CTownHandler.cpp 28 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "CTown.h"
  13. #include "CFaction.h"
  14. #include "../building/CBuilding.h"
  15. #include "../../CCreatureHandler.h"
  16. #include "../../CHeroHandler.h"
  17. #include "../../GameSettings.h"
  18. #include "../../TerrainHandler.h"
  19. #include "../../VCMI_Lib.h"
  20. #include "../../bonuses/Propagators.h"
  21. #include "../../constants/StringConstants.h"
  22. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  23. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../../modding/IdentifierStorage.h"
  25. #include "../../modding/ModScope.h"
  26. #include "../../spells/CSpellHandler.h"
  27. #include "../../texts/CGeneralTextHandler.h"
  28. #include "../../texts/CLegacyConfigParser.h"
  29. #include "../../json/JsonBonus.h"
  30. #include "../../json/JsonUtils.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  33. CTownHandler::CTownHandler()
  34. : buildingsLibrary(JsonPath::builtin("config/buildingsLibrary"))
  35. , randomTown(new CTown())
  36. , randomFaction(new CFaction())
  37. {
  38. randomFaction->town = randomTown;
  39. randomTown->faction = randomFaction;
  40. randomFaction->identifier = "random";
  41. randomFaction->modScope = "core";
  42. }
  43. CTownHandler::~CTownHandler()
  44. {
  45. delete randomFaction; // will also delete randomTown
  46. }
  47. JsonNode readBuilding(CLegacyConfigParser & parser)
  48. {
  49. JsonNode ret;
  50. JsonNode & cost = ret["cost"];
  51. //note: this code will try to parse mithril as well but wil always return 0 for it
  52. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  53. cost[resID].Float() = parser.readNumber();
  54. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  55. parser.endLine();
  56. return ret;
  57. }
  58. const TPropagatorPtr & CTownHandler::emptyPropagator()
  59. {
  60. static const TPropagatorPtr emptyProp(nullptr);
  61. return emptyProp;
  62. }
  63. std::vector<JsonNode> CTownHandler::loadLegacyData()
  64. {
  65. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
  66. std::vector<JsonNode> dest(dataSize);
  67. objects.resize(dataSize);
  68. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  69. {
  70. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  71. };
  72. CLegacyConfigParser parser(TextPath::builtin("DATA/BUILDING.TXT"));
  73. parser.endLine(); // header
  74. parser.endLine();
  75. //Unique buildings
  76. for (size_t town=0; town<dataSize; town++)
  77. {
  78. parser.endLine(); //header
  79. parser.endLine();
  80. int buildID = 17;
  81. do
  82. {
  83. getBuild(town, buildID) = readBuilding(parser);
  84. buildID++;
  85. }
  86. while (!parser.isNextEntryEmpty());
  87. }
  88. // Common buildings
  89. parser.endLine(); // header
  90. parser.endLine();
  91. parser.endLine();
  92. int buildID = 0;
  93. do
  94. {
  95. JsonNode building = readBuilding(parser);
  96. for (size_t town=0; town<dataSize; town++)
  97. getBuild(town, buildID) = building;
  98. buildID++;
  99. }
  100. while (!parser.isNextEntryEmpty());
  101. parser.endLine(); //header
  102. parser.endLine();
  103. //Dwellings
  104. for (size_t town=0; town<dataSize; town++)
  105. {
  106. parser.endLine(); //header
  107. parser.endLine();
  108. for (size_t i=0; i<14; i++)
  109. {
  110. getBuild(town, 30+i) = readBuilding(parser);
  111. }
  112. }
  113. {
  114. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGNEUT.TXT"));
  115. for(int building=0; building<15; building++)
  116. {
  117. std::string name = parser.readString();
  118. std::string descr = parser.readString();
  119. parser.endLine();
  120. for(int j=0; j<dataSize; j++)
  121. {
  122. getBuild(j, building)["name"].String() = name;
  123. getBuild(j, building)["description"].String() = descr;
  124. }
  125. }
  126. parser.endLine(); // silo
  127. parser.endLine(); // blacksmith //unused entries
  128. parser.endLine(); // moat
  129. //shipyard with the ship
  130. std::string name = parser.readString();
  131. std::string descr = parser.readString();
  132. parser.endLine();
  133. for(int town=0; town<dataSize; town++)
  134. {
