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							- /*
 
-  * MapFormatH3M.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <boost/crc.hpp>
 
- #include "MapFormatH3M.h"
 
- #include "CMap.h"
 
- #include "../CStopWatch.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../filesystem/CBinaryReader.h"
 
- #include "../spells/CSpellHandler.h"
 
- #include "../CSkillHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../mapObjects/CObjectClassesHandler.h"
 
- #include "../mapObjects/MapObjects.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../TextOperations.h"
 
- #include "../TerrainHandler.h"
 
- #include "../RoadHandler.h"
 
- #include "../RiverHandler.h"
 
- #include "../NetPacksBase.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
 
- static std::string convertMapName(std::string input)
 
- {
 
- 	boost::algorithm::to_lower(input);
 
- 	boost::algorithm::trim(input);
 
- 	size_t slashPos = input.find_last_of("/");
 
- 	if (slashPos != std::string::npos)
 
- 		return input.substr(slashPos + 1);
 
- 	return input;
 
- }
 
- CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
 
- 	: map(nullptr)
 
- 	, reader(new CBinaryReader(stream))
 
- 	, inputStream(stream)
 
- 	, mapName(convertMapName(mapName))
 
- 	, modName(modName)
 
- 	, fileEncoding(encodingName)
 
- {
 
- }
 
- //must be instantiated in .cpp file for access to complete types of all member fields
 
- CMapLoaderH3M::~CMapLoaderH3M() = default;
 
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
 
- {
 
- 	// Init map object by parsing the input buffer
 
- 	map = new CMap();
 
- 	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
 
- 	init();
 
- 	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
 
- }
 
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
 
- {
 
- 	// Read header
 
- 	mapHeader = std::make_unique<CMapHeader>();
 
- 	readHeader();
 
- 	return std::move(mapHeader);
 
- }
 
- void CMapLoaderH3M::init()
 
- {
 
- 	//FIXME: get rid of double input process
 
- 	si64 temp_size = inputStream->getSize();
 
- 	inputStream->seek(0);
 
- 	auto * temp_buffer = new ui8[temp_size];
 
- 	inputStream->read(temp_buffer,temp_size);
 
- 	// Compute checksum
 
- 	boost::crc_32_type  result;
 
- 	result.process_bytes(temp_buffer, temp_size);
 
- 	map->checksum = result.checksum();
 
- 	delete [] temp_buffer;
 
- 	inputStream->seek(0);
 
- 	CStopWatch sw;
 
- 	struct MapLoadingTime
 
- 	{
 
- 		std::string name;
 
- 		si64 time;
 
- 		MapLoadingTime(std::string name, si64 time): name(std::move(name)), time(time) {}
 
- 	};
 
- 	std::vector<MapLoadingTime> times;
 
- 	readHeader();
 
- 	times.emplace_back("header", sw.getDiff());
 
- 	map->allHeroes.resize(map->allowedHeroes.size());
 
- 	readDisposedHeroes();
 
- 	times.emplace_back("disposed heroes", sw.getDiff());
 
- 	readAllowedArtifacts();
 
- 	times.emplace_back("allowed artifacts", sw.getDiff());
 
- 	readAllowedSpellsAbilities();
 
- 	times.emplace_back("allowed spells and abilities", sw.getDiff());
 
- 	readRumors();
 
- 	times.emplace_back("rumors", sw.getDiff());
 
- 	readPredefinedHeroes();
 
- 	times.emplace_back("predefined heroes", sw.getDiff());
 
- 	readTerrain();
 
- 	times.emplace_back("terrain", sw.getDiff());
 
- 	readDefInfo();
 
- 	times.emplace_back("def info", sw.getDiff());
 
- 	readObjects();
 
- 	times.emplace_back("objects", sw.getDiff());
 
- 	readEvents();
 
- 	times.emplace_back("events", sw.getDiff());
 
- 	times.emplace_back("blocked/visitable tiles", sw.getDiff());
 
- 	// Print profiling times
 
- 	if(IS_PROFILING_ENABLED)
 
- 	{
 
- 		for(MapLoadingTime & mlt : times)
 
- 		{
 
- 			logGlobal->debug("\tReading %s took %d ms", mlt.name, mlt.time);
 
- 		}
 
- 	}
 
- 	map->calculateGuardingGreaturePositions();
 
- 	afterRead();
 
- }
 
- void CMapLoaderH3M::readHeader()
 
- {
 
- 	// Check map for validity
 
- 	// Note: disabled, causes decompression of the entire file ( = SLOW)
 
- 	//if(inputStream->getSize() < 50)
 
- 	//{
 
- 	//	throw std::runtime_error("Corrupted map file.");
 
- 	//}
 
- 	// Map version
 
- 	mapHeader->version = static_cast<EMapFormat::EMapFormat>(reader->readUInt32());
 
- 	if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
 
- 			&& mapHeader->version != EMapFormat::WOG)
 
- 	{
 
- 		throw std::runtime_error("Invalid map format!");
 
- 	}
 
- 	// Read map name, description, dimensions,...
 
- 	mapHeader->areAnyPlayers = reader->readBool();
 
- 	mapHeader->height = mapHeader->width = reader->readUInt32();
 
- 	mapHeader->twoLevel = reader->readBool();
 
- 	mapHeader->name = readLocalizedString("header.name");
 
- 	mapHeader->description = readLocalizedString("header.description");
 
- 	mapHeader->difficulty = reader->readInt8();
 
- 	if(mapHeader->version != EMapFormat::ROE)
 
- 	{
 
- 		mapHeader->levelLimit = reader->readUInt8();
 
- 	}
 
- 	else
 
- 	{
 
- 		mapHeader->levelLimit = 0;
 
- 	}
 
- 	readPlayerInfo();
 
- 	readVictoryLossConditions();
 
- 	readTeamInfo();
 
- 	readAllowedHeroes();
 
- }
 
- void CMapLoaderH3M::readPlayerInfo()
 
- {
 
- 	for(int i = 0; i < mapHeader->players.size(); ++i)
 
- 	{
 
- 		mapHeader->players[i].canHumanPlay = reader->readBool();
 
- 		mapHeader->players[i].canComputerPlay = reader->readBool();
 
- 		// If nobody can play with this player
 
- 		if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
 
- 		{
 
- 			switch(mapHeader->version)
 
- 			{
 
- 			case EMapFormat::SOD:
 
- 			case EMapFormat::WOG:
 
- 				reader->skip(13);
 
- 				break;
 
- 			case EMapFormat::AB:
 
- 				reader->skip(12);
 
- 				break;
 
- 			case EMapFormat::ROE:
 
- 				reader->skip(6);
 
- 				break;
 
- 			}
 
- 			continue;
 
- 		}
 
- 		mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());
 
- 		if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
 
- 		{
 
- 			mapHeader->players[i].p7 = reader->readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			mapHeader->players[i].p7 = -1;
 
- 		}
 
- 		// Factions this player can choose
 
- 		ui16 allowedFactions = reader->readUInt8();
 
- 		// How many factions will be read from map
 
- 		ui16 totalFactions = GameConstants::F_NUMBER;
 
- 		if(mapHeader->version != EMapFormat::ROE)
 
- 			allowedFactions += reader->readUInt8() * 256; // 256 = 2^8 = 0b100000000
 
- 		else
 
- 			totalFactions--; //exclude conflux for ROE
 
- 		const bool isFactionRandom = mapHeader->players[i].isFactionRandom = reader->readBool();
 
- 		const ui16 allFactionsMask = (mapHeader->version == EMapFormat::ROE)
 
- 			? 0b11111111   // 8 towns for ROE
 
- 			: 0b111111111; // 8 towns + Conflux
 
- 		const bool allFactionsAllowed = mapHeader->version == EMapFormat::VCMI
 
- 			|| (isFactionRandom && ((allowedFactions & allFactionsMask) == allFactionsMask));
 
- 		if(!allFactionsAllowed)
 
- 		{
 
- 			mapHeader->players[i].allowedFactions.clear();
 
- 			for(int fact = 0; fact < totalFactions; ++fact)
 
- 			{
 
- 				if(allowedFactions & (1 << fact))
 
- 					mapHeader->players[i].allowedFactions.insert(fact);
 
- 			}
 
- 		}
 
- 		mapHeader->players[i].hasMainTown = reader->readBool();
 
- 		if(mapHeader->players[i].hasMainTown)
 
- 		{
 
- 			if(mapHeader->version != EMapFormat::ROE)
 
- 			{
 
- 				mapHeader->players[i].generateHeroAtMainTown = reader->readBool();
 
- 				mapHeader->players[i].generateHero = reader->readBool();
 
- 			}
 
- 			else
 
- 			{
 
- 				mapHeader->players[i].generateHeroAtMainTown = true;
 
