MapFormatH3M.cpp 86 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CCastleEvent.h"
  13. #include "CMap.h"
  14. #include "MapReaderH3M.h"
  15. #include "MapFormatSettings.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../GameLibrary.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/artifact/CArtHandler.h"
  27. #include "../entities/hero/CHeroHandler.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjectConstructors/CommonConstructors.h"
  33. #include "../mapObjects/CGCreature.h"
  34. #include "../mapObjects/CGResource.h"
  35. #include "../mapObjects/CQuest.h"
  36. #include "../mapObjects/MapObjects.h"
  37. #include "../mapObjects/ObjectTemplate.h"
  38. #include "../modding/ModScope.h"
  39. #include "../networkPacks/Component.h"
  40. #include "../networkPacks/ArtifactLocation.h"
  41. #include "../spells/CSpellHandler.h"
  42. #include "../texts/TextOperations.h"
  43. #include "entities/hero/CHeroClass.h"
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  46. : map(nullptr)
  47. , reader(new MapReaderH3M(stream))
  48. , inputStream(stream)
  49. , mapName(TextOperations::convertMapName(mapName))
  50. , modName(modName)
  51. , fileEncoding(encodingName)
  52. {
  53. }
  54. //must be instantiated in .cpp file for access to complete types of all member fields
  55. CMapLoaderH3M::~CMapLoaderH3M() = default;
  56. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameInfoCallback * cb)
  57. {
  58. // Init map object by parsing the input buffer
  59. map = new CMap(cb);
  60. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  61. init();
  62. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  63. }
  64. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  65. {
  66. // Read header
  67. mapHeader = std::make_unique<CMapHeader>();
  68. readHeader();
  69. return std::move(mapHeader);
  70. }
  71. void CMapLoaderH3M::init()
  72. {
  73. inputStream->seek(0);
  74. readHeader();
  75. readMapOptions();
  76. readAllowedArtifacts();
  77. readAllowedSpellsAbilities();
  78. readRumors();
  79. readPredefinedHeroes();
  80. readTerrain();
  81. readObjectTemplates();
  82. readObjects();
  83. readEvents();
  84. map->calculateGuardingGreaturePositions();
  85. afterRead();
  86. //map->banWaterContent(); //Not sure if force this for custom scenarios
  87. }
  88. void CMapLoaderH3M::readHeader()
  89. {
  90. // Map version
  91. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  92. if(mapHeader->version == EMapFormat::HOTA)
  93. {
  94. uint32_t hotaVersion = reader->readUInt32();
  95. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  96. reader->setFormatLevel(features);
  97. if(features.levelHOTA8)
  98. {
  99. int hotaVersionMajor = reader->readUInt32();
  100. int hotaVersionMinor = reader->readUInt32();
  101. int hotaVersionPatch = reader->readUInt32();
  102. logGlobal->trace("Loading HotA map, version %d.%d.%d", hotaVersionMajor, hotaVersionMinor, hotaVersionPatch);
  103. }
  104. if(features.levelHOTA1)
  105. {
  106. bool isMirrorMap = reader->readBool();
  107. bool isArenaMap = reader->readBool();
  108. //TODO: HotA
  109. if (isMirrorMap)
  110. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  111. if (isArenaMap)
  112. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  113. }
  114. if(features.levelHOTA2)
  115. {
  116. int32_t terrainTypesCount = reader->readUInt32();
  117. assert(features.terrainsCount == terrainTypesCount);
  118. if (features.terrainsCount != terrainTypesCount)
  119. logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);
  120. }
  121. if(features.levelHOTA5)
  122. {
  123. int32_t townTypesCount = reader->readUInt32();
  124. int8_t allowedDifficultiesMask = reader->readInt8Checked(0, 31);
  125. assert(features.factionsCount == townTypesCount);
  126. if (features.factionsCount != townTypesCount)
  127. logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);
  128. if (allowedDifficultiesMask != 0)
  129. logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, static_cast<int>(allowedDifficultiesMask));
  130. }
  131. if(features.levelHOTA7)
  132. {
  133. bool canHireDefeatedHeroes = reader->readBool();
  134. if (!canHireDefeatedHeroes)
  135. logGlobal->warn("Map '%s': Option to block hiring of defeated heroes is not implemented!", mapName);
  136. }
  137. if(features.levelHOTA8)
  138. {
  139. bool forceMatchingVersion = reader->readBool();
  140. if (forceMatchingVersion)
  141. logGlobal->warn("Map '%s': This map is forced to use specific hota version!", mapName);
  142. }
  143. }
  144. else
  145. {
  146. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  147. reader->setFormatLevel(features);
  148. }
  149. if (!LIBRARY->mapFormat->isSupported(mapHeader->version))
  150. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  151. const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
  152. reader->setIdentifierRemapper(identifierMapper);
  153. // Read map name, description, dimensions,...
  154. mapHeader->areAnyPlayers = reader->readBool();
  155. mapHeader->height = mapHeader->width = reader->readInt32();
  156. mapHeader->mapLevels = reader->readBool() ? 2 : 1;
  157. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  158. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  159. mapHeader->author.appendRawString("");
  160. mapHeader->authorContact.appendRawString("");
  161. mapHeader->mapVersion.appendRawString("");
  162. mapHeader->creationDateTime = 0;
  163. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  164. if(features.levelAB)
  165. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, LIBRARY->heroh->maxSupportedLevel()));
  166. else
  167. mapHeader->levelLimit = 0;
  168. readPlayerInfo();
  169. readVictoryLossConditions();
  170. readTeamInfo();
  171. readAllowedHeroes();
  172. readDisposedHeroes();
  173. }
  174. void CMapLoaderH3M::readPlayerInfo()
  175. {
  176. for(int i = 0; i < mapHeader->players.size(); ++i)
  177. {
  178. auto & playerInfo = mapHeader->players[i];
  179. playerInfo.canHumanPlay = reader->readBool();
  180. playerInfo.canComputerPlay = reader->readBool();
  181. // If nobody can play with this player - skip loading of these properties
  182. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  183. {
  184. if(features.levelROE)
  185. reader->skipUnused(6);
  186. if(features.levelAB)
  187. reader->skipUnused(6);
  188. if(features.levelSOD)
  189. reader->skipUnused(1);
  190. continue;
  191. }
  192. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  193. if(features.levelSOD)
  194. reader->skipUnused(1); //faction is selectable
  195. std::set<FactionID> allowedFactions;
  196. reader->readBitmaskFactions(allowedFactions, false);
  197. playerInfo.isFactionRandom = reader->readBool();
  198. const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;
  199. if(!allFactionsAllowed)
  200. {
  201. if (!allowedFactions.empty())
  202. playerInfo.allowedFactions = allowedFactions;
  203. else
  204. logGlobal->warn("Map '%s': Player %d has no allowed factions to play! Ignoring.", mapName, i);
  205. }
  206. playerInfo.hasMainTown = reader->readBool();
  207. if(playerInfo.hasMainTown)
  208. {
  209. if(features.levelAB)
  210. {
  211. playerInfo.generateHeroAtMainTown = reader->readBool();
  212. reader->skipUnused(1); // starting town type, unused
  213. }
  214. else
  215. {
  216. playerInfo.generateHeroAtMainTown = true;
  217. }
  218. playerInfo.posOfMainTown = reader->readInt3();
  219. }
  220. playerInfo.hasRandomHero = reader->readBool();
  221. playerInfo.mainCustomHeroId = reader->readHero();
  222. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  223. {
  224. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  225. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  226. }
  227. if(features.levelAB)
  228. {
  229. reader->skipUnused(1); //TODO: check meaning?