  135. getBuild(town, 20)["name"].String() = name;
  136. getBuild(town, 20)["description"].String() = descr;
  137. }
  138. //blacksmith
  139. for(int town=0; town<dataSize; town++)
  140. {
  141. getBuild(town, 16)["name"].String() = parser.readString();
  142. getBuild(town, 16)["description"].String() = parser.readString();
  143. parser.endLine();
  144. }
  145. }
  146. {
  147. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGSPEC.TXT"));
  148. for(int town=0; town<dataSize; town++)
  149. {
  150. for(int build=0; build<9; build++)
  151. {
  152. getBuild(town, 17 + build)["name"].String() = parser.readString();
  153. getBuild(town, 17 + build)["description"].String() = parser.readString();
  154. parser.endLine();
  155. }
  156. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  157. getBuild(town, 26)["description"].String() = parser.readString();
  158. parser.endLine();
  159. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  160. getBuild(town, 15)["description"].String() = parser.readString();
  161. parser.endLine();
  162. }
  163. }
  164. {
  165. CLegacyConfigParser parser(TextPath::builtin("DATA/DWELLING.TXT"));
  166. for(int town=0; town<dataSize; town++)
  167. {
  168. for(int build=0; build<14; build++)
  169. {
  170. getBuild(town, 30 + build)["name"].String() = parser.readString();
  171. getBuild(town, 30 + build)["description"].String() = parser.readString();
  172. parser.endLine();
  173. }
  174. }
  175. }
  176. {
  177. CLegacyConfigParser typeParser(TextPath::builtin("DATA/TOWNTYPE.TXT"));
  178. CLegacyConfigParser nameParser(TextPath::builtin("DATA/TOWNNAME.TXT"));
  179. size_t townID=0;
  180. do
  181. {
  182. dest[townID]["name"].String() = typeParser.readString();
  183. for (int i=0; i<NAMES_PER_TOWN; i++)
  184. {
  185. JsonNode name;
  186. name.String() = nameParser.readString();
  187. dest[townID]["town"]["names"].Vector().push_back(name);
  188. nameParser.endLine();
  189. }
  190. townID++;
  191. }
  192. while (typeParser.endLine());
  193. }
  194. return dest;
  195. }
  196. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  197. {
  198. if (source.isNull())
  199. return;
  200. BuildingRequirementsHelper hlp;
  201. hlp.building = building;
  202. hlp.town = building->town;
  203. hlp.json = source;
  204. bidsToLoad.push_back(hlp);
  205. }
  206. void CTownHandler::loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const
  207. {
  208. for(const auto & b : source.Vector())
  209. {
  210. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
  211. if(!JsonUtils::parseBonus(b, bonus.get()))
  212. continue;
  213. bonus->description.appendTextID(building->getNameTextID());
  214. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  215. assert(bonus->propagator == nullptr || bonus->propagator->getPropagatorType() != CBonusSystemNode::ENodeTypes::UNKNOWN);
  216. if(bonus->propagator != nullptr
  217. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  218. bonus->addPropagator(emptyPropagator());
  219. building->addNewBonus(bonus, bonusList);
  220. }
  221. }
  222. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  223. {
  224. assert(stringID.find(':') == std::string::npos);
  225. assert(!source.getModScope().empty());
  226. auto * ret = new CBuilding();
  227. ret->bid = vstd::find_or(MappedKeys::BUILDING_NAMES_TO_TYPES, stringID, BuildingID::NONE);
  228. ret->subId = BuildingSubID::NONE;
  229. if(ret->bid == BuildingID::NONE && !source["id"].isNull())
  230. {
  231. // FIXME: A lot of false-positives with no clear way to handle them in mods
  232. //logMod->warn("Building %s: id field is deprecated", stringID);
  233. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  234. }
  235. if (ret->bid == BuildingID::NONE)
  236. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  237. ret->mode = ret->bid == BuildingID::GRAIL
  238. ? CBuilding::BUILD_GRAIL
  239. : vstd::find_or(CBuilding::MODES, source["mode"].String(), CBuilding::BUILD_NORMAL);
  240. ret->height = vstd::find_or(CBuilding::TOWER_TYPES, source["height"].String(), CBuilding::HEIGHT_NO_TOWER);
  241. ret->identifier = stringID;
  242. ret->modScope = source.getModScope();
