AssetGenerator.cpp 22 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/GameSettings.h"
  22. #include "../lib/IGameSettings.h"
  23. #include "../lib/json/JsonNode.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/GameLibrary.h"
  26. #include "../lib/RiverHandler.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/TerrainHandler.h"
  29. void AssetGenerator::initialize()
  30. {
  31. // clear to avoid non updated sprites after mod change (if base imnages are used)
  32. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  33. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  34. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  35. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  36. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  40. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  41. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  42. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  43. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  44. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  45. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  46. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  47. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  48. for(int i = 1; i < 9; i++)
  49. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  50. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
  51. createPaletteShiftedSprites();
  52. }
  53. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  54. {
  55. if (imageFiles.count(image))
  56. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  57. else
  58. return nullptr;
  59. }
  60. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  61. {
  62. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  63. for (const auto & entry : imageFiles)
  64. result[entry.first] = entry.second()->toSharedImage();
  65. return result;
  66. }
  67. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  68. {
  69. return animationFiles;
  70. }
  71. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  72. {
  73. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  74. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  75. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  76. Canvas canvas = image->getCanvas();
  77. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  78. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  79. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  80. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  81. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  82. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  83. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  84. return image;
  85. }
  86. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  87. {
  88. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  89. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  90. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  91. Canvas canvas = image->getCanvas();
  92. // edges
  93. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  94. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  95. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  96. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  97. // left / right
  98. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  99. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  100. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  101. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  102. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  103. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  104. // top / bottom
  105. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  106. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  107. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  108. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  109. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  110. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  111. // middle
  112. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  113. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  114. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  115. // carpet
  116. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  117. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  118. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  119. // remove bookmarks
  120. for (int i = 0; i < 56; i++)
  121. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  122. for (int i = 0; i < 56; i++)
  123. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  124. for (int i = 0; i < 57; i++)
  125. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  126. for (int i = 0; i < 56; i++)
  127. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  128. // draw bookmarks
  129. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  130. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  131. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  132. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  133. return image;
  134. }
  135. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  136. {
  137. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  138. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  139. // transform to make color of brown DIBOX.PCX texture match color of specified player
  140. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  141. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  142. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  144. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  145. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  146. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  147. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  148. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  149. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  150. };
  151. assert(player.isValidPlayer());
  152. if (!player.isValidPlayer())
  153. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  154. texture->adjustPalette(filters[player.getNum()], 0);
  155. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  156. Canvas canvas = image->getCanvas();
  157. canvas.draw(texture, Point(0,0));
  158. return image;
  159. }
  160. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  161. {
  162. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  163. locator.layer = EImageBlitMode::OPAQUE;
  164. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  165. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  166. // do not change border color
  167. static const int32_t ignoredMask = 1 << 26;
  168. texture->adjustPalette(shifter, ignoredMask);
  169. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  170. Canvas canvas = image->getCanvas();
  171. canvas.draw(texture, Point(0,0));
  172. return image;
  173. }
  174. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  175. {
  176. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  177. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  178. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  179. Canvas canvas = image->getCanvas();
  180. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  181. // BigBlock section
  182. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  183. Rect bigBlockRegion(292, 74, 248, 114);
  184. Canvas croppedBigBlock = bigBlock->getCanvas();
  185. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  186. Point bigBlockSize(200, 114);
  187. // SmallBlock section
  188. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  189. Canvas croppedSmallBlock = smallBlock->getCanvas();
  190. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  191. Point smallBlockSize(134, 114);
  192. // Tripple block section
  193. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  194. Rect trippleBlockSection(512, 246, 72, 116);
  195. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  196. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  197. Point trippleBlockSize(70, 114);
  198. // First campaigns line
  199. if (selection > 7)
  200. {
  201. // Rebuild 1. campaigns line from 2 to 3 fields
  202. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  203. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  204. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  205. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  206. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  207. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  208. }
  209. else
  210. {
  211. // Empty 1 + 2. field
