CMT.cpp 15 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include "../lib/VCMIDirs.h"
  44. #include <cstdlib>
  45. #include "../lib/NetPacks.h"
  46. #ifdef _WIN32
  47. #include "SDL_syswm.h"
  48. #endif
  49. #if __MINGW32__
  50. #undef main
  51. #endif
  52. /*
  53. * CMT.cpp, part of VCMI engine
  54. *
  55. * Authors: listed in file AUTHORS in main folder
  56. *
  57. * License: GNU General Public License v2.0 or later
  58. * Full text of license available in license.txt file, in main folder
  59. *
  60. */
  61. std::string NAME_AFFIX = "client";
  62. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  63. CGuiHandler GH;
  64. static CClient *client;
  65. SDL_Surface *screen = NULL, //main screen surface
  66. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  67. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  68. static boost::thread *mainGUIThread;
  69. SystemOptions GDefaultOptions;
  70. VCMIDirs GVCMIDirs;
  71. std::queue<SDL_Event*> events;
  72. boost::mutex eventsM;
  73. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  74. static bool gOnlyAI = false;
  75. void processCommand(const std::string &message);
  76. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  77. void dispose();
  78. void playIntro();
  79. static void listenForEvents();
  80. void init()
  81. {
  82. timeHandler tmh, pomtime;
  83. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  84. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  85. #else
  86. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  87. #endif
  88. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  89. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  90. TTF_Init();
  91. atexit(TTF_Quit);
  92. TNRB16 = TTF_OpenFont(DATA_DIR "/Fonts/tnrb.ttf",16);
  93. GEOR13 = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",13);
  94. GEOR16 = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",16);
  95. GEORXX = TTF_OpenFont(DATA_DIR "/Fonts/tnrb.ttf",22);
  96. GEORM = TTF_OpenFont(DATA_DIR "/Fonts/georgia.ttf",10);
  97. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  98. {
  99. tlog1 << "One of the fonts couldn't be loaded!\n";
  100. exit(-1);
  101. }
  102. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  103. {
  104. //read system options
  105. CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  106. if(settings.sfile)
  107. {
  108. settings >> GDefaultOptions;
  109. }
  110. else //file not found (probably, may be also some kind of access problem
  111. {
  112. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  113. //Try to create file
  114. tlog2 << "VCMI will try to save default system options...\n";
  115. GDefaultOptions.settingsChanged();
  116. }
  117. }
  118. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  119. //initializing audio
  120. // Note: because of interface button range, volume can only be a
  121. // multiple of 11, from 0 to 99.
  122. CGI->soundh = new CSoundHandler;
  123. CGI->soundh->init();
  124. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  125. CGI->musich = new CMusicHandler;
  126. //CGI->musich->init();
  127. //CGI->musich->setVolume(GDefaultOptions.musicVolume);
  128. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  129. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  130. initDLL(::console,logfile);
  131. CGI->setFromLib();
  132. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  133. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  134. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  135. pomtime.getDif();
  136. CGI->curh = new CCursorHandler;
  137. CGI->curh->initCursor();
  138. CGI->curh->show();
  139. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  140. pomtime.getDif();
  141. graphics = new Graphics();
  142. graphics->loadHeroAnims();
  143. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  144. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  145. CMessage::init();
  146. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  147. //CPG = new CPreGame(); //main menu and submenus
  148. //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  149. }
  150. #ifndef __GNUC__
  151. int _tmain(int argc, _TCHAR* argv[])
  152. #else
  153. int main(int argc, char** argv)
  154. #endif
  155. {
  156. putenv("SDL_VIDEO_WINDOW_POS");
  157. putenv("SDL_VIDEO_CENTERED=1");
  158. tlog0 << "Starting... " << std::endl;
  159. timeHandler total, pomtime;
  160. std::cout.flags(std::ios::unitbuf);
  161. logfile = new std::ofstream("VCMI_Client_log.txt");
  162. console = new CConsoleHandler;
  163. *console->cb = boost::bind(&processCommand, _1);
  164. console->start();
  165. atexit(dispose);
  166. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  167. conf.init();
  168. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  169. tlog0 << NAME << std::endl;
  170. srand ( time(NULL) );