  230. size_t heroCount = reader->readUInt32();
  231. for(size_t pp = 0; pp < heroCount; ++pp)
  232. {
  233. SHeroName vv;
  234. vv.heroId = reader->readHero();
  235. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  236. playerInfo.heroesNames.push_back(vv);
  237. }
  238. }
  239. }
  240. }
  241. void CMapLoaderH3M::readVictoryLossConditions()
  242. {
  243. mapHeader->triggeredEvents.clear();
  244. mapHeader->victoryMessage.clear();
  245. mapHeader->defeatMessage.clear();
  246. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  247. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  248. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  249. defeatCondition.value = 7;
  250. TriggeredEvent standardVictory;
  251. standardVictory.effect.type = EventEffect::VICTORY;
  252. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  253. standardVictory.identifier = "standardVictory";
  254. standardVictory.description.clear(); // TODO: display in quest window
  255. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  256. standardVictory.trigger = EventExpression(victoryCondition);
  257. TriggeredEvent standardDefeat;
  258. standardDefeat.effect.type = EventEffect::DEFEAT;
  259. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  260. standardDefeat.identifier = "standardDefeat";
  261. standardDefeat.description.clear(); // TODO: display in quest window
  262. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  263. standardDefeat.trigger = EventExpression(defeatCondition);
  264. // Specific victory conditions
  265. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  266. {
  267. // create normal condition
  268. mapHeader->triggeredEvents.push_back(standardVictory);
  269. mapHeader->victoryIconIndex = 11;
  270. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  271. }
  272. else
  273. {
  274. TriggeredEvent specialVictory;
  275. specialVictory.effect.type = EventEffect::VICTORY;
  276. specialVictory.identifier = "specialVictory";
  277. specialVictory.description.clear(); // TODO: display in quest window
  278. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  279. bool allowNormalVictory = reader->readBool();
  280. bool appliesToAI = reader->readBool();
  281. switch(vicCondition)
  282. {
  283. case EVictoryConditionType::ARTIFACT:
  284. {
  285. assert(allowNormalVictory == true); // not selectable in editor
  286. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  287. cond.objectType = reader->readArtifact();
  288. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  289. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  290. specialVictory.trigger = EventExpression(cond);
  291. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  292. break;
  293. }
  294. case EVictoryConditionType::GATHERTROOP:
  295. {
  296. EventCondition cond(EventCondition::HAVE_CREATURES);
  297. cond.objectType = reader->readCreature();
  298. cond.value = reader->readInt32();
  299. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  300. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  301. specialVictory.trigger = EventExpression(cond);
  302. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  303. break;
  304. }
  305. case EVictoryConditionType::GATHERRESOURCE:
  306. {
  307. EventCondition cond(EventCondition::HAVE_RESOURCES);
  308. cond.objectType = reader->readGameResID();
  309. cond.value = reader->readInt32();
  310. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  311. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  312. specialVictory.trigger = EventExpression(cond);
  313. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  314. break;
  315. }
  316. case EVictoryConditionType::BUILDCITY:
  317. {
  318. assert(appliesToAI == true); // not selectable in editor
  319. EventExpression::OperatorAll oper;
  320. EventCondition cond(EventCondition::HAVE_BUILDING);
  321. cond.position = reader->readInt3();
  322. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  323. oper.expressions.emplace_back(cond);
  324. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  325. oper.expressions.emplace_back(cond);
  326. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  327. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  328. specialVictory.trigger = EventExpression(oper);
  329. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  330. break;
  331. }
  332. case EVictoryConditionType::BUILDGRAIL:
  333. {
  334. assert(allowNormalVictory == true); // not selectable in editor
  335. assert(appliesToAI == true); // not selectable in editor
  336. EventCondition cond(EventCondition::HAVE_BUILDING);
  337. cond.objectType = BuildingID(BuildingID::GRAIL);
  338. cond.position = reader->readInt3();
  339. if(cond.position.z > 2)
  340. cond.position = int3(-1, -1, -1);
  341. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  342. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  343. specialVictory.trigger = EventExpression(cond);
  344. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  345. break;
  346. }
  347. case EVictoryConditionType::BEATHERO:
  348. {
  349. if (!allowNormalVictory)
  350. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  351. allowNormalVictory = true; // H3 behavior
  352. assert(appliesToAI == false); // not selectable in editor
  353. EventCondition cond(EventCondition::DESTROY);
  354. cond.objectType = MapObjectID(MapObjectID::HERO);
  355. cond.position = reader->readInt3();
  356. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  357. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  358. specialVictory.trigger = EventExpression(cond);
  359. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  360. break;
  361. }
  362. case EVictoryConditionType::CAPTURECITY:
  363. {
  364. EventCondition cond(EventCondition::CONTROL);
  365. cond.objectType = MapObjectID(MapObjectID::TOWN);
  366. cond.position = reader->readInt3();
  367. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  368. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  369. specialVictory.trigger = EventExpression(cond);
  370. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  371. break;
  372. }
  373. case EVictoryConditionType::BEATMONSTER:
  374. {
  375. assert(appliesToAI == true); // not selectable in editor
  376. EventCondition cond(EventCondition::DESTROY);
  377. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  378. cond.position = reader->readInt3();
  379. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  380. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  381. specialVictory.trigger = EventExpression(cond);
  382. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  383. break;
  384. }
  385. case EVictoryConditionType::TAKEDWELLINGS:
  386. {
  387. EventExpression::OperatorAll oper;
  388. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  389. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  390. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  391. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  392. specialVictory.trigger = EventExpression(oper);
  393. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  394. break;
  395. }
  396. case EVictoryConditionType::TAKEMINES:
  397. {
  398. EventCondition cond(EventCondition::CONTROL);
  399. cond.objectType = MapObjectID(MapObjectID::MINE);
  400. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  401. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  402. specialVictory.trigger = EventExpression(cond);
  403. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  404. break;
  405. }
  406. case EVictoryConditionType::TRANSPORTITEM:
  407. {
  408. assert(allowNormalVictory == true); // not selectable in editor
  409. EventCondition cond(EventCondition::TRANSPORT);
  410. cond.objectType = reader->readArtifact8();
  411. cond.position = reader->readInt3();
  412. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  413. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  414. specialVictory.trigger = EventExpression(cond);
  415. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  416. break;
  417. }
  418. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  419. {
  420. assert(appliesToAI == false); // not selectable in editor
  421. EventCondition cond(EventCondition::DESTROY);
  422. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  423. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  424. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  425. specialVictory.trigger = EventExpression(cond);
  426. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  427. mapHeader->victoryIconIndex = 12;
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  431. {
  432. assert(appliesToAI == false); // not selectable in editor
  433. EventCondition cond(EventCondition::DAYS_PASSED);
  434. cond.value = reader->readUInt32();
  435. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  436. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  439. mapHeader->victoryIconIndex = 13;
  440. break;
  441. }
  442. default:
  443. assert(0);
  444. }
  445. if(allowNormalVictory)
  446. {
  447. size_t playersOnMap = boost::range::count_if(
  448. mapHeader->players,
  449. [](const PlayerInfo & info)
  450. {
  451. return info.canAnyonePlay();
  452. }
  453. );
  454. if(playersOnMap == 1)
  455. {
  456. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  457. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  458. }
  459. }
  460. // if condition is human-only turn it into following construction: AllOf(human, condition)
  461. if(!appliesToAI)
  462. {
  463. EventExpression::OperatorAll oper;
  464. EventCondition notAI(EventCondition::IS_HUMAN);
  465. notAI.value = 1;
  466. oper.expressions.emplace_back(notAI);
  467. oper.expressions.push_back(specialVictory.trigger.get());
  468. specialVictory.trigger = EventExpression(oper);
  469. }
  470. // if normal victory allowed - add one more quest
  471. if(allowNormalVictory)
  472. {
  473. mapHeader->victoryMessage.appendRawString(" / ");
  474. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  475. mapHeader->triggeredEvents.push_back(standardVictory);
  476. }
  477. mapHeader->triggeredEvents.push_back(specialVictory);
  478. }
  479. // Read loss conditions
  480. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  481. if(lossCond == ELossConditionType::LOSSSTANDARD)
  482. {
  483. mapHeader->defeatIconIndex = 3;
  484. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  485. }
  486. else
  487. {
  488. TriggeredEvent specialDefeat;
  489. specialDefeat.effect.type = EventEffect::DEFEAT;
  490. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  491. specialDefeat.identifier = "specialDefeat";
  492. specialDefeat.description.clear(); // TODO: display in quest window
  493. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  494. switch(lossCond)
  495. {
  496. case ELossConditionType::LOSSCASTLE:
  497. {
  498. EventExpression::OperatorNone noneOf;
  499. EventCondition cond(EventCondition::CONTROL);
  500. cond.objectType = Obj(Obj::TOWN);
  501. cond.position = reader->readInt3();
  502. noneOf.expressions.emplace_back(cond);
  503. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  504. specialDefeat.trigger = EventExpression(noneOf);
  505. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  506. break;
  507. }
  508. case ELossConditionType::LOSSHERO:
  509. {
  510. EventExpression::OperatorNone noneOf;
  511. EventCondition cond(EventCondition::CONTROL);
  512. cond.objectType = Obj(Obj::HERO);
  513. cond.position = reader->readInt3();
  514. noneOf.expressions.emplace_back(cond);
  515. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  516. specialDefeat.trigger = EventExpression(noneOf);
  517. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  518. break;
  519. }
  520. case ELossConditionType::TIMEEXPIRES:
  521. {
  522. EventCondition cond(EventCondition::DAYS_PASSED);
  523. cond.value = reader->readUInt16();
  524. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  525. specialDefeat.trigger = EventExpression(cond);
  526. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  527. break;
  528. }
  529. }
  530. // turn simple loss condition into complete one that can be evaluated later:
  531. // - any of :
  532. // - days without town: 7
  533. // - all of:
  534. // - is human
  535. // - (expression)
  536. EventExpression::OperatorAll allOf;
  537. EventCondition isHuman(EventCondition::IS_HUMAN);
  538. isHuman.value = 1;
  539. allOf.expressions.emplace_back(isHuman);
  540. allOf.expressions.push_back(specialDefeat.trigger.get());
  541. specialDefeat.trigger = EventExpression(allOf);
  542. mapHeader->triggeredEvents.push_back(specialDefeat);
  543. }
  544. mapHeader->triggeredEvents.push_back(standardDefeat);
  545. }
  546. void CMapLoaderH3M::readTeamInfo()
  547. {
  548. mapHeader->howManyTeams = reader->readUInt8();
  549. if(mapHeader->howManyTeams > 0)
  550. {
  551. // Teams
  552. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  553. mapHeader->players[i].team = TeamID(reader->readUInt8());
  554. }
  555. else
  556. {
  557. // No alliances
  558. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  559. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  560. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  561. }
  562. }
  563. void CMapLoaderH3M::readAllowedHeroes()
  564. {
  565. mapHeader->allowedHeroes = LIBRARY->heroh->getDefaultAllowed();
  566. if(features.levelHOTA0)
  567. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  568. else
  569. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  570. if(features.levelAB)
  571. {
  572. size_t placeholdersQty = reader->readUInt32();
  573. for (size_t i = 0; i < placeholdersQty; ++i)
  574. {
  575. auto heroID = reader->readHero();
  576. mapHeader->reservedCampaignHeroes.insert(heroID);
  577. }
  578. }
  579. }
  580. void CMapLoaderH3M::readDisposedHeroes()
  581. {
  582. // Reading disposed heroes (20 bytes)
  583. if(features.levelSOD)
  584. {
  585. size_t disp = reader->readUInt8();
  586. mapHeader->disposedHeroes.resize(disp);
  587. for(size_t g = 0; g < disp; ++g)
  588. {
  589. mapHeader->disposedHeroes[g].heroId = reader->readHero();