  212. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  213. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  214. }
  215. // Second campaigns line
  216. // 3. Field
  217. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  218. if (selection == 4)
  219. {
  220. // Disabled 4. field
  221. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  222. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  223. }
  224. else
  225. {
  226. // Empty 4. field
  227. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  228. }
  229. // 5. Field
  230. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  231. // Third campaigns line
  232. // 6. Field
  233. if (selection >= 6)
  234. {
  235. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  236. }
  237. else
  238. {
  239. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  240. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  241. }
  242. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  243. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  244. if (selection >= 7)
  245. {
  246. // Only skull part
  247. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  248. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  249. }
  250. else
  251. {
  252. // Original disabled field with skull and stone for 8. field
  253. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  254. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  255. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  256. }
  257. return image;
  258. }
  259. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  260. {
  261. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  262. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  263. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  264. Canvas canvas = image->getCanvas();
  265. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  266. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  267. return image;
  268. }
  269. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  270. {
  271. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  272. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  273. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  274. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  275. Canvas canvas = image->getCanvas();
  276. std::array sourceRect = {
  277. Rect(149, 144, 200, 116),
  278. Rect(156, 150, 200, 116),
  279. Rect(171, 153, 200, 116),
  280. Rect(35, 358, 200, 116),
  281. Rect(216, 248, 200, 116),
  282. Rect(58, 234, 200, 116),
  283. Rect(184, 219, 200, 116),
  284. Rect(268, 210, 200, 116),
  285. };
  286. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  287. if (chronicle == 8)
  288. {
  289. //skull
  290. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  291. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  292. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  293. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  294. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  295. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  296. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  297. }
  298. return image;
  299. }
  300. void AssetGenerator::createPaletteShiftedSprites()
  301. {
  302. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  303. {
  304. if(entity->paletteAnimation.empty())
  305. continue;
  306. std::vector<PaletteAnimation> paletteShifts;
  307. for(auto & animEntity : entity->paletteAnimation)
  308. paletteShifts.push_back({animEntity.start, animEntity.length});
  309. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  310. }
  311. for(auto entity : LIBRARY->riverTypeHandler->objects)
  312. {
  313. if(entity->paletteAnimation.empty())
  314. continue;
  315. std::vector<PaletteAnimation> paletteShifts;
  316. for(auto & animEntity : entity->paletteAnimation)
  317. paletteShifts.push_back({animEntity.start, animEntity.length});
  318. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  319. }
  320. }
  321. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  322. {
  323. AnimationLayoutMap layout;
  324. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  325. int paletteTransformLength = 1;
  326. for (const auto & transform : paletteAnimations)
  327. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  328. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  329. {
  330. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  331. {
  332. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  333. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  334. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  335. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  336. };
  337. }
  338. }
  339. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  340. animationFiles[shiftedPath] = layout;
  341. }
  342. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  343. {
  344. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  345. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  346. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  347. for(const auto & element : palette)
  348. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  349. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  350. Canvas canvas = image->getCanvas();
  351. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  352. return image;
  353. }
  354. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  355. {
  356. auto image = dst->getCanvas();
  357. for(int x = 0; x < dst->width(); x++)
  358. for(int y = 0; y < dst->height(); y++)
  359. {
  360. int sumR = 0;
  361. int sumG = 0;
  362. int sumB = 0;
  363. int sumA = 0;
  364. for(auto & img : images)
  365. {
  366. auto color = img.getPixel(Point(x, y));
  367. sumR += color.r;
  368. sumG += color.g;
  369. sumB += color.b;
  370. sumA += color.a;
  371. }
  372. int ct = images.size();
  373. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  374. }
  375. }
  376. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
  377. {
  378. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  379. std::vector<Canvas> images;
  380. CanvasPtr dst = nullptr;
  381. for(auto & imageName : imageNames)
  382. {
  383. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  384. animation->playerColored(player);
  385. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  386. if(!dst)
  387. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  388. Canvas canvas = image->getCanvas();
  389. canvas.draw(animation->getImage(2), Point(0, 0));
  390. images.push_back(image->getCanvas());
  391. }
  392. meanImage(dst, images);
  393. return dst;
  394. }
  395. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
  396. {
  397. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  398. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  399. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  400. overlayCanvas.draw(overlayImg, Point(0, 0));
  401. AnimationLayoutMap layout;
  402. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  403. {
  404. auto clearButtonImg = createAdventureMapButtonClear(color);
  405. for(int i = 0; i < 4; i++)
  406. {
  407. ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
  408. ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
  409. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
  410. auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
  411. auto canvas = newImg->getCanvas();
  412. canvas.draw(clearButtonImg, Point(0, 0));
  413. switch (i)
  414. {
  415. case 0:
  416. canvas.draw(overlayCanvasImg, Point(0, 0));
  417. return newImg;
  418. case 1:
  419. canvas.draw(clearButtonImg, Point(1, 1));
  420. canvas.draw(overlayCanvasImg, Point(1, 1));
  421. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  422. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  423. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  424. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  425. return newImg;
  426. case 2:
  427. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
  428. return newImg;
  429. default:
  430. canvas.draw(overlayCanvasImg, Point(0, 0));
  431. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  432. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  433. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  434. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  435. return newImg;
  436. }
  437. };
  438. if(color == PlayerColor(0))
  439. {
  440. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  441. imageFiles[spriteName] = imageFiles[spriteNameColor];
  442. }
  443. }
  444. }
  445. return layout;
  446. }