  171. //CPG=NULL;
  172. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  173. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
  174. {
  175. tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
  176. exit(-1);
  177. }
  178. atexit(SDL_Quit);
  179. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  180. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  181. // Initialize video
  182. CGI->videoh = new CVideoPlayer;
  183. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  184. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  185. boost::thread loading(init);
  186. playIntro();
  187. SDL_FillRect(screen,NULL,0);
  188. SDL_Flip(screen);
  189. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  190. loading.join();
  191. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  192. CGI->musich->playMusic(musicBase::mainMenu, -1);
  193. GH.curInt = new CGPreGame; //will set CGP pointer to itself
  194. mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
  195. listenForEvents();
  196. return 0;
  197. }
  198. void processCommand(const std::string &message)
  199. {
  200. std::istringstream readed;
  201. readed.str(message);
  202. std::string cn; //command name
  203. readed >> cn;
  204. int3 src, dst;
  205. // int heronum;//TODO use me
  206. int3 dest;
  207. if(LOCPLINT && LOCPLINT->cingconsole)
  208. LOCPLINT->cingconsole->print(message);
  209. if(message==std::string("die, fool"))
  210. exit(EXIT_SUCCESS);
  211. else if(cn==std::string("activate"))
  212. {
  213. int what;
  214. readed >> what;
  215. switch (what)
  216. {
  217. case 0:
  218. GH.topInt()->activate();
  219. break;
  220. case 1:
  221. LOCPLINT->adventureInt->activate();
  222. break;
  223. case 2:
  224. LOCPLINT->castleInt->activate();
  225. break;
  226. }
  227. }
  228. else if(cn=="redraw")
  229. {
  230. GH.totalRedraw();
  231. }
  232. else if(cn=="screen")
  233. {
  234. tlog0 << "Screenbuf points to ";
  235. if(screenBuf == screen)
  236. tlog1 << "screen";
  237. else if(screenBuf == screen2)
  238. tlog1 << "screen2";
  239. else
  240. tlog1 << "?!?";
  241. tlog1 << std::endl;
  242. SDL_SaveBMP(screen, "Screen_c.bmp");
  243. SDL_SaveBMP(screen2, "Screen2_c.bmp");
  244. }
  245. else if(cn=="save")
  246. {
  247. std::string fname;
  248. readed >> fname;
  249. client->save(fname);
  250. }
  251. //else if(cn=="list")
  252. //{
  253. // if(CPG)
  254. // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  255. // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  256. //}
  257. else if(cn=="load")
  258. {
  259. // TODO: this code should end the running game and manage to call startGame instead
  260. std::string fname;
  261. readed >> fname;
  262. client->loadGame(fname);
  263. }
  264. //else if(cn=="ln")
  265. //{
  266. // int num;
  267. // readed >> num;
  268. // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  269. // client->load(name.substr(0, name.size()-6));
  270. //}
  271. else if(cn=="resolution" || cn == "r")
  272. {
  273. if(LOCPLINT)
  274. {
  275. tlog1 << "Resolution can be set only before starting the game.\n";
  276. return;
  277. }
  278. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  279. int i=1, hlp=1;
  280. tlog4 << "Available screen resolutions:\n";
  281. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  282. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  283. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  284. std::cin >> i;
  285. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  286. {
  287. std::cin.clear();
  288. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  289. }
  290. else if(!i)
  291. {
  292. return;
  293. }
  294. else
  295. {
  296. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  297. conf.cc.resx = j->first.first;
  298. conf.cc.resy = j->first.second;
  299. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  300. }
  301. }
  302. else if(message=="get txt")
  303. {
  304. boost::filesystem::create_directory("Extracted_txts");
  305. tlog0<<"Command accepted. Opening .lod file...\t";
  306. CLodHandler * txth = new CLodHandler;
  307. txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
  308. tlog0<<"done.\nScanning .lod file\n";
  309. int curp=0;
  310. std::string pattern = ".TXT", pom;
  311. for(int i=0;i<txth->entries.size(); i++)
  312. {
  313. pom = txth->entries[i].nameStr;
  314. if(boost::algorithm::find_last(pom,pattern))
  315. {
  316. txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+pom,pom);
  317. }
  318. if(i%8) continue;
  319. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  320. if(p2!=curp)
  321. {
  322. curp = p2;
  323. tlog0<<"\r"<<curp<<"%";
  324. }
  325. }
  326. tlog0<<"\rExtracting done :)\n";
  327. }
  328. else if(cn=="crash")
  329. {
  330. int *ptr = NULL;
  331. *ptr = 666;
  332. //disaster!
