
  1413. }
  1414. }
  1415. else
  1416. throw 0;
  1417. }
  1418. }
  1419. void CTownList::clickRight(tribool down)
  1420. {
  1421. if (down)
  1422. {
  1423. /***************************ARROWS*****************************************/
  1424. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1425. {
  1426. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1427. }
  1428. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1429. {
  1430. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1431. }
  1432. //if not buttons then towns
  1433. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1434. hx-=pos.x;
  1435. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1436. int ny = hy/32;
  1437. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1438. {
  1439. return;
  1440. }
  1441. //show popup
  1442. CInfoPopup * ip = new CInfoPopup(
  1443. graphics->townWins[items[from+ny]->id],
  1444. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1445. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1446. false);
  1447. LOCPLINT->pushInt(ip);
  1448. }
  1449. else
  1450. {
  1451. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1452. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1453. }
  1454. }
  1455. void CTownList::hover (bool on)
  1456. {
  1457. }
  1458. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1459. {
  1460. }
  1461. void CTownList::draw(SDL_Surface * to)
  1462. {
  1463. for (int iT=0+from;iT<SIZE+from;iT++)
  1464. {
  1465. int i = iT-from;
  1466. if (iT>=items.size())
  1467. {
  1468. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1469. continue;
  1470. }
  1471. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1472. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1473. {
  1474. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1475. }
  1476. }
  1477. if (from>0)
  1478. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1479. else
  1480. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1481. if (items.size()-from>SIZE)
  1482. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1483. else
  1484. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1485. }
  1486. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  1487. :c(cre),big(Big)
  1488. {
  1489. anim = new CCreatureAnimation(cre->animDefName);
  1490. }
  1491. CCreaturePic::~CCreaturePic()
  1492. {
  1493. delete anim;
  1494. }
  1495. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1496. {
  1497. SDL_Rect dst;
  1498. if(big)
  1499. {
  1500. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1501. dst = genRect(130,100,x,y);
  1502. }
  1503. else
  1504. {
  1505. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1506. dst = genRect(120,100,x,y);
  1507. }
  1508. if(c->isDoubleWide())
  1509. x-=15;
  1510. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1511. }
  1512. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1513. {
  1514. //TODO: write
  1515. return NULL;
  1516. }
  1517. void CRecruitmentWindow::close()
  1518. {
  1519. LOCPLINT->popIntTotally(this);
  1520. }
  1521. void CRecruitmentWindow::Max()
  1522. {
  1523. slider->moveTo(slider->amount);
  1524. }
  1525. void CRecruitmentWindow::Buy()
  1526. {
  1527. recruit(creatures[which].ID,slider->value);
  1528. close();
  1529. }
  1530. void CRecruitmentWindow::Cancel()
  1531. {
  1532. close();
  1533. }
  1534. void CRecruitmentWindow::sliderMoved(int to)
  1535. {
  1536. buy->block(!to);
  1537. }
  1538. void CRecruitmentWindow::clickLeft(tribool down)
  1539. {
  1540. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1541. for(int i=0;i<creatures.size();i++)
  1542. {
  1543. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1544. {
  1545. which = i;
  1546. int newAmount = std::min(amounts[i],creatures[i].amount);
  1547. slider->amount = newAmount;
  1548. if(slider->value > newAmount)
  1549. slider->moveTo(newAmount);
  1550. else
  1551. slider->moveTo(slider->value);
  1552. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1553. for(int j=0;j<creatures.size();j++)
  1554. {
  1555. if(which==j)
  1556. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1557. else
  1558. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1559. curx += 120;
  1560. }
  1561. break;
  1562. }
  1563. curx += 120;
  1564. }
  1565. }
  1566. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1567. {
  1568. if(down)
  1569. {
  1570. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1571. for(int i=0;i<creatures.size();i++)
  1572. {
  1573. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1574. {
  1575. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  1576. LOCPLINT->pushInt(popup);
  1577. break;
  1578. }
  1579. curx += 120;
  1580. }
  1581. }
  1582. }
  1583. void CRecruitmentWindow::activate()
  1584. {
  1585. ClickableL::activate();
  1586. ClickableR::activate();
  1587. buy->activate();
  1588. max->activate();
  1589. cancel->activate();
  1590. slider->activate();
  1591. LOCPLINT->statusbar = bar;
  1592. }
  1593. void CRecruitmentWindow::deactivate()
  1594. {
  1595. ClickableL::deactivate();
  1596. ClickableR::deactivate();
  1597. buy->deactivate();
  1598. max->deactivate();
  1599. cancel->deactivate();
  1600. slider->deactivate();
  1601. }
  1602. void CRecruitmentWindow::show(SDL_Surface * to)
  1603. {
  1604. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1605. blitAt(bitmap,pos.x,pos.y,to);
  1606. buy->show(to);
  1607. max->show(to);
  1608. cancel->show(to);
  1609. slider->show(to);
  1610. char pom[15];
  1611. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1612. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1613. SDL_itoa(slider->value,pom,10); //recruit
  1614. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1615. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1616. int curx = pos.x+115-creatures[which].res.size()*16;
  1617. for(int i=0;i<creatures[which].res.size();i++)
  1618. {
  1619. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1620. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1621. SDL_itoa(creatures[which].res[i].second,pom,10);
  1622. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1623. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1624. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1625. curx+=32;
  1626. }
  1627. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1628. for(int i=0; i<creatures.size(); ++i)
  1629. {
  1630. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1631. curx += 120;
  1632. }
  1633. ++animCounter;
  1634. bar->show(to);
  1635. }
  1636. CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  1637. :recruit(Recruit), which(0)
  1638. {
  1639. creatures.resize(Creatures.size());
  1640. amounts.resize(Creatures.size());
  1641. for(int i=0;i<creatures.size();i++)
  1642. {
  1643. creatures[i].amount = Creatures[i].second;
  1644. creatures[i].ID = Creatures[i].first;
  1645. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  1646. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  1647. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  1648. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  1649. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  1650. }
  1651. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1652. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1653. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  1654. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1655. SDL_FreeSurface(hhlp);
  1656. pos.x = screen->w/2 - bitmap->w/2;
  1657. pos.y = screen->h/2 - bitmap->h/2;
  1658. pos.w = bitmap->w;
  1659. pos.h = bitmap->h;
  1660. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1661. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1662. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1663. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1664. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  1665. std::string pom;
  1666. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1667. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1668. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1669. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1670. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1671. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1672. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1673. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1674. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1675. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1676. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1677. //border for creatures
