NetPacksClient.cpp 13 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "../CCallback.h"
  3. #include "Client.h"
  4. #include "CPlayerInterface.h"
  5. #include "CGameInfo.h"
  6. #include "../lib/Connection.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CDefObjInfoHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CObjectHandler.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../lib/map.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "../hch/CSoundBase.h"
  15. #include "../mapHandler.h"
  16. #include "GUIClasses.h"
  17. #include <boost/bind.hpp>
  18. #include <boost/foreach.hpp>
  19. #include <boost/thread.hpp>
  20. #include <boost/thread/shared_mutex.hpp>
  21. //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
  22. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  23. if(vstd::contains(cl->playerint,player)) \
  24. cl->playerint[player]->function(__VA_ARGS__);
  25. /*
  26. * NetPacksClient.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. void SetResources::applyCl( CClient *cl )
  35. {
  36. cl->playerint[player]->receivedResource(-1,-1);
  37. }
  38. void SetResource::applyCl( CClient *cl )
  39. {
  40. cl->playerint[player]->receivedResource(resid,val);
  41. }
  42. void SetPrimSkill::applyCl( CClient *cl )
  43. {
  44. const CGHeroInstance *h = GS(cl)->getHero(id);
  45. if(!h)
  46. {
  47. tlog1 << "Cannot find hero with ID " << id << std::endl;
  48. return;
  49. }
  50. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  51. }
  52. void SetSecSkill::applyCl( CClient *cl )
  53. {
  54. //TODO: inform interface?
  55. }
  56. void HeroVisitCastle::applyCl( CClient *cl )
  57. {
  58. if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
  59. {
  60. cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
  61. }
  62. }
  63. void ChangeSpells::applyCl( CClient *cl )
  64. {
  65. //TODO: inform interface?
  66. }
  67. void SetMana::applyCl( CClient *cl )
  68. {
  69. CGHeroInstance *h = GS(cl)->getHero(hid);
  70. if(vstd::contains(cl->playerint,h->tempOwner))
  71. cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
  72. }
  73. void SetMovePoints::applyCl( CClient *cl )
  74. {
  75. CGHeroInstance *h = GS(cl)->getHero(hid);
  76. if(vstd::contains(cl->playerint,h->tempOwner))
  77. cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
  78. }
  79. void FoWChange::applyCl( CClient *cl )
  80. {
  81. if(!vstd::contains(cl->playerint,player))
  82. return;
  83. if(mode)
  84. cl->playerint[player]->tileRevealed(tiles);
  85. else
  86. cl->playerint[player]->tileHidden(tiles);
  87. }
  88. void SetAvailableHeroes::applyCl( CClient *cl )
  89. {
  90. //TODO: inform interface?
  91. }
  92. void GiveBonus::applyCl( CClient *cl )
  93. {
  94. CGHeroInstance *h = GS(cl)->getHero(hid);
  95. if(vstd::contains(cl->playerint,h->tempOwner))
  96. cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
  97. }
  98. void ChangeObjPos::applyFirstCl( CClient *cl )
  99. {
  100. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  101. if(flags & 1)
  102. CGI->mh->hideObject(obj);
  103. }
  104. void ChangeObjPos::applyCl( CClient *cl )
  105. {
  106. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  107. if(flags & 1)
  108. CGI->mh->printObject(obj);
  109. }
  110. void RemoveObject::applyFirstCl( CClient *cl )
  111. {
  112. CGI->mh->hideObject(cl->getObj(id));
  113. CGHeroInstance *h = GS(cl)->getHero(id);
  114. if(h)
  115. {
  116. if(vstd::contains(cl->playerint,h->tempOwner))
  117. cl->playerint[h->tempOwner]->heroKilled(h);
  118. }
  119. }
  120. void RemoveObject::applyCl( CClient *cl )
  121. {
  122. }
  123. void TryMoveHero::applyFirstCl( CClient *cl )
  124. {
  125. if(result == TELEPORTATION)
  126. CGI->mh->removeObject(GS(cl)->getHero(id));
  127. }
  128. void TryMoveHero::applyCl( CClient *cl )
  129. {
  130. const CGHeroInstance *h = cl->getHero(id);
  131. if(result == TELEPORTATION)
  132. CGI->mh->printObject(h);
  133. int player = h->tempOwner;
  134. if(vstd::contains(cl->playerint,player))
  135. {
  136. cl->playerint[player]->tileRevealed(fowRevealed);
  137. }
  138. //notify interfaces about move
  139. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  140. {
  141. if(i->first >= PLAYER_LIMIT) continue;
  142. if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
  143. {
  144. i->second->heroMoved(*this);
  145. }
  146. }
  147. }
  148. void SetGarrisons::applyCl( CClient *cl )
  149. {
  150. for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
  151. if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