  590. mapHeader->disposedHeroes[g].portrait = reader->readHeroPortrait();
  591. mapHeader->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", mapHeader->disposedHeroes[g].heroId.getNum()));
  592. reader->readBitmaskPlayers(mapHeader->disposedHeroes[g].players, false);
  593. }
  594. }
  595. }
  596. void CMapLoaderH3M::readMapOptions()
  597. {
  598. //omitting NULLS
  599. reader->skipZero(31);
  600. if(features.levelHOTA0)
  601. {
  602. bool allowSpecialMonths = reader->readBool();
  603. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  604. reader->skipZero(3);
  605. }
  606. if(features.levelHOTA1)
  607. {
  608. int32_t combinedArtifactsCount = reader->readInt32();
  609. int32_t combinedArtifactsBytes = (combinedArtifactsCount + 7) / 8;
  610. for (int i = 0; i < combinedArtifactsBytes; ++i)
  611. {
  612. uint8_t mask = reader->readUInt8();
  613. if (mask != 0)
  614. logGlobal->warn("Map '%s': Option to ban specific combined artifacts is not implemented!", mapName);
  615. }
  616. }
  617. if(features.levelHOTA3)
  618. {
  619. //TODO: HotA
  620. int32_t roundLimit = reader->readInt32();
  621. if(roundLimit != -1)
  622. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  623. }
  624. if(features.levelHOTA5)
  625. {
  626. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  627. {
  628. // unconfirmed, but only remainig option according to changelog
  629. bool heroRecruitmentBlocked = reader->readBool();
  630. if (heroRecruitmentBlocked)
  631. logGlobal->warn("Map '%s': option to ban hero recruitment for %s is not implemented!!", mapName, PlayerColor(i).toString());
  632. }
  633. }
  634. const MapIdentifiersH3M & identifierMapper = LIBRARY->mapFormat->getMapping(mapHeader->version);
  635. map->overrideGameSettings(identifierMapper.getFormatSettings());
  636. }
  637. void CMapLoaderH3M::readAllowedArtifacts()
  638. {
  639. map->allowedArtifact = LIBRARY->arth->getDefaultAllowed();
  640. if(features.levelAB)
  641. {
  642. if(features.levelHOTA0)
  643. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  644. else
  645. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  646. }
  647. // ban combo artifacts
  648. if(!features.levelSOD)
  649. {
  650. for(auto const & artifact : LIBRARY->arth->objects)
  651. if(artifact->isCombined())
  652. map->allowedArtifact.erase(artifact->getId());
  653. }
  654. if(!features.levelAB)
  655. {
  656. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  657. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  658. }
  659. // Messy, but needed
  660. for(TriggeredEvent & event : map->triggeredEvents)
  661. {
  662. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  663. {
  664. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  665. {
  666. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  667. }
  668. return cond;
  669. };
  670. event.trigger = event.trigger.morph(patcher);
  671. }
  672. }
  673. void CMapLoaderH3M::readAllowedSpellsAbilities()
  674. {
  675. map->allowedSpells = LIBRARY->spellh->getDefaultAllowed();
  676. map->allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
  677. if(features.levelSOD)
  678. {
  679. reader->readBitmaskSpells(map->allowedSpells, true);
  680. reader->readBitmaskSkills(map->allowedAbilities, true);
  681. }
  682. }
  683. void CMapLoaderH3M::readRumors()
  684. {
  685. size_t rumorsCount = reader->readUInt32();
  686. assert(rumorsCount < 1000); // sanity check
  687. for(size_t it = 0; it < rumorsCount; it++)
  688. {
  689. Rumor ourRumor;
  690. ourRumor.name = readBasicString();
  691. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  692. map->rumors.push_back(ourRumor);
  693. }
  694. }
  695. void CMapLoaderH3M::readPredefinedHeroes()
  696. {
  697. if(!features.levelSOD)
  698. return;
  699. uint32_t heroesCount = features.heroesCount;
  700. if(features.levelHOTA0)
  701. heroesCount = reader->readUInt32();
  702. assert(heroesCount <= features.heroesCount);
  703. for(int heroID = 0; heroID < heroesCount; heroID++)
  704. {
  705. bool custom = reader->readBool();
  706. if(!custom)
  707. continue;
  708. auto handler = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, HeroTypeID(heroID).toHeroType()->heroClass->getIndex());
  709. auto object = handler->create(map->cb, handler->getTemplates().front());
  710. auto hero = std::dynamic_pointer_cast<CGHeroInstance>(object);
  711. hero->subID = heroID;
  712. bool hasExp = reader->readBool();
  713. if(hasExp)
  714. {
  715. hero->exp = reader->readUInt32();
  716. }
  717. else
  718. {
  719. hero->exp = 0;
  720. }
  721. bool hasSecSkills = reader->readBool();
  722. if(hasSecSkills)
  723. {
  724. uint32_t howMany = reader->readUInt32();
  725. hero->secSkills.resize(howMany);
  726. for(int yy = 0; yy < howMany; ++yy)
  727. {
  728. hero->secSkills[yy].first = reader->readSkill();
  729. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  730. }
  731. }
  732. loadArtifactsOfHero(hero.get());
  733. bool hasCustomBio = reader->readBool();
  734. if(hasCustomBio)
  735. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  736. // 0xFF is default, 00 male, 01 female
  737. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  738. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  739. bool hasCustomSpells = reader->readBool();
  740. if(hasCustomSpells)
  741. reader->readBitmaskSpells(hero->spells, false);
  742. bool hasCustomPrimSkills = reader->readBool();
  743. if(hasCustomPrimSkills)
  744. {
  745. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  746. {
  747. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  748. }
  749. }
  750. map->addToHeroPool(hero);
  751. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  752. }
  753. if(features.levelHOTA5)
  754. {
  755. for(int heroID = 0; heroID < heroesCount; heroID++)
  756. {
  757. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  758. bool cannotGainXP = reader->readBool();
  759. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  760. assert(level > 0);
  761. if (!alwaysAddSkills)
  762. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);
  763. if (cannotGainXP)
  764. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);
  765. if (level > 1)
  766. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);
  767. }
  768. }
  769. }
  770. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  771. {
  772. bool hasArtSet = reader->readBool();
  773. // True if artifact set is not default (hero has some artifacts)
  774. if(!hasArtSet)
  775. return;
  776. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  777. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  778. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  779. {
  780. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  781. hero->artifactsInBackpack.clear();
  782. hero->artifactsWorn.clear();
  783. }
  784. for(int i = 0; i < features.artifactSlotsCount; i++)
  785. loadArtifactToSlot(hero, i);
  786. // bag artifacts
  787. // number of artifacts in hero's bag
  788. size_t amount = reader->readUInt16();
  789. for(size_t i = 0; i < amount; ++i)
  790. {
  791. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  792. }
  793. }
  794. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  795. {
  796. ArtifactID artifactID = reader->readArtifact();
  797. SpellID scrollSpell = SpellID::NONE;
  798. if (features.levelHOTA5)
  799. scrollSpell = reader->readSpell16();
  800. if(artifactID == ArtifactID::NONE)
  801. return false;
  802. const Artifact * art = artifactID.toEntity(LIBRARY);
  803. if(!art)
  804. {
  805. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  806. return false;
  807. }
  808. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  809. {
  810. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  811. return false;
  812. }
  813. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  814. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  815. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  816. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  817. {
  818. auto * artifact = map->createArtifact(artifactID, scrollSpell);
  819. map->putArtifactInstance(*hero, artifact->getId(), slot);
  820. }
  821. else
  822. {
  823. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  824. return false;
  825. }
  826. return true;
  827. }
  828. void CMapLoaderH3M::readTerrain()
  829. {
  830. map->initTerrain();
  831. // Read terrain
  832. int3 pos;
  833. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  834. {
  835. //OH3 format is [z][y][x]
  836. for(pos.y = 0; pos.y < map->height; pos.y++)
  837. {
  838. for(pos.x = 0; pos.x < map->width; pos.x++)
  839. {
  840. auto & tile = map->getTile(pos);
  841. tile.terrainType = reader->readTerrain();
  842. tile.terView = reader->readUInt8();
  843. tile.riverType = reader->readRiver();
  844. tile.riverDir = reader->readUInt8();
  845. tile.roadType = reader->readRoad();
  846. tile.roadDir = reader->readUInt8();
  847. tile.extTileFlags = reader->readUInt8();
  848. }
  849. }
  850. }
  851. map->calculateWaterContent();
  852. }
  853. void CMapLoaderH3M::readObjectTemplates()
  854. {
  855. uint32_t defAmount = reader->readUInt32();
  856. originalTemplates.reserve(defAmount);
  857. remappedTemplates.reserve(defAmount);
  858. // Read custom defs
  859. for(int defID = 0; defID < defAmount; ++defID)
  860. {
  861. auto tmpl = reader->readObjectTemplate();
  862. originalTemplates.push_back(tmpl);
  863. auto remapped = std::make_shared<ObjectTemplate>(*tmpl);
  864. reader->remapTemplate(*remapped);
  865. remappedTemplates.push_back(remapped);
  866. if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))
  867. logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );
  868. }
  869. }
  870. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  871. {
  872. auto object = std::make_shared<CGEvent>(map->cb);
  873. readBoxContent(object.get(), mapPosition, idToBeGiven);
  874. reader->readBitmaskPlayers(object->availableFor, false);
  875. object->computerActivate = reader->readBool();
  876. object->removeAfterVisit = reader->readBool();
  877. reader->skipZero(4);
  878. if(features.levelHOTA3)
  879. object->humanActivate = reader->readBool();
  880. else
  881. object->humanActivate = true;
  882. readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
  883. return object;
  884. }
  885. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  886. {
  887. auto object = std::make_shared<CGPandoraBox>(map->cb);
  888. readBoxContent(object.get(), mapPosition, idToBeGiven);
  889. if(features.levelHOTA5)
  890. reader->skipZero(1); // Unknown value, always 0 so far
  891. readBoxHotaContent(object.get(), mapPosition, idToBeGiven);
  892. return object;
  893. }
  894. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  895. {
  896. readMessageAndGuards(object->message, object, mapPosition, idToBeGiven);
  897. Rewardable::VisitInfo vinfo;
  898. auto & reward = vinfo.reward;
  899. reward.heroExperience = reader->readUInt32();
  900. reward.manaDiff = reader->readInt32();
  901. if(auto val = reader->readInt8Checked(-3, 3))
  902. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
  903. if(auto val = reader->readInt8Checked(-3, 3))
  904. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven)));
  905. reader->readResources(reward.resources);
  906. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  907. reward.primary.at(x) = reader->readUInt8();
  908. size_t gabn = reader->readUInt8(); //number of gained abilities
  909. for(size_t oo = 0; oo < gabn; ++oo)
  910. {
  911. auto rId = reader->readSkill();
  912. auto rVal = reader->readInt8Checked(1,3);
  913. reward.secondary[rId] = rVal;
  914. }
  915. size_t gart = reader->readUInt8(); //number of gained artifacts
  916. for(size_t oo = 0; oo < gart; ++oo)
  917. {
  918. ArtifactID grantedArtifact = reader->readArtifact();
  919. if (features.levelHOTA5)
  920. {
  921. SpellID scrollSpell = reader->readSpell16();
  922. if (grantedArtifact == ArtifactID::SPELL_SCROLL)
  923. reward.grantedScrolls.push_back(scrollSpell);
  924. }
  925. else
  926. reward.grantedArtifacts.push_back(grantedArtifact);
  927. }
  928. size_t gspel = reader->readUInt8(); //number of gained spells
  929. for(size_t oo = 0; oo < gspel; ++oo)
  930. reward.spells.push_back(reader->readSpell());
  931. size_t gcre = reader->readUInt8(); //number of gained creatures
  932. for(size_t oo = 0; oo < gcre; ++oo)
  933. {
  934. auto rId = reader->readCreature();
  935. auto rVal = reader->readUInt16();
  936. reward.creatures.emplace_back(rId, rVal);
  937. }
  938. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  939. object->configuration.info.push_back(vinfo);
  940. reader->skipZero(8);
  941. }
  942. void CMapLoaderH3M::readBoxHotaContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  943. {
  944. if(features.levelHOTA5)
  945. {
  946. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  947. int32_t movementAmount = reader->readInt32();
  948. assert(movementMode >= 0 && movementMode <= 4);
  949. if (movementMode != 0 || movementAmount != 0)
  950. logGlobal->warn("Map '%s': Event/Pandora %s option to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);
  951. }
  952. if(features.levelHOTA6)
  953. {
  954. int32_t allowedDifficultiesMask = reader->readInt32();
  955. assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
  956. if (allowedDifficultiesMask != 31)
  957. logGlobal->warn("Map '%s': Event/Pandora %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);
  958. }
  959. }
  960. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  961. {
  962. auto object = std::make_shared<CGCreature>(map->cb);
  963. object->id = objectInstanceID;
  964. if(features.levelAB)
  965. {
  966. object->identifier = reader->readUInt32();
  967. questIdentifierToId[object->identifier] = objectInstanceID;
  968. }
  969. auto hlp = std::make_unique<CStackInstance>(map->cb);
  970. hlp->setCount(reader->readUInt16());
  971. //type will be set during initialization
  972. object->putStack(SlotID(0), std::move(hlp));
  973. //TODO: 0-4 is h3 range. 5 is hota extension for exact aggression?