- 				mapHeader->players[i].generateHero = false;
 
- 			}
 
- 			mapHeader->players[i].posOfMainTown = readInt3();
 
- 		}
 
- 		mapHeader->players[i].hasRandomHero = reader->readBool();
 
- 		mapHeader->players[i].mainCustomHeroId = reader->readUInt8();
 
- 		if(mapHeader->players[i].mainCustomHeroId != 0xff)
 
- 		{
 
- 			mapHeader->players[i].mainCustomHeroPortrait = reader->readUInt8();
 
- 			if (mapHeader->players[i].mainCustomHeroPortrait == 0xff)
 
- 				mapHeader->players[i].mainCustomHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
 
- 			mapHeader->players[i].mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
 
- 		}
 
- 		else
 
- 			mapHeader->players[i].mainCustomHeroId = -1; //correct 1-byte -1 (0xff) into 4-byte -1
 
- 		if(mapHeader->version != EMapFormat::ROE)
 
- 		{
 
- 			mapHeader->players[i].powerPlaceholders = reader->readUInt8(); //unknown byte
 
- 			int heroCount = reader->readUInt8();
 
- 			reader->skip(3);
 
- 			for(int pp = 0; pp < heroCount; ++pp)
 
- 			{
 
- 				SHeroName vv;
 
- 				vv.heroId = reader->readUInt8();
 
- 				vv.heroName = readLocalizedString( TextIdentifier("header", "heroNames", vv.heroId));
 
- 				mapHeader->players[i].heroesNames.push_back(vv);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- namespace EVictoryConditionType
 
- {
 
- 	enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
 
- 		CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
 
- }
 
- namespace ELossConditionType
 
- {
 
- 	enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
 
- }
 
- void CMapLoaderH3M::readVictoryLossConditions()
 
- {
 
- 	mapHeader->triggeredEvents.clear();
 
- 	auto vicCondition = static_cast<EVictoryConditionType::EVictoryConditionType>(reader->readUInt8());
 
- 	EventCondition victoryCondition(EventCondition::STANDARD_WIN);
 
- 	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
 
- 	defeatCondition.value = 7;
 
- 	TriggeredEvent standardVictory;
 
- 	standardVictory.effect.type = EventEffect::VICTORY;
 
- 	standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
 
- 	standardVictory.identifier = "standardVictory";
 
- 	standardVictory.description.clear(); // TODO: display in quest window
 
- 	standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
 
- 	standardVictory.trigger = EventExpression(victoryCondition);
 
- 	TriggeredEvent standardDefeat;
 
- 	standardDefeat.effect.type = EventEffect::DEFEAT;
 
- 	standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
 
- 	standardDefeat.identifier = "standardDefeat";
 
- 	standardDefeat.description.clear(); // TODO: display in quest window
 
- 	standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
 
- 	standardDefeat.trigger = EventExpression(defeatCondition);
 
- 	// Specific victory conditions
 
- 	if(vicCondition == EVictoryConditionType::WINSTANDARD)
 
- 	{
 
- 		// create normal condition
 
- 		mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		mapHeader->victoryIconIndex = 11;
 
- 		mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialVictory;
 
- 		specialVictory.effect.type = EventEffect::VICTORY;
 
- 		specialVictory.identifier = "specialVictory";
 
- 		specialVictory.description.clear(); // TODO: display in quest window
 
- 		mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
 
- 		mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[static_cast<size_t>(vicCondition) + 1];
 
- 		bool allowNormalVictory = reader->readBool();
 
- 		bool appliesToAI = reader->readBool();
 
- 		if (allowNormalVictory)
 
- 		{
 
- 			size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();});
 
- 			if (playersOnMap == 1)
 
- 			{
 
- 				logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name);
 
- 				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
 
- 			}
 
- 		}
 
- 		switch(vicCondition)
 
- 		{
 
- 		case EVictoryConditionType::ARTIFACT:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_ARTIFACT);
 
- 				cond.objectType = reader->readUInt8();
 
- 				if (mapHeader->version != EMapFormat::ROE)
 
- 					reader->skip(1);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::GATHERTROOP:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_CREATURES);
 
- 				cond.objectType = reader->readUInt8();
 
- 				if (mapHeader->version != EMapFormat::ROE)
 
- 					reader->skip(1);
 
- 				cond.value = reader->readUInt32();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::GATHERRESOURCE:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_RESOURCES);
 
- 				cond.objectType = reader->readUInt8();
 
- 				cond.value = reader->readUInt32();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BUILDCITY:
 
- 			{
 
- 				EventExpression::OperatorAll oper;
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.position = readInt3();
 
- 				cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
 
- 				oper.expressions.emplace_back(cond);
 
- 				cond.objectType = BuildingID::FORT + reader->readUInt8();
 
- 				oper.expressions.emplace_back(cond);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BUILDGRAIL:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.objectType = BuildingID::GRAIL;
 
- 				cond.position = readInt3();
 
- 				if(cond.position.z > 2)
 
- 					cond.position = int3(-1,-1,-1);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BEATHERO:
 
- 			{
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = Obj::HERO;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::CAPTURECITY:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::TOWN;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BEATMONSTER:
 
- 			{
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = Obj::MONSTER;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TAKEDWELLINGS:
 
- 			{
 
- 				EventExpression::OperatorAll oper;
 
- 				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
 
- 				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TAKEMINES:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::MINE;
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TRANSPORTITEM:
 
- 			{
 
- 				EventCondition cond(EventCondition::TRANSPORT);
 
- 				cond.objectType = reader->readUInt8();
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		default:
 
- 			assert(0);
 
- 		}
 
- 		// if condition is human-only turn it into following construction: AllOf(human, condition)
 
- 		if (!appliesToAI)
 
- 		{
 
- 			EventExpression::OperatorAll oper;
 
- 			EventCondition notAI(EventCondition::IS_HUMAN);
 
- 			notAI.value = 1;
 
- 			oper.expressions.emplace_back(notAI);
 
- 			oper.expressions.push_back(specialVictory.trigger.get());
 
- 			specialVictory.trigger = EventExpression(oper);
 
- 		}
 
- 		// if normal victory allowed - add one more quest
 
- 		if (allowNormalVictory)
 
- 		{
 
- 			mapHeader->victoryMessage += " / ";
 
- 			mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
 
- 			mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		}
 
- 		mapHeader->triggeredEvents.push_back(specialVictory);
 
- 	}
 
- 	// Read loss conditions
 
- 	auto lossCond = static_cast<ELossConditionType::ELossConditionType>(reader->readUInt8());
 
- 	if (lossCond == ELossConditionType::LOSSSTANDARD)
 
- 	{
 
- 		mapHeader->defeatIconIndex = 3;
 
- 		mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialDefeat;
 
- 		specialDefeat.effect.type = EventEffect::DEFEAT;
 
- 		specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
 
- 		specialDefeat.identifier = "specialDefeat";
 
- 		specialDefeat.description.clear(); // TODO: display in quest window
 
- 		mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
 
- 		mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[static_cast<size_t>(lossCond) + 1];
 
- 		switch(lossCond)
 
- 		{
 
- 		case ELossConditionType::LOSSCASTLE:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::TOWN;
 
- 				cond.position = readInt3();
 
- 				noneOf.expressions.emplace_back(cond);
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				break;
 
- 			}
 
- 		case ELossConditionType::LOSSHERO:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::HERO;
 
- 				cond.position = readInt3();
 
- 				noneOf.expressions.emplace_back(cond);
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				break;
 
- 			}
 
- 		case ELossConditionType::TIMEEXPIRES:
 
- 			{
 
- 				EventCondition cond(EventCondition::DAYS_PASSED);
 
- 				cond.value = reader->readUInt16();
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
 
- 				specialDefeat.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		}
 
- 		// turn simple loss condition into complete one that can be evaluated later:
 
- 		// - any of :
 
- 		//   - days without town: 7
 
- 		//   - all of:
 
- 		//     - is human
 
- 		//     - (expression)
 
- 		EventExpression::OperatorAll allOf;
 
- 		EventCondition isHuman(EventCondition::IS_HUMAN);
 
- 		isHuman.value = 1;
 
- 		allOf.expressions.emplace_back(isHuman);
 
- 		allOf.expressions.push_back(specialDefeat.trigger.get());
 
- 		specialDefeat.trigger = EventExpression(allOf);
 
- 		mapHeader->triggeredEvents.push_back(specialDefeat);
 
- 	}
 
- 	mapHeader->triggeredEvents.push_back(standardDefeat);
 
- }
 
- void CMapLoaderH3M::readTeamInfo()
 
- {
 
- 	mapHeader->howManyTeams = reader->readUInt8();
 
