AntilagServer.cpp 6.2 KB

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  1. /*
  2. * AntilagServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AntilagServer.h"
  12. #include "CServerHandler.h"
  13. #include "Client.h"
  14. #include "GameEngine.h"
  15. #include "../server/CGameHandler.h"
  16. #include "../lib/gameState/CGameState.h"
  17. #include "../lib/mapObjects/CGHeroInstance.h"
  18. #include "../lib/serializer/GameConnection.h"
  19. #include "GameInstance.h"
  20. int ConnectionPackWriter::write(const std::byte * data, unsigned size)
  21. {
  22. buffer.insert(buffer.end(), data, data + size);
  23. return size;
  24. }
  25. void AntilagRollbackGeneratorVisitor::visitTryMoveHero(TryMoveHero & pack)
  26. {
  27. auto rollbackMove = std::make_unique<TryMoveHero>();
  28. auto rollbackFow = std::make_unique<FoWChange>();
  29. const auto * movedHero = gs.getHero(pack.id);
  30. rollbackMove->id = pack.id;
  31. rollbackMove->movePoints = movedHero->movementPointsRemaining();
  32. rollbackMove->result = pack.result;
  33. if (pack.result == TryMoveHero::EMBARK)
  34. rollbackMove->result = TryMoveHero::DISEMBARK;
  35. if (pack.result == TryMoveHero::DISEMBARK)
  36. rollbackMove->result = TryMoveHero::EMBARK;
  37. rollbackMove->start = pack.end;
  38. rollbackMove->end = pack.start;
  39. rollbackFow->mode = ETileVisibility::HIDDEN;
  40. rollbackFow->player = movedHero->getOwner();
  41. rollbackFow->tiles = pack.fowRevealed;
  42. rollbackPacks.push_back(std::move(rollbackMove));
  43. rollbackPacks.push_back(std::move(rollbackFow));
  44. success = true;
  45. }
  46. bool AntilagRollbackGeneratorVisitor::canBeRolledBack() const
  47. {
  48. return success;
  49. }
  50. std::vector<std::unique_ptr<CPackForClient>> AntilagRollbackGeneratorVisitor::getRollbackPacks()
  51. {
  52. return std::move(rollbackPacks);
  53. }
  54. AntilagReplyPredictionVisitor::AntilagReplyPredictionVisitor() = default;
  55. void AntilagReplyPredictionVisitor::visitMoveHero(MoveHero & pack)
  56. {
  57. canBeAppliedValue = true;
  58. }
  59. bool AntilagReplyPredictionVisitor::canBeApplied() const
  60. {
  61. return canBeAppliedValue;
  62. }
  63. AntilagServer::AntilagServer(INetworkHandler & network, const std::shared_ptr<CGameState> & gs)
  64. : gameHandler(std::make_unique<CGameHandler>(*this, gs))
  65. {
  66. antilagNetConnection = network.createAsyncConnection(*this);
  67. antilagGameConnection = std::make_shared<GameConnection>(antilagNetConnection);
  68. }
  69. AntilagServer::~AntilagServer() = default;
  70. void AntilagServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  71. {
  72. // should never be called
  73. throw std::runtime_error("AntilagServer::onDisconnected called!");
  74. }
  75. void AntilagServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
  76. {
  77. std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
  78. auto basePack = antilagGameConnection->retrievePack(message);
  79. auto * serverPack = dynamic_cast<CPackForServer*>(basePack.get());
  80. AntilagReplyPredictionVisitor packVisitor;
  81. serverPack->visit(packVisitor);
  82. if (!packVisitor.canBeApplied())
  83. return;
  84. logGlobal->info("Predicting effects of pack '%s'", typeid(*serverPack).name());
  85. AntilagReplyPrediction newPrediction;
  86. newPrediction.requestID = serverPack->requestID;
  87. newPrediction.senderID = serverPack->player;
  88. predictedReplies.push_back(std::move(newPrediction));
  89. gameHandler->handleReceivedPack(GameConnectionID::FIRST_CONNECTION, *serverPack);
  90. }
  91. void AntilagServer::tryPredictReply(const CPackForServer & request)
  92. {
  93. antilagGameConnection->sendPack(request);
  94. logGlobal->info("Scheduled prediction of effects of pack '%s'", typeid(request).name());
  95. }
  96. bool AntilagServer::verifyReply(const CPackForClient & pack)
  97. {
  98. logGlobal->info("Verifying reply: received pack '%s'", typeid(pack).name());
  99. const auto * packageReceived = dynamic_cast<const PackageReceived*>(&pack);
  100. const auto * packageApplied = dynamic_cast<const PackageApplied*>(&pack);
  101. if (packageReceived)
  102. {
  103. assert(currentPackageID == invalidPackageID);
  104. if (!predictedReplies.empty() && predictedReplies.front().requestID == packageReceived->requestID)
  105. {
  106. [[maybe_unused]] const auto & nextPrediction = predictedReplies.front();
  107. assert(nextPrediction.senderID == packageReceived->player);
  108. assert(nextPrediction.requestID == packageReceived->requestID);
  109. currentPackageID = packageReceived->requestID;
  110. }
  111. }
  112. if (currentPackageID == invalidPackageID)
  113. {
  114. // this is system package or reply to actions of another player
  115. // TODO: consider reapplying all our predictions, in case if this event invalidated our prediction
  116. return false;
  117. }
  118. ConnectionPackWriter packWriter;
  119. BinarySerializer serializer(&packWriter);
  120. serializer & &pack;
  121. if (packWriter.buffer == predictedReplies.front().writtenPacks.front().buffer)
  122. predictedReplies.front().writtenPacks.erase(predictedReplies.front().writtenPacks.begin());
  123. else
  124. throw std::runtime_error("TODO: IMPLEMENT PACK ROLLBACK");
  125. if (packageApplied)
  126. {
  127. assert(currentPackageID == packageApplied->requestID);
  128. assert(!predictedReplies.empty());
  129. assert(currentPackageID == predictedReplies.front().requestID);
  130. assert(predictedReplies.front().writtenPacks.empty());
  131. predictedReplies.erase(predictedReplies.begin());
  132. currentPackageID = invalidPackageID;
  133. }
  134. return true;
  135. }
  136. void AntilagServer::setState(EServerState value)
  137. {
  138. // no-op
  139. }
  140. EServerState AntilagServer::getState() const
  141. {
  142. return EServerState::GAMEPLAY;
  143. }
  144. bool AntilagServer::isPlayerHost(const PlayerColor & color) const
  145. {
  146. return false; // TODO?
  147. }
  148. bool AntilagServer::hasPlayerAt(PlayerColor player, GameConnectionID c) const
  149. {
  150. return true; // TODO?
  151. }
  152. bool AntilagServer::hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const
  153. {
  154. return false; // TODO?
  155. }
  156. void AntilagServer::applyPack(CPackForClient & pack)
  157. {
  158. // AntilagReplyPredictionVisitor visitor;
  159. // pack.visit(visitor);
  160. // if (!visitor.canBeApplied())
  161. // throw std::runtime_error("TODO: IMPLEMENT INTERRUPTION");
  162. logGlobal->info("Prediction: pack '%s'", typeid(pack).name());
  163. ConnectionPackWriter packWriter;
  164. BinarySerializer serializer(&packWriter);
  165. serializer & &pack;
  166. predictedReplies.back().writtenPacks.push_back(std::move(packWriter));
  167. GAME->server().client->handlePack(pack);
  168. }
  169. void AntilagServer::sendPack(CPackForClient & pack, GameConnectionID connectionID)
  170. {
  171. applyPack(pack);
  172. }