  974. object->character = reader->readInt8Checked(0, 5);
  975. bool hasMessage = reader->readBool();
  976. if(hasMessage)
  977. {
  978. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  979. reader->readResources(object->resources);
  980. object->gainedArtifact = reader->readArtifact();
  981. }
  982. object->neverFlees = reader->readBool();
  983. object->notGrowingTeam = reader->readBool();
  984. reader->skipZero(2);
  985. if(features.levelHOTA3)
  986. {
  987. //TODO: HotA
  988. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  989. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  990. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  991. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  992. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  993. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  994. logGlobal->warn(
  995. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  996. mapName,
  997. mapPosition.toString(),
  998. aggressionExact,
  999. int(joinOnlyForMoney),
  1000. joinPercent,
  1001. upgradedStack,
  1002. stacksCount
  1003. );
  1004. }
  1005. if (features.levelHOTA5)
  1006. {
  1007. bool sizeByValue = reader->readBool();//FIXME: double-check this flag effect
  1008. int32_t targetValue = reader->readInt32();
  1009. if (sizeByValue || targetValue)
  1010. logGlobal->warn( "Map '%s': Wandering monsters %s option to set unit size to %d (%d) AI value is not implemented!", mapName, mapPosition.toString(), targetValue, sizeByValue);
  1011. }
  1012. return object;
  1013. }
  1014. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSign(const int3 & mapPosition)
  1015. {
  1016. auto object = std::make_shared<CGSignBottle>(map->cb);
  1017. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  1018. reader->skipZero(4);
  1019. return object;
  1020. }
  1021. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1022. {
  1023. auto object = readGeneric(position, objectTemplate);
  1024. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1025. // AB and later maps have allowed abilities defined in H3M
  1026. if(features.levelAB)
  1027. {
  1028. std::set<SecondarySkill> allowedAbilities;
  1029. reader->readBitmaskSkills(allowedAbilities, false);
  1030. if (rewardable)
  1031. {
  1032. if(allowedAbilities.size() != 1)
  1033. {
  1034. auto defaultAllowed = LIBRARY->skillh->getDefaultAllowed();
  1035. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  1036. if(defaultAllowed.count(skillID))
  1037. allowedAbilities.insert(SecondarySkill(skillID));
  1038. }
  1039. JsonNode variable;
  1040. if (allowedAbilities.size() == 1)
  1041. {
  1042. variable.String() = LIBRARY->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  1043. }
  1044. else
  1045. {
  1046. JsonVector anyOfList;
  1047. for (auto const & skill : allowedAbilities)
  1048. {
  1049. JsonNode entry;
  1050. entry.String() = LIBRARY->skills()->getById(skill)->getJsonKey();
  1051. anyOfList.push_back(entry);
  1052. }
  1053. variable["anyOf"].Vector() = anyOfList;
  1054. }
  1055. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1056. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1057. }
  1058. else
  1059. {
  1060. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1061. }
  1062. }
  1063. return object;
  1064. }
  1065. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1066. {
  1067. enum class ScholarBonusType : int8_t {
  1068. RANDOM = -1,
  1069. PRIM_SKILL = 0,
  1070. SECONDARY_SKILL = 1,
  1071. SPELL = 2,
  1072. };
  1073. auto object = readGeneric(position, objectTemplate);
  1074. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1075. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1076. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1077. auto bonusID = reader->readUInt8();
  1078. if (rewardable)
  1079. {
  1080. switch (bonusType)
  1081. {
  1082. case ScholarBonusType::PRIM_SKILL:
  1083. {
  1084. JsonNode variable;
  1085. JsonNode dice;
  1086. variable.String() = NPrimarySkill::names[bonusID];
  1087. variable.setModScope(ModScope::scopeGame());
  1088. dice.Integer() = 80;
  1089. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1090. rewardable->configuration.presetVariable("dice", "0", dice);
  1091. break;
  1092. }
  1093. case ScholarBonusType::SECONDARY_SKILL:
  1094. {
  1095. JsonNode variable;
  1096. JsonNode dice;
  1097. variable.String() = LIBRARY->skills()->getByIndex(bonusID)->getJsonKey();
  1098. variable.setModScope(ModScope::scopeGame());
  1099. dice.Integer() = 50;
  1100. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1101. rewardable->configuration.presetVariable("dice", "0", dice);
  1102. break;
  1103. }
  1104. case ScholarBonusType::SPELL:
  1105. {
  1106. JsonNode variable;
  1107. JsonNode dice;
  1108. variable.String() = LIBRARY->spells()->getByIndex(bonusID)->getJsonKey();
  1109. variable.setModScope(ModScope::scopeGame());
  1110. dice.Integer() = 20;
  1111. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1112. rewardable->configuration.presetVariable("dice", "0", dice);
  1113. break;
  1114. }
  1115. case ScholarBonusType::RANDOM:
  1116. break;// No-op
  1117. default:
  1118. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1119. }
  1120. }
  1121. else
  1122. {
  1123. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1124. }
  1125. reader->skipZero(6);
  1126. return object;
  1127. }
  1128. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGarrison(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  1129. {
  1130. auto object = std::make_shared<CGGarrison>(map->cb);
  1131. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1132. readCreatureSet(object.get(), idToBeGiven);
  1133. if(features.levelAB)
  1134. object->removableUnits = reader->readBool();
  1135. else
  1136. object->removableUnits = true;
  1137. reader->skipZero(8);
  1138. return object;
  1139. }
  1140. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1141. {
  1142. ArtifactID artID = ArtifactID::NONE; //random, set later
  1143. auto object = std::make_shared<CGArtifact>(map->cb);
  1144. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1145. //specific artifact
  1146. if(objectTemplate->id == Obj::ARTIFACT)
  1147. artID = ArtifactID(objectTemplate->subid);
  1148. if(features.levelHOTA5)
  1149. {
  1150. uint32_t pickupMode = reader->readUInt32();
  1151. uint8_t pickupFlags = reader->readUInt8();
  1152. assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM
  1153. if (pickupMode != 0)
  1154. logGlobal->warn("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, static_cast<int>(pickupFlags));
  1155. }
  1156. if (artID.hasValue())
  1157. object->setArtifactInstance(map->createArtifact(artID, SpellID::NONE));
  1158. // else - random, will be initialized later
  1159. return object;
  1160. }
  1161. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1162. {
  1163. auto object = std::make_shared<CGArtifact>(map->cb);
  1164. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1165. SpellID spellID = reader->readSpell32();
  1166. object->setArtifactInstance(map->createArtifact(ArtifactID::SPELL_SCROLL, spellID.getNum()));
  1167. return object;
  1168. }
  1169. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  1170. {
  1171. auto object = std::make_shared<CGResource>(map->cb);
  1172. readMessageAndGuards(object->message, object.get(), mapPosition, idToBeGiven);
  1173. object->amount = reader->readUInt32();
  1174. if (objectTemplate->id != Obj::RANDOM_RESOURCE)
  1175. {
  1176. const auto & baseHandler = LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
  1177. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  1178. object->amount *= ourHandler->getAmountMultiplier();
  1179. }
  1180. reader->skipZero(4);
  1181. return object;
  1182. }
  1183. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readMine(const int3 & mapPosition)
  1184. {
  1185. auto object = std::make_shared<CGMine>(map->cb);
  1186. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1187. return object;
  1188. }
  1189. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition)
  1190. {
  1191. auto object = std::make_shared<CGMine>(map->cb);
  1192. object->setOwner(PlayerColor::NEUTRAL);
  1193. reader->readBitmaskResources(object->abandonedMineResources, false);
  1194. if(features.levelHOTA5)
  1195. {
  1196. bool customGuards = reader->readBool();
  1197. CreatureID guardsUnit = reader->readCreature32();
  1198. int32_t guardsMin = reader->readInt32();
  1199. int32_t guardsMax = reader->readInt32();
  1200. if (customGuards)
  1201. {
  1202. assert(guardsMin <= guardsMax);
  1203. assert(guardsUnit.hasValue());
  1204. logGlobal->warn("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(LIBRARY)->getJsonKey());
  1205. }
  1206. }
  1207. return object;
  1208. }
  1209. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwelling(const int3 & position)
  1210. {
  1211. auto object = std::make_shared<CGDwelling>(map->cb);
  1212. setOwnerAndValidate(position, object.get(), reader->readPlayer32());
  1213. return object;
  1214. }
  1215. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1216. {
  1217. auto object = std::make_shared<CGDwelling>(map->cb);
  1218. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1219. object->randomizationInfo = CGDwellingRandomizationInfo();