- 	if(mapHeader->howManyTeams > 0)
 
- 	{
 
- 		// Teams
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 		{
 
- 			mapHeader->players[i].team = TeamID(reader->readUInt8());
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		// No alliances
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 		{
 
- 			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
 
- 			{
 
- 				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedHeroes()
 
- {
 
- 	mapHeader->allowedHeroes.resize(VLC->heroh->size(), true);
 
- 	const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;
 
- 	readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);
 
- 	// Probably reserved for further heroes
 
- 	if(mapHeader->version > EMapFormat::ROE)
 
- 	{
 
- 		int placeholdersQty = reader->readUInt32();
 
- 		reader->skip(placeholdersQty * 1);
 
- //		std::vector<ui16> placeholdedHeroes;
 
- //
 
- //		for(int p = 0; p < placeholdersQty; ++p)
 
- //		{
 
- //			placeholdedHeroes.push_back(reader->readUInt8());
 
- //		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readDisposedHeroes()
 
- {
 
- 	// Reading disposed heroes (20 bytes)
 
- 	if(map->version >= EMapFormat::SOD)
 
- 	{
 
- 		ui8 disp = reader->readUInt8();
 
- 		map->disposedHeroes.resize(disp);
 
- 		for(int g = 0; g < disp; ++g)
 
- 		{
 
- 			map->disposedHeroes[g].heroId = reader->readUInt8();
 
- 			map->disposedHeroes[g].portrait = reader->readUInt8();
 
- 			map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
 
- 			map->disposedHeroes[g].players = reader->readUInt8();
 
- 		}
 
- 	}
 
- 	//omitting NULLS
 
- 	reader->skip(31);
 
- }
 
- void CMapLoaderH3M::readAllowedArtifacts()
 
- {
 
- 	map->allowedArtifact.resize (VLC->arth->objects.size(),true); //handle new artifacts, make them allowed by default
 
- 	// Reading allowed artifacts:  17 or 18 bytes
 
- 	if(map->version != EMapFormat::ROE)
 
- 	{
 
- 		const int bytes = map->version == EMapFormat::AB ? 17 : 18;
 
- 		readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);
 
- 	}
 
- 	// ban combo artifacts
 
- 	if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
 
- 	{
 
- 		for(CArtifact * artifact : VLC->arth->objects)
 
- 		{
 
- 			// combo
 
- 			if (artifact->constituents)
 
- 			{
 
- 				map->allowedArtifact[artifact->getId()] = false;
 
- 			}
 
- 		}
 
- 		if (map->version == EMapFormat::ROE)
 
- 		{
 
- 			map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
 
- 		}
 
- 	}
 
- 	// Messy, but needed
 
- 	for (TriggeredEvent & event : map->triggeredEvents)
 
- 	{
 
- 		auto patcher = [&](EventCondition cond) -> EventExpression::Variant
 
- 		{
 
- 			if (cond.condition == EventCondition::HAVE_ARTIFACT ||
 
- 				cond.condition == EventCondition::TRANSPORT)
 
- 			{
 
- 				map->allowedArtifact[cond.objectType] = false;
 
- 			}
 
- 			return cond;
 
- 		};
 
- 		event.trigger = event.trigger.morph(patcher);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedSpellsAbilities()
 
- {
 
- 	// Read allowed spells, including new ones
 
- 	map->allowedSpell.resize(VLC->spellh->objects.size(), true);
 
- 	// Read allowed abilities
 
- 	map->allowedAbilities.resize(VLC->skillh->objects.size(), true);
 
- 	if(map->version >= EMapFormat::SOD)
 
- 	{
 
- 		// Reading allowed spells (9 bytes)
 
- 		const int spell_bytes = 9;
 
- 		readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
 
- 		// Allowed hero's abilities (4 bytes)
 
- 		const int abil_bytes = 4;
 
- 		readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
 
- 	}
 
- 	//do not generate special abilities and spells
 
- 	for (auto spell : VLC->spellh->objects)
 
- 		if (spell->isSpecial() || spell->isCreatureAbility())
 
- 			map->allowedSpell[spell->id] = false;
 
- }
 
- void CMapLoaderH3M::readRumors()
 
- {
 
- 	int rumNr = reader->readUInt32();
 
- 	for(int it = 0; it < rumNr; it++)
 
- 	{
 
- 		Rumor ourRumor;
 
- 		ourRumor.name = readBasicString();
 
- 		ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
 
- 		map->rumors.push_back(ourRumor);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readPredefinedHeroes()
 
- {
 
- 	switch(map->version)
 
- 	{
 
- 	case EMapFormat::WOG:
 
- 	case EMapFormat::SOD:
 
- 		{
 
- 			// Disposed heroes
 
- 			for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
 
- 			{
 
- 				int custom =  reader->readUInt8();
 
- 				if(!custom) continue;
 
- 				auto * hero = new CGHeroInstance();
 
- 				hero->ID = Obj::HERO;
 
- 				hero->subID = z;
 
- 				bool hasExp = reader->readBool();
 
- 				if(hasExp)
 
- 				{
 
- 					hero->exp = reader->readUInt32();
 
- 				}
 
- 				else
 
- 				{
 
- 					hero->exp = 0;
 
- 				}
 
- 				bool hasSecSkills = reader->readBool();
 
- 				if(hasSecSkills)
 
- 				{
 
- 					int howMany = reader->readUInt32();
 
- 					hero->secSkills.resize(howMany);
 
- 					for(int yy = 0; yy < howMany; ++yy)
 
- 					{
 
- 						hero->secSkills[yy].first = SecondarySkill(reader->readUInt8());
 
- 						hero->secSkills[yy].second = reader->readUInt8();
 
- 					}
 
- 				}
 
- 				loadArtifactsOfHero(hero);
 
- 				bool hasCustomBio = reader->readBool();
 
- 				if(hasCustomBio)
 
- 				{
 
- 					hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", z, "biography"));
 
- 				}
 
- 				// 0xFF is default, 00 male, 01 female
 
- 				hero->sex = reader->readUInt8();
 
- 				bool hasCustomSpells = reader->readBool();
 
- 				if(hasCustomSpells)
 
- 				{
 
- 					readSpells(hero->spells);
 
- 				}
 
- 				bool hasCustomPrimSkills = reader->readBool();
 
- 				if(hasCustomPrimSkills)
 
- 				{
 
- 					for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
 
- 					{
 
- 						hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
 
- 					}
 
- 				}
 
- 				map->predefinedHeroes.emplace_back(hero);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case EMapFormat::ROE:
 
- 		break;
 
- 	}
 
- }
 
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
 
- {
 
- 	bool artSet = reader->readBool();
 
- 	// True if artifact set is not default (hero has some artifacts)
 
- 	if(artSet)
 
- 	{
 
- 	if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
 
- 	{
 
- 		logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...",
 
- 						hero->getNameTranslated(),
 
- 						hero->pos.toString());
 
- 		hero->artifactsInBackpack.clear();
 
- 		while(!hero->artifactsWorn.empty())
 
- 				hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
 
- 	}
 
- 		for(int pom = 0; pom < 16; pom++)
 
- 		{
 
- 			loadArtifactToSlot(hero, pom);
 
- 		}
 
- 		// misc5 art //17
 
- 		if(map->version >= EMapFormat::SOD)
 
- 		{
 
- 			assert(!hero->getArt(ArtifactPosition::MACH4));
 
- 			if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
 
- 			{
 
- 				// catapult by default
 
- 				assert(!hero->getArt(ArtifactPosition::MACH4));
 
- 				hero->putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createArtifact(map, ArtifactID::CATAPULT));
 
- 			}
 
- 		}
 
- 		loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
 
- 		// 19 //???what is that? gap in file or what? - it's probably fifth slot..
 