  1678. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1679. for(int i=0;i<creatures.size();i++)
  1680. {
  1681. creatures[i].pos.x = curx+1;
  1682. creatures[i].pos.y = 65;
  1683. creatures[i].pos.w = 100;
  1684. creatures[i].pos.h = 130;
  1685. if(which==i)
  1686. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1687. else
  1688. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1689. curx += 120;
  1690. }
  1691. if(!creatures[0].amount || !amounts[0])
  1692. {
  1693. max->block(true);
  1694. slider->block(true);
  1695. }
  1696. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1697. }
  1698. CRecruitmentWindow::~CRecruitmentWindow()
  1699. {
  1700. for(int i=0;i<creatures.size();i++)
  1701. {
  1702. delete creatures[i].pic;
  1703. }
  1704. delete max;
  1705. delete buy;
  1706. delete cancel;
  1707. SDL_FreeSurface(bitmap);
  1708. delete slider;
  1709. delete bar;
  1710. }
  1711. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1712. {
  1713. last = Last;
  1714. which = 1;
  1715. c=cid;
  1716. slider = NULL;
  1717. gar = Owner;
  1718. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1719. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1720. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1721. pos.x = screen->w/2 - bitmap->w/2;
  1722. pos.y = screen->h/2 - bitmap->h/2;
  1723. pos.w = bitmap->w;
  1724. pos.h = bitmap->h;
  1725. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1726. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1727. int sliderPositions = max - (last>=0) - (last==2);
  1728. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1729. a1 = max-val;
  1730. a2 = val;
  1731. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1732. anim->anim->setType(1);
  1733. std::string title = CGI->generaltexth->allTexts[256];
  1734. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1735. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1736. }
  1737. CSplitWindow::~CSplitWindow() //d-tor
  1738. {
  1739. SDL_FreeSurface(bitmap);
  1740. delete ok;
  1741. delete cancel;
  1742. delete slider;
  1743. delete anim;
  1744. }
  1745. void CSplitWindow::activate()
  1746. {
  1747. ClickableL::activate();
  1748. KeyInterested::activate();
  1749. ok->activate();
  1750. cancel->activate();
  1751. slider->activate();
  1752. }
  1753. void CSplitWindow::deactivate()
  1754. {
  1755. ClickableL::deactivate();
  1756. KeyInterested::deactivate();
  1757. ok->deactivate();
  1758. cancel->deactivate();
  1759. slider->deactivate();
  1760. }
  1761. void CSplitWindow::split()
  1762. {
  1763. gar->splitStacks(a2);
  1764. close();
  1765. }
  1766. void CSplitWindow::close()
  1767. {
  1768. LOCPLINT->popIntTotally(this);
  1769. }
  1770. void CSplitWindow::sliderMoved(int to)
  1771. {
  1772. int all = a1+a2;
  1773. a2 = to + (last==1 || last==2);
  1774. if(slider)
  1775. a1 = all - a2;
  1776. }
  1777. void CSplitWindow::show(SDL_Surface * to)
  1778. {
  1779. blitAt(bitmap,pos.x,pos.y,to);
  1780. ok->show(to);
  1781. cancel->show(to);
  1782. slider->show(to);
  1783. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1784. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1785. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1786. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1787. }
  1788. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1789. {
  1790. if(key.state != SDL_PRESSED)
  1791. return;
  1792. int &cur = (which ? a2 : a1),
  1793. &sec = (which ? a1 : a2),
  1794. ncur = cur;
  1795. if (key.keysym.sym == SDLK_BACKSPACE)
  1796. {
  1797. ncur /= 10;
  1798. }
  1799. else if(key.keysym.sym == SDLK_TAB)
  1800. {
  1801. which = !which;
  1802. }
  1803. else
  1804. {
  1805. int number = key.keysym.sym - SDLK_0;
  1806. if (number < 0 || number > 9) //not a number pressed
  1807. {
  1808. return;
  1809. }
  1810. ncur = cur*10 + number;
  1811. }
  1812. int delta = ncur - cur;
  1813. if(delta > sec)
  1814. {
  1815. cur += sec;
  1816. sec = 0;
  1817. }
  1818. slider->moveTo(which ? ncur : a1+a2-ncur);
  1819. }
  1820. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1821. {
  1822. if(down)
  1823. {
  1824. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1825. click -= pos.topLeft();
  1826. if(Rect(19,216,105,40).isIn(click)) //left picture
  1827. which = 0;
  1828. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1829. which = 1;
  1830. }
  1831. }
  1832. void CCreInfoWindow::show(SDL_Surface * to)
  1833. {
  1834. char pom[15];
  1835. blitAt(bitmap,pos.x,pos.y,to);
  1836. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1837. if(++anf==4)
  1838. anf=0;
  1839. if(count.size())
  1840. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1841. if(upgrade)
  1842. upgrade->show(to);
  1843. if(dismiss)
  1844. dismiss->show(to);
  1845. if(ok)
  1846. ok->show(to);
  1847. }
  1848. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1849. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  1850. {
  1851. //active = false;
  1852. anf = 0;
  1853. c = &CGI->creh->creatures[Cid];
  1854. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1855. pos.x = screen->w/2 - bitmap->w/2;
  1856. pos.y = screen->h/2 - bitmap->h/2;
  1857. pos.w = bitmap->w;
  1858. pos.h = bitmap->h;
  1859. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1860. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1861. anim = new CCreaturePic(c);
  1862. if(!type) anim->anim->setType(2);
  1863. char pom[75];int hlp=0;
  1864. if(creatureCount)
  1865. {
  1866. SDL_itoa(creatureCount,pom,10);
  1867. count = pom;
  1868. }
  1869. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1870. //atttack
  1871. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1872. SDL_itoa(c->attack,pom,10);
  1873. if(State && State->attackBonus)
  1874. {
  1875. int hlp;
  1876. if(c->attack > 0)
  1877. hlp = log10f(c->attack)+2;
  1878. else
  1879. hlp = 2;
  1880. pom[hlp-1] = ' '; pom[hlp] = '(';
  1881. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1882. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1883. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1884. }
  1885. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1886. //defense
  1887. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1888. SDL_itoa(c->defence,pom,10);
  1889. if(State && State->defenseBonus)
  1890. {
  1891. int hlp;
  1892. if(c->defence > 0)
  1893. hlp = log10f(c->defence)+2;
  1894. else
  1895. hlp = 2;
  1896. pom[hlp-1] = ' '; pom[hlp] = '(';
  1897. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1898. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1899. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1900. }
  1901. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1902. //shots
  1903. if(c->shots)
  1904. {
  1905. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  1906. if(State && State->shotsLeft >= 0)
  1907. sprintf(pom,"%d (%d)",c->shots,State->shotsLeft);
  1908. else
  1909. SDL_itoa(c->shots,pom,10);
  1910. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  1911. }
  1912. //damage
  1913. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  1914. SDL_itoa(c->damageMin,pom,10);
  1915. if(c->damageMin > 0)
  1916. hlp = log10f(c->damageMin)+2;
  1917. else
  1918. hlp = 2;
  1919. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1920. SDL_itoa(c->damageMax,pom+hlp+2,10);
  1921. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  1922. //health
  1923. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1924. if(State && State->healthBonus)
  1925. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  1926. else
  1927. SDL_itoa(c->hitPoints,pom,10);
  1928. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1929. //remaining health
  1930. if(State && State->currentHealth)
  1931. {
  1932. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1933. SDL_itoa(State->currentHealth,pom,10);
  1934. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1935. }
  1936. //speed
  1937. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1938. SDL_itoa(c->speed,pom,10);
  1939. if(State && State->speedBonus)
  1940. {
  1941. int hlp;
  1942. if(c->speed > 0)
  1943. hlp = log10f(c->speed)+2;
  1944. else
  1945. hlp = 2;
  1946. pom[hlp-1] = ' '; pom[hlp] = '(';
  1947. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1948. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1949. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1950. }
  1951. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1952. //luck and morale