  243. ret->town = town;
  244. VLC->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"].String());
  245. VLC->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"].String());
  246. ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
  247. ret->resources = TResources(source["cost"]);
  248. ret->produce = TResources(source["produce"]);
  249. loadBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  250. if(!source["configuration"].isNull())
  251. ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
  252. //MODS COMPATIBILITY FOR pre-1.6
  253. if(ret->produce.empty() && ret->bid == BuildingID::RESOURCE_SILO)
  254. {
  255. logGlobal->warn("Resource silo in town '%s' does not produces any resources!", ret->town->faction->getJsonKey());
  256. switch (ret->town->primaryRes.toEnum())
  257. {
  258. case EGameResID::GOLD:
  259. ret->produce[ret->town->primaryRes] = 500;
  260. break;
  261. case EGameResID::WOOD_AND_ORE:
  262. ret->produce[EGameResID::WOOD] = 1;
  263. ret->produce[EGameResID::ORE] = 1;
  264. break;
  265. default:
  266. ret->produce[ret->town->primaryRes] = 1;
  267. break;
  268. }
  269. }
  270. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  271. if (!source["warMachine"].isNull())
  272. {
  273. VLC->identifiers()->requestIdentifier("artifact", source["warMachine"], [=](si32 identifier)
  274. {
  275. ret->warMachine = ArtifactID(identifier);
  276. });
  277. }
  278. if (!source["upgrades"].isNull())
  279. {
  280. // building id and upgrades can't be the same
  281. if(stringID == source["upgrades"].String())
  282. {
  283. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  284. stringID % ret->town->faction->getNameTranslated()));
  285. }
  286. VLC->identifiers()->requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  287. {
  288. ret->upgrade = BuildingID(identifier);
  289. });
  290. }
  291. else
  292. ret->upgrade = BuildingID::NONE;
  293. ret->town->buildings[ret->bid] = ret;
  294. for(const auto & element : source["marketModes"].Vector())
  295. {
  296. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  297. ret->marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  298. }
  299. registerObject(source.getModScope(), ret->town->getBuildingScope(), ret->identifier, ret->bid.getNum());
  300. }
  301. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  302. {
  303. if(source.isStruct())
  304. {
  305. for(const auto & node : source.Struct())
  306. {
  307. if (!node.second.isNull())
  308. loadBuilding(town, node.first, node.second);
  309. }
  310. }
  311. }
  312. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  313. {
  314. auto * ret = new CStructure();
  315. ret->building = nullptr;
  316. ret->buildable = nullptr;
  317. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  318. {
  319. ret->building = town.buildings[BuildingID(identifier)];
  320. });
  321. if (source["builds"].isNull())
  322. {
  323. VLC->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  324. {
  325. ret->building = town.buildings[BuildingID(identifier)];
  326. });
  327. }
  328. else
  329. {
  330. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  331. {
  332. ret->buildable = town.buildings[BuildingID(identifier)];
  333. });
  334. }
  335. ret->identifier = stringID;
  336. ret->pos.x = static_cast<si32>(source["x"].Float());
  337. ret->pos.y = static_cast<si32>(source["y"].Float());
  338. ret->pos.z = static_cast<si32>(source["z"].Float());
  339. ret->hiddenUpgrade = source["hidden"].Bool();
  340. ret->defName = AnimationPath::fromJson(source["animation"]);
  341. ret->borderName = ImagePath::fromJson(source["border"]);
  342. ret->areaName = ImagePath::fromJson(source["area"]);
  343. town.clientInfo.structures.emplace_back(ret);
  344. }
  345. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  346. {
  347. for(const auto & node : source.Struct())
  348. {
  349. if (!node.second.isNull())
  350. loadStructure(town, node.first, node.second);
  351. }
  352. }
  353. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  354. {
  355. auto & dstSlots = town.clientInfo.hallSlots;
  356. const auto & srcSlots = source.Vector();