  1220. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1221. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1222. if (hasFactionInfo)
  1223. {
  1224. object->randomizationInfo->identifier = reader->readUInt32();
  1225. if(object->randomizationInfo->identifier == 0)
  1226. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1227. }
  1228. else
  1229. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1230. if(hasLevelInfo)
  1231. {
  1232. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1233. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1234. }
  1235. else
  1236. {
  1237. object->randomizationInfo->minLevel = objectTemplate->subid;
  1238. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1239. }
  1240. return object;
  1241. }
  1242. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1243. {
  1244. auto object = readGeneric(position, objectTemplate);
  1245. auto rewardable = std::dynamic_pointer_cast<CRewardableObject>(object);
  1246. SpellID spell = reader->readSpell32();
  1247. if (rewardable)
  1248. {
  1249. if(spell != SpellID::NONE)
  1250. {
  1251. JsonNode variable;
  1252. variable.String() = LIBRARY->spells()->getById(spell)->getJsonKey();
  1253. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1254. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1255. }
  1256. }
  1257. else
  1258. {
  1259. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1260. }
  1261. return object;
  1262. }
  1263. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1264. {
  1265. auto object = std::make_shared<CGHeroPlaceholder>(map->cb);
  1266. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer());
  1267. HeroTypeID htid = reader->readHero(); //hero type id
  1268. if(htid.getNum() == -1)
  1269. {
  1270. object->powerRank = reader->readUInt8();
  1271. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1272. }
  1273. else
  1274. {
  1275. object->heroType = htid;
  1276. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, LIBRARY->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1277. }
  1278. if(features.levelHOTA5)
  1279. {
  1280. bool customizedStatingUnits = reader->readBool();
  1281. if (customizedStatingUnits)
  1282. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);
  1283. for (int i = 0; i < 7; ++i)
  1284. {
  1285. int32_t unitAmount = reader->readInt32();
  1286. CreatureID unitToGive = reader->readCreature32();
  1287. if (unitToGive.hasValue())
  1288. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive.toEntity(LIBRARY)->getJsonKey(), i);
  1289. }
  1290. int32_t artifactsToGive = reader->readInt32();
  1291. assert(artifactsToGive >= 0);
  1292. assert(artifactsToGive < 100); // technically legal, but not possible in h3
  1293. for (int i = 0; i < artifactsToGive; ++i)
  1294. {
  1295. // NOTE: this might actually be 2 bytes for artifact ID + 2 bytes for spell scroll
  1296. ArtifactID startingArtifact = reader->readArtifact32();
  1297. logGlobal->warn("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, startingArtifact.toEntity(LIBRARY)->getJsonKey());
  1298. }
  1299. }
  1300. return object;
  1301. }
  1302. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGrail(const int3 & mapPosition)
  1303. {
  1304. map->grailPos = mapPosition;
  1305. map->grailRadius = reader->readInt32();
  1306. return nullptr;
  1307. }
  1308. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition)
  1309. {
  1310. // Battle location for arena mode in HotA
  1311. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1312. return nullptr;
  1313. }
  1314. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1315. {
  1316. if(LIBRARY->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1317. return LIBRARY->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1318. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1319. return std::make_shared<CGObjectInstance>(map->cb);
  1320. }
  1321. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1322. {
  1323. auto guard = std::make_shared<CGQuestGuard>(map->cb);
  1324. readQuest(guard.get(), mapPosition);
  1325. return guard;
  1326. }
  1327. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1328. {
  1329. auto object = readGeneric(mapPosition, objectTemplate);
  1330. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1331. return object;
  1332. }
  1333. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1334. {
  1335. auto object = readGeneric(mapPosition, objectTemplate);
  1336. setOwnerAndValidate(mapPosition, object.get(), reader->readPlayer32());
  1337. return object;
  1338. }
  1339. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1340. {
  1341. if(features.levelHOTA3)
  1342. {
  1343. //TODO: HotA
  1344. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1345. int32_t guardsPresetIndex = reader->readInt32();
  1346. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1347. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1348. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1349. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1350. // list of possible artifacts in reward
  1351. // - if list is empty, artifacts are either not present in reward or random
  1352. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1353. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1354. std::vector<ArtifactID> artifacts;
  1355. int artNumber = reader->readUInt32();
  1356. for(int yy = 0; yy < artNumber; ++yy)
  1357. {
  1358. artifacts.push_back(reader->readArtifact32());
  1359. }
  1360. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1361. logGlobal->warn(
  1362. "Map '%s': creature bank at %s settings %d %d %d are not implemented!",
  1363. mapName,
  1364. mapPosition.toString(),
  1365. guardsPresetIndex,
  1366. int(upgradedStackPresence),
  1367. artifacts.size()
  1368. );
  1369. }
  1370. return readGeneric(mapPosition, objectTemplate);
  1371. }
  1372. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1373. {
  1374. if(features.levelHOTA5)
  1375. {
  1376. // TREASURE_CHEST - rewards index, if 3 - then 2nd value is artifact
  1377. // CORPSE - rewards index, if 1 - then 2nd value is artifact
  1378. // SHIPWRECK_SURVIVOR - if content = 0 then 2nd value is granted artifact
  1379. // SEA_CHEST - rewards index, if 2 - then 2nd value is artifact
  1380. // FLOTSAM - rewards index (0-3) + -1
  1381. // TREE_OF_KNOWLEDGE - rewards index (0-2) + -1
  1382. // PYRAMID - if content = 0 then 2nd value is granted spell
  1383. // WARRIORS_TOMB - if content = 0 then 2nd value is granted artifact
  1384. // HOTA_JETSAM - rewards index (0-3) + -1
  1385. // HOTA_VIAL_OF_MANA - rewards index (0-3) + -1
  1386. int32_t content = reader->readInt32();
  1387. ArtifactID artifact;
  1388. if (content != -1)
  1389. {
  1390. artifact = reader->readArtifact32(); // NOTE: might be 2 byte artifact + 2 bytes scroll spell
  1391. logGlobal->warn("Map '%s': Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1392. }
  1393. else
  1394. reader->skipUnused(4); // garbage data, usually -1, but sometimes uninitialized
  1395. }
  1396. return readGeneric(mapPosition, objectTemplate);
  1397. }
  1398. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1399. {
  1400. if(features.levelHOTA5)
  1401. {
  1402. for (int i = 0; i < 7; ++i)
  1403. {
  1404. ArtifactID artifact = reader->readArtifact();
  1405. SpellID spellID = reader->readSpell16();
  1406. if (artifact.hasValue())
  1407. {
  1408. if (artifact != ArtifactID::SPELL_SCROLL)
  1409. logGlobal->warn("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(LIBRARY)->getJsonKey());
  1410. else
  1411. logGlobal->warn("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(LIBRARY)->getJsonKey());
  1412. }
  1413. }
  1414. }
  1415. return readGeneric(mapPosition, objectTemplate);
  1416. }
  1417. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1418. {
  1419. if(features.levelHOTA5)
  1420. {
  1421. int32_t customized = reader->readInt32();
  1422. std::set<SecondarySkill> allowedSkills;
  1423. reader->readBitmaskSkills(allowedSkills, false);
  1424. // NOTE: check how this interacts with hota Seafaring Academy that is guaranteed to give Navigation
  1425. assert(customized == -1 || customized == 0);
  1426. if (customized != -1)
  1427. logGlobal->warn("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());
  1428. }
  1429. return readGeneric(mapPosition, objectTemplate);
  1430. }
  1431. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readRewardWithArtifactAndResources(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1432. {
  1433. if(features.levelHOTA5)
  1434. {
  1435. // Sea Barrel / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
  1436. // Sea Barrel / 1 -> aID = -1, aA = 1, rA = 1, aB = garbage, rB = 0
  1437. // Ancient Lamp / 0 -> aID = -1, aA = amount to recruit, rA = 0, aB = 1, rB = 0
  1438. // Grave / 0 -> aID = artifact to give, aA = resource amount, rA = resource type, aB = 1, rB = garbage
  1439. // CAMPFIRE 12 / 0 -> aID = -1, aA = gold amount, rA = gold type, aB = resource amount, rB = resource type
  1440. // WAGON 105 / 0 -> aID = -1 or artifact, aA = resource amount, rA = resource type, aB = 1, rB = garbage?
  1441. // WAGON 105 / 1 -> empty / garbage?
