| .. |
|
vcmi_lib
|
d0d60175d7
break, fix and break and fix - now its fine :)
|
17 years ago |
|
BattleAction.h
|
cc631b1362
* next ubuntux's patch
|
16 years ago |
|
CGameState.cpp
|
c6408f5b4b
- Full support for Mystic Pond (Rampart)
|
15 years ago |
|
CGameState.h
|
711094da82
Fixed bugs 275 & 324
|
16 years ago |
|
CondSh.h
|
de1ed92379
* version set 0.73b
|
16 years ago |
|
Connection.cpp
|
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
|
16 years ago |
|
Connection.h
|
5be449b6ca
Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
|
16 years ago |
|
HeroBonus.h
|
7a45f707a0
* Giants/Titans now immune to Blind.
|
16 years ago |
|
IGameCallback.cpp
|
e1c793068d
1.Support for Skyship - revealing entire map
|
16 years ago |
|
IGameCallback.h
|
60a401384f
* please don't include headers in headers if not necessary
|
16 years ago |
|
Interprocess.h
|
b5ae7d5cbe
* refactorings and comment coverage improvements
|
16 years ago |
|
Makefile.am
|
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
16 years ago |
|
Makefile.in
|
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
|
16 years ago |
|
NetPacks.h
|
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
16 years ago |
|
NetPacksLib.cpp
|
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
|
16 years ago |
|
RegisterTypes.cpp
|
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
|
16 years ago |
|
RegisterTypes.h
|
f9ae91d88c
* further changes towards support for ranged spells
|
16 years ago |
|
StackFeature.h
|
ef8f2e695f
* support for HP regeneration
|
16 years ago |
|
VCMIDirs.h
|
f99c4d3c66
Fixed #110.
|
16 years ago |
|
VCMI_Lib.cpp
|
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
16 years ago |
|
VCMI_Lib.h
|
9ff6501ba3
Mostly done .BIK video handling (WIN only).
|
16 years ago |
|
VCMI_lib.cbp
|
a113a8d289
* patch update from Dikamilo
|
16 years ago |
|
VCMI_lib.vcproj
|
f5b5da348b
Reverted r1416 - doesn't resolve anything, probably wrong file got committed.
|
16 years ago |
|
map.cpp
|
23a32ebf7a
* fixed bug #20
|
15 years ago |
|
map.h
|
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
|
16 years ago |