  357. dstSlots.resize(srcSlots.size());
  358. for(size_t i=0; i<dstSlots.size(); i++)
  359. {
  360. auto & dstRow = dstSlots[i];
  361. const auto & srcRow = srcSlots[i].Vector();
  362. dstRow.resize(srcRow.size());
  363. for(size_t j=0; j < dstRow.size(); j++)
  364. {
  365. auto & dstBox = dstRow[j];
  366. const auto & srcBox = srcRow[j].Vector();
  367. dstBox.resize(srcBox.size());
  368. for(size_t k=0; k<dstBox.size(); k++)
  369. {
  370. auto & dst = dstBox[k];
  371. const auto & src = srcBox[k];
  372. VLC->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  373. {
  374. dst = BuildingID(identifier);
  375. });
  376. }
  377. }
  378. }
  379. }
  380. Point JsonToPoint(const JsonNode & node)
  381. {
  382. if(!node.isStruct())
  383. return Point::makeInvalid();
  384. Point ret;
  385. ret.x = static_cast<si32>(node["x"].Float());
  386. ret.y = static_cast<si32>(node["y"].Float());
  387. return ret;
  388. }
  389. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  390. {
  391. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  392. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  393. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  394. VLC->identifiers()->requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  395. {
  396. auto crId = CreatureID(creature);
  397. if((*VLC->creh)[crId]->animation.missileFrameAngles.empty())
  398. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  399. , town.faction->getNameTranslated()
  400. , (*VLC->creh)[crId]->getNameSingularTranslated());
  401. town.clientInfo.siegeShooter = crId;
  402. });
  403. auto & pos = town.clientInfo.siegePositions;
  404. pos.resize(21);
  405. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  406. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  407. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  408. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  409. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  410. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  411. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  412. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  413. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  414. pos[9] = JsonToPoint(source["gate"]["gate"]);
  415. pos[10] = JsonToPoint(source["gate"]["arch"]);
  416. pos[7] = JsonToPoint(source["walls"]["upper"]);
  417. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  418. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  419. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  420. pos[13] = JsonToPoint(source["moat"]["moat"]);
  421. pos[14] = JsonToPoint(source["moat"]["bank"]);
  422. pos[11] = JsonToPoint(source["static"]["bottom"]);
  423. pos[12] = JsonToPoint(source["static"]["top"]);
  424. pos[1] = JsonToPoint(source["static"]["background"]);
  425. }
  426. static void readIcon(JsonNode source, std::string & small, std::string & large)
  427. {
  428. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  429. {
  430. small = source["small"].String();
  431. large = source["large"].String();
  432. }
  433. }
  434. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  435. {
  436. CTown::ClientInfo & info = town.clientInfo;
  437. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  438. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  439. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  440. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  441. if (source["musicTheme"].isVector())
  442. {
  443. for (auto const & entry : source["musicTheme"].Vector())
  444. info.musicTheme.push_back(AudioPath::fromJson(entry));
  445. }
  446. else
  447. {
  448. info.musicTheme.push_back(AudioPath::fromJson(source["musicTheme"]));
  449. }
  450. info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
  451. info.townBackground = ImagePath::fromJson(source["townBackground"]);
  452. info.guildWindow = ImagePath::fromJson(source["guildWindow"]);
  453. info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
  454. info.guildBackground = ImagePath::fromJson(source["guildBackground"]);
  455. info.tavernVideo = VideoPath::fromJson(source["tavernVideo"]);