- 		if(map->version > EMapFormat::ROE)
 
- 		{
 
- 			loadArtifactToSlot(hero, ArtifactPosition::MISC5);
 
- 		}
 
- 		else
 
- 		{
 
- 			reader->skip(1);
 
- 		}
 
- 		// bag artifacts //20
 
- 		// number of artifacts in hero's bag
 
- 		int amount = reader->readUInt16();
 
- 		for(int ss = 0; ss < amount; ++ss)
 
- 		{
 
- 			loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
 
- 		}
 
- 	}
 
- }
 
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
 
- {
 
- 	const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
 
- 	ArtifactID aid;
 
- 	if(map->version == EMapFormat::ROE)
 
- 	{
 
- 		aid = ArtifactID(reader->readUInt8());
 
- 	}
 
- 	else
 
- 	{
 
- 		aid = ArtifactID(reader->readUInt16());
 
- 	}
 
- 	bool isArt  =  aid != artmask;
 
- 	if(isArt)
 
- 	{
 
- 		const Artifact * art = ArtifactID(aid).toArtifact(VLC->artifacts());
 
- 		if(nullptr == art)
 
- 		{
 
- 			logGlobal->warn("Invalid artifact in hero's backpack, ignoring...");
 
- 			return false;
 
- 		}
 
- 		if(art->isBig() && slot >= GameConstants::BACKPACK_START)
 
- 		{
 
- 			logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring...");
 
- 			return false;
 
- 		}
 
- 		if(aid == 0 && slot == ArtifactPosition::MISC5)
 
- 		{
 
- 			//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
 
- 			logGlobal->warn("Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity? (format %d)", static_cast<int>(map->version));
 
- 			slot = ArtifactPosition::SPELLBOOK;
 
- 		}
 
- 		// this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts
 
- 		auto * artifact = CArtifactInstance::createArtifact(map, aid);
 
- 		auto artifactPos = ArtifactPosition(slot);
 
- 		if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
 
- 		{
 
- 			hero->putArtifact(artifactPos, artifact);
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
 
- 		}
 
- 	}
 
- 	return isArt;
 
- }
 
- void CMapLoaderH3M::readTerrain()
 
- {
 
- 	map->initTerrain();
 
- 	// Read terrain
 
- 	int3 pos;
 
- 	for(pos.z = 0; pos.z < map->levels(); ++pos.z)
 
- 	{
 
- 		//OH3 format is [z][y][x]
 
- 		for(pos.y = 0; pos.y < map->height; pos.y++)
 
- 		{
 
- 			for(pos.x = 0; pos.x < map->width; pos.x++)
 
- 			{
 
- 				auto & tile = map->getTile(pos);
 
- 				tile.terType = const_cast<TerrainType*>(VLC->terrainTypeHandler->getByIndex(reader->readUInt8()));
 
- 				tile.terView = reader->readUInt8();
 
- 				tile.riverType = const_cast<RiverType*>(VLC->riverTypeHandler->getByIndex(reader->readUInt8()));
 
- 				tile.riverDir = reader->readUInt8();
 
- 				tile.roadType = const_cast<RoadType*>(VLC->roadTypeHandler->getByIndex(reader->readUInt8()));
 
- 				tile.roadDir = reader->readUInt8();
 
- 				tile.extTileFlags = reader->readUInt8();
 
- 				tile.blocked = !tile.terType->isPassable();
 
- 				tile.visitable = false;
 
- 				assert(tile.terType->getId() != ETerrainId::NONE);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readDefInfo()
 
- {
 
- 	int defAmount = reader->readUInt32();
 
- 	templates.reserve(defAmount);
 
- 	// Read custom defs
 
- 	for(int idd = 0; idd < defAmount; ++idd)
 
- 	{
 
- 		auto * tmpl = new ObjectTemplate;
 
- 		tmpl->readMap(*reader);
 
- 		templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));
 
- 	}
 
- }
 
- void CMapLoaderH3M::readObjects()
 
- {
 
- 	int howManyObjs = reader->readUInt32();
 
- 	for(int ww = 0; ww < howManyObjs; ++ww)
 
- 	{
 
- 		CGObjectInstance * nobj = nullptr;
 
- 		int3 objPos = readInt3();
 
- 		int defnum = reader->readUInt32();
 
- 		ObjectInstanceID idToBeGiven = ObjectInstanceID(static_cast<si32>(map->objects.size()));
 
- 		std::shared_ptr<const ObjectTemplate> objTempl = templates.at(defnum);
 
- 		reader->skip(5);
 
- 		switch(objTempl->id)
 
- 		{
 
- 		case Obj::EVENT:
 
- 			{
 
- 				auto * evnt = new CGEvent();
 
- 				nobj = evnt;
 
- 				readMessageAndGuards(evnt->message, evnt, objPos);
 
- 				evnt->gainedExp = reader->readUInt32();
 
- 				evnt->manaDiff = reader->readUInt32();
 
- 				evnt->moraleDiff = reader->readInt8();
 
- 				evnt->luckDiff = reader->readInt8();
 
- 				readResourses(evnt->resources);
 
- 				evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
 
- 				for(int x = 0; x < 4; ++x)
 
- 				{
 
- 					evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
 
- 				}
 
- 				int gabn = reader->readUInt8(); // Number of gained abilities
 
- 				for(int oo = 0; oo < gabn; ++oo)
 
- 				{
 
- 					evnt->abilities.emplace_back(reader->readUInt8());
 
- 					evnt->abilityLevels.push_back(reader->readUInt8());
 
- 				}
 
- 				int gart = reader->readUInt8(); // Number of gained artifacts
 
- 				for(int oo = 0; oo < gart; ++oo)
 
- 				{
 
- 					if(map->version == EMapFormat::ROE)
 
- 					{
 
- 						evnt->artifacts.emplace_back(reader->readUInt8());
 
- 					}
 
- 					else
 
- 					{
 
- 						evnt->artifacts.emplace_back(reader->readUInt16());
 
- 					}
 
- 				}
 
- 				int gspel = reader->readUInt8(); // Number of gained spells
 
- 				for(int oo = 0; oo < gspel; ++oo)
 
- 				{
 
- 					evnt->spells.emplace_back(reader->readUInt8());
 
- 				}
 
- 				int gcre = reader->readUInt8(); //number of gained creatures
 
- 				readCreatureSet(&evnt->creatures, gcre);
 
- 				reader->skip(8);
 
- 				evnt->availableFor = reader->readUInt8();
 
- 				evnt->computerActivate = reader->readUInt8();
 
- 				evnt->removeAfterVisit = reader->readUInt8();
 
- 				evnt->humanActivate = true;
 
- 				reader->skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::HERO:
 
- 		case Obj::RANDOM_HERO:
 
- 		case Obj::PRISON:
 
- 			{
 
- 				nobj = readHero(idToBeGiven, objPos);
 
- 				break;
 
- 			}
 
- 		case Obj::MONSTER:  //Monster
 
- 		case Obj::RANDOM_MONSTER:
 
- 		case Obj::RANDOM_MONSTER_L1:
 
- 		case Obj::RANDOM_MONSTER_L2:
 
- 		case Obj::RANDOM_MONSTER_L3:
 
- 		case Obj::RANDOM_MONSTER_L4:
 
- 		case Obj::RANDOM_MONSTER_L5:
 
- 		case Obj::RANDOM_MONSTER_L6:
 
- 		case Obj::RANDOM_MONSTER_L7:
 
- 			{
 
- 				auto * cre = new CGCreature();
 
- 				nobj = cre;
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					cre->identifier = reader->readUInt32();
 
- 					map->questIdentifierToId[cre->identifier] = idToBeGiven;
 
- 				}
 
- 				auto * hlp = new CStackInstance();
 
- 				hlp->count = reader->readUInt16();
 
- 				//type will be set during initialization
 
- 				cre->putStack(SlotID(0), hlp);
 
- 				cre->character = reader->readUInt8();
 
- 				bool hasMessage = reader->readBool();
 
- 				if(hasMessage)
 
- 				{
 
- 					cre->message = readLocalizedString(TextIdentifier("monster", objPos.x, objPos.y, objPos.z, "message"));
 
- 					readResourses(cre->resources);
 
- 					int artID = 0;
 
- 					if (map->version == EMapFormat::ROE)
 
- 					{
 
- 						artID = reader->readUInt8();
 
- 					}
 
- 					else
 
- 					{
 
- 						artID = reader->readUInt16();
 
- 					}
 
- 					if(map->version == EMapFormat::ROE)
 
- 					{
 
- 						if(artID != 0xff)
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID(artID);
 
- 						}
 
- 						else
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID::NONE;
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						if(artID != 0xffff)
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID(artID);
 
- 						}
 
- 						else
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID::NONE;
 
- 						}
 
- 					}
 
- 				}
 
- 				cre->neverFlees = reader->readUInt8();
 
- 				cre->notGrowingTeam =reader->readUInt8();
 
- 				reader->skip(2);
 
- 				break;
 
- 			}
 
- 		case Obj::OCEAN_BOTTLE:
 
- 		case Obj::SIGN:
 
- 			{
 
- 				auto * sb = new CGSignBottle();
 
- 				nobj = sb;
 
- 				sb->message = readLocalizedString(TextIdentifier("sign", objPos.x, objPos.y, objPos.z, "message"));
 
- 				reader->skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::SEER_HUT:
 
- 			{
 
- 				nobj = readSeerHut(objPos);
 
- 				break;
 
- 			}
 
- 		case Obj::WITCH_HUT:
 
- 			{
 
- 				auto * wh = new CGWitchHut();
 