  152. cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
  153. }
  154. void NewStructures::applyCl( CClient *cl )
  155. {
  156. CGTownInstance *town = GS(cl)->getTown(tid);
  157. BOOST_FOREACH(si32 id, bid)
  158. {
  159. if(id==13) //fort or capitol
  160. {
  161. town->defInfo = GS(cl)->capitols[town->subID];
  162. }
  163. if(id ==7)
  164. {
  165. town->defInfo = GS(cl)->forts[town->subID];
  166. }
  167. if(vstd::contains(cl->playerint,town->tempOwner))
  168. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  169. }
  170. }
  171. void SetAvailableCreatures::applyCl( CClient *cl )
  172. {
  173. CGTownInstance *t = GS(cl)->getTown(tid);
  174. if(vstd::contains(cl->playerint,t->tempOwner))
  175. cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
  176. }
  177. void SetHeroesInTown::applyCl( CClient *cl )
  178. {
  179. CGTownInstance *t = GS(cl)->getTown(tid);
  180. if(vstd::contains(cl->playerint,t->tempOwner))
  181. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  182. }
  183. void SetHeroArtifacts::applyCl( CClient *cl )
  184. {
  185. CGHeroInstance *h = GS(cl)->getHero(hid);
  186. CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  187. if(!player)
  188. return;
  189. player->heroArtifactSetChanged(h);
  190. BOOST_FOREACH(HeroBonus *bonus, gained)
  191. {
  192. player->heroBonusChanged(h,*bonus,true);
  193. }
  194. BOOST_FOREACH(HeroBonus *bonus, lost)
  195. {
  196. player->heroBonusChanged(h,*bonus,false);
  197. }
  198. }
  199. void HeroRecruited::applyCl( CClient *cl )
  200. {
  201. CGHeroInstance *h = GS(cl)->map->heroes.back();
  202. if(h->subID != hid)
  203. {
  204. tlog1 << "Something wrong with hero recruited!\n";
  205. }
  206. CGI->mh->initHeroDef(h);
  207. if(vstd::contains(cl->playerint,h->tempOwner))
  208. {
  209. cl->playerint[h->tempOwner]->heroCreated(h);
  210. cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
  211. }
  212. }
  213. void GiveHero::applyCl( CClient *cl )
  214. {
  215. CGHeroInstance *h = GS(cl)->getHero(id);
  216. CGI->mh->initHeroDef(h);
  217. CGI->mh->printObject(h);
  218. cl->playerint[h->tempOwner]->heroCreated(h);
  219. }
  220. void GiveHero::applyFirstCl( CClient *cl )
  221. {
  222. CGI->mh->hideObject(GS(cl)->getHero(id));
  223. }
  224. void InfoWindow::applyCl( CClient *cl )
  225. {
  226. std::vector<Component*> comps;
  227. for(size_t i=0;i<components.size();i++)
  228. {
  229. comps.push_back(&components[i]);
  230. }
  231. std::string str;
  232. text.toString(str);
  233. if(vstd::contains(cl->playerint,player))
  234. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  235. else
  236. tlog2 << "We received InfoWindow for not our player...\n";
  237. }
  238. void HeroLevelUp::applyCl( CClient *cl )
  239. {
  240. CGHeroInstance *h = GS(cl)->getHero(heroid);
  241. if(vstd::contains(cl->playerint,h->tempOwner))
  242. {
  243. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
  244. cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
  245. }
  246. }
  247. void BlockingDialog::applyCl( CClient *cl )
  248. {
  249. std::string str;
  250. text.toString(str);
  251. if(vstd::contains(cl->playerint,player))
  252. cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
  253. else
  254. tlog2 << "We received YesNoDialog for not our player...\n";
  255. }
  256. void GarrisonDialog::applyCl(CClient *cl)
  257. {
  258. const CGHeroInstance *h = cl->getHero(hid);
  259. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  260. if(!vstd::contains(cl->playerint,h->getOwner()))
  261. return;
  262. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
  263. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,callback);
  264. }
  265. void BattleStart::applyCl( CClient *cl )
  266. {
  267. if(vstd::contains(cl->playerint,info->side1))
  268. cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
  269. if(vstd::contains(cl->playerint,info->side2))
  270. cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
  271. }
  272. void BattleNextRound::applyCl( CClient *cl )
  273. {
  274. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  275. cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
  276. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  277. cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
  278. }
  279. void BattleSetActiveStack::applyCl( CClient *cl )
  280. {
  281. int owner = GS(cl)->curB->getStack(stack)->owner;
  282. if(vstd::contains(cl->playerint,owner))
  283. boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
  284. }
  285. void BattleResult::applyFirstCl( CClient *cl )
