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							- /*
 
-  * NetworkServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "NetworkServer.h"
 
- #include "NetworkConnection.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- NetworkServer::NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context)
 
- 	: io(context)
 
- 	, listener(listener)
 
- {
 
- }
 
- uint16_t NetworkServer::start(uint16_t port)
 
- {
 
- 	acceptor = std::make_shared<NetworkAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
 
- 	return startAsyncAccept();
 
- }
 
- uint16_t NetworkServer::startAsyncAccept()
 
- {
 
- 	auto upcomingConnection = std::make_shared<NetworkSocket>(*io);
 
- 	acceptor->async_accept(*upcomingConnection, [this, upcomingConnection](const auto & ec) { connectionAccepted(upcomingConnection, ec); });
 
- 	return acceptor->local_endpoint().port();
 
- }
 
- void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
 
- {
 
- 	if(ec)
 
- 	{
 
- 		throw std::runtime_error("Something wrong during accepting: " + ec.message());
 
- 	}
 
- 	logNetwork->info("We got a new connection! :)");
 
- 	auto connection = std::make_shared<NetworkConnection>(*this, upcomingConnection, io);
 
- 	connections.insert(connection);
 
- 	connection->start();
 
- 	listener.onNewConnection(connection);
 
- 	startAsyncAccept();
 
- }
 
- void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
 
- {
 
- 	logNetwork->info("Connection lost! Reason: %s", errorMessage);
 
- 	if (connections.count(connection))
 
- 	{
 
- 		connections.erase(connection);
 
- 		listener.onDisconnected(connection, errorMessage);
 
- 	}
 
- }
 
- void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
 
- {
 
- 	listener.onPacketReceived(connection, message);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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