  1953. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1954. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1955. //print abilities text - if r-click popup
  1956. if(type)
  1957. {
  1958. if(Upg && ui)
  1959. {
  1960. bool enough = true;
  1961. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1962. {
  1963. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1964. enough = false;
  1965. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1966. }
  1967. if(enough)
  1968. {
  1969. CFunctionList<void()> fs[2];
  1970. fs[0] += Upg;
  1971. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1972. CFunctionList<void()> cfl;
  1973. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1974. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  1975. }
  1976. else
  1977. {
  1978. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  1979. upgrade->callback.funcs.clear();
  1980. upgrade->bitmapOffset = 2;
  1981. }
  1982. }
  1983. if(Dsm)
  1984. {
  1985. CFunctionList<void()> fs[2];
  1986. //on dismiss confirmed
  1987. fs[0] += Dsm; //dismiss
  1988. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1989. CFunctionList<void()> cfl;
  1990. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1991. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  1992. }
  1993. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  1994. }
  1995. else
  1996. {
  1997. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  1998. }
  1999. //spell effects
  2000. if(State)
  2001. {
  2002. int printed=0; //how many effect pics have been printed
  2003. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2004. {
  2005. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2006. ++printed;
  2007. if(printed >= 3)
  2008. {
  2009. break;
  2010. }
  2011. }
  2012. }
  2013. }
  2014. CCreInfoWindow::~CCreInfoWindow()
  2015. {
  2016. SDL_FreeSurface(bitmap);
  2017. delete anim;
  2018. delete upgrade;
  2019. delete ok;
  2020. delete dismiss;
  2021. for(int i=0; i<upgResCost.size();i++)
  2022. delete upgResCost[i];
  2023. }
  2024. void CCreInfoWindow::activate()
  2025. {
  2026. //if(active) return;
  2027. //active = true;
  2028. if(!type)
  2029. ClickableR::activate();
  2030. if(ok)
  2031. ok->activate();
  2032. if(dismiss)
  2033. dismiss->activate();
  2034. if(upgrade)
  2035. upgrade->activate();
  2036. }
  2037. void CCreInfoWindow::close()
  2038. {
  2039. LOCPLINT->popIntTotally(this);
  2040. }
  2041. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2042. {
  2043. if(down)
  2044. return;
  2045. close();
  2046. }
  2047. void CCreInfoWindow::dismissF()
  2048. {
  2049. dsm();
  2050. close();
  2051. }
  2052. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2053. {
  2054. }
  2055. void CCreInfoWindow::deactivate()
  2056. {
  2057. //if(!active) return;
  2058. //active = false;
  2059. if(!type)
  2060. ClickableR::deactivate();
  2061. if(ok)
  2062. ok->deactivate();
  2063. if(dismiss)
  2064. dismiss->deactivate();
  2065. if(upgrade)
  2066. upgrade->deactivate();
  2067. }
  2068. void CLevelWindow::close()
  2069. {
  2070. for(int i=0;i<comps.size();i++)
  2071. {
  2072. if(comps[i]->selected)
  2073. {
  2074. cb(i);
  2075. break;
  2076. }
  2077. }
  2078. LOCPLINT->popIntTotally(this);
  2079. LOCPLINT->showingDialog->setn(false);
  2080. }
  2081. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2082. {
  2083. LOCPLINT->showingDialog->setn(true);
  2084. heroType = hero->subID;
  2085. cb = callback;
  2086. for(int i=0;i<skills.size();i++)
  2087. {
  2088. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2089. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2090. }
  2091. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2092. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2093. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2094. pos.x = screen->w/2 - bitmap->w/2;
  2095. pos.y = screen->h/2 - bitmap->h/2;
  2096. pos.w = bitmap->w;
  2097. pos.h = bitmap->h;
  2098. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2099. //draw window
  2100. char buf[100], buf2[100];
  2101. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2102. sprintf(buf,buf2,hero->name.c_str());
  2103. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2104. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2105. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2106. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2107. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2108. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2109. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2110. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2111. for(int i=0;i<comps.size();i++)
  2112. {
  2113. comps[i]->pos.x = curx+pos.x;
  2114. comps[i]->pos.y = 326+pos.y;
  2115. if( i < (comps.size()-1) )
  2116. {
  2117. curx += 44 + 18; //skill width + margin to "or"
  2118. blitAt(ort,curx,346,bitmap);
  2119. curx += ort->w + 18;
  2120. }
  2121. }
  2122. if(comps.size() > 1)
  2123. {
  2124. ok->block(true);
  2125. }
  2126. else if(comps.size() == 1)
  2127. {
  2128. comps[0]->select(true);
  2129. }
  2130. SDL_FreeSurface(ort);
  2131. }
  2132. void CLevelWindow::selectionChanged(unsigned to)
  2133. {
  2134. if(ok->blocked)
  2135. ok->block(false);
  2136. for(int i=0;i<comps.size();i++)
  2137. if(i==to)
  2138. comps[i]->select(true);
  2139. else
  2140. comps[i]->select(false);
  2141. }
  2142. CLevelWindow::~CLevelWindow()
  2143. {
  2144. delete ok;
  2145. for(int i=0;i<comps.size();i++)
  2146. delete comps[i];
  2147. SDL_FreeSurface(bitmap);
  2148. }
  2149. void CLevelWindow::activate()
  2150. {
  2151. ok->activate();
  2152. for(int i=0;i<comps.size();i++)
  2153. comps[i]->activate();
  2154. }
  2155. void CLevelWindow::deactivate()
  2156. {
  2157. ok->deactivate();
  2158. for(int i=0;i<comps.size();i++)
  2159. comps[i]->deactivate();
  2160. }
  2161. void CLevelWindow::show(SDL_Surface * to)
  2162. {
  2163. blitAt(bitmap,pos.x,pos.y,to);
  2164. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2165. ok->show(to);
  2166. for(int i=0;i<comps.size();i++)
  2167. comps[i]->show(to);
  2168. }
  2169. void CMinorResDataBar::show(SDL_Surface * to)
  2170. {
  2171. blitAt(bg,pos.x,pos.y,to);
  2172. char buf[30];
  2173. for (int i=0;i<7;i++)
  2174. {
  2175. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2176. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2177. }
  2178. std::vector<std::string> temp;
  2179. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2180. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2181. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2182. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2183. CGI->generaltexth->allTexts[62]
  2184. +": %s, "
  2185. + CGI->generaltexth->allTexts[63]
  2186. + ": %s, "
  2187. + CGI->generaltexth->allTexts[64]
  2188. + ": %s",temp)
  2189. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2190. }
  2191. CMinorResDataBar::CMinorResDataBar()
  2192. {
  2193. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2194. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2195. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2196. pos.x = 7;
  2197. pos.y = 575;
  2198. pos.w = bg->w;
  2199. pos.h = bg->h;
  2200. }
  2201. CMinorResDataBar::~CMinorResDataBar()
  2202. {
  2203. SDL_FreeSurface(bg);
  2204. }
  2205. SDL_Surface * CCustomImgComponent::getImg()
  2206. {
  2207. return bmp;
  2208. }
  2209. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2210. :bmp(sur), free(freeSur)
  2211. {
  2212. init(Type,Subtype,Val);
  2213. }
  2214. CCustomImgComponent::~CCustomImgComponent()
  2215. {
  2216. if(free)
  2217. SDL_FreeSurface(bmp);
  2218. }
  2219. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2220. {
  2221. left = Left;
  2222. type = Type;
  2223. id = ID;
  2224. }
  2225. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2226. {
  2227. SDL_Surface *hlp = getSurface();
  2228. blitAt(hlp,pos.x+19,pos.y+9,to);
  2229. }
  2230. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2231. {
  2232. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2233. assert(mw);
  2234. if(down)
  2235. {
  2236. if(left)
  2237. {
  2238. if(mw->hLeft != this)
  2239. mw->hLeft = this;
  2240. else
  2241. return;
  2242. }
  2243. else
  2244. {
  2245. if(mw->hRight != this)
  2246. mw->hRight = this;
  2247. else
  2248. return;
  2249. }
  2250. mw->selectionChanged(left);
  2251. }
  2252. }
  2253. void CMarketplaceWindow::CTradeableItem::activate()