  333. }
  334. else if(cn == "onlyai")
  335. {
  336. gOnlyAI = true;
  337. }
  338. else if(client && client->serv && client->serv->connected) //send to server
  339. {
  340. PlayerMessage pm(LOCPLINT->playerID,message);
  341. *client->serv << &pm;
  342. }
  343. }
  344. //plays intro, ends when intro is over or button has been pressed (handles events)
  345. void playIntro()
  346. {
  347. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  348. {
  349. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  350. }
  351. }
  352. void dispose()
  353. {
  354. delete logfile;
  355. if (console)
  356. delete console;
  357. }
  358. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  359. {
  360. // VCMI will only work with 3 or 4 bytes per pixel
  361. if (bpp < 24) bpp = 24;
  362. if (bpp > 32) bpp = 32;
  363. // Try to use the best screen depth for the display
  364. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  365. if(suggestedBpp == 0)
  366. {
  367. tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
  368. return;
  369. }
  370. bool bufOnScreen = (screenBuf == screen);
  371. if(suggestedBpp != bpp)
  372. {
  373. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  374. }
  375. if(screen) //screen has been already initialized
  376. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  377. SDL_InitSubSystem(SDL_INIT_VIDEO);
  378. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  379. {
  380. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  381. throw "Requested screen resolution is not available\n";
  382. }
  383. tlog0 << "New screen flags: " << screen->flags << std::endl;
  384. if(screen2)
  385. SDL_FreeSurface(screen2);
  386. screen2 = CSDL_Ext::copySurface(screen);
  387. SDL_EnableUNICODE(1);
  388. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  389. SDL_ShowCursor(SDL_DISABLE);
  390. #ifdef _WIN32
  391. SDL_SysWMinfo wm;
  392. SDL_VERSION(&wm.version);
  393. int getwm = SDL_GetWMInfo(&wm);
  394. if(getwm == 1)
  395. {
  396. int sw = GetSystemMetrics(SM_CXSCREEN),
  397. sh = GetSystemMetrics(SM_CYSCREEN);
  398. RECT curpos;
  399. GetWindowRect(wm.window,&curpos);
  400. int ourw = curpos.right - curpos.left,
  401. ourh = curpos.bottom - curpos.top;
  402. SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
  403. }
  404. else
  405. {
  406. tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
  407. tlog3 << "SDL says: " << SDL_GetError() << std::endl;
  408. tlog3 << "Window won't be centered.\n";
  409. }
  410. #endif
  411. //TODO: centering game window on other platforms (or does the environment do their job correctly there?)
  412. screenBuf = bufOnScreen ? screen : screen2;
  413. }
  414. static void listenForEvents()
  415. {
  416. while(1) //main SDL events loop
  417. {
  418. SDL_Event *ev = new SDL_Event();
  419. //tlog0 << "Waiting... ";
  420. int ret = SDL_WaitEvent(ev);
  421. //tlog0 << "got " << (int)ev->type;
  422. if (ret == 0 || (ev->type==SDL_QUIT) ||
  423. (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  424. {
  425. if (client)
  426. client->stop();
  427. if (mainGUIThread)
  428. {
  429. GH.terminate = true;
  430. mainGUIThread->join();
  431. delete mainGUIThread;
  432. mainGUIThread = NULL;
  433. }
  434. delete console;
  435. console = NULL;
  436. SDL_Delay(750);
  437. SDL_Quit();
  438. tlog0 << "Ending...\n";
  439. break;
  440. }
  441. else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  442. {
  443. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  444. bool full = !(screen->flags&SDL_FULLSCREEN);
  445. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  446. GH.totalRedraw();
  447. delete ev;
  448. continue;
  449. }
  450. else if(ev->type == SDL_USEREVENT && ev->user.code == 1)
  451. {
  452. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  453. delete ev;
  454. continue;
  455. }
  456. else if (ev->type == SDL_USEREVENT && ev->user.code == 2) //something want to quit to main menu
  457. {
  458. client->stop();
  459. delete ev;
  460. GH.curInt = CGP;
  461. continue;
  462. }
  463. //tlog0 << " pushing ";
  464. eventsM.lock();
  465. events.push(ev);
  466. eventsM.unlock();
  467. //tlog0 << " done\n";
  468. }
  469. }
  470. void startGame(StartInfo * options)
  471. {
  472. GH.curInt =NULL;
  473. if(gOnlyAI)
  474. {
  475. for (size_t i =0; i < options->playerInfos.size(); i++)
  476. {
  477. options->playerInfos[i].human = false;
  478. }
  479. }
  480. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  481. {
  482. //push special event to order event reading thread to change resolution
  483. SDL_Event ev;
  484. ev.type = SDL_USEREVENT;
  485. ev.user.code = 1;
  486. SDL_PushEvent(&ev);
  487. }
  488. client = new CClient;
  489. if(options->mode == 0) //new game
  490. {
  491. client->newGame(NULL, options);
  492. }
  493. else //load game
  494. {
  495. std::string fname = options->mapname;
  496. boost::algorithm::erase_last(fname,".vlgm1");
  497. client->loadGame(fname);
  498. }
  499. CGI->musich->stopMusic();
  500. client->connectionHandler = new boost::thread(&CClient::run, client);
  501. }