- 				nobj = wh;
 
- 				// in RoE we cannot specify it - all are allowed (I hope)
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					for(int i = 0 ; i < 4; ++i)
 
- 					{
 
- 						ui8 c = reader->readUInt8();
 
- 						for(int yy = 0; yy < 8; ++yy)
 
- 						{
 
- 							if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
 
- 							{
 
- 								if(c == (c | static_cast<ui8>(std::pow(2., yy))))
 
- 								{
 
- 									wh->allowedAbilities.push_back(i * 8 + yy);
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 					// enable new (modded) skills
 
- 					if(wh->allowedAbilities.size() != 1)
 
- 					{
 
- 						for(int skillID = GameConstants::SKILL_QUANTITY; skillID < VLC->skillh->size(); ++skillID)
 
- 							wh->allowedAbilities.push_back(skillID);
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					// RoE map
 
- 					for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
 
- 						wh->allowedAbilities.push_back(skillID);
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::SCHOLAR:
 
- 			{
 
- 				auto * sch = new CGScholar();
 
- 				nobj = sch;
 
- 				sch->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
 
- 				sch->bonusID = reader->readUInt8();
 
- 				reader->skip(6);
 
- 				break;
 
- 			}
 
- 		case Obj::GARRISON:
 
- 		case Obj::GARRISON2:
 
- 			{
 
- 				auto * gar = new CGGarrison();
 
- 				nobj = gar;
 
- 				nobj->setOwner(PlayerColor(reader->readUInt8()));
 
- 				reader->skip(3);
 
- 				readCreatureSet(gar, 7);
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					gar->removableUnits = reader->readBool();
 
- 				}
 
- 				else
 
- 				{
 
- 					gar->removableUnits = true;
 
- 				}
 
- 				reader->skip(8);
 
- 				break;
 
- 			}
 
- 		case Obj::ARTIFACT:
 
- 		case Obj::RANDOM_ART:
 
- 		case Obj::RANDOM_TREASURE_ART:
 
- 		case Obj::RANDOM_MINOR_ART:
 
- 		case Obj::RANDOM_MAJOR_ART:
 
- 		case Obj::RANDOM_RELIC_ART:
 
- 		case Obj::SPELL_SCROLL:
 
- 			{
 
- 				auto artID = ArtifactID::NONE; //random, set later
 
- 				int spellID = -1;
 
- 				auto * art = new CGArtifact();
 
- 				nobj = art;
 
- 				readMessageAndGuards(art->message, art, objPos);
 
- 				if(objTempl->id == Obj::SPELL_SCROLL)
 
- 				{
 
- 					spellID = reader->readUInt32();
 
- 					artID = ArtifactID::SPELL_SCROLL;
 
- 				}
 
- 				else if(objTempl->id == Obj::ARTIFACT)
 
- 				{
 
- 					//specific artifact
 
- 					artID = ArtifactID(objTempl->subid);
 
- 				}
 
- 				art->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID);
 
- 				break;
 
- 			}
 
- 		case Obj::RANDOM_RESOURCE:
 
- 		case Obj::RESOURCE:
 
- 			{
 
- 				auto * res = new CGResource();
 
- 				nobj = res;
 
- 				readMessageAndGuards(res->message, res, objPos);
 
- 				res->amount = reader->readUInt32();
 
- 				if(objTempl->subid == Res::GOLD)
 
- 				{
 
- 					// Gold is multiplied by 100.
 
- 					res->amount *= 100;
 
- 				}
 
- 				reader->skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::RANDOM_TOWN:
 
- 		case Obj::TOWN:
 
- 			{
 
- 				nobj = readTown(objTempl->subid, objPos);
 
- 				break;
 
- 			}
 
- 		case Obj::MINE:
 
- 		case Obj::ABANDONED_MINE:
 
- 			{
 
- 				nobj = new CGMine();
 
- 				nobj->setOwner(PlayerColor(reader->readUInt8()));
 
- 				reader->skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::CREATURE_GENERATOR1:
 
- 		case Obj::CREATURE_GENERATOR2:
 
- 		case Obj::CREATURE_GENERATOR3:
 
- 		case Obj::CREATURE_GENERATOR4:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				nobj->setOwner(PlayerColor(reader->readUInt8()));
 
- 				reader->skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::SHRINE_OF_MAGIC_INCANTATION:
 
- 		case Obj::SHRINE_OF_MAGIC_GESTURE:
 
- 		case Obj::SHRINE_OF_MAGIC_THOUGHT:
 
- 			{
 
- 				auto * shr = new CGShrine();
 
- 				nobj = shr;
 
- 				ui8 raw_id = reader->readUInt8();
 
- 				if (255 == raw_id)
 
- 				{
 
- 					shr->spell = SpellID(SpellID::NONE);
 
- 				}
 
- 				else
 
- 				{
 
- 					shr->spell = SpellID(raw_id);
 
- 				}
 
- 				reader->skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::PANDORAS_BOX:
 
- 			{
 
- 				auto * box = new CGPandoraBox();
 
- 				nobj = box;
 
- 				readMessageAndGuards(box->message, box, objPos);
 
- 				box->gainedExp = reader->readUInt32();
 
- 				box->manaDiff = reader->readUInt32();
 
- 				box->moraleDiff = reader->readInt8();
 
- 				box->luckDiff = reader->readInt8();
 
- 				readResourses(box->resources);
 
- 				box->primskills.resize(GameConstants::PRIMARY_SKILLS);
 
- 				for(int x = 0; x < 4; ++x)
 
- 				{
 
- 					box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());
 
- 				}
 
- 				int gabn = reader->readUInt8();//number of gained abilities
 
- 				for(int oo = 0; oo < gabn; ++oo)
 
- 				{
 
- 					box->abilities.emplace_back(reader->readUInt8());
 
- 					box->abilityLevels.push_back(reader->readUInt8());
 
- 				}
 
- 				int gart = reader->readUInt8(); //number of gained artifacts
 
- 				for(int oo = 0; oo < gart; ++oo)
 
- 				{
 
- 					if(map->version > EMapFormat::ROE)
 
- 					{
 
- 						box->artifacts.emplace_back(reader->readUInt16());
 
- 					}
 
- 					else
 
- 					{
 
- 						box->artifacts.emplace_back(reader->readUInt8());
 
- 					}
 
- 				}
 
- 				int gspel = reader->readUInt8(); //number of gained spells
 
- 				for(int oo = 0; oo < gspel; ++oo)
 
- 				{
 
- 					box->spells.emplace_back(reader->readUInt8());
 
- 				}
 
- 				int gcre = reader->readUInt8(); //number of gained creatures
 
- 				readCreatureSet(&box->creatures, gcre);
 
- 				reader->skip(8);
 
- 				break;
 
- 			}
 
- 		case Obj::GRAIL:
 
- 			{
 
- 				map->grailPos = objPos;
 
- 				map->grailRadius = reader->readUInt32();
 
- 				continue;
 
- 			}
 
- 		case Obj::RANDOM_DWELLING: //same as castle + level range
 
- 		case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
 
- 		case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
 
- 			{
 
- 				auto * dwelling = new CGDwelling();
 
- 				nobj = dwelling;
 
- 				CSpecObjInfo * spec = nullptr;
 
- 				switch(objTempl->id)
 
- 				{
 
- 				case Obj::RANDOM_DWELLING:
 
- 					spec = new CCreGenLeveledCastleInfo();
 
- 					break;
 
- 				case Obj::RANDOM_DWELLING_LVL:
 
- 					spec = new CCreGenAsCastleInfo();
 
- 					break;
 
- 				case Obj::RANDOM_DWELLING_FACTION:
 
- 					spec = new CCreGenLeveledInfo();
 
- 					break;
 
- 				default:
 
- 					throw std::runtime_error("Invalid random dwelling format");
 
- 				}
 
- 				spec->owner = dwelling;
 
- 				nobj->setOwner(PlayerColor(reader->readUInt32()));
 
- 				//216 and 217
 
- 				if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
 
- 				{
 
- 					castleSpec->instanceId = "";
 
- 					castleSpec->identifier = reader->readUInt32();
 
- 					if(!castleSpec->identifier)
 
- 					{
 
- 						castleSpec->asCastle = false;
 
- 						const int MASK_SIZE = 8;
 
- 						ui8 mask[2];
 
- 						mask[0] = reader->readUInt8();
 
- 						mask[1] = reader->readUInt8();
 
- 						castleSpec->allowedFactions.clear();
 
- 						castleSpec->allowedFactions.resize(VLC->townh->size(), false);
 
- 						for(int i = 0; i < MASK_SIZE; i++)
 
- 							castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0);
 
- 						for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++)
 
- 							castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0);
 
