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- /*
- * Terrain.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ConstTransitivePtr.h"
- #include "GameConstants.h"
- #include "JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE TerrainType
- {
- public:
-
- enum PassabilityType : ui8
- {
- LAND = 1,
- WATER = 2,
- SURFACE = 4,
- SUBTERRANEAN = 8,
- ROCK = 16
- };
-
- std::vector<std::string> battleFields;
- std::vector<TerrainId> prohibitTransitions;
- std::array<int, 3> minimapBlocked;
- std::array<int, 3> minimapUnblocked;
- std::string name;
- std::string musicFilename;
- std::string tilesFilename;
- std::string terrainText;
- std::string typeCode;
- std::string terrainViewPatterns;
- RiverId river;
- TerrainId id;
- TerrainId rockTerrain;
- int moveCost;
- int horseSoundId;
- ui8 passabilityType;
- bool transitionRequired;
-
- TerrainType(const std::string & name = "");
-
- bool operator==(const TerrainType & other);
- bool operator!=(const TerrainType & other);
- bool operator<(const TerrainType & other);
-
- bool isLand() const;
- bool isWater() const;
- bool isPassable() const;
- bool isSurface() const;
- bool isUnderground() const;
- bool isTransitionRequired() const;
- bool isSurfaceCartographerCompatible() const;
- bool isUndergroundCartographerCompatible() const;
-
- operator std::string() const;
-
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & battleFields;
- h & prohibitTransitions;
- h & minimapBlocked;
- h & minimapUnblocked;
- h & name;
- h & musicFilename;
- h & tilesFilename;
- h & terrainText;
- h & typeCode;
- h & terrainViewPatterns;
- h & rockTerrain;
- h & river;
- h & id;
- h & moveCost;
- h & horseSoundId;
- h & passabilityType;
- h & transitionRequired;
- }
- };
- class DLL_LINKAGE RiverType
- {
- public:
- std::string name;
- std::string fileName;
- std::string code;
- std::string deltaName;
- RiverId id;
- RiverType(const std::string & fileName = "", const std::string & code = "", RiverId id = River::NO_RIVER);
- template <typename Handler> void serialize(Handler& h, const int version)
- {
- if(version >= 806)
- {
- h & name;
- }
- h & fileName;
- h & code;
- h & deltaName;
- h & id;
- }
- };
- class DLL_LINKAGE RoadType
- {
- public:
- std::string name;
- std::string fileName;
- std::string code;
- RoadId id;
- ui8 movementCost;
- RoadType(const std::string & fileName = "", const std::string& code = "", RoadId id = Road::NO_ROAD);
- template <typename Handler> void serialize(Handler& h, const int version)
- {
- if(version >= 806)
- {
- h & name;
- }
- h & fileName;
- h & code;
- h & id;
- h & movementCost;
- }
- };
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
- class DLL_LINKAGE TerrainTypeHandler //TODO: public IHandlerBase ?
- {
- public:
- TerrainTypeHandler();
- ~TerrainTypeHandler() {};
- const std::vector<TerrainType> & terrains() const;
- const TerrainType * getInfoByName(const std::string & terrainName) const;
- const TerrainType * getInfoByCode(const std::string & terrainCode) const;
- const TerrainType * getInfoById(TerrainId id) const;
- const std::vector<RiverType> & rivers() const;
- const RiverType * getRiverByName(const std::string & riverName) const;
- const RiverType * getRiverByCode(const std::string & riverCode) const;
- const RiverType * getRiverById(RiverId id) const;
- const std::vector<RoadType> & roads() const;
- const RoadType * getRoadByName(const std::string & roadName) const;
- const RoadType * getRoadByCode(const std::string & roadCode) const;
- const RoadType * getRoadById(RoadId id) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & objects;
- h & riverTypes;
- h & roadTypes;
- if (!h.saving)
- {
- recreateTerrainMaps();
- recreateRiverMaps();
- recreateRoadMaps();
- }
- }
- private:
- std::vector<TerrainType> objects;
- std::vector<RiverType> riverTypes;
- std::vector<RoadType> roadTypes;
- std::unordered_map<std::string, const TerrainType*> terrainInfoByName;
- std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
- std::unordered_map<TerrainId, const TerrainType*> terrainInfoById;
- std::unordered_map<std::string, const RiverType*> riverInfoByName;
- std::unordered_map<std::string, const RiverType*> riverInfoByCode;
- std::unordered_map<RiverId, const RiverType*> riverInfoById;
- std::unordered_map<std::string, const RoadType*> roadInfoByName;
- std::unordered_map<std::string, const RoadType*> roadInfoByCode;
- std::unordered_map<RoadId, const RoadType*> roadInfoById;
- void initTerrains(const std::vector<std::string> & allConfigs);
- void initRivers(const std::vector<std::string> & allConfigs);
- void initRoads(const std::vector<std::string> & allConfigs);
- void recreateTerrainMaps();
- void recreateRiverMaps();
- void recreateRoadMaps();
- };
- VCMI_LIB_NAMESPACE_END
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