  1442. // LEAN_TO / 39 / 0 -> aID = -1, aA = resource amount, rA = resource type, aB = garbage, rB = 0
  1443. int32_t content = reader->readInt32();
  1444. int32_t artifact = reader->readInt32();
  1445. int32_t amountA = reader->readInt32();
  1446. int8_t resourceA = reader->readInt8();
  1447. int32_t amountB = reader->readInt32();
  1448. int8_t resourceB = reader->readInt8();
  1449. if (content != -1)
  1450. logGlobal->warn("Map '%s': Object (%d) %s settings %d %d %d %d %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact, amountA, static_cast<int>(resourceA), amountB, static_cast<int>(resourceB));
  1451. }
  1452. return readGeneric(mapPosition, objectTemplate);
  1453. }
  1454. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1455. {
  1456. switch(id.toEnum())
  1457. {
  1458. case Obj::EVENT:
  1459. return readEvent(mapPosition, objectInstanceID);
  1460. case Obj::HERO:
  1461. case Obj::RANDOM_HERO:
  1462. case Obj::PRISON:
  1463. return readHero(mapPosition, objectInstanceID);
  1464. case Obj::MONSTER:
  1465. case Obj::RANDOM_MONSTER:
  1466. case Obj::RANDOM_MONSTER_L1:
  1467. case Obj::RANDOM_MONSTER_L2:
  1468. case Obj::RANDOM_MONSTER_L3:
  1469. case Obj::RANDOM_MONSTER_L4:
  1470. case Obj::RANDOM_MONSTER_L5:
  1471. case Obj::RANDOM_MONSTER_L6:
  1472. case Obj::RANDOM_MONSTER_L7:
  1473. return readMonster(mapPosition, objectInstanceID);
  1474. case Obj::OCEAN_BOTTLE:
  1475. case Obj::SIGN:
  1476. return readSign(mapPosition);
  1477. case Obj::SEER_HUT:
  1478. return readSeerHut(mapPosition, objectInstanceID);
  1479. case Obj::WITCH_HUT:
  1480. return readWitchHut(mapPosition, objectTemplate);
  1481. case Obj::SCHOLAR:
  1482. return readScholar(mapPosition, objectTemplate);
  1483. case Obj::GARRISON:
  1484. case Obj::GARRISON2:
  1485. return readGarrison(mapPosition, objectInstanceID);
  1486. case Obj::ARTIFACT:
  1487. case Obj::RANDOM_ART:
  1488. case Obj::RANDOM_TREASURE_ART:
  1489. case Obj::RANDOM_MINOR_ART:
  1490. case Obj::RANDOM_MAJOR_ART:
  1491. case Obj::RANDOM_RELIC_ART:
  1492. return readArtifact(mapPosition, objectTemplate, objectInstanceID);
  1493. case Obj::SPELL_SCROLL:
  1494. return readScroll(mapPosition, objectTemplate, objectInstanceID);
  1495. case Obj::RANDOM_RESOURCE:
  1496. case Obj::RESOURCE:
  1497. return readResource(mapPosition, objectTemplate, objectInstanceID);
  1498. case Obj::RANDOM_TOWN:
  1499. case Obj::TOWN:
  1500. return readTown(mapPosition, objectTemplate, objectInstanceID);
  1501. case Obj::MINE:
  1502. case Obj::ABANDONED_MINE:
  1503. if (subid < 7)
  1504. return readMine(mapPosition);
  1505. else
  1506. return readAbandonedMine(mapPosition);
  1507. case Obj::CREATURE_GENERATOR1:
  1508. case Obj::CREATURE_GENERATOR2:
  1509. case Obj::CREATURE_GENERATOR3:
  1510. case Obj::CREATURE_GENERATOR4:
  1511. return readDwelling(mapPosition);
  1512. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1513. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1514. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1515. return readShrine(mapPosition, objectTemplate);
  1516. case Obj::PANDORAS_BOX:
  1517. return readPandora(mapPosition, objectInstanceID);
  1518. case Obj::GRAIL:
  1519. if (subid < 1000)
  1520. return readGrail(mapPosition);
  1521. else
  1522. return readHotaBattleLocation(mapPosition);
  1523. case Obj::RANDOM_DWELLING:
  1524. case Obj::RANDOM_DWELLING_LVL:
  1525. case Obj::RANDOM_DWELLING_FACTION:
  1526. return readDwellingRandom(mapPosition, objectTemplate);
  1527. case Obj::QUEST_GUARD:
  1528. return readQuestGuard(mapPosition);
  1529. case Obj::SHIPYARD:
  1530. return readShipyard(mapPosition, objectTemplate);
  1531. case Obj::HERO_PLACEHOLDER:
  1532. return readHeroPlaceholder(mapPosition);
  1533. case Obj::LIGHTHOUSE:
  1534. return readLighthouse(mapPosition, objectTemplate);
  1535. case Obj::CREATURE_BANK:
  1536. case Obj::DERELICT_SHIP:
  1537. case Obj::DRAGON_UTOPIA:
  1538. case Obj::CRYPT:
  1539. case Obj::SHIPWRECK:
  1540. return readBank(mapPosition, objectTemplate);
  1541. case Obj::TREASURE_CHEST:
  1542. case Obj::CORPSE:
  1543. case Obj::SHIPWRECK_SURVIVOR:
  1544. case Obj::SEA_CHEST:
  1545. case Obj::FLOTSAM:
  1546. case Obj::TREE_OF_KNOWLEDGE:
  1547. case Obj::PYRAMID:
  1548. case Obj::WARRIORS_TOMB:
  1549. return readRewardWithArtifact(mapPosition, objectTemplate);
  1550. case Obj::CAMPFIRE:
  1551. case Obj::WAGON:
  1552. case Obj::LEAN_TO:
  1553. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1554. case Obj::BORDER_GATE:
  1555. if (subid == 1000) // HotA hacks - Quest Gate
  1556. return readQuestGuard(mapPosition);
  1557. if (subid == 1001) // HotA hacks - Grave
  1558. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1559. return readGeneric(mapPosition, objectTemplate);
  1560. case Obj::HOTA_CUSTOM_OBJECT_1:
  1561. // 0 -> Ancient Lamp
  1562. // 1 -> Sea Barrel
  1563. // 2 -> Jetsam
  1564. // 3 -> Vial of Mana
  1565. if (subid == 0 || subid == 1)
  1566. return readRewardWithArtifactAndResources(mapPosition, objectTemplate);
  1567. else
  1568. return readRewardWithArtifact(mapPosition, objectTemplate);
  1569. case Obj::HOTA_CUSTOM_OBJECT_2:
  1570. if (subid == 0) // Seafaring Academy
  1571. return readUniversity(mapPosition, objectTemplate);
  1572. else
  1573. return readGeneric(mapPosition, objectTemplate);
  1574. case Obj::BLACK_MARKET:
  1575. return readBlackMarket(mapPosition, objectTemplate);
  1576. case Obj::UNIVERSITY:
  1577. return readUniversity(mapPosition, objectTemplate);
  1578. default: //any other object
  1579. return readGeneric(mapPosition, objectTemplate);
  1580. }
  1581. }
  1582. void CMapLoaderH3M::readObjects()
  1583. {
  1584. uint32_t objectsCount = reader->readUInt32();
  1585. for(uint32_t i = 0; i < objectsCount; ++i)
  1586. {
  1587. int3 mapPosition = reader->readInt3();
  1588. assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));
  1589. uint32_t defIndex = reader->readUInt32();
  1590. std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);
  1591. std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);
  1592. auto originalID = originalTemplate->id;
  1593. auto originalSubID = originalTemplate->subid;
  1594. reader->skipZero(5);
  1595. ObjectInstanceID newObjectID = map->allocateUniqueInstanceID();
  1596. auto newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, newObjectID);
  1597. if(!newObject)
  1598. continue;
  1599. newObject->setAnchorPos(mapPosition);
  1600. newObject->ID = remappedTemplate->id;
  1601. newObject->id = newObjectID;
  1602. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1603. {
  1604. newObject->subID = remappedTemplate->subid;
  1605. }
  1606. newObject->appearance = remappedTemplate;
  1607. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1608. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1609. map->generateUniqueInstanceName(newObject.get());
  1610. map->addNewObject(newObject);
  1611. }
  1612. }
  1613. void CMapLoaderH3M::readCreatureSet(CArmedInstance * out, const ObjectInstanceID & idToBeGiven)
  1614. {
  1615. constexpr int unitsToRead = 7;
  1616. out->id = idToBeGiven;
  1617. for(int index = 0; index < unitsToRead; ++index)
  1618. {
  1619. CreatureID creatureID = reader->readCreature();
  1620. int count = reader->readUInt16();
  1621. // Empty slot
  1622. if(creatureID == CreatureID::NONE)
  1623. continue;
  1624. auto result = std::make_unique<CStackInstance>(map->cb);
  1625. result->setCount(count);
  1626. if(creatureID < CreatureID::NONE)
  1627. {
  1628. int value = -creatureID.getNum() - 2;
  1629. assert(value >= 0 && value < 14);
  1630. uint8_t level = value / 2;
  1631. uint8_t upgrade = value % 2;
  1632. //this will happen when random object has random army
  1633. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1634. }
  1635. else
  1636. {
  1637. result->setType(creatureID);
  1638. }
  1639. out->putStack(SlotID(index), std::move(result));
  1640. }
  1641. out->validTypes(true);
  1642. }
  1643. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1644. {
  1645. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1646. if(owner == PlayerColor::NEUTRAL)
  1647. {
  1648. object->setOwner(PlayerColor::NEUTRAL);
  1649. return;
  1650. }
  1651. if(!owner.isValidPlayer())
  1652. {
  1653. object->setOwner(PlayerColor::NEUTRAL);
  1654. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1655. return;
  1656. }
  1657. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1658. {
  1659. object->setOwner(PlayerColor::NEUTRAL);
  1660. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1661. );
  1662. return;
  1663. }
  1664. object->setOwner(owner);
  1665. }
  1666. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1667. {
  1668. if(features.levelAB)
  1669. {
  1670. unsigned int identifier = reader->readUInt32();
  1671. questIdentifierToId[identifier] = objectInstanceID;
  1672. }
  1673. PlayerColor owner = reader->readPlayer();
  1674. HeroTypeID heroType = reader->readHero();
  1675. //If hero of this type has been predefined, use that as a base.
  1676. //Instance data will overwrite the predefined values where appropriate.