- 					}
 
- 					else
 
- 					{
 
- 						castleSpec->asCastle = true;
 
- 					}
 
- 				}
 
- 				//216 and 218
 
- 				if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
 
- 				{
 
- 					lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
 
- 					lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
 
- 				}
 
- 				dwelling->info = spec;
 
- 				break;
 
- 			}
 
- 		case Obj::QUEST_GUARD:
 
- 			{
 
- 				auto * guard = new CGQuestGuard();
 
- 				readQuest(guard, objPos);
 
- 				nobj = guard;
 
- 				break;
 
- 			}
 
- 		case Obj::SHIPYARD:
 
- 			{
 
- 				nobj = new CGShipyard();
 
- 				nobj->setOwner(PlayerColor(reader->readUInt32()));
 
- 				break;
 
- 			}
 
- 		case Obj::HERO_PLACEHOLDER: //hero placeholder
 
- 			{
 
- 				auto * hp = new CGHeroPlaceholder();
 
- 				nobj = hp;
 
- 				hp->setOwner(PlayerColor(reader->readUInt8()));
 
- 				int htid = reader->readUInt8(); //hero type id
 
- 				nobj->subID = htid;
 
- 				if(htid == 0xff)
 
- 				{
 
- 					hp->power = reader->readUInt8();
 
- 					logGlobal->debug("Hero placeholder: by power at %s", objPos.toString());
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->debug("Hero placeholder: %s at %s", VLC->heroh->objects[htid]->getNameTranslated(), objPos.toString());
 
- 					hp->power = 0;
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::BORDERGUARD:
 
- 			{
 
- 				nobj = new CGBorderGuard();
 
- 				break;
 
- 			}
 
- 		case Obj::BORDER_GATE:
 
- 			{
 
- 				nobj = new CGBorderGate();
 
- 				break;
 
- 			}
 
- 		case Obj::PYRAMID: //Pyramid of WoG object
 
- 			{
 
- 				if(objTempl->subid == 0)
 
- 				{
 
- 					nobj = new CBank();
 
- 				}
 
- 				else
 
- 				{
 
- 					//WoG object
 
- 					//TODO: possible special handling
 
- 					nobj = new CGObjectInstance();
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::LIGHTHOUSE: //Lighthouse
 
- 			{
 
- 				nobj = new CGLighthouse();
 
- 				nobj->tempOwner = PlayerColor(reader->readUInt32());
 
- 				break;
 
- 			}
 
- 		default: //any other object
 
- 			{
 
- 				if (VLC->objtypeh->knownSubObjects(objTempl->id).count(objTempl->subid))
 
- 				{
 
- 					nobj = VLC->objtypeh->getHandlerFor(objTempl->id, objTempl->subid)->create(objTempl);
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->warn("Unrecognized object: %d:%d at %s on map %s", objTempl->id.toEnum(), objTempl->subid, objPos.toString(), map->name);
 
- 					nobj = new CGObjectInstance();
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		nobj->pos = objPos;
 
- 		nobj->ID = objTempl->id;
 
- 		nobj->id = idToBeGiven;
 
- 		if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
 
- 		{
 
- 			nobj->subID = objTempl->subid;
 
- 		}
 
- 		nobj->appearance = objTempl;
 
- 		assert(idToBeGiven == ObjectInstanceID((si32)map->objects.size()));
 
- 		{
 
- 			//TODO: define valid typeName and subtypeName fro H3M maps
 
- 			//boost::format fmt("%s_%d");
 
- 			//fmt % nobj->typeName % nobj->id.getNum();
 
- 			boost::format fmt("obj_%d");
 
- 			fmt % nobj->id.getNum();
 
- 			nobj->instanceName = fmt.str();
 
- 		}
 
- 		map->addNewObject(nobj);
 
- 	}
 
- 	std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
 
- 	{
 
- 		return a->subID < b->subID;
 
- 	});
 
- }
 
- void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
 
- {
 
- 	const bool version = (map->version > EMapFormat::ROE);
 
- 	const int maxID = version ? 0xffff : 0xff;
 
- 	for(int ir = 0; ir < number; ++ir)
 
- 	{
 
- 		CreatureID creID;
 
- 		int count = 0;
 
- 		if (version)
 
- 		{
 
- 			creID = CreatureID(reader->readUInt16());
 
- 		}
 
- 		else
 
- 		{
 
- 			creID = CreatureID(reader->readUInt8());
 
- 		}
 
- 		count = reader->readUInt16();
 
- 		// Empty slot
 
- 		if(creID == maxID)
 
- 			continue;
 
- 		auto * hlp = new CStackInstance();
 
- 		hlp->count = count;
 
- 		if(creID > maxID - 0xf)
 
- 		{
 
- 			//this will happen when random object has random army
 
- 			hlp->idRand = maxID - creID - 1;
 
- 		}
 
- 		else
 
- 		{
 
- 			hlp->setType(creID);
 
- 		}
 
- 		out->putStack(SlotID(ir), hlp);
 
- 	}
 
- 	out->validTypes(true);
 
- }
 
- CGObjectInstance * CMapLoaderH3M::readHero(const ObjectInstanceID & idToBeGiven, const int3 & initialPos)
 
- {
 
- 	auto * nhi = new CGHeroInstance();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		unsigned int identifier = reader->readUInt32();
 
- 		map->questIdentifierToId[identifier] = idToBeGiven;
 
- 	}
 
- 	PlayerColor owner = PlayerColor(reader->readUInt8());
 
- 	nhi->subID = reader->readUInt8();
 
- 	assert(!nhi->getArt(ArtifactPosition::MACH4));
 
- 	//If hero of this type has been predefined, use that as a base.
 
- 	//Instance data will overwrite the predefined values where appropriate.
 
- 	for(auto & elem : map->predefinedHeroes)
 
- 	{
 
- 		if(elem->subID == nhi->subID)
 
- 		{
 
- 			logGlobal->debug("Hero %d will be taken from the predefined heroes list.", nhi->subID);
 
- 			delete nhi;
 
- 			nhi = elem;
 
- 			break;
 
- 		}
 
- 	}
 
- 	nhi->setOwner(owner);
 
- 	nhi->portrait = nhi->subID;
 
- 	for(auto & elem : map->disposedHeroes)
 
- 	{
 
- 		if(elem.heroId == nhi->subID)
 
- 		{
 
- 			nhi->nameCustom = elem.name;
 
- 			nhi->portrait = elem.portrait;
 
- 			break;
 
- 		}
 
- 	}
 
- 	bool hasName = reader->readBool();
 
- 	if(hasName)
 
- 	{
 
- 		nhi->nameCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "name"));
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasExp = reader->readBool();
 
- 		if(hasExp)
 
- 		{
 
- 			nhi->exp = reader->readUInt32();
 
- 		}
 
- 		else
 
- 		{
 
- 			nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		nhi->exp = reader->readUInt32();
 
- 		//0 means "not set" in <=AB maps
 
- 		if(!nhi->exp)
 
- 		{
 
- 			nhi->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
 
- 		}
 
- 	}
 
- 	bool hasPortrait = reader->readBool();
 
- 	if(hasPortrait)
 
- 	{
 
- 		nhi->portrait = reader->readUInt8();
 
- 	}
 
- 	bool hasSecSkills = reader->readBool();
 
- 	if(hasSecSkills)
 
- 	{
 
- 		if(!nhi->secSkills.empty())
 
- 		{
 
- 			nhi->secSkills.clear();
 
- 			//logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->name, nhi->subID);
 
- 		}
 
- 		int howMany = reader->readUInt32();
 
- 		nhi->secSkills.resize(howMany);
 
- 		for(int yy = 0; yy < howMany; ++yy)
 
- 		{
 
- 			nhi->secSkills[yy].first = SecondarySkill(reader->readUInt8());
 
- 			nhi->secSkills[yy].second = reader->readUInt8();
 
- 		}
 
- 	}
 
- 	bool hasGarison = reader->readBool();
 
- 	if(hasGarison)
 
- 	{
 
- 		readCreatureSet(nhi, 7);
 
- 	}
 
- 	nhi->formation = reader->readUInt8();
 
- 	loadArtifactsOfHero(nhi);
 
- 	nhi->patrol.patrolRadius = reader->readUInt8();
 
- 	nhi->patrol.patrolling = (nhi->patrol.patrolRadius != 0xff);
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		bool hasCustomBiography = reader->readBool();
 
- 		if(hasCustomBiography)
 
- 		{
 
- 			nhi->biographyCustom = readLocalizedString(TextIdentifier("heroes", nhi->subID, "biography"));
 
- 		}
 
- 		nhi->sex = reader->readUInt8();
 
- 		// Remove trash
 
- 		if (nhi->sex != 0xFF)
 
