GameConnection.cpp 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. /*
  2. * GameConnection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameConnection.h"
  12. #include "BinaryDeserializer.h"
  13. #include "BinarySerializer.h"
  14. #include "../gameState/CGameState.h"
  15. #include "../networkPacks/NetPacksBase.h"
  16. #include "../network/NetworkInterface.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class GameConnectionPackWriter final : public IBinaryWriter
  19. {
  20. public:
  21. std::vector<std::byte> buffer;
  22. int write(const std::byte * data, unsigned size) final;
  23. };
  24. class GameConnectionPackReader final : public IBinaryReader
  25. {
  26. public:
  27. const std::vector<std::byte> * buffer;
  28. size_t position;
  29. int read(std::byte * data, unsigned size) final;
  30. };
  31. int GameConnectionPackWriter::write(const std::byte * data, unsigned size)
  32. {
  33. buffer.insert(buffer.end(), data, data + size);
  34. return size;
  35. }
  36. int GameConnectionPackReader::read(std::byte * data, unsigned size)
  37. {
  38. if (position + size > buffer->size())
  39. throw std::runtime_error("End of file reached when reading received network pack!");
  40. std::copy_n(buffer->begin() + position, size, data);
  41. position += size;
  42. return size;
  43. }
  44. GameConnection::GameConnection(std::weak_ptr<INetworkConnection> networkConnection)
  45. : networkConnection(networkConnection)
  46. , packReader(std::make_unique<GameConnectionPackReader>())
  47. , packWriter(std::make_unique<GameConnectionPackWriter>())
  48. , deserializer(std::make_unique<BinaryDeserializer>(packReader.get()))
  49. , serializer(std::make_unique<BinarySerializer>(packWriter.get()))
  50. {
  51. assert(networkConnection.lock() != nullptr);
  52. enterLobbyConnectionMode();
  53. deserializer->version = ESerializationVersion::CURRENT;
  54. }
  55. GameConnection::~GameConnection() = default;
  56. void GameConnection::sendPack(const CPack & pack)
  57. {
  58. std::scoped_lock lock(writeMutex);
  59. auto connectionPtr = networkConnection.lock();
  60. if (!connectionPtr)
  61. throw std::runtime_error("Attempt to send packet on a closed connection!");
  62. packWriter->buffer.clear();
  63. *serializer & &pack;
  64. logNetwork->trace("Sending a pack of type %s", typeid(pack).name());
  65. connectionPtr->sendPacket(packWriter->buffer);
  66. packWriter->buffer.clear();
  67. serializer->clear();
  68. }
  69. std::unique_ptr<CPack> GameConnection::retrievePack(const std::vector<std::byte> & data)
  70. {
  71. std::unique_ptr<CPack> result;
  72. packReader->buffer = &data;
  73. packReader->position = 0;
  74. *deserializer & result;
  75. if (result == nullptr)
  76. throw std::runtime_error("Failed to retrieve pack!");
  77. if (packReader->position != data.size())
  78. throw std::runtime_error("Failed to retrieve pack! Not all data has been read!");
  79. auto packRawPtr = result.get();
  80. logNetwork->trace("Received CPack of type %s", typeid(*packRawPtr).name());
  81. deserializer->clear();
  82. return result;
  83. }
  84. bool GameConnection::isMyConnection(const std::shared_ptr<INetworkConnection> & otherConnection) const
  85. {
  86. return otherConnection != nullptr && networkConnection.lock() == otherConnection;
  87. }
  88. std::shared_ptr<INetworkConnection> GameConnection::getConnection()
  89. {
  90. return networkConnection.lock();
  91. }
  92. void GameConnection::enterLobbyConnectionMode()
  93. {
  94. deserializer->clear();
  95. serializer->clear();
  96. }
  97. void GameConnection::setCallback(IGameInfoCallback & cb)
  98. {
  99. deserializer->cb = &cb;
  100. }
  101. void GameConnection::setSerializationVersion(ESerializationVersion version)
  102. {
  103. deserializer->version = version;
  104. serializer->version = version;
  105. }
  106. VCMI_LIB_NAMESPACE_END