  1677. std::shared_ptr<CGHeroInstance> object;
  1678. if (heroType.hasValue())
  1679. object = map->tryTakeFromHeroPool(heroType);
  1680. if (!object)
  1681. {
  1682. object = std::make_shared<CGHeroInstance>(map->cb);
  1683. object->subID = heroType.getNum();
  1684. }
  1685. setOwnerAndValidate(mapPosition, object.get(), owner);
  1686. for(auto & elem : map->disposedHeroes)
  1687. {
  1688. if(elem.heroId == object->getHeroTypeID())
  1689. {
  1690. object->nameCustomTextId = elem.name;
  1691. object->customPortraitSource = elem.portrait;
  1692. break;
  1693. }
  1694. }
  1695. bool hasName = reader->readBool();
  1696. if(hasName)
  1697. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1698. if(features.levelSOD)
  1699. {
  1700. bool hasCustomExperience = reader->readBool();
  1701. if(hasCustomExperience)
  1702. object->exp = reader->readUInt32();
  1703. }
  1704. else
  1705. {
  1706. object->exp = reader->readUInt32();
  1707. //0 means "not set" in <=AB maps
  1708. if(!object->exp)
  1709. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1710. }
  1711. bool hasPortrait = reader->readBool();
  1712. if(hasPortrait)
  1713. object->customPortraitSource = reader->readHeroPortrait();
  1714. bool hasSecSkills = reader->readBool();
  1715. if(hasSecSkills)
  1716. {
  1717. if(!object->secSkills.empty())
  1718. {
  1719. if(object->secSkills[0].first != SecondarySkill::NONE)
  1720. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1721. object->secSkills.clear();
  1722. }
  1723. uint32_t skillsCount = reader->readUInt32();
  1724. object->secSkills.resize(skillsCount);
  1725. for(int i = 0; i < skillsCount; ++i)
  1726. {
  1727. object->secSkills[i].first = reader->readSkill();
  1728. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1729. }
  1730. }
  1731. bool hasGarison = reader->readBool();
  1732. if(hasGarison)
  1733. readCreatureSet(object.get(), objectInstanceID);
  1734. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1735. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1736. loadArtifactsOfHero(object.get());
  1737. object->patrol.patrolRadius = reader->readUInt8();
  1738. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1739. if(features.levelAB)
  1740. {
  1741. bool hasCustomBiography = reader->readBool();
  1742. if(hasCustomBiography)
  1743. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1744. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1745. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1746. }
  1747. else
  1748. {
  1749. object->gender = EHeroGender::DEFAULT;
  1750. }
  1751. // Spells
  1752. if(features.levelSOD)
  1753. {
  1754. bool hasCustomSpells = reader->readBool();
  1755. if(hasCustomSpells)
  1756. {
  1757. if(!object->spells.empty())
  1758. {
  1759. object->spells.clear();
  1760. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1761. }
  1762. reader->readBitmaskSpells(object->spells, false);
  1763. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1764. }
  1765. }
  1766. else if(features.levelAB)
  1767. {
  1768. //we can read one spell
  1769. SpellID spell = reader->readSpell();
  1770. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1771. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1772. if(spell == SpellID::NONE)
  1773. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1774. if (spell.hasValue())
  1775. object->spells.insert(spell);
  1776. }
  1777. if(features.levelSOD)
  1778. {
  1779. bool hasCustomPrimSkills = reader->readBool();
  1780. if(hasCustomPrimSkills)
  1781. {
  1782. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), "");
  1783. if(ps->size())
  1784. {
  1785. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1786. for(const auto & b : *ps)
  1787. object->removeBonus(b);
  1788. }
  1789. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1790. {
  1791. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1792. }
  1793. }
  1794. }
  1795. if (object->subID != MapObjectSubID())
  1796. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1797. else
  1798. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1799. reader->skipZero(16);
  1800. if(features.levelHOTA5)
  1801. {
  1802. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  1803. bool cannotGainXP = reader->readBool();
  1804. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  1805. assert(level > 0);
  1806. if (!alwaysAddSkills)
  1807. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);
  1808. if (cannotGainXP)
  1809. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);
  1810. if (level > 1)
  1811. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);
  1812. }
  1813. return object;
  1814. }
  1815. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1816. {
  1817. auto hut = std::make_shared<CGSeerHut>(map->cb);
  1818. uint32_t questsCount = 1;
  1819. if(features.levelHOTA3)
  1820. questsCount = reader->readUInt32();
  1821. //TODO: HotA
  1822. if(questsCount > 1)
  1823. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1824. for(size_t i = 0; i < questsCount; ++i)
  1825. readSeerHutQuest(hut.get(), position, idToBeGiven);
  1826. if(features.levelHOTA3)
  1827. {
  1828. uint32_t repeateableQuestsCount = reader->readUInt32();
  1829. hut->getQuest().repeatedQuest = repeateableQuestsCount != 0;
  1830. if(repeateableQuestsCount != 0)
  1831. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1832. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1833. readSeerHutQuest(hut.get(), position, idToBeGiven);
  1834. }
  1835. reader->skipZero(2);
  1836. return hut;
  1837. }
  1838. enum class ESeerHutRewardType : uint8_t
  1839. {
  1840. NOTHING = 0,
  1841. EXPERIENCE = 1,
  1842. MANA_POINTS = 2,
  1843. MORALE = 3,
  1844. LUCK = 4,
  1845. RESOURCES = 5,
  1846. PRIMARY_SKILL = 6,
  1847. SECONDARY_SKILL = 7,
  1848. ARTIFACT = 8,
  1849. SPELL = 9,
  1850. CREATURE = 10,
  1851. };
  1852. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1853. {
  1854. EQuestMission missionType = EQuestMission::NONE;
  1855. if(features.levelAB)
  1856. {
  1857. missionType = readQuest(hut, position);
  1858. }
  1859. else
  1860. {
  1861. //RoE
  1862. auto artID = reader->readArtifact();
  1863. if(artID != ArtifactID::NONE)
  1864. {
  1865. //not none quest
  1866. hut->getQuest().mission.artifacts.push_back(artID);
  1867. missionType = EQuestMission::ARTIFACT;
  1868. }
  1869. hut->getQuest().lastDay = -1; //no timeout
  1870. hut->getQuest().isCustomFirst = false;
  1871. hut->getQuest().isCustomNext = false;
  1872. hut->getQuest().isCustomComplete = false;
  1873. }
  1874. if(missionType != EQuestMission::NONE)
  1875. {
  1876. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1877. Rewardable::VisitInfo vinfo;
  1878. auto & reward = vinfo.reward;
  1879. switch(rewardType)
  1880. {
  1881. case ESeerHutRewardType::NOTHING:
  1882. {
  1883. // no-op
  1884. break;
  1885. }
  1886. case ESeerHutRewardType::EXPERIENCE:
  1887. {
  1888. reward.heroExperience = reader->readUInt32();
  1889. break;
  1890. }
  1891. case ESeerHutRewardType::MANA_POINTS:
  1892. {
  1893. reward.manaDiff = reader->readUInt32();
  1894. break;
  1895. }
  1896. case ESeerHutRewardType::MORALE:
  1897. {
  1898. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
  1899. break;
  1900. }
  1901. case ESeerHutRewardType::LUCK:
  1902. {
  1903. reward.heroBonuses.push_back(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven)));
  1904. break;
  1905. }
  1906. case ESeerHutRewardType::RESOURCES:
  1907. {
  1908. auto rId = reader->readGameResID();
  1909. auto rVal = reader->readUInt32();
  1910. reward.resources[rId] = rVal;
  1911. break;
  1912. }
  1913. case ESeerHutRewardType::PRIMARY_SKILL:
  1914. {
  1915. auto rId = reader->readPrimary();
  1916. auto rVal = reader->readUInt8();
  1917. reward.primary.at(rId.getNum()) = rVal;
  1918. break;
  1919. }
  1920. case ESeerHutRewardType::SECONDARY_SKILL:
  1921. {
  1922. auto rId = reader->readSkill();
  1923. auto rVal = reader->readInt8Checked(1,3);
  1924. reward.secondary[rId] = rVal;
  1925. break;
  1926. }
  1927. case ESeerHutRewardType::ARTIFACT:
  1928. {
  1929. ArtifactID grantedArtifact = reader->readArtifact();
  1930. if (features.levelHOTA5)
  1931. {
  1932. SpellID scrollSpell = reader->readSpell16();
  1933. if (grantedArtifact == ArtifactID::SPELL_SCROLL)
  1934. reward.grantedScrolls.push_back(scrollSpell);
  1935. }
  1936. else
  1937. reward.grantedArtifacts.push_back(grantedArtifact);
  1938. break;
  1939. }
  1940. case ESeerHutRewardType::SPELL:
  1941. {
  1942. reward.spells.push_back(reader->readSpell());
  1943. break;
  1944. }
  1945. case ESeerHutRewardType::CREATURE:
  1946. {
  1947. auto rId = reader->readCreature();
  1948. auto rVal = reader->readUInt16();
  1949. reward.creatures.emplace_back(rId, rVal);
  1950. break;
  1951. }
  1952. default:
  1953. {
  1954. assert(0);
  1955. }
  1956. }
  1957. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1958. hut->configuration.info.push_back(vinfo);
  1959. }
  1960. else
  1961. {
  1962. // missionType==255
  1963. reader->skipZero(1);
  1964. }
  1965. }
  1966. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1967. {
  1968. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  1969. switch(missionId)
  1970. {
  1971. case EQuestMission::NONE:
  1972. return missionId;
  1973. case EQuestMission::PRIMARY_SKILL:
  1974. {
  1975. for(int x = 0; x < 4; ++x)
  1976. {
  1977. guard->getQuest().mission.primary[x] = reader->readUInt8();
  1978. }
  1979. break;
  1980. }
  1981. case EQuestMission::LEVEL:
  1982. {
  1983. guard->getQuest().mission.heroLevel = reader->readUInt32();
  1984. break;
  1985. }
  1986. case EQuestMission::KILL_HERO:
  1987. case EQuestMission::KILL_CREATURE:
  1988. {
  1989. // NOTE: assert might fail on multi-quest seers
  1990. //assert(questsToResolve.count(guard) == 0);
  1991. questsToResolve[guard] = reader->readUInt32();
  1992. break;
  1993. }
  1994. case EQuestMission::ARTIFACT:
  1995. {
  1996. size_t artNumber = reader->readUInt8();
  1997. for(size_t yy = 0; yy < artNumber; ++yy)
  1998. {
  1999. ArtifactID requiredArtifact = reader->readArtifact();
  2000. if (features.levelHOTA5)
  2001. {
  2002. SpellID scrollSpell = reader->readSpell16();
  2003. if (requiredArtifact == ArtifactID::SPELL_SCROLL)
  2004. guard->getQuest().mission.scrolls.push_back(scrollSpell);
  2005. }
  2006. else
  2007. guard->getQuest().mission.artifacts.push_back(requiredArtifact);
  2008. map->allowedArtifact.erase(requiredArtifact); //these are unavailable for random generation
  2009. }
  2010. break;
  2011. }
  2012. case EQuestMission::ARMY:
  2013. {
  2014. size_t typeNumber = reader->readUInt8();
  2015. guard->getQuest().mission.creatures.resize(typeNumber);
  2016. for(size_t hh = 0; hh < typeNumber; ++hh)
  2017. {
  2018. guard->getQuest().mission.creatures[hh].setType(reader->readCreature().toCreature());
