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- #pragma once
- #include <QMainWindow>
- #include <QGraphicsScene>
- #include <QStandardItemModel>
- #include "mapcontroller.h"
- #include "../lib/Terrain.h"
- class CMap;
- class ObjectBrowser;
- class CGObjectInstance;
- namespace Ui
- {
- class MainWindow;
- const QString teamName = "VCMI Team";
- const QString appName = "VCMI Map Editor";
- }
- class MainWindow : public QMainWindow
- {
- Q_OBJECT
- const QString mainWindowSizeSetting = "MainWindow/Size";
- const QString mainWindowPositionSetting = "MainWindow/Position";
- public:
- explicit MainWindow(QWidget *parent = nullptr);
- ~MainWindow();
- void initializeMap(bool isNew);
- void saveMap();
- bool openMap(const QString &);
-
- MapView * mapView();
- void loadObjectsTree();
- void setStatusMessage(const QString & status);
- int getMapLevel() const {return mapLevel;}
-
- MapController controller;
- private slots:
- void on_actionOpen_triggered();
- void on_actionSave_as_triggered();
- void on_actionNew_triggered();
- void on_actionLevel_triggered();
- void on_actionSave_triggered();
- void on_actionErase_triggered();
-
- void on_actionUndo_triggered();
- void on_actionRedo_triggered();
- void on_actionPass_triggered(bool checked);
- void on_actionGrid_triggered(bool checked);
- void on_toolBrush_clicked(bool checked);
- void on_toolArea_clicked(bool checked);
- void terrainButtonClicked(Terrain terrain);
- void roadOrRiverButtonClicked(std::string type, bool isRoad);
- void on_toolErase_clicked();
- void on_treeView_activated(const QModelIndex &index);
- void on_terrainFilterCombo_currentTextChanged(const QString &arg1);
- void on_filter_textChanged(const QString &arg1);
- void on_actionFill_triggered();
- void on_toolBrush2_clicked(bool checked);
- void on_toolBrush4_clicked(bool checked);
- void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
- void on_actionMapSettings_triggered();
- void on_actionPlayers_settings_triggered();
- void on_actionValidate_triggered();
- void on_actionUpdate_appearance_triggered();
- void on_actionRecreate_obstacles_triggered();
-
- void switchDefaultPlayer(const PlayerColor &);
- public slots:
- void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
- void loadInspector(CGObjectInstance * obj, bool switchTab);
- void mapChanged();
- void enableUndo(bool enable);
- void enableRedo(bool enable);
- void onSelectionMade(int level, bool anythingSelected);
- void onPlayersChanged();
- void displayStatus(const QString& message, int timeout = 2000);
- private:
- void preparePreview(const QModelIndex &index, bool createNew);
- void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
- void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID);
-
- QAction * getActionPlayer(const PlayerColor &);
- void changeBrushState(int idx);
- void setTitle();
-
- void closeEvent(QCloseEvent *event) override;
-
- bool getAnswerAboutUnsavedChanges();
- void loadUserSettings();
- void saveUserSettings();
- private:
- Ui::MainWindow * ui;
- ObjectBrowser * objectBrowser = nullptr;
- QGraphicsScene * scenePreview;
-
- QString filename;
- bool unsaved = false;
- QStandardItemModel objectsModel;
- int mapLevel = 0;
- std::set<int> catalog;
- };
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