- 		{
 
- 			nhi->sex &= 1;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		nhi->sex = 0xFF;
 
- 	}
 
- 	// Spells
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasCustomSpells = reader->readBool();
 
- 		if(!nhi->spells.empty())
 
- 		{
 
- 			nhi->clear();
 
- 			logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTextID(), nhi->subID);
 
- 		}
 
- 		if(hasCustomSpells)
 
- 		{
 
- 			nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
 
- 			readSpells(nhi->spells);
 
- 		}
 
- 	}
 
- 	else if(map->version == EMapFormat::AB)
 
- 	{
 
- 		//we can read one spell
 
- 		ui8 buff = reader->readUInt8();
 
- 		if(buff != 254)
 
- 		{
 
- 			nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
 
- 			if(buff < 254) //255 means no spells
 
- 			{
 
- 				nhi->spells.insert(SpellID(buff));
 
- 			}
 
- 		}
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasCustomPrimSkills = reader->readBool();
 
- 		if(hasCustomPrimSkills)
 
- 		{
 
- 			auto ps = nhi->getAllBonuses(Selector::type()(Bonus::PRIMARY_SKILL)
 
- 								.And(Selector::sourceType()(Bonus::HERO_BASE_SKILL)), nullptr);
 
- 			if(ps->size())
 
- 			{
 
- 				logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->getNameTranslated(), nhi->subID);
 
- 				for(const auto & b : *ps)
 
- 					nhi->removeBonus(b);
 
- 			}
 
- 			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
 
- 			{
 
- 				nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());
 
- 			}
 
- 		}
 
- 	}
 
- 	reader->skip(16);
 
- 	return nhi;
 
- }
 
- CGSeerHut * CMapLoaderH3M::readSeerHut(const int3 & position)
 
- {
 
- 	auto * hut = new CGSeerHut();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		readQuest(hut, position);
 
- 	}
 
- 	else
 
- 	{
 
- 		//RoE
 
- 		auto artID = ArtifactID(reader->readUInt8());
 
- 		if (artID != 255)
 
- 		{
 
- 			//not none quest
 
- 			hut->quest->addArtifactID(artID);
 
- 			hut->quest->missionType = CQuest::MISSION_ART;
 
- 		}
 
- 		else
 
- 		{
 
- 			hut->quest->missionType = CQuest::MISSION_NONE;
 
- 		}
 
- 		hut->quest->lastDay = -1; //no timeout
 
- 		hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
 
- 	}
 
- 	if (hut->quest->missionType)
 
- 	{
 
- 		auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
 
- 		hut->rewardType = rewardType;
 
- 		switch(rewardType)
 
- 		{
 
- 		case CGSeerHut::EXPERIENCE:
 
- 			{
 
- 				hut->rVal = reader->readUInt32();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::MANA_POINTS:
 
- 			{
 
- 				hut->rVal = reader->readUInt32();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::MORALE_BONUS:
 
- 			{
 
- 				hut->rVal = reader->readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::LUCK_BONUS:
 
- 			{
 
- 				hut->rVal = reader->readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::RESOURCES:
 
- 			{
 
- 				hut->rID = reader->readUInt8();
 
- 				// Only the first 3 bytes are used. Skip the 4th.
 
- 				hut->rVal = reader->readUInt32() & 0x00ffffff;
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::PRIMARY_SKILL:
 
- 			{
 
- 				hut->rID = reader->readUInt8();
 
- 				hut->rVal = reader->readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::SECONDARY_SKILL:
 
- 			{
 
- 				hut->rID = reader->readUInt8();
 
- 				hut->rVal = reader->readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::ARTIFACT:
 
- 			{
 
- 				if (map->version == EMapFormat::ROE)
 
- 				{
 
- 					hut->rID = reader->readUInt8();
 
- 				}
 
- 				else
 
- 				{
 
- 					hut->rID = reader->readUInt16();
 
- 				}
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::SPELL:
 
- 			{
 
- 				hut->rID = reader->readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::CREATURE:
 
- 			{
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					hut->rID = reader->readUInt16();
 
- 					hut->rVal = reader->readUInt16();
 
- 				}
 
- 				else
 
- 				{
 
- 					hut->rID = reader->readUInt8();
 
- 					hut->rVal = reader->readUInt16();
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		reader->skip(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		// missionType==255
 
- 		reader->skip(3);
 
- 	}
 
- 	return hut;
 
- }
 
- void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
 
- {
 
- 	guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
 
- 	switch(guard->quest->missionType)
 
- 	{
 
- 	case CQuest::MISSION_NONE:
 
- 		return;
 
- 	case CQuest::MISSION_PRIMARY_STAT:
 
- 		{
 
- 			guard->quest->m2stats.resize(4);
 
- 			for(int x = 0; x < 4; ++x)
 
- 			{
 
- 				guard->quest->m2stats[x] = reader->readUInt8();
 
- 			}
 
- 		}
 
- 		break;
 
- 	case CQuest::MISSION_LEVEL:
 
- 	case CQuest::MISSION_KILL_HERO:
 
- 	case CQuest::MISSION_KILL_CREATURE:
 
- 		{
 
- 			guard->quest->m13489val = reader->readUInt32();
 
- 			break;
 
- 		}
 
- 	case CQuest::MISSION_ART:
 
- 		{
 
- 			int artNumber = reader->readUInt8();
 
- 			for(int yy = 0; yy < artNumber; ++yy)
 
- 			{
 
- 				auto artid = ArtifactID(reader->readUInt16());
 
- 				guard->quest->addArtifactID(artid);
 
- 				map->allowedArtifact[artid] = false; //these are unavailable for random generation
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CQuest::MISSION_ARMY:
 
- 		{
 
- 			int typeNumber = reader->readUInt8();
 
- 			guard->quest->m6creatures.resize(typeNumber);
 
- 			for(int hh = 0; hh < typeNumber; ++hh)
 
- 			{
 
- 				guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readUInt16()];
 
- 				guard->quest->m6creatures[hh].count = reader->readUInt16();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CQuest::MISSION_RESOURCES:
 
- 		{
 
- 			guard->quest->m7resources.resize(7);
 
- 			for(int x = 0; x < 7; ++x)
 
- 			{
 
- 				guard->quest->m7resources[x] = reader->readUInt32();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case CQuest::MISSION_HERO:
 
- 	case CQuest::MISSION_PLAYER:
 
- 		{
 
- 			guard->quest->m13489val = reader->readUInt8();
 
- 			break;
 
- 		}
 
- 	}
 
- 	int limit = reader->readUInt32();
 
- 	if(limit == (static_cast<int>(0xffffffff)))
 
- 	{
 
- 		guard->quest->lastDay = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		guard->quest->lastDay = limit;
 
- 	}
 
- 	guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
 
- 	guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
 
- 	guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
 
- 	guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
 
- 	guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
 
- 	guard->quest->isCustomComplete = !guard->quest->completedText.empty();
 
- }
 
- CGTownInstance * CMapLoaderH3M::readTown(int castleID, const int3 & position)
 
- {
 
- 	auto * nt = new CGTownInstance();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		nt->identifier = reader->readUInt32();
 
- 	}
 
- 	nt->tempOwner = PlayerColor(reader->readUInt8());
 
- 	bool hasName = reader->readBool();
 
- 	if(hasName)
 
- 	{
 
- 		nt->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
 
- 	}
 
- 	bool hasGarrison = reader->readBool();
 
- 	if(hasGarrison)
 
- 	{
 
- 		readCreatureSet(nt, 7);
 
- 	}
 
- 	nt->formation = reader->readUInt8();
 
- 	bool hasCustomBuildings = reader->readBool();
 
- 	if(hasCustomBuildings)
 
- 	{
 
- 		readBitmask(nt->builtBuildings,6,48,false);
 
- 		readBitmask(nt->forbiddenBuildings,6,48,false);
 
- 		nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
 
- 		nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
 
- 	}
 
- 	// Standard buildings
 
- 	else
 
- 	{
 
- 		bool hasFort = reader->readBool();
 
- 		if(hasFort)
 
- 		{
 
- 			nt->builtBuildings.insert(BuildingID::FORT);
 
- 		}
 
- 		//means that set of standard building should be included
 
- 		nt->builtBuildings.insert(BuildingID::DEFAULT);
 
- 	}
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		for(int i = 0; i < 9; ++i)
 
- 		{
 
- 			ui8 c = reader->readUInt8();
 
- 			for(int yy = 0; yy < 8; ++yy)
 
- 			{
 
- 				if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
 
- 				{
 
- 					if(c == (c | static_cast<ui8>(std::pow(2., yy)))) //add obligatory spell even if it's banned on a map (?)
 