  2254. {
  2255. ClickableL::activate();
  2256. }
  2257. void CMarketplaceWindow::CTradeableItem::deactivate()
  2258. {
  2259. ClickableL::deactivate();
  2260. }
  2261. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2262. {
  2263. switch(type)
  2264. {
  2265. case 0:
  2266. return graphics->resources32->ourImages[id].bitmap;
  2267. case 1:
  2268. return graphics->artDefs->ourImages[id].bitmap;
  2269. default:
  2270. return NULL;
  2271. }
  2272. }
  2273. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2274. {
  2275. i.resize(amount);
  2276. for(int j=0;j<amount;j++)
  2277. {
  2278. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2279. i[j]->pos = p[j];
  2280. }
  2281. }
  2282. void CMarketplaceWindow::setMode( int mode )
  2283. {
  2284. std::vector<SDL_Rect> lpos, rpos;
  2285. clear();
  2286. switch(mode)
  2287. {
  2288. case 0:
  2289. {
  2290. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2291. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2292. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2293. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2294. SDL_FreeSurface(bg2);
  2295. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2296. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2297. genRect(66,69,122,338);
  2298. for(int i=0;i<lpos.size();i++)
  2299. {
  2300. lpos[i].x += pos.x;
  2301. lpos[i].y += pos.y;
  2302. rpos.push_back(lpos[i]);
  2303. rpos[rpos.size()-1].x += 288;
  2304. }
  2305. initItems(left,lpos,0,7,true,NULL);
  2306. initItems(right,rpos,0,7,false,NULL);
  2307. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2308. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2309. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2310. }
  2311. }
  2312. }
  2313. void CMarketplaceWindow::clear()
  2314. {
  2315. for(int i=0;i<left.size();i++)
  2316. delete left[i];
  2317. for(int i=0;i<right.size();i++)
  2318. delete right[i];
  2319. left.clear();
  2320. right.clear();
  2321. SDL_FreeSurface(bg);
  2322. }
  2323. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2324. {
  2325. mode = Mode;
  2326. bg = NULL;
  2327. ok = max = deal = NULL;
  2328. pos.x = screen->w/2 - 300;
  2329. pos.y = screen->h/2 - 296;
  2330. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2331. setMode(mode);
  2332. hLeft = hRight = NULL;
  2333. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2334. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2335. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2336. max->block(true);
  2337. deal->block(true);
  2338. }
  2339. CMarketplaceWindow::~CMarketplaceWindow()
  2340. {
  2341. clear();
  2342. delete slider;
  2343. }
  2344. void CMarketplaceWindow::show(SDL_Surface * to)
  2345. {
  2346. blitAt(bg,pos,to);
  2347. if(hRight)
  2348. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2349. if(hLeft)
  2350. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2351. ok->show(to);
  2352. deal->show(to);
  2353. max->show(to);
  2354. slider->show(to);
  2355. for(int i=0;i<left.size();i++)
  2356. left[i]->show(to);
  2357. for(int i=0;i<right.size();i++)
  2358. right[i]->show(to);
  2359. if(mode==0)
  2360. {
  2361. char buf[15];
  2362. for(int i=0;i<left.size();i++)
  2363. {
  2364. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2365. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2366. }
  2367. if(hLeft) //print prices
  2368. {
  2369. for(int i=0; i<right.size();i++)
  2370. {
  2371. if(right[i]->id != hLeft->id)
  2372. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2373. else
  2374. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2375. }
  2376. }
  2377. if(hLeft && hRight && hLeft->id!= hRight->id)
  2378. {
  2379. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2380. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2381. SDL_itoa(slider->value * r1,buf,10);
  2382. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2383. SDL_itoa(slider->value * r2,buf,10);
  2384. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2385. }
  2386. }
  2387. }
  2388. void CMarketplaceWindow::activate()
  2389. {
  2390. for(int i=0;i<left.size();i++)
  2391. left[i]->activate();
  2392. for(int i=0;i<right.size();i++)
  2393. right[i]->activate();
  2394. ok->activate();
  2395. max->activate();
  2396. deal->activate();
  2397. slider->activate();
  2398. }
  2399. void CMarketplaceWindow::deactivate()
  2400. {
  2401. for(int i=0;i<left.size();i++)
  2402. left[i]->deactivate();
  2403. for(int i=0;i<right.size();i++)
  2404. right[i]->deactivate();
  2405. ok->deactivate();
  2406. max->deactivate();
  2407. deal->deactivate();
  2408. slider->deactivate();
  2409. }
  2410. void CMarketplaceWindow::setMax()
  2411. {
  2412. slider->moveTo(slider->amount);
  2413. }
  2414. void CMarketplaceWindow::makeDeal()
  2415. {
  2416. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2417. slider->moveTo(0);
  2418. hLeft = NULL;
  2419. selectionChanged(true);
  2420. }
  2421. void CMarketplaceWindow::sliderMoved( int to )
  2422. {
  2423. }
  2424. void CMarketplaceWindow::selectionChanged(bool side)
  2425. {
  2426. if(hLeft && hRight && hLeft->id!= hRight->id)
  2427. {
  2428. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2429. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2430. slider->moveTo(0);
  2431. max->block(false);
  2432. deal->block(false);
  2433. }
  2434. else
  2435. {
  2436. max->block(true);
  2437. deal->block(true);
  2438. slider->amount = 0;
  2439. slider->moveTo(0);
  2440. }
  2441. if(side && hLeft) //left selection changed, recalculate offers
  2442. {
  2443. rSubs.clear();
  2444. rSubs.resize(right.size());
  2445. int h1, h2;
  2446. for(int i=0;i<right.size();i++)
  2447. {
  2448. std::ostringstream oss;
  2449. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2450. oss << h2;
  2451. if(h1!=1)
  2452. oss << "/" << h1;
  2453. rSubs[i] = oss.str();
  2454. }
  2455. }
  2456. }
  2457. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2458. {
  2459. this->pos = pos;
  2460. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2461. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2462. //printing texts
  2463. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2464. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2465. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2466. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2467. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2468. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2469. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2470. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2471. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2472. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2473. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2474. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2475. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2476. //setting up buttons
  2477. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2478. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2479. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2480. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2481. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2482. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2483. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2484. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2485. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2486. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2487. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2488. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2489. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  2490. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  2491. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2492. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2493. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2494. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2495. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  2496. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  2497. musicVolume = new CHighlightableButtonsGroup(0, true);
  2498. for(int i=0; i<10; ++i)
  2499. {
  2500. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2501. }
  2502. musicVolume->select(CGI->musich->getVolume(), 1);
  2503. musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
  2504. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2505. for(int i=0; i<10; ++i)
  2506. {