  2019. guard->getQuest().mission.creatures[hh].setCount(reader->readUInt16());
  2020. }
  2021. break;
  2022. }
  2023. case EQuestMission::RESOURCES:
  2024. {
  2025. for(int x = 0; x < 7; ++x)
  2026. guard->getQuest().mission.resources[x] = reader->readUInt32();
  2027. break;
  2028. }
  2029. case EQuestMission::HERO:
  2030. {
  2031. guard->getQuest().mission.heroes.push_back(reader->readHero());
  2032. break;
  2033. }
  2034. case EQuestMission::PLAYER:
  2035. {
  2036. guard->getQuest().mission.players.push_back(reader->readPlayer());
  2037. break;
  2038. }
  2039. case EQuestMission::HOTA_MULTI:
  2040. {
  2041. uint32_t missionSubID = reader->readUInt32();
  2042. assert(missionSubID < 3);
  2043. if(missionSubID == 0)
  2044. {
  2045. missionId = EQuestMission::HOTA_HERO_CLASS;
  2046. std::set<HeroClassID> heroClasses;
  2047. reader->readBitmaskHeroClassesSized(heroClasses, false);
  2048. for(auto & hc : heroClasses)
  2049. guard->getQuest().mission.heroClasses.push_back(hc);
  2050. break;
  2051. }
  2052. if(missionSubID == 1)
  2053. {
  2054. missionId = EQuestMission::HOTA_REACH_DATE;
  2055. guard->getQuest().mission.daysPassed = reader->readUInt32() + 1;
  2056. break;
  2057. }
  2058. if(missionSubID == 2)
  2059. {
  2060. missionId = EQuestMission::HOTA_GAME_DIFFICULTY;
  2061. int32_t difficultyMask = reader->readUInt32();
  2062. assert(difficultyMask > 0 && difficultyMask < 32);
  2063. logGlobal->warn("Map '%s': Seer Hut at %s: Difficulty-specific quest (%d) is not implemented!", mapName, position.toString(), difficultyMask);
  2064. break;
  2065. }
  2066. break;
  2067. }
  2068. default:
  2069. {
  2070. assert(0);
  2071. }
  2072. }
  2073. guard->getQuest().lastDay = reader->readInt32();
  2074. guard->getQuest().firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  2075. guard->getQuest().nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  2076. guard->getQuest().completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  2077. guard->getQuest().isCustomFirst = !guard->getQuest().firstVisitText.empty();
  2078. guard->getQuest().isCustomNext = !guard->getQuest().nextVisitText.empty();
  2079. guard->getQuest().isCustomComplete = !guard->getQuest().completedText.empty();
  2080. return missionId;
  2081. }
  2082. std::shared_ptr<CGObjectInstance> CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate, const ObjectInstanceID & idToBeGiven)
  2083. {
  2084. auto object = std::make_shared<CGTownInstance>(map->cb);
  2085. if(features.levelAB)
  2086. object->identifier = reader->readUInt32();
  2087. setOwnerAndValidate(position, object.get(), reader->readPlayer());
  2088. std::optional<FactionID> faction;
  2089. if (objectTemplate->id == Obj::TOWN)
  2090. {
  2091. faction = FactionID(objectTemplate->subid);
  2092. object->subID = objectTemplate->subid;
  2093. }
  2094. bool hasName = reader->readBool();
  2095. if(hasName)
  2096. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  2097. bool hasGarrison = reader->readBool();
  2098. if(hasGarrison)
  2099. readCreatureSet(object.get(), idToBeGiven);
  2100. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  2101. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  2102. bool hasCustomBuildings = reader->readBool();
  2103. if(hasCustomBuildings)
  2104. {
  2105. std::set<BuildingID> builtBuildings;
  2106. reader->readBitmaskBuildings(builtBuildings, faction);
  2107. for(const auto & building : builtBuildings)
  2108. object->addBuilding(building);
  2109. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  2110. }
  2111. // Standard buildings
  2112. else
  2113. {
  2114. bool hasFort = reader->readBool();
  2115. if(hasFort)
  2116. object->addBuilding(BuildingID::FORT);
  2117. //means that set of standard building should be included
  2118. object->addBuilding(BuildingID::DEFAULT);
  2119. }
  2120. if(features.levelAB)
  2121. {
  2122. std::set<SpellID> spellsMask;
  2123. reader->readBitmaskSpells(spellsMask, false);
  2124. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  2125. }
  2126. {
  2127. std::set<SpellID> spellsMask = LIBRARY->spellh->getDefaultAllowed(); // by default - include spells from mods
  2128. reader->readBitmaskSpells(spellsMask, true);
  2129. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  2130. }
  2131. if(features.levelHOTA1)
  2132. object->spellResearchAllowed = reader->readBool();
  2133. if(features.levelHOTA5)
  2134. {
  2135. // Most likely customization of special buildings per faction -> 4x11 table
  2136. // presumably:
  2137. // 0 -> default / allowed
  2138. // 1 -> built?
  2139. // 2 -> banned?
  2140. uint32_t specialBuildingsSize = reader->readUInt32();
  2141. for (int i = 0; i < specialBuildingsSize; ++i)
  2142. {
  2143. int factionID = i / 4;
  2144. int buildingID = i % 4;
  2145. int8_t specialBuildingBuilt = reader->readInt8Checked(0, 2);
  2146. if (specialBuildingBuilt != 0)
  2147. logGlobal->warn("Map '%s': Town at %s: Constructing / banning town-specific special building %d in faction %d on start is not implemented!", mapName, position.toString(), buildingID, factionID);
  2148. }
  2149. }
  2150. // Read castle events
  2151. uint32_t eventsCount = reader->readUInt32();
  2152. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2153. {
  2154. CCastleEvent event;
  2155. event.creatures.resize(7);
  2156. readEventCommon(event, TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  2157. if(features.levelHOTA5)
  2158. {
  2159. int32_t creatureGrowth8 = reader->readInt32();
  2160. // always 44
  2161. int32_t hotaAmount = reader->readInt32();
  2162. // contains bitmask on which town-specific buildings to build
  2163. // 4 bits / town, for each of special building in town (special 1 - special 4)
  2164. int32_t hotaSpecialA = reader->readInt32();
  2165. int16_t hotaSpecialB = reader->readInt16();
  2166. if (hotaSpecialA != 0 || hotaSpecialB != 0 || hotaAmount != 44)
  2167. logGlobal->warn("Map '%s': Town at %s: Constructing town-specific special buildings in event is not implemented!", mapName, position.toString());
  2168. event.creatures.push_back(creatureGrowth8);
  2169. }
  2170. if(features.levelHOTA7)
  2171. {
  2172. [[maybe_unused]] bool neutralAffected = reader->readBool();
  2173. }
  2174. // New buildings
  2175. reader->readBitmaskBuildings(event.buildings, faction);
  2176. for(int i = 0; i < 7; ++i)
  2177. event.creatures[i] = reader->readUInt16();
  2178. reader->skipZero(4);
  2179. object->events.push_back(event);
  2180. }
  2181. if(features.levelSOD)
  2182. {
  2183. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  2184. uint8_t alignment = reader->readUInt8();
  2185. if(alignment != 255)
  2186. {
  2187. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  2188. {
  2189. if (mapHeader->players[alignment].canAnyonePlay())
  2190. object->alignmentToPlayer = PlayerColor(alignment);
  2191. else
  2192. logGlobal->warn("Map '%s': Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), static_cast<int>(alignment));
  2193. }
  2194. else
  2195. {
  2196. // TODO: HOTA support
  2197. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  2198. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  2199. {
  2200. logGlobal->warn("Map '%s': Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  2201. }
  2202. else
  2203. {
  2204. logGlobal->warn("Map '%s': Alignment of town at %s is corrupted!!", mapName, position.toString());
  2205. }
  2206. }
  2207. }
  2208. }
  2209. reader->skipZero(3);
  2210. return object;
  2211. }
  2212. void CMapLoaderH3M::readEventCommon(CMapEvent & event, const TextIdentifier & messageID)
  2213. {
  2214. event.name = readBasicString();
  2215. event.message.appendTextID(readLocalizedString(messageID));
  2216. reader->readResources(event.resources);
  2217. reader->readBitmaskPlayers(event.players, false);
  2218. if(features.levelSOD)
  2219. event.humanAffected = reader->readBool();
  2220. else
  2221. event.humanAffected = true;
  2222. event.computerAffected = reader->readBool();
  2223. event.firstOccurrence = reader->readUInt16();
  2224. event.nextOccurrence = reader->readUInt16();
  2225. reader->skipZero(16);
  2226. if (features.levelHOTA7)
  2227. {
  2228. int32_t allowedDifficultiesMask = reader->readInt32();
  2229. assert(allowedDifficultiesMask > 0 && allowedDifficultiesMask < 32);
  2230. if (allowedDifficultiesMask != 31)
  2231. logGlobal->warn("Map '%s': Map event: availability by difficulty (mode %d) is not implemented!", mapName, allowedDifficultiesMask);
  2232. }
  2233. }
  2234. void CMapLoaderH3M::readEvents()
  2235. {
  2236. uint32_t eventsCount = reader->readUInt32();
  2237. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2238. {
  2239. CMapEvent event;
  2240. readEventCommon(event, TextIdentifier("event", eventID, "description"));
  2241. // garbage bytes that were present in HOTA5 & HOTA6
  2242. if (features.levelHOTA5 && !features.levelHOTA7)
  2243. reader->skipUnused(14);
  2244. map->events.push_back(event);
  2245. }
  2246. }
  2247. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CArmedInstance * guards, const int3 & position, const ObjectInstanceID & idToBeGiven)
  2248. {
  2249. bool hasMessage = reader->readBool();
  2250. if(hasMessage)
  2251. {
  2252. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  2253. bool hasGuards = reader->readBool();
  2254. if(hasGuards)
  2255. readCreatureSet(guards, idToBeGiven);
  2256. reader->skipZero(4);
  2257. }
  2258. }
  2259. std::string CMapLoaderH3M::readBasicString()
  2260. {
  2261. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2262. }
  2263. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  2264. {
  2265. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2266. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2267. if(mapString.empty())
  2268. return "";
  2269. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2270. }
  2271. void CMapLoaderH3M::afterRead()
  2272. {
  2273. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2274. for(auto & p : map->players)
  2275. {
  2276. int3 posOfMainTown = p.posOfMainTown;
  2277. if(posOfMainTown.isValid() && map->isInTheMap(posOfMainTown))
  2278. {
  2279. const TerrainTile & t = map->getTile(posOfMainTown);
  2280. const CGObjectInstance * mainTown = nullptr;
  2281. for(ObjectInstanceID objID : t.visitableObjects)
  2282. {
  2283. const CGObjectInstance * object = map->getObject(objID);
  2284. if(object->ID == Obj::TOWN || object->ID == Obj::RANDOM_TOWN)
  2285. {
  2286. mainTown = object;
  2287. break;
  2288. }
  2289. }
  2290. if(mainTown == nullptr)
  2291. continue;
  2292. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2293. }
  2294. }
  2295. for (auto & quest : questsToResolve)
  2296. quest.first->getQuest().killTarget = questIdentifierToId.at(quest.second);
  2297. }
  2298. VCMI_LIB_NAMESPACE_END