- 					{
 
- 						nt->obligatorySpells.emplace_back(i * 8 + yy);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int i = 0; i < 9; ++i)
 
- 	{
 
- 		ui8 c = reader->readUInt8();
 
- 		for(int yy = 0; yy < 8; ++yy)
 
- 		{
 
- 			int spellid = i * 8 + yy;
 
- 			if(spellid < GameConstants::SPELLS_QUANTITY)
 
- 			{
 
- 				if(c != (c | static_cast<ui8>(std::pow(2., yy))) && map->allowedSpell[spellid]) //add random spell only if it's allowed on entire map
 
- 				{
 
- 					nt->possibleSpells.emplace_back(spellid);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//add all spells from mods
 
- 	//TODO: allow customize new spells in towns
 
- 	for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i)
 
- 	{
 
- 		nt->possibleSpells.emplace_back(i);
 
- 	}
 
- 	// Read castle events
 
- 	int numberOfEvent = reader->readUInt32();
 
- 	for(int gh = 0; gh < numberOfEvent; ++gh)
 
- 	{
 
- 		CCastleEvent nce;
 
- 		nce.town = nt;
 
- 		nce.name = readBasicString();
 
- 		nce.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", gh, "description"));
 
- 		readResourses(nce.resources);
 
- 		nce.players = reader->readUInt8();
 
- 		if(map->version > EMapFormat::AB)
 
- 		{
 
- 			nce.humanAffected = reader->readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			nce.humanAffected = true;
 
- 		}
 
- 		nce.computerAffected = reader->readUInt8();
 
- 		nce.firstOccurence = reader->readUInt16();
 
- 		nce.nextOccurence =  reader->readUInt8();
 
- 		reader->skip(17);
 
- 		// New buildings
 
- 		readBitmask(nce.buildings,6,48,false);
 
- 		nce.buildings = convertBuildings(nce.buildings, castleID, false);
 
- 		nce.creatures.resize(7);
 
- 		for(int vv = 0; vv < 7; ++vv)
 
- 		{
 
- 			nce.creatures[vv] = reader->readUInt16();
 
- 		}
 
- 		reader->skip(4);
 
- 		nt->events.push_back(nce);
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		nt->alignment = reader->readUInt8();
 
- 	}
 
- 	reader->skip(3);
 
- 	return nt;
 
- }
 
- std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> & h3m, int castleID, bool addAuxiliary) const
 
- {
 
- 	std::map<int, BuildingID> helperMap;
 
- 	std::set<BuildingID> ret;
 
- 	// Note: this file is parsed many times.
 
- 	const JsonNode config(ResourceID("config/buildings5.json"));
 
- 	for(const JsonNode & entry : config["table"].Vector())
 
- 	{
 
- 		int town = static_cast<int>(entry["town"].Float());
 
- 		if (town == castleID || town == -1)
 
- 		{
 
- 			helperMap[static_cast<int>(entry["h3"].Float())] = BuildingID(static_cast<si32>(entry["vcmi"].Float()));
 
- 		}
 
- 	}
 
- 	for(const auto & elem : h3m)
 
- 	{
 
- 		if(helperMap[elem] >= BuildingID::FIRST_REGULAR_ID)
 
- 		{
 
- 			ret.insert(helperMap[elem]);
 
- 		}
 
- 		// horde buildings use indexes from -1 to -5, where creature level is 1 to 5
 
- 		else if(helperMap[elem] >= (-GameConstants::CREATURES_PER_TOWN))
 
- 		{
 
- 			int level = (helperMap[elem]);
 
- 			//(-30)..(-36) - horde buildings (for game loading only)
 
- 			//They will be replaced in CGameState::initTowns()
 
- 			ret.insert(BuildingID(level + BuildingID::HORDE_BUILDING_CONVERTER)); //-1 => -30
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->warn("Conversion warning: unknown building %d in castle %d", elem.num, castleID);
 
- 		}
 
- 	}
 
- 	if(addAuxiliary)
 
- 	{
 
- 		//village hall is always present
 
- 		ret.insert(BuildingID::VILLAGE_HALL);
 
- 		if(ret.find(BuildingID::CITY_HALL) != ret.end())
 
- 		{
 
- 			ret.insert(BuildingID::EXTRA_CITY_HALL);
 
- 		}
 
- 		if(ret.find(BuildingID::TOWN_HALL) != ret.end())
 
- 		{
 
- 			ret.insert(BuildingID::EXTRA_TOWN_HALL);
 
- 		}
 
- 		if(ret.find(BuildingID::CAPITOL) != ret.end())
 
- 		{
 
- 			ret.insert(BuildingID::EXTRA_CAPITOL);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CMapLoaderH3M::readEvents()
 
- {
 
- 	int numberOfEvents = reader->readUInt32();
 
- 	for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
 
- 	{
 
- 		CMapEvent ne;
 
- 		ne.name = readBasicString();
 
- 		ne.message = readLocalizedString(TextIdentifier("event", yyoo, "description"));
 
- 		readResourses(ne.resources);
 
- 		ne.players = reader->readUInt8();
 
- 		if(map->version > EMapFormat::AB)
 
- 		{
 
- 			ne.humanAffected = reader->readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			ne.humanAffected = true;
 
- 		}
 
- 		ne.computerAffected = reader->readUInt8();
 
- 		ne.firstOccurence = reader->readUInt16();
 
- 		ne.nextOccurence = reader->readUInt8();
 
- 		reader->skip(17);
 
- 		map->events.push_back(ne);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards, const int3 & position)
 
- {
 
- 	bool hasMessage = reader->readBool();
 
- 	if(hasMessage)
 
- 	{
 
- 		message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
 
- 		bool hasGuards = reader->readBool();
 
- 		if(hasGuards)
 
- 		{
 
- 			readCreatureSet(guards, 7);
 
- 		}
 
- 		reader->skip(4);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
 
- {
 
- 	readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);
 
- }
 
- void CMapLoaderH3M::readResourses(TResources& resources)
 
- {
 
- 	for(int x = 0; x < 7; ++x)
 
- 	{
 
- 		resources[x] = reader->readUInt32();
 
- 	}
 
- }
 
- template <class Indentifier>
 
- void CMapLoaderH3M::readBitmask(std::set<Indentifier>& dest, const int byteCount, const int limit, bool negate)
 
- {
 
- 	std::vector<bool> temp;
 
- 	temp.resize(limit,true);
 
- 	readBitmask(temp, byteCount, limit, negate);
 
- 	for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)
 
- 	{
 
- 		if(temp[i])
 
- 		{
 
- 			dest.insert(static_cast<Indentifier>(i));
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate)
 
- {
 
- 	for(int byte = 0; byte < byteCount; ++byte)
 
- 	{
 
- 		const ui8 mask = reader->readUInt8();
 
- 		for(int bit = 0; bit < 8; ++bit)
 
- 		{
 
- 			if(byte * 8 + bit < limit)
 
- 			{
 
- 				const bool flag = mask & (1 << bit);
 
- 				if((negate && flag) || (!negate && !flag)) // FIXME: check PR388
 
- 					dest[byte * 8 + bit] = false;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- ui8 CMapLoaderH3M::reverse(ui8 arg) const
 
- {
 
- 	ui8 ret = 0;
 
- 	for(int i = 0; i < 8; ++i)
 
- 	{
 
- 		if((arg & (1 << i)) >> i)
 
- 		{
 
- 			ret |= (128 >> i);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int3 CMapLoaderH3M::readInt3()
 
- {
 
- 	int3 p;
 
- 	p.x = reader->readUInt8();
 
- 	p.y = reader->readUInt8();
 
- 	p.z = reader->readUInt8();
 
- 	return p;
 
- }
 
- std::string CMapLoaderH3M::readBasicString()
 
- {
 
- 	return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
 
- }
 
- std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
 
- {
 
- 	std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
 
- 	TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
 
- 	if (mapString.empty())
 
- 		return "";
 
- 	VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
 
- 	return VLC->generaltexth->translate(fullIdentifier.get());
 
- }
 
- void CMapLoaderH3M::afterRead()
 
- {
 
- 	//convert main town positions for all players to actual object position, in H3M it is position of active tile
 
- 	for(auto & p : map->players)
 
- 	{
 
- 		int3 posOfMainTown = p.posOfMainTown;
 
- 		if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
 
- 		{
 
- 			const TerrainTile & t = map->getTile(posOfMainTown);
 
- 			const CGObjectInstance * mainTown = nullptr;
 
- 			for(auto * obj : t.visitableObjects)
 
- 			{
 
- 				if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
 
- 				{
 
- 					mainTown = obj;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(mainTown == nullptr)
 
- 				continue;
 
- 			p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
 
- 		}
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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