  2507. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2508. }
  2509. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2510. effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
  2511. }
  2512. CSystemOptionsWindow::~CSystemOptionsWindow()
  2513. {
  2514. SDL_FreeSurface(background);
  2515. delete save;
  2516. delete quitGame;
  2517. delete backToMap;
  2518. delete heroMoveSpeed;
  2519. delete mapScrollSpeed;
  2520. delete musicVolume;
  2521. delete effectsVolume;
  2522. }
  2523. void CSystemOptionsWindow::bquitf()
  2524. {
  2525. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2526. }
  2527. void CSystemOptionsWindow::breturnf()
  2528. {
  2529. LOCPLINT->popIntTotally(this);
  2530. }
  2531. void CSystemOptionsWindow::bsavef()
  2532. {
  2533. using namespace boost::posix_time;
  2534. std::ostringstream fnameStream;
  2535. fnameStream << second_clock::local_time();
  2536. std::string fname = fnameStream.str();
  2537. boost::algorithm::replace_all(fname,":","");
  2538. boost::algorithm::replace_all(fname," ","-");
  2539. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2540. }
  2541. void CSystemOptionsWindow::activate()
  2542. {
  2543. save->activate();
  2544. quitGame->activate();
  2545. backToMap->activate();
  2546. heroMoveSpeed->activate();
  2547. mapScrollSpeed->activate();
  2548. musicVolume->activate();
  2549. effectsVolume->activate();
  2550. }
  2551. void CSystemOptionsWindow::deactivate()
  2552. {
  2553. save->deactivate();
  2554. quitGame->deactivate();
  2555. backToMap->deactivate();
  2556. heroMoveSpeed->deactivate();
  2557. mapScrollSpeed->deactivate();
  2558. musicVolume->deactivate();
  2559. effectsVolume->deactivate();
  2560. }
  2561. void CSystemOptionsWindow::show(SDL_Surface *to)
  2562. {
  2563. SDL_BlitSurface(background, NULL, to, &pos);
  2564. save->show(to);
  2565. quitGame->show(to);
  2566. backToMap->show(to);
  2567. heroMoveSpeed->show(to);
  2568. mapScrollSpeed->show(to);
  2569. musicVolume->show(to);
  2570. effectsVolume->show(to);
  2571. }
  2572. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2573. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2574. {
  2575. if(H1)
  2576. selected = 0;
  2577. else
  2578. selected = -1;
  2579. oldSelected = -1;
  2580. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2581. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2582. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2583. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2584. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2585. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2586. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2587. pos.w = bg->w;
  2588. pos.h = bg->h;
  2589. pos.x = (screen->w-bg->w)/2;
  2590. pos.y = (screen->h-bg->h)/2;
  2591. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2592. h1.pos.x += pos.x;
  2593. h2.pos.x += pos.x;
  2594. h1.pos.y += pos.y;
  2595. h2.pos.y += pos.y;
  2596. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2597. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2598. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2599. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2600. {
  2601. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2602. recruit->block(2);
  2603. }
  2604. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2605. {
  2606. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2607. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2608. recruit->block(2);
  2609. }
  2610. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2611. {
  2612. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2613. recruit->block(2);
  2614. }
  2615. else
  2616. {
  2617. if(!H1)
  2618. recruit->block(1);
  2619. }
  2620. #ifdef _WIN32
  2621. CGI->videoh->open("TAVERN.BIK");
  2622. #else
  2623. CGI->videoh->open("tavern.mjpg", true, false);
  2624. #endif
  2625. }
  2626. void CTavernWindow::recruitb()
  2627. {
  2628. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2629. close();
  2630. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2631. }
  2632. CTavernWindow::~CTavernWindow()
  2633. {
  2634. CGI->videoh->close();
  2635. SDL_FreeSurface(bg);
  2636. delete cancel;
  2637. delete thiefGuild;
  2638. delete recruit;
  2639. delete bar;
  2640. }
  2641. void CTavernWindow::activate()
  2642. {
  2643. thiefGuild->activate();
  2644. cancel->activate();
  2645. if(h1.h)
  2646. h1.activate();
  2647. if(h2.h)
  2648. h2.activate();
  2649. recruit->activate();
  2650. LOCPLINT->statusbar = bar;
  2651. }
  2652. void CTavernWindow::deactivate()
  2653. {
  2654. thiefGuild->deactivate();
  2655. cancel->deactivate();
  2656. if(h1.h)
  2657. h1.deactivate();
  2658. if(h2.h)
  2659. h2.deactivate();
  2660. recruit->deactivate();
  2661. }
  2662. void CTavernWindow::close()
  2663. {
  2664. LOCPLINT->popIntTotally(this);
  2665. }
  2666. void CTavernWindow::show(SDL_Surface * to)
  2667. {
  2668. blitAt(bg,pos.x,pos.y,to);
  2669. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2670. if(h1.h)
  2671. h1.show(to);
  2672. if(h2.h)
  2673. h2.show(to);
  2674. thiefGuild->show(to);
  2675. cancel->show(to);
  2676. recruit->show(to);
  2677. bar->show(to);
  2678. if(selected >= 0)
  2679. {
  2680. HeroPortrait *sel = selected ? &h2 : &h1;
  2681. if (selected != oldSelected && !recruit->blocked)
  2682. {
  2683. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2684. oldSelected = selected;
  2685. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2686. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2687. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2688. }
  2689. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2690. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2691. }
  2692. }
  2693. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2694. {
  2695. if(pressedL && !down)
  2696. as();
  2697. ClickableL::clickLeft(down);
  2698. }
  2699. void CTavernWindow::HeroPortrait::activate()
  2700. {
  2701. ClickableL::activate();
  2702. ClickableR::activate();
  2703. Hoverable::activate();
  2704. }
  2705. void CTavernWindow::HeroPortrait::deactivate()
  2706. {
  2707. ClickableL::deactivate();
  2708. ClickableR::deactivate();
  2709. Hoverable::deactivate();
  2710. }
  2711. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2712. {
  2713. if(down)
  2714. {
  2715. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2716. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2717. }
  2718. }
  2719. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2720. :as(sel,id)
  2721. {
  2722. h = H;
  2723. pos.x = x;
  2724. pos.y = y;
  2725. pos.w = 58;
  2726. pos.h = 64;
  2727. if(H)
  2728. {
  2729. hoverName = CGI->generaltexth->tavernInfo[4];
  2730. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2731. }
  2732. int artifs = h->artifWorn.size() + h->artifacts.size();
  2733. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2734. if(vstd::contains(h->artifWorn,i))
  2735. artifs--;
  2736. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2737. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2738. descr[sizeof(descr)-1] = '\0';
  2739. }
  2740. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2741. {
  2742. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2743. }
  2744. void CTavernWindow::HeroPortrait::hover( bool on )
  2745. {
  2746. Hoverable::hover(on);
  2747. if(on)
  2748. LOCPLINT->statusbar->print(hoverName);
  2749. else
  2750. LOCPLINT->statusbar->clear();
  2751. }
  2752. void CInGameConsole::activate()
  2753. {
  2754. KeyInterested::activate();
  2755. }
  2756. void CInGameConsole::deactivate()
  2757. {
  2758. KeyInterested::deactivate();
  2759. }
  2760. void CInGameConsole::show(SDL_Surface * to)
  2761. {
  2762. int number = 0;
  2763. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2764. texts_mx.lock();
  2765. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2766. {
  2767. SDL_Color green = {0,0xff,0,0};
  2768. Point leftBottomCorner(0, screen->h);
  2769. if(LOCPLINT->battleInt)
  2770. {
  2771. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2772. }
  2773. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2774. if(SDL_GetTicks() - it->second > defaultTimeout)
  2775. {
  2776. toDel.push_back(it);
  2777. }
  2778. }
  2779. for(int it=0; it<toDel.size(); ++it)
  2780. {
  2781. texts.erase(toDel[it]);
  2782. }
  2783. texts_mx.unlock();
  2784. }
  2785. void CInGameConsole::print(const std::string &txt)
  2786. {
  2787. texts_mx.lock();
