| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480 | #include "StdInc.h"#include "CObjectClassesHandler.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../CGeneralTextHandler.h"#include "CObjectHandler.h"#include "../CModHandler.h"#include "../JsonNode.h"#include "CRewardableConstructor.h"/* * ObjectTemplate.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */static bool isOnVisitableFromTopList(int identifier, int type){	if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource		return true;	static const Obj visitableFromTop[] =		{Obj::FLOTSAM,		Obj::SEA_CHEST,		Obj::SHIPWRECK_SURVIVOR,		Obj::BUOY,		Obj::OCEAN_BOTTLE,		Obj::BOAT,		Obj::WHIRLPOOL,		Obj::GARRISON,		Obj::GARRISON2,		Obj::SCHOLAR,		Obj::CAMPFIRE,		Obj::BORDERGUARD,		Obj::BORDER_GATE,		Obj::QUEST_GUARD,		Obj::CORPSE	};	if (vstd::find_pos(visitableFromTop, identifier) != -1)		return true;	return false;}ObjectTemplate::ObjectTemplate():	visitDir(8|16|32|64|128), // all but top	id(Obj::NO_OBJ),	subid(0),	printPriority(0){}void ObjectTemplate::readTxt(CLegacyConfigParser & parser){	std::string data = parser.readString();	std::vector<std::string> strings;	boost::split(strings, data, boost::is_any_of(" "));	assert(strings.size() == 9);	animationFile = strings[0];	stringID = strings[0];	std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked	std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable	assert(blockStr.size() == 6*8);	assert(visitStr.size() == 6*8);	setSize(8, 6);	for (size_t i=0; i<6; i++) // 6 rows	{		for (size_t j=0; j<8; j++) // 8 columns		{			auto & tile = usedTiles[i][j];			tile |= VISIBLE; // assume that all tiles are visible			if (blockStr[i*8 + j] == '0')				tile |= BLOCKED;			if (visitStr[i*8 + j] == '1')				tile |= VISITABLE;		}	}	// strings[3] most likely - terrains on which this object can be placed in editor.	// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx	// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains	std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain	assert(terrStr.size() == 9); // all terrains but rock	for (size_t i=0; i<9; i++)	{		if (terrStr[8-i] == '1')			allowedTerrains.insert(ETerrainType(i));	}	id    = Obj(boost::lexical_cast<int>(strings[5]));	subid = boost::lexical_cast<int>(strings[6]);	int type  = boost::lexical_cast<int>(strings[7]);	printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future	if (isOnVisitableFromTopList(id, type))		visitDir = 0xff;	else		visitDir = (8|16|32|64|128);	readMsk();}void ObjectTemplate::readMsk(){	ResourceID resID("SPRITES/" + animationFile, EResType::MASK);	if (CResourceHandler::get()->existsResource(resID))	{		auto msk = CResourceHandler::get()->load(resID)->readAll();		setSize(msk.first.get()[0], msk.first.get()[1]);	}	else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system	{		setSize(8, 6);	}}void ObjectTemplate::readMap(CBinaryReader & reader){	animationFile = reader.readString();	setSize(8, 6);	ui8 blockMask[6];	ui8 visitMask[6];	for(auto & byte : blockMask)		byte = reader.readUInt8();	for(auto & byte : visitMask)		byte = reader.readUInt8();	for (size_t i=0; i<6; i++) // 6 rows	{		for (size_t j=0; j<8; j++) // 8 columns		{			auto & tile = usedTiles[5 - i][7 - j];			tile |= VISIBLE; // assume that all tiles are visible			if (((blockMask[i] >> j) & 1 ) == 0)				tile |= BLOCKED;			if (((visitMask[i] >> j) & 1 ) != 0)				tile |= VISITABLE;		}	}	reader.readUInt16();	ui16 terrMask = reader.readUInt16();	for (size_t i=0; i<9; i++)	{		if (((terrMask >> i) & 1 ) != 0)			allowedTerrains.insert(ETerrainType(i));	}	id = Obj(reader.readUInt32());	subid = reader.readUInt32();	int type = reader.readUInt8();	printPriority = reader.readUInt8() * 100; // to have some space in future	if (isOnVisitableFromTopList(id, type))		visitDir = 0xff;	else		visitDir = (8|16|32|64|128);	reader.skip(16);	readMsk();	if (id == Obj::EVENT)	{		setSize(1,1);		usedTiles[0][0] = VISITABLE;	}}void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain){	animationFile = node["animation"].String();	const JsonVector & visitDirs = node["visitableFrom"].Vector();	if (!visitDirs.empty())	{		if (visitDirs[0].String()[0] == '+') visitDir |= 1;		if (visitDirs[0].String()[1] == '+') visitDir |= 2;		if (visitDirs[0].String()[2] == '+') visitDir |= 4;		if (visitDirs[1].String()[2] == '+') visitDir |= 8;		if (visitDirs[2].String()[2] == '+') visitDir |= 16;		if (visitDirs[2].String()[1] == '+') visitDir |= 32;		if (visitDirs[2].String()[0] == '+') visitDir |= 64;		if (visitDirs[1].String()[0] == '+') visitDir |= 128;	}	else		visitDir = 0x00;	if(withTerrain && !node["allowedTerrains"].isNull())	{		for (auto & entry : node["allowedTerrains"].Vector())			allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));	}	else	{		for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)			allowedTerrains.insert(ETerrainType(i));		allowedTerrains.erase(ETerrainType::ROCK);	}	if(withTerrain && allowedTerrains.empty())		logGlobal->warnStream() << "Loaded template without allowed terrains!";	auto charToTile = [&](const char & ch) -> ui8	{		switch (ch)		{			case ' ' : return 0;			case '0' : return 0;			case 'V' : return VISIBLE;			case 'B' : return VISIBLE | BLOCKED;			case 'H' : return BLOCKED;			case 'A' : return VISIBLE | BLOCKED | VISITABLE;			case 'T' : return BLOCKED | VISITABLE;			default:				logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";				return 0;		}	};	const JsonVector & mask = node["mask"].Vector();	size_t height = mask.size();	size_t width  = 0;	for (auto & line : mask)		vstd::amax(width, line.String().size());	setSize(width, height);	for (size_t i=0; i<mask.size(); i++)	{		const std::string & line = mask[i].String();		for (size_t j=0; j < line.size(); j++)			usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);	}	printPriority = node["zIndex"].Float();}void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const{	node["animation"].String() = animationFile;	if(visitDir != 0x0 && isVisitable())	{		JsonVector & visitDirs = node["visitableFrom"].Vector();		visitDirs.resize(3);		visitDirs[0].String().resize(3);		visitDirs[1].String().resize(3);		visitDirs[2].String().resize(3);		visitDirs[0].String()[0] = (visitDir & 1)   ? '+' : '-';		visitDirs[0].String()[1] = (visitDir & 2)   ? '+' : '-';		visitDirs[0].String()[2] = (visitDir & 4)   ? '+' : '-';		visitDirs[1].String()[2] = (visitDir & 8)   ? '+' : '-';		visitDirs[2].String()[2] = (visitDir & 16)  ? '+' : '-';		visitDirs[2].String()[1] = (visitDir & 32)  ? '+' : '-';		visitDirs[2].String()[0] = (visitDir & 64)  ? '+' : '-';		visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';		visitDirs[1].String()[1] = '-';	}	if(withTerrain)	{		//assumed that ROCK terrain not included		if(allowedTerrains.size() < (GameConstants::TERRAIN_TYPES - 1))		{			JsonVector & data = node["allowedTerrains"].Vector();			for(auto type : allowedTerrains)			{				JsonNode value(JsonNode::DATA_STRING);				value.String() = GameConstants::TERRAIN_NAMES[type.num];				data.push_back(value);			}		}	}	auto tileToChar = [&](const ui8 & tile) -> char	{		if(tile & VISIBLE)		{			if(tile & BLOCKED)			{				if(tile & VISITABLE)					return 'A';				else					return 'B';			}			else				return 'V';		}		else		{			if(tile & BLOCKED)			{				if(tile & VISITABLE)					return 'T';				else					return 'H';			}			else				return '0';		}	};	size_t height = getHeight();	size_t width  = getWidth();	JsonVector & mask = node["mask"].Vector();	for(size_t i=0; i < height; i++)	{		JsonNode lineNode(JsonNode::DATA_STRING);		std::string & line = lineNode.String();		line.resize(width);		for(size_t j=0; j < width; j++)			line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);		mask.push_back(lineNode);	}	if(printPriority != 0)		node["zIndex"].Float() = printPriority;}ui32 ObjectTemplate::getWidth() const{	//TODO: Use 2D array	//TODO: better precalculate and store constant value	ui32 ret = 0;	for (const auto &row : usedTiles) //copy is expensive	{		ret = std::max<ui32>(ret, row.size());	}	return ret;}ui32 ObjectTemplate::getHeight() const{	//TODO: Use 2D array	return usedTiles.size();}void ObjectTemplate::setSize(ui32 width, ui32 height){	usedTiles.resize(height);	for (auto & line : usedTiles)		line.resize(width, 0);}bool ObjectTemplate::isVisitable() const{	for (auto & line : usedTiles)		for (auto & tile : line)			if (tile & VISITABLE)				return true;	return false;}bool ObjectTemplate::isWithin(si32 X, si32 Y) const{	if (X < 0 || Y < 0)		return false;	if (X >= getWidth() || Y >= getHeight())		return false;	return true;}bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const{	if (isWithin(X, Y))		return usedTiles[Y][X] & VISITABLE;	return false;}bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const{	if (isWithin(X, Y))		return usedTiles[Y][X] & VISIBLE;	return false;}bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const{	if (isWithin(X, Y))		return usedTiles[Y][X] & BLOCKED;	return false;}std::set<int3> ObjectTemplate::getBlockedOffsets() const{	std::set<int3> ret;	for(int w = 0; w < getWidth(); ++w)	{		for(int h = 0; h < getHeight(); ++h)		{			if (isBlockedAt(w, h))				ret.insert(int3(-w, -h, 0));		}	}	return ret;}int3 ObjectTemplate::getBlockMapOffset() const{	for(int w = 0; w < getWidth(); ++w)	{		for(int h = 0; h < getHeight(); ++h)		{			if (isBlockedAt(w, h))				return int3(w, h, 0);		}	}	return int3(0,0,0);}bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const{	// visitDir uses format	// 1 2 3	// 8   4	// 7 6 5	int dirMap[3][3] =	{		{ visitDir &   1, visitDir &   2, visitDir &   4 },		{ visitDir & 128,        1      , visitDir &   8 },		{ visitDir &  64, visitDir &  32, visitDir &  16 }	};	// map input values to range 0..2	int dx = X < 0 ? 0 : X == 0 ? 1 : 2;	int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;	return dirMap[dy][dx] != 0;}int3 ObjectTemplate::getVisitableOffset() const{	for(int y = 0; y < getHeight(); y++)		for (int x = 0; x < getWidth(); x++)			if (isVisitableAt(x, y))				return int3(x,y,0);    //logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";	return int3(0,0,0);}bool ObjectTemplate::isVisitableFromTop() const{	return visitDir & 2;	//for some reason the line below is never called :?	//return isVisitableFrom (0, 1);}bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const{	return allowedTerrains.count(terrain) != 0;}
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