Terrain.h 4.8 KB

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  1. /*
  2. * Terrain.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. #include "GameConstants.h"
  13. #include "JsonNode.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class DLL_LINKAGE TerrainType
  16. {
  17. public:
  18. enum PassabilityType : ui8
  19. {
  20. LAND = 1,
  21. WATER = 2,
  22. SURFACE = 4,
  23. SUBTERRANEAN = 8,
  24. ROCK = 16
  25. };
  26. std::vector<std::string> battleFields;
  27. std::vector<TerrainId> prohibitTransitions;
  28. std::array<int, 3> minimapBlocked;
  29. std::array<int, 3> minimapUnblocked;
  30. std::string name;
  31. std::string musicFilename;
  32. std::string tilesFilename;
  33. std::string terrainText;
  34. std::string typeCode;
  35. std::string terrainViewPatterns;
  36. RiverId river;
  37. TerrainId id;
  38. TerrainId rockTerrain;
  39. int moveCost;
  40. int horseSoundId;
  41. ui8 passabilityType;
  42. bool transitionRequired;
  43. TerrainType(const std::string & name = "");
  44. bool operator==(const TerrainType & other);
  45. bool operator!=(const TerrainType & other);
  46. bool operator<(const TerrainType & other);
  47. bool isLand() const;
  48. bool isWater() const;
  49. bool isPassable() const;
  50. bool isSurface() const;
  51. bool isUnderground() const;
  52. bool isTransitionRequired() const;
  53. bool isSurfaceCartographerCompatible() const;
  54. bool isUndergroundCartographerCompatible() const;
  55. operator std::string() const;
  56. template <typename Handler> void serialize(Handler &h, const int version)
  57. {
  58. h & battleFields;
  59. h & prohibitTransitions;
  60. h & minimapBlocked;
  61. h & minimapUnblocked;
  62. h & name;
  63. h & musicFilename;
  64. h & tilesFilename;
  65. h & terrainText;
  66. h & typeCode;
  67. h & terrainViewPatterns;
  68. h & rockTerrain;
  69. h & river;
  70. h & id;
  71. h & moveCost;
  72. h & horseSoundId;
  73. h & passabilityType;
  74. h & transitionRequired;
  75. }
  76. };
  77. class DLL_LINKAGE RiverType
  78. {
  79. public:
  80. std::string name;
  81. std::string fileName;
  82. std::string code;
  83. std::string deltaName;
  84. RiverId id;
  85. RiverType(const std::string & fileName = "", const std::string & code = "", RiverId id = River::NO_RIVER);
  86. template <typename Handler> void serialize(Handler& h, const int version)
  87. {
  88. if(version >= 806)
  89. {
  90. h & name;
  91. }
  92. h & fileName;
  93. h & code;
  94. h & deltaName;
  95. h & id;
  96. }
  97. };
  98. class DLL_LINKAGE RoadType
  99. {
  100. public:
  101. std::string name;
  102. std::string fileName;
  103. std::string code;
  104. RoadId id;
  105. ui8 movementCost;
  106. RoadType(const std::string & fileName = "", const std::string& code = "", RoadId id = Road::NO_ROAD);
  107. template <typename Handler> void serialize(Handler& h, const int version)
  108. {
  109. if(version >= 806)
  110. {
  111. h & name;
  112. }
  113. h & fileName;
  114. h & code;
  115. h & id;
  116. h & movementCost;
  117. }
  118. };
  119. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType);
  120. class DLL_LINKAGE TerrainTypeHandler //TODO: public IHandlerBase ?
  121. {
  122. public:
  123. TerrainTypeHandler();
  124. ~TerrainTypeHandler() {};
  125. const std::vector<TerrainType> & terrains() const;
  126. const TerrainType * getInfoByName(const std::string & terrainName) const;
  127. const TerrainType * getInfoByCode(const std::string & terrainCode) const;
  128. const TerrainType * getInfoById(TerrainId id) const;
  129. const std::vector<RiverType> & rivers() const;
  130. const RiverType * getRiverByName(const std::string & riverName) const;
  131. const RiverType * getRiverByCode(const std::string & riverCode) const;
  132. const RiverType * getRiverById(RiverId id) const;
  133. const std::vector<RoadType> & roads() const;
  134. const RoadType * getRoadByName(const std::string & roadName) const;
  135. const RoadType * getRoadByCode(const std::string & roadCode) const;
  136. const RoadType * getRoadById(RoadId id) const;
  137. template <typename Handler> void serialize(Handler &h, const int version)
  138. {
  139. h & objects;
  140. h & riverTypes;
  141. h & roadTypes;
  142. if (!h.saving)
  143. {
  144. recreateTerrainMaps();
  145. recreateRiverMaps();
  146. recreateRoadMaps();
  147. }
  148. }
  149. private:
  150. std::vector<TerrainType> objects;
  151. std::vector<RiverType> riverTypes;
  152. std::vector<RoadType> roadTypes;
  153. std::unordered_map<std::string, const TerrainType*> terrainInfoByName;
  154. std::unordered_map<std::string, const TerrainType*> terrainInfoByCode;
  155. std::unordered_map<TerrainId, const TerrainType*> terrainInfoById;
  156. std::unordered_map<std::string, const RiverType*> riverInfoByName;
  157. std::unordered_map<std::string, const RiverType*> riverInfoByCode;
  158. std::unordered_map<RiverId, const RiverType*> riverInfoById;
  159. std::unordered_map<std::string, const RoadType*> roadInfoByName;
  160. std::unordered_map<std::string, const RoadType*> roadInfoByCode;
  161. std::unordered_map<RoadId, const RoadType*> roadInfoById;
  162. void initTerrains(const std::vector<std::string> & allConfigs);
  163. void initRivers(const std::vector<std::string> & allConfigs);
  164. void initRoads(const std::vector<std::string> & allConfigs);
  165. void recreateTerrainMaps();
  166. void recreateRiverMaps();
  167. void recreateRoadMaps();
  168. };
  169. VCMI_LIB_NAMESPACE_END