  2788. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2789. if(texts.size() > maxDisplayedTexts)
  2790. {
  2791. texts.pop_front();
  2792. }
  2793. texts_mx.unlock();
  2794. }
  2795. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2796. {
  2797. if(key.type != SDL_KEYDOWN) return;
  2798. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2799. switch(key.keysym.sym)
  2800. {
  2801. case SDLK_TAB:
  2802. {
  2803. if(captureAllKeys)
  2804. {
  2805. captureAllKeys = false;
  2806. endEnteringText(false);
  2807. }
  2808. else
  2809. {
  2810. captureAllKeys = true;
  2811. startEnteringText();
  2812. }
  2813. break;
  2814. }
  2815. case SDLK_RETURN: //enter key
  2816. {
  2817. if(enteredText.size() > 0 && captureAllKeys)
  2818. {
  2819. captureAllKeys = false;
  2820. endEnteringText(true);
  2821. }
  2822. break;
  2823. }
  2824. case SDLK_BACKSPACE:
  2825. {
  2826. if(enteredText.size() > 1)
  2827. {
  2828. enteredText.resize(enteredText.size()-1);
  2829. enteredText[enteredText.size()-1] = '_';
  2830. refreshEnteredText();
  2831. }
  2832. break;
  2833. }
  2834. case SDLK_UP: //up arrow
  2835. {
  2836. if(prevEntDisp == -1)
  2837. {
  2838. prevEntDisp = previouslyEntered.size() - 1;
  2839. enteredText = previouslyEntered[prevEntDisp] + "_";
  2840. refreshEnteredText();
  2841. }
  2842. else if( prevEntDisp > 0)
  2843. {
  2844. --prevEntDisp;
  2845. enteredText = previouslyEntered[prevEntDisp] + "_";
  2846. refreshEnteredText();
  2847. }
  2848. break;
  2849. }
  2850. case SDLK_DOWN: //down arrow
  2851. {
  2852. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2853. {
  2854. ++prevEntDisp;
  2855. enteredText = previouslyEntered[prevEntDisp] + "_";
  2856. refreshEnteredText();
  2857. }
  2858. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2859. {
  2860. prevEntDisp = -1;
  2861. enteredText = "_";
  2862. refreshEnteredText();
  2863. }
  2864. break;
  2865. }
  2866. default:
  2867. {
  2868. if(enteredText.size() > 0)
  2869. {
  2870. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2871. {
  2872. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2873. enteredText += "_";
  2874. refreshEnteredText();
  2875. }
  2876. }
  2877. break;
  2878. }
  2879. }
  2880. }
  2881. void CInGameConsole::startEnteringText()
  2882. {
  2883. enteredText = "_";
  2884. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2885. {
  2886. LOCPLINT->statusbar->print(enteredText);
  2887. }
  2888. else if(LOCPLINT->battleInt)
  2889. {
  2890. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2891. }
  2892. }
  2893. void CInGameConsole::endEnteringText(bool printEnteredText)
  2894. {
  2895. prevEntDisp = -1;
  2896. if(printEnteredText)
  2897. {
  2898. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2899. LOCPLINT->cb->sendMessage(txt);
  2900. previouslyEntered.push_back(txt);
  2901. print(txt);
  2902. }
  2903. enteredText = "";
  2904. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2905. {
  2906. LOCPLINT->statusbar->clear();
  2907. }
  2908. else if(LOCPLINT->battleInt)
  2909. {
  2910. LOCPLINT->battleInt->console->ingcAlter = "";
  2911. }
  2912. }
  2913. void CInGameConsole::refreshEnteredText()
  2914. {
  2915. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2916. {
  2917. LOCPLINT->statusbar->print(enteredText);
  2918. }
  2919. else if(LOCPLINT->battleInt)
  2920. {
  2921. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2922. }
  2923. }
  2924. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2925. {
  2926. }
  2927. void CGarrisonWindow::close()
  2928. {
  2929. LOCPLINT->popIntTotally(this);
  2930. }
  2931. void CGarrisonWindow::activate()
  2932. {
  2933. split->activate();
  2934. quit->activate();
  2935. garr->activate();
  2936. }
  2937. void CGarrisonWindow::deactivate()
  2938. {
  2939. split->deactivate();
  2940. quit->deactivate();
  2941. garr->deactivate();
  2942. }
  2943. void CGarrisonWindow::show(SDL_Surface * to)
  2944. {
  2945. blitAt(bg,pos,to);
  2946. split->show(to);
  2947. quit->show(to);
  2948. garr->show(to);
  2949. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  2950. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2951. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2952. }
  2953. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2954. {
  2955. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2956. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2957. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2958. pos.x = screen->w/2 - bg->w/2;
  2959. pos.y = screen->h/2 - bg->h/2;
  2960. pos.w = screen->w;
  2961. pos.h = screen->h;
  2962. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, Point(0,94), bg, Point(0,0), up, down);
  2963. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2964. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2965. }
  2966. CGarrisonWindow::~CGarrisonWindow()
  2967. {
  2968. SDL_FreeSurface(bg);
  2969. delete split;
  2970. delete quit;
  2971. delete garr;
  2972. }
  2973. IShowActivable::IShowActivable()
  2974. {
  2975. type = 0;
  2976. }
  2977. CWindowWithGarrison::CWindowWithGarrison()
  2978. {
  2979. type |= WITH_GARRISON;
  2980. }
  2981. void CRClickPopupInt::show(SDL_Surface * to)
  2982. {
  2983. inner->show(to);
  2984. }
  2985. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  2986. {
  2987. inner = our;
  2988. delInner = deleteInt;
  2989. }
  2990. CRClickPopupInt::~CRClickPopupInt()
  2991. {
  2992. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  2993. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  2994. if(inner == LOCPLINT->adventureInt->heroWindow)
  2995. LOCPLINT->adventureInt->heroWindow->dispose();
  2996. if(delInner)
  2997. delete inner;
  2998. }
  2999. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3000. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3001. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3002. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3003. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3004. void CArtPlace::activate()
  3005. {
  3006. if(!active)
  3007. {
  3008. //ClickableL::activate();
  3009. LRClickableAreaWTextComp::activate();
  3010. active = true;
  3011. }
  3012. }
  3013. void CArtPlace::clickLeft(boost::logic::tribool down)
  3014. {
  3015. //LRClickableAreaWTextComp::clickLeft(down);
  3016. if(ourArt && !down) //we are spellbook
  3017. {
  3018. if(ourArt->id == 0)
  3019. {
  3020. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3021. LOCPLINT->pushInt(spellWindow);
  3022. }
  3023. }
  3024. if(!down && !clicked && pressedL) //not clicked before
  3025. {
  3026. if(ourArt && ourArt->id == 0)
  3027. return; //this is handled separately
  3028. if(!ourOwner->activeArtPlace) //nothing has bewn clicked
  3029. {
  3030. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3031. {
  3032. clicked = true;
  3033. ourOwner->activeArtPlace = this;
  3034. }
  3035. }
  3036. else //perform artifact substitution
  3037. {
  3038. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3039. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3040. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,ourOwner->activeArtPlace->slotID,ourOwner->curHero,ourOwner->curHero->artifacts.size()+19);
  3041. }
  3042. //check if swap is possible
  3043. else if(this->fitsHere(ourOwner->activeArtPlace->ourArt) && ourOwner->activeArtPlace->fitsHere(this->ourArt))
  3044. {
  3045. int destSlot = slotID,
  3046. srcSlot = ourOwner->activeArtPlace->slotID;
  3047. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->curHero,srcSlot);
  3048. ourOwner->activeArtPlace->clicked = false;
  3049. ourOwner->activeArtPlace = NULL;
  3050. }
  3051. }
  3052. }
  3053. else if(!down && clicked)
  3054. {
  3055. if(ourArt && ourArt->id == 0)
  3056. return; //this is handled separately
  3057. clicked = false;
  3058. ourOwner->activeArtPlace = NULL;
  3059. }
  3060. ClickableL::clickLeft(down);
  3061. }
  3062. void CArtPlace::clickRight(boost::logic::tribool down)
  3063. {
  3064. if(text.size()) //if there is no description, do nothing ;]
  3065. LRClickableAreaWTextComp::clickRight(down);
  3066. }
  3067. void CArtPlace::deactivate()
  3068. {
  3069. if(active)
  3070. {
  3071. active = false;
  3072. //ClickableL::deactivate();
  3073. LRClickableAreaWTextComp::deactivate();
  3074. }
  3075. }
  3076. void CArtPlace::show(SDL_Surface *to)
  3077. {
  3078. if(ourArt)
  3079. {
  3080. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3081. }
  3082. if(clicked && active)
  3083. {