  456. loadTownHall(town, source["hallSlots"]);
  457. loadStructures(town, source["structures"]);
  458. loadSiegeScreen(town, source["siege"]);
  459. }
  460. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  461. {
  462. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  463. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  464. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  465. else
  466. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  467. if (!source["warMachine"].isNull())
  468. {
  469. VLC->identifiers()->requestIdentifier( "creature", source["warMachine"], [=](si32 creatureID)
  470. {
  471. town->warMachineDeprecated = creatureID;
  472. });
  473. }
  474. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  475. town->namesCount = 0;
  476. for(const auto & name : source["names"].Vector())
  477. {
  478. VLC->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name.String());
  479. town->namesCount += 1;
  480. }
  481. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  482. {
  483. VLC->identifiers()->requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  484. {
  485. town->moatAbility = SpellID(ability);
  486. });
  487. }
  488. else
  489. {
  490. VLC->identifiers()->requestIdentifier( source.getModScope(), "spell", "castleMoat", [=](si32 ability)
  491. {
  492. town->moatAbility = SpellID(ability);
  493. });
  494. }
  495. // Horde building creature level
  496. for(const JsonNode &node : source["horde"].Vector())
  497. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  498. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  499. // but anything below 2 must be handled here
  500. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  501. town->hordeLvl[static_cast<int>(i)] = -1;
  502. const JsonVector & creatures = source["creatures"].Vector();
  503. town->creatures.resize(creatures.size());
  504. for (size_t i=0; i< creatures.size(); i++)
  505. {
  506. const JsonVector & level = creatures[i].Vector();
  507. town->creatures[i].resize(level.size());
  508. for (size_t j=0; j<level.size(); j++)
  509. {
  510. VLC->identifiers()->requestIdentifier("creature", level[j], [=](si32 creature)
  511. {
  512. town->creatures[i][j] = CreatureID(creature);
  513. });
  514. }
  515. }
  516. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  517. /// set chance of specific hero class to appear in this town
  518. for(const auto & node : source["tavern"].Struct())
  519. {
  520. int chance = static_cast<int>(node.second.Float());
  521. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "heroClass",node.first, [=](si32 classID)
  522. {
  523. VLC->heroclassesh->objects[classID]->selectionProbability[town->faction->getId()] = chance;
  524. });
  525. }
  526. for(const auto & node : source["guildSpells"].Struct())
  527. {
  528. int chance = static_cast<int>(node.second.Float());
  529. VLC->identifiers()->requestIdentifier(node.second.getModScope(), "spell", node.first, [=](si32 spellID)
  530. {
  531. VLC->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  532. });
  533. }
  534. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  535. {
  536. town->dwellings.push_back(d["graphics"].String());
  537. town->dwellingNames.push_back(d["name"].String());
  538. }
  539. loadBuildings(town, source["buildings"]);
  540. loadClientData(*town, source);
  541. }
  542. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  543. {
  544. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  545. std::string prefix = source["prefix"].String();
  546. for(const JsonNode &piece : source["pieces"].Vector())
  547. {
  548. size_t index = faction.puzzleMap.size();
  549. SPuzzleInfo spi;
  550. spi.position.x = static_cast<si16>(piece["x"].Float());
  551. spi.position.y = static_cast<si16>(piece["y"].Float());
  552. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  553. spi.number = static_cast<ui16>(index);
  554. // filename calculation
  555. std::ostringstream suffix;
  556. suffix << std::setfill('0') << std::setw(2) << index;
  557. spi.filename = ImagePath::builtinTODO(prefix + suffix.str());
  558. faction.puzzleMap.push_back(spi);