  286. {
  287. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  288. cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
  289. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  290. cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
  291. }
  292. void BattleStackMoved::applyFirstCl( CClient *cl )
  293. {
  294. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
  295. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
  296. }
  297. void BattleStackAttacked::applyCl( CClient *cl )
  298. {
  299. std::set<BattleStackAttacked> bsa;
  300. bsa.insert(*this);
  301. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  302. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  303. }
  304. void BattleAttack::applyFirstCl( CClient *cl )
  305. {
  306. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  307. cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
  308. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  309. cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
  310. }
  311. void BattleAttack::applyCl( CClient *cl )
  312. {
  313. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  314. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  315. }
  316. void StartAction::applyFirstCl( CClient *cl )
  317. {
  318. cl->curbaction = new BattleAction(ba);
  319. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  320. cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
  321. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  322. cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
  323. }
  324. void SpellCast::applyCl( CClient *cl )
  325. {
  326. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  327. cl->playerint[GS(cl)->curB->side1]->battleSpellCast(this);
  328. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  329. cl->playerint[GS(cl)->curB->side2]->battleSpellCast(this);
  330. }
  331. void SetStackEffect::applyCl( CClient *cl )
  332. {
  333. SpellCast sc;
  334. sc.id = effect.id;
  335. sc.side = 3; //doesn't matter
  336. sc.skill = effect.level;
  337. //informing about effects
  338. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  339. cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
  340. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  341. cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
  342. }
  343. void StacksInjured::applyCl( CClient *cl )
  344. {
  345. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,stacks);
  346. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,stacks);
  347. }
  348. CGameState* CPackForClient::GS( CClient *cl )
  349. {
  350. return cl->gs;
  351. }
  352. void EndAction::applyCl( CClient *cl )
  353. {
  354. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
  355. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
  356. delete cl->curbaction;
  357. cl->curbaction = NULL;
  358. }
  359. void PackageApplied::applyCl( CClient *cl )
  360. {
  361. INTERFACE_CALL_IF_PRESENT(GS(cl)->currentPlayer,requestRealized,this);
  362. }
  363. void SystemMessage::applyCl( CClient *cl )
  364. {
  365. std::ostringstream str;
  366. str << "System message: " << text;
  367. tlog4 << str.str() << std::endl;
  368. if(LOCPLINT)
  369. LOCPLINT->cingconsole->print(str.str());
  370. }
  371. void YourTurn::applyCl( CClient *cl )
  372. {
  373. boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
  374. }
  375. void SaveGame::applyCl(CClient *cl)
  376. {
  377. CSaveFile save("Games" PATHSEPARATOR + fname + ".vcgm1");
  378. save << *cl;
  379. }
  380. void PlayerMessage::applyCl(CClient *cl)
  381. {
  382. std::ostringstream str;
  383. str << "Player "<<(int)player<<" sends a message: " << text;
  384. tlog4 << str.str() << std::endl;
  385. if(LOCPLINT)
  386. LOCPLINT->cingconsole->print(str.str());
  387. }
  388. void ShowInInfobox::applyCl(CClient *cl)
  389. {
  390. SComponent sc(c);
  391. text.toString(sc.description);
  392. if(cl->playerint[player]->human)
  393. {
  394. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  395. }
  396. }
  397. void OpenWindow::applyCl(CClient *cl)
  398. {
  399. switch(window)
  400. {
  401. case EXCHANGE_WINDOW:
  402. {
  403. const CGHeroInstance *h = cl->getHero(id1);
  404. const CGObjectInstance *h2 = cl->getHero(id2);
  405. assert(h && h2);
  406. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  407. }
  408. break;
  409. case RECRUITMENT_FIRST:
  410. {
  411. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  412. INTERFACE_CALL_IF_PRESENT(dw->tempOwner,showRecruitmentDialog, dw, 0);
  413. }
  414. }
  415. }