  3084. for(int i=0; i<pos.h; ++i)
  3085. {
  3086. for(int j=0; j<pos.w; ++j)
  3087. {
  3088. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3089. {
  3090. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3091. }
  3092. }
  3093. }
  3094. }
  3095. }
  3096. bool CArtPlace::fitsHere(const CArtifact * art)
  3097. {
  3098. if(!art)
  3099. return true; //you can have no artifact somewhere
  3100. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3101. return true;
  3102. return false;
  3103. }
  3104. CArtPlace::~CArtPlace()
  3105. {
  3106. deactivate();
  3107. }
  3108. void LClickableArea::activate()
  3109. {
  3110. ClickableL::activate();
  3111. }
  3112. void LClickableArea::deactivate()
  3113. {
  3114. ClickableL::deactivate();
  3115. }
  3116. void LClickableArea::clickLeft(boost::logic::tribool down)
  3117. {
  3118. //if(!down)
  3119. //{
  3120. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3121. //}
  3122. }
  3123. void RClickableArea::activate()
  3124. {
  3125. ClickableR::activate();
  3126. }
  3127. void RClickableArea::deactivate()
  3128. {
  3129. ClickableR::deactivate();
  3130. }
  3131. void RClickableArea::clickRight(boost::logic::tribool down)
  3132. {
  3133. //if(!down)
  3134. //{
  3135. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3136. //}
  3137. }
  3138. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  3139. {
  3140. if(!down && pressedL)
  3141. {
  3142. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3143. }
  3144. ClickableL::clickLeft(down);
  3145. }
  3146. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  3147. {
  3148. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3149. }
  3150. void LRClickableAreaWText::activate()
  3151. {
  3152. LClickableArea::activate();
  3153. RClickableArea::activate();
  3154. Hoverable::activate();
  3155. }
  3156. void LRClickableAreaWText::deactivate()
  3157. {
  3158. LClickableArea::deactivate();
  3159. RClickableArea::deactivate();
  3160. Hoverable::deactivate();
  3161. }
  3162. void LRClickableAreaWText::hover(bool on)
  3163. {
  3164. Hoverable::hover(on);
  3165. if (on)
  3166. LOCPLINT->statusbar->print(hoverText);
  3167. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3168. LOCPLINT->statusbar->clear();
  3169. }
  3170. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  3171. {
  3172. if(!down)
  3173. {
  3174. owner->deactivate();
  3175. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3176. owner->setHero(buf);
  3177. owner->redrawCurBack();
  3178. owner->activate();
  3179. }
  3180. }
  3181. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  3182. {
  3183. if((!down) && pressedL)
  3184. {
  3185. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3186. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3187. }
  3188. ClickableL::clickLeft(down);
  3189. }
  3190. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  3191. {
  3192. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3193. }
  3194. void LRClickableAreaWTextComp::activate()
  3195. {
  3196. LClickableArea::activate();
  3197. RClickableArea::activate();
  3198. Hoverable::activate();
  3199. }
  3200. void LRClickableAreaWTextComp::deactivate()
  3201. {
  3202. LClickableArea::deactivate();
  3203. RClickableArea::deactivate();
  3204. Hoverable::deactivate();
  3205. }
  3206. void LRClickableAreaWTextComp::hover(bool on)
  3207. {
  3208. Hoverable::hover(on);
  3209. if (on)
  3210. LOCPLINT->statusbar->print(hoverText);
  3211. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3212. LOCPLINT->statusbar->clear();
  3213. }
  3214. void CArtifactsOfHero::activate()
  3215. {
  3216. for(size_t f=0; f<artWorn.size(); ++f)
  3217. {
  3218. if(artWorn[f])
  3219. artWorn[f]->activate();
  3220. }
  3221. for(size_t f=0; f<backpack.size(); ++f)
  3222. {
  3223. if(backpack[f])
  3224. backpack[f]->activate();
  3225. }
  3226. leftArtRoll->activate();
  3227. rightArtRoll->activate();
  3228. }
  3229. void CArtifactsOfHero::deactivate()
  3230. {
  3231. for(size_t f=0; f<artWorn.size(); ++f)
  3232. {
  3233. if(artWorn[f])
  3234. artWorn[f]->deactivate();
  3235. }
  3236. for(size_t f=0; f<backpack.size(); ++f)
  3237. {
  3238. if(backpack[f])
  3239. backpack[f]->deactivate();
  3240. }
  3241. leftArtRoll->deactivate();
  3242. rightArtRoll->deactivate();
  3243. }
  3244. void CArtifactsOfHero::show(SDL_Surface * to)
  3245. {
  3246. for(size_t d=0; d<artWorn.size(); ++d)
  3247. {
  3248. artWorn[d]->show(to);
  3249. }
  3250. for(size_t d=0; d<backpack.size(); ++d)
  3251. {
  3252. backpack[d]->show(to);
  3253. }
  3254. leftArtRoll->show(to);
  3255. rightArtRoll->show(to);
  3256. }
  3257. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3258. {
  3259. curHero = hero;
  3260. char bufor[400];
  3261. for(size_t g=0; g<artWorn.size(); ++g)
  3262. {
  3263. delete artWorn[g];
  3264. }
  3265. for(size_t g=0; g<backpack.size(); ++g)
  3266. {
  3267. delete backpack[g];
  3268. }
  3269. backpack.clear();
  3270. std::vector<SDL_Rect> slotPos;
  3271. backpackPos = 0;
  3272. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3273. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3274. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3275. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3276. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3277. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3278. genRect(44,44,pos.x+381,pos.y+296);
  3279. for (int g = 0; g < 19 ; g++)
  3280. {
  3281. artWorn[g] = new CArtPlace(hero->getArt(g));
  3282. artWorn[g]->pos = slotPos[g];
  3283. if(hero->getArt(g))
  3284. artWorn[g]->text = hero->getArt(g)->Description();
  3285. artWorn[g]->ourOwner = this;
  3286. }
  3287. for(size_t g=0; g<artWorn.size(); ++g)
  3288. {
  3289. artWorn[g]->slotID = g;
  3290. if(artWorn[g]->ourArt)
  3291. {
  3292. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3293. artWorn[g]->hoverText = std::string(bufor);
  3294. }
  3295. else
  3296. {
  3297. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3298. }
  3299. }
  3300. for(size_t s=0; s<5; ++s)
  3301. {
  3302. CArtPlace * add;
  3303. if( s < curHero->artifacts.size() )
  3304. {
  3305. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3306. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3307. add->hoverText = bufor;
  3308. }
  3309. else
  3310. {
  3311. add = new CArtPlace(NULL);
  3312. add->hoverText = CGI->generaltexth->allTexts[507];
  3313. }
  3314. add->pos.x = pos.x + 403 + 46*s;
  3315. add->pos.y = pos.y + 365;
  3316. add->pos.h = add->pos.w = 44;
  3317. if(s<hero->artifacts.size() && hero->artifacts[s])
  3318. {
  3319. add->text = hero->getArt(19+s)->Description();
  3320. }
  3321. else
  3322. {
  3323. add->text = std::string();
  3324. }
  3325. add->ourOwner = this;
  3326. add->slotID = 19+s;
  3327. backpack.push_back(add);
  3328. }
  3329. activeArtPlace = NULL;
  3330. //blocking scrolling if there is not enough artifacts to scroll
  3331. leftArtRoll->block(hero->artifacts.size()<6);
  3332. rightArtRoll->block(hero->artifacts.size()<6);
  3333. }
  3334. void CArtifactsOfHero::dispose()
  3335. {
  3336. curHero = NULL;
  3337. for(size_t g=0; g<artWorn.size(); ++g)
  3338. {
  3339. delete artWorn[g];
  3340. artWorn[g] = NULL;
  3341. }
  3342. for(size_t g=0; g<backpack.size(); ++g)
  3343. {
  3344. delete backpack[g];
  3345. backpack[g] = NULL;
  3346. }
  3347. backpack.clear();
  3348. activeArtPlace = NULL;
  3349. }
  3350. void CArtifactsOfHero::scrollBackpack(int dir)
  3351. {
  3352. backpackPos += dir + curHero->artifacts.size();
  3353. backpackPos %= curHero->artifacts.size();
  3354. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3355. {
  3356. CArtPlace *cur = backpack[s];
  3357. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3358. cur->ourArt = curHero->getArt(cur->slotID);
  3359. if(cur->ourArt)
  3360. cur->text = cur->ourArt->Description();
  3361. else
  3362. cur->text = std::string();
  3363. }
  3364. }
  3365. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3366. activeArtPlace(NULL), backpackPos(0)
  3367. {
  3368. pos = position;
  3369. artWorn.resize(19);
  3370. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3371. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3372. }
  3373. CArtifactsOfHero::~CArtifactsOfHero()
  3374. {
  3375. dispose();
  3376. artWorn.clear();
  3377. delete leftArtRoll;
  3378. delete rightArtRoll;
  3379. }
  3380. void CExchangeWindow::close()
  3381. {
  3382. LOCPLINT->popIntTotally(this);
  3383. }