  559. }
  560. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  561. }
  562. std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  563. {
  564. assert(identifier.find(':') == std::string::npos);
  565. auto faction = std::make_shared<CFaction>();
  566. faction->index = static_cast<FactionID>(index);
  567. faction->modScope = scope;
  568. faction->identifier = identifier;
  569. VLC->generaltexth->registerString(scope, faction->getNameTextID(), source["name"].String());
  570. VLC->generaltexth->registerString(scope, faction->getDescriptionTranslated(), source["description"].String());
  571. faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
  572. faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
  573. faction->boatType = BoatId::CASTLE; //Do not crash
  574. if (!source["boat"].isNull())
  575. {
  576. VLC->identifiers()->requestIdentifier("core:boat", source["boat"], [=](int32_t boatTypeID)
  577. {
  578. faction->boatType = BoatId(boatTypeID);
  579. });
  580. }
  581. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  582. if (alignment == -1)
  583. faction->alignment = EAlignment::NEUTRAL;
  584. else
  585. faction->alignment = static_cast<EAlignment>(alignment);
  586. auto preferUndergound = source["preferUndergroundPlacement"];
  587. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  588. faction->special = source["special"].Bool();
  589. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  590. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  591. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  592. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  593. faction->nativeTerrain = ETerrainId::NONE;
  594. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  595. {
  596. VLC->identifiers()->requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  597. faction->nativeTerrain = TerrainId(index);
  598. auto const & terrain = VLC->terrainTypeHandler->getById(faction->nativeTerrain);
  599. if (!terrain->isSurface() && !terrain->isUnderground())
  600. logMod->warn("Faction %s has terrain %s as native, but terrain is not suitable for either surface or subterranean layers!", faction->getJsonKey(), terrain->getJsonKey());
  601. });
  602. }
  603. if (!source["town"].isNull())
  604. {
  605. faction->town = new CTown();
  606. faction->town->faction = faction.get();
  607. loadTown(faction->town, source["town"]);
  608. }
  609. else
  610. faction->town = nullptr;
  611. if (!source["puzzleMap"].isNull())
  612. loadPuzzle(*faction, source["puzzleMap"]);
  613. return faction;
  614. }
  615. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  616. {
  617. auto object = loadFromJson(scope, data, name, objects.size());
  618. objects.emplace_back(object);
  619. if (object->town)
  620. {
  621. auto & info = object->town->clientInfo;
  622. info.icons[0][0] = 8 + object->index.getNum() * 4 + 0;
  623. info.icons[0][1] = 8 + object->index.getNum() * 4 + 1;
  624. info.icons[1][0] = 8 + object->index.getNum() * 4 + 2;
  625. info.icons[1][1] = 8 + object->index.getNum() * 4 + 3;
  626. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  627. {
  628. // register town once objects are loaded
  629. JsonNode config = data["town"]["mapObject"];
  630. config["faction"].String() = name;
  631. config["faction"].setModScope(scope, false);
  632. if (config.getModScope().empty())// MODS COMPATIBILITY FOR 0.96
  633. config.setModScope(scope, false);
  634. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  635. // MODS COMPATIBILITY FOR 0.96
  636. const auto & advMap = data["town"]["adventureMap"];
  637. if (!advMap.isNull())
  638. {
  639. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  640. JsonNode config;
  641. config["animation"] = advMap["castle"];
  642. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  643. }
  644. });
  645. }
  646. registerObject(scope, "faction", name, object->index.getNum());
  647. }
  648. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  649. {
  650. auto object = loadFromJson(scope, data, name, index);
  651. if (objects.size() > index)
  652. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  653. else
  654. objects.resize(index + 1);
  655. objects[index] = object;
  656. if (object->town)
  657. {
  658. auto & info = object->town->clientInfo;
  659. info.icons[0][0] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 0;
  660. info.icons[0][1] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 1;
  661. info.icons[1][0] = object->index.getNum() * 2 + 0;
  662. info.icons[1][1] = object->index.getNum() * 2 + 1;
  663. VLC->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  664. {
  665. // register town once objects are loaded
  666. JsonNode config = data["town"]["mapObject"];
  667. config["faction"].String() = name;
  668. config["faction"].setModScope(scope, false);
  669. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  670. });
  671. }
  672. registerObject(scope, "faction", name, object->index.getNum());
  673. }
  674. void CTownHandler::loadRandomFaction()
  675. {
  676. JsonNode randomFactionJson(JsonPath::builtin("config/factions/random.json"));
  677. randomFactionJson.setModScope(ModScope::scopeBuiltin(), true);
  678. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  679. }
  680. void CTownHandler::loadCustom()
  681. {
  682. loadRandomFaction();
  683. }
  684. void CTownHandler::beforeValidate(JsonNode & object)
  685. {
  686. if (object.Struct().count("town") == 0)
  687. return;
  688. const auto & inheritBuilding = [this](const std::string & name, JsonNode & target)
  689. {
  690. if (buildingsLibrary.Struct().count(name) == 0)
  691. return;
  692. JsonNode baseCopy(buildingsLibrary[name]);
  693. baseCopy.setModScope(target.getModScope());
  694. JsonUtils::inherit(target, baseCopy);
  695. };
  696. for (auto & building : object["town"]["buildings"].Struct())
  697. {
  698. inheritBuilding(building.first, building.second);
  699. if (building.second.Struct().count("type"))
  700. inheritBuilding(building.second["type"].String(), building.second);
  701. // MODS COMPATIBILITY FOR pre-1.6
  702. // convert old buildigns with onVisitBonuses into configurable building
  703. if (building.second.Struct().count("onVisitBonuses"))
  704. {
  705. building.second["configuration"]["visitMode"] = JsonNode("bonus");
  706. building.second["configuration"]["visitMode"]["rewards"][0]["message"] = building.second["description"];
  707. building.second["configuration"]["visitMode"]["rewards"][0]["bonuses"] = building.second["onVisitBonuses"];
  708. }
  709. }
  710. }
  711. void CTownHandler::afterLoadFinalization()
  712. {
  713. initializeRequirements();
  714. }
  715. void CTownHandler::initializeRequirements()
  716. {
  717. // must be done separately after all ID's are known
  718. for (auto & requirement : requirementsToLoad)
  719. {
  720. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  721. {
  722. if (node.Vector().size() > 1)
  723. {
  724. logMod->error("Unexpected length of town buildings requirements: %d", node.Vector().size());
  725. logMod->error("Entry contains: ");
  726. logMod->error(node.toString());
  727. }
  728. auto index = VLC->identifiers()->getIdentifier(requirement.town->getBuildingScope(), node[0]);
  729. if (!index.has_value())
  730. {
  731. logMod->error("Unknown building in town buildings: %s", node[0].String());
  732. return BuildingID::NONE;
  733. }
  734. return BuildingID(index.value());
  735. });
  736. }
  737. requirementsToLoad.clear();
  738. }
  739. std::set<FactionID> CTownHandler::getDefaultAllowed() const
  740. {
  741. std::set<FactionID> allowedFactions;
  742. for(const auto & town : objects)
  743. if (town->town != nullptr && !town->special)
  744. allowedFactions.insert(town->getId());
  745. return allowedFactions;
  746. }
  747. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  748. {
  749. if (withTown)
  750. return getDefaultAllowed();
  751. std::set<FactionID> result;
  752. for(const auto & town : objects)
  753. result.insert(town->getId());
  754. return result;
  755. }
  756. const std::vector<std::string> & CTownHandler::getTypeNames() const
  757. {
  758. static const std::vector<std::string> typeNames = { "faction", "town" };
  759. return typeNames;
  760. }
  761. VCMI_LIB_NAMESPACE_END