  3384. void CExchangeWindow::activate()
  3385. {
  3386. quit->activate();
  3387. garr->activate();
  3388. artifs[0]->activate();
  3389. artifs[1]->activate();
  3390. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3391. {
  3392. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3393. {
  3394. secSkillAreas[g][b]->activate();
  3395. }
  3396. }
  3397. for(int b=0; b<primSkillAreas.size(); ++b)
  3398. {
  3399. primSkillAreas[b]->activate();
  3400. }
  3401. LOCPLINT->statusbar = ourBar;
  3402. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3403. {
  3404. questlogButton[g]->activate();
  3405. }
  3406. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3407. {
  3408. morale[g]->activate();
  3409. }
  3410. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3411. {
  3412. luck[g]->activate();
  3413. }
  3414. }
  3415. void CExchangeWindow::deactivate()
  3416. {
  3417. quit->deactivate();
  3418. garr->deactivate();
  3419. artifs[0]->deactivate();
  3420. artifs[1]->deactivate();
  3421. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3422. {
  3423. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3424. {
  3425. secSkillAreas[g][b]->deactivate();
  3426. }
  3427. }
  3428. for(int b=0; b<primSkillAreas.size(); ++b)
  3429. {
  3430. primSkillAreas[b]->deactivate();
  3431. }
  3432. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3433. {
  3434. questlogButton[g]->deactivate();
  3435. }
  3436. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3437. {
  3438. morale[g]->deactivate();
  3439. }
  3440. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3441. {
  3442. luck[g]->deactivate();
  3443. }
  3444. }
  3445. void CExchangeWindow::show(SDL_Surface * to)
  3446. {
  3447. blitAt(bg, pos, to);
  3448. quit->show(to);
  3449. //printing border around window
  3450. if(screen->w != 800 || screen->h !=600)
  3451. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3452. artifs[0]->show(to);
  3453. artifs[1]->show(to);
  3454. ourBar->show(to);
  3455. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3456. {
  3457. questlogButton[g]->show(to);
  3458. }
  3459. garr->show(to);
  3460. }
  3461. void CExchangeWindow::questlog(int whichHero)
  3462. {
  3463. }
  3464. void CExchangeWindow::prepareBackground()
  3465. {
  3466. if(bg)
  3467. SDL_FreeSurface(bg);
  3468. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3469. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3470. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3471. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3472. SDL_FreeSurface(bgtemp);
  3473. //printing heroes' names and levels
  3474. std::ostringstream os, os2;
  3475. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3476. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3477. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3478. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3479. //printing primary skills
  3480. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3481. for(int g=0; g<4; ++g)
  3482. {
  3483. //graphics
  3484. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3485. }
  3486. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3487. //heroes related thing
  3488. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3489. {
  3490. //printing primary skills' amounts
  3491. for(int m=0; m<4; ++m)
  3492. {
  3493. std::ostringstream primarySkill;
  3494. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3495. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3496. }
  3497. //printing secondary skills
  3498. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3499. {
  3500. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, pos.x + 32 + 36 * m + 454 * b, pos.y + 88), bg);
  3501. }
  3502. //hero's specialty
  3503. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3504. //experience
  3505. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3506. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3507. //mana points
  3508. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3509. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3510. //setting morale
  3511. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3512. //setting luck
  3513. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3514. }
  3515. //printing portraits
  3516. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3517. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3518. delete un32;
  3519. delete skilldef;
  3520. }
  3521. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3522. {
  3523. char bufor[400];
  3524. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3525. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3526. artifs[0] = new CArtifactsOfHero(genRect(600, 800, -334, 150));
  3527. artifs[0]->setHero(heroInst[0]);
  3528. artifs[1] = new CArtifactsOfHero(genRect(600, 800, 96, 150));
  3529. artifs[1]->setHero(heroInst[1]);
  3530. prepareBackground();
  3531. //primary skills
  3532. for(int g=0; g<4; ++g)
  3533. {
  3534. //primary skill's clickable areas
  3535. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3536. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3537. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3538. primSkillAreas[g]->type = g;
  3539. primSkillAreas[g]->bonus = -1;
  3540. primSkillAreas[g]->baseType = 0;
  3541. }
  3542. //heroes related thing
  3543. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3544. {
  3545. //secondary skill's clickable areas
  3546. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3547. {
  3548. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3549. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3550. secSkillAreas[b][g]->baseType = 1;
  3551. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3552. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3553. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3554. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3555. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3556. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3557. }
  3558. //setting morale
  3559. morale[b] = new LRClickableAreaWTextComp();
  3560. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3561. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3562. int mrlv = heroInst[b]->getCurrentMorale();
  3563. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3564. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3565. morale[b]->baseType = SComponent::morale;
  3566. morale[b]->bonus = mrlv;
  3567. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3568. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3569. for(int it=0; it < mrl.size(); it++)
  3570. morale[b]->text += mrl[it].second;
  3571. //setting luck
  3572. luck[b] = new LRClickableAreaWTextComp();
  3573. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3574. mrl = heroInst[b]->getCurrentLuckModifiers();
  3575. mrlv = heroInst[b]->getCurrentLuck();
  3576. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3577. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3578. luck[b]->baseType = SComponent::luck;
  3579. luck[b]->bonus = mrlv;
  3580. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3581. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3582. for(int it=0; it < mrl.size(); it++)
  3583. luck[b]->text += mrl[it].second;
  3584. }
  3585. //buttons
  3586. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3587. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3588. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3589. //statusbar
  3590. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3591. //garrison interface
  3592. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(0,0), heroInst[0],heroInst[1], true);
  3593. }
  3594. CExchangeWindow::~CExchangeWindow() //d-tor
  3595. {
  3596. SDL_FreeSurface(bg);
  3597. delete quit;
  3598. delete artifs[0];
  3599. delete artifs[1];
  3600. delete garr;
  3601. delete ourBar;
  3602. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3603. {
  3604. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3605. {
  3606. delete secSkillAreas[g][b];
  3607. }
  3608. }
  3609. for(int b=0; b<primSkillAreas.size(); ++b)
  3610. {
  3611. delete primSkillAreas[b];
  3612. }
  3613. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3614. {
  3615. delete questlogButton[g];
  3616. }
  3617. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3618. {
  3619. delete morale[g];
  3620. }
  3621. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3622. {
  3623. delete luck[g];
  3624. }
  3625. }