AssetGenerator.cpp 17 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/ColorFilter.h"
  17. #include "../render/IRenderHandler.h"
  18. #include "../render/CAnimation.h"
  19. #include "../lib/filesystem/Filesystem.h"
  20. #include "../lib/GameSettings.h"
  21. #include "../lib/IGameSettings.h"
  22. #include "../lib/json/JsonNode.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/VCMI_Lib.h"
  25. #include "../lib/RiverHandler.h"
  26. #include "../lib/RoadHandler.h"
  27. #include "../lib/TerrainHandler.h"
  28. void AssetGenerator::clear()
  29. {
  30. // clear to avoid non updated sprites after mod change (if base imnages are used)
  31. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  32. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  33. }
  34. void AssetGenerator::generateAll()
  35. {
  36. createBigSpellBook();
  37. createAdventureOptionsCleanBackground();
  38. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  39. createPlayerColoredBackground(PlayerColor(i));
  40. createCombatUnitNumberWindow();
  41. createCampaignBackground();
  42. createChroniclesCampaignImages();
  43. createPaletteShiftedSprites();
  44. }
  45. void AssetGenerator::createAdventureOptionsCleanBackground()
  46. {
  47. std::string filename = "data/AdventureOptionsBackgroundClear.png";
  48. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  49. return;
  50. if(!CResourceHandler::get("local")->createResource(filename))
  51. return;
  52. ResourcePath savePath(filename, EResType::IMAGE);
  53. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"));
  54. locator.scalingFactor = 1;
  55. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  56. Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE);
  57. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  58. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  59. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  60. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  61. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  62. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  63. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  64. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  65. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  66. }
  67. void AssetGenerator::createBigSpellBook()
  68. {
  69. std::string filename = "data/SpellBookLarge.png";
  70. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  71. return;
  72. if(!CResourceHandler::get("local")->createResource(filename))
  73. return;
  74. ResourcePath savePath(filename, EResType::IMAGE);
  75. auto locator = ImageLocator(ImagePath::builtin("SpelBack"));
  76. locator.scalingFactor = 1;
  77. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  78. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  79. // edges
  80. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  81. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  82. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  83. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  84. // left / right
  85. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  86. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  87. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  88. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  89. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  90. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  91. // top / bottom
  92. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  93. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  94. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  95. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  96. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  97. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  98. // middle
  99. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  100. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  101. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  102. // carpet
  103. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  104. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  105. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  106. // remove bookmarks
  107. for (int i = 0; i < 56; i++)
  108. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  109. for (int i = 0; i < 56; i++)
  110. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  111. for (int i = 0; i < 57; i++)
  112. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  113. for (int i = 0; i < 56; i++)
  114. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  115. // draw bookmarks
  116. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  117. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  118. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  119. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  120. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  121. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  122. }
  123. void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
  124. {
  125. std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
  126. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  127. return;
  128. if(!CResourceHandler::get("local")->createResource(filename))
  129. return;
  130. ResourcePath savePath(filename, EResType::IMAGE);
  131. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
  132. locator.scalingFactor = 1;
  133. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  134. // transform to make color of brown DIBOX.PCX texture match color of specified player
  135. auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  136. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  137. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  138. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  139. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  140. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  141. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  142. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  144. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  145. };
  146. assert(player.isValidPlayer());
  147. if (!player.isValidPlayer())
  148. {
  149. logGlobal->error("Unable to colorize to invalid player color %d!", player.getNum());
  150. return;
  151. }
  152. texture->adjustPalette(filters[player.getNum()], 0);
  153. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  154. }
  155. void AssetGenerator::createCombatUnitNumberWindow()
  156. {
  157. std::string filenameToSave = "data/combatUnitNumberWindow";
  158. ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE);
  159. ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE);
  160. ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE);
  161. ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE);
  162. if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation
  163. return;
  164. if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") ||
  165. !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") ||
  166. !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") ||
  167. !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png"))
  168. return;
  169. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"));
  170. locator.scalingFactor = 1;
  171. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  172. static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f );
  173. static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f );
  174. static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f );
  175. static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f );
  176. // do not change border color
  177. static const int32_t ignoredMask = 1 << 26;
  178. texture->adjustPalette(shifterNormal, ignoredMask);
  179. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault));
  180. texture->adjustPalette(shifterPositive, ignoredMask);
  181. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive));
  182. texture->adjustPalette(shifterNegative, ignoredMask);
  183. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative));
  184. texture->adjustPalette(shifterNeutral, ignoredMask);
  185. texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
  186. }
  187. void AssetGenerator::createCampaignBackground()
  188. {
  189. std::string filename = "data/CampaignBackground8.png";
  190. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  191. return;
  192. if(!CResourceHandler::get("local")->createResource(filename))
  193. return;
  194. ResourcePath savePath(filename, EResType::IMAGE);
  195. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"));
  196. locator.scalingFactor = 1;
  197. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  198. Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
  199. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  200. // left image
  201. canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
  202. canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
  203. // right image
  204. canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
  205. canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
  206. // middle image
  207. canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
  208. // disabled fields
  209. canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
  210. canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
  211. canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
  212. canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
  213. canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
  214. canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
  215. canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
  216. canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
  217. // skull
  218. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"));
  219. locatorSkull.scalingFactor = 1;
  220. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
  221. canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
  222. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  223. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  224. }
  225. void AssetGenerator::createChroniclesCampaignImages()
  226. {
  227. for(int i = 1; i < 9; i++)
  228. {
  229. std::string filename = "data/CampaignHc" + std::to_string(i) + "Image.png";
  230. if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
  231. continue;
  232. auto imgPathBg = ImagePath::builtin("data/chronicles_" + std::to_string(i) + "/GamSelBk");
  233. if(!CResourceHandler::get()->existsResource(imgPathBg)) // Chronicle episode not installed
  234. continue;
  235. if(!CResourceHandler::get("local")->createResource(filename))
  236. continue;
  237. ResourcePath savePath(filename, EResType::IMAGE);
  238. auto locator = ImageLocator(imgPathBg);
  239. locator.scalingFactor = 1;
  240. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
  241. Canvas canvas = Canvas(Point(200, 116), CanvasScalingPolicy::IGNORE);
  242. switch (i)
  243. {
  244. case 1:
  245. canvas.draw(img, Point(0, 0), Rect(149, 144, 200, 116));
  246. break;
  247. case 2:
  248. canvas.draw(img, Point(0, 0), Rect(156, 150, 200, 116));
  249. break;
  250. case 3:
  251. canvas.draw(img, Point(0, 0), Rect(171, 153, 200, 116));
  252. break;
  253. case 4:
  254. canvas.draw(img, Point(0, 0), Rect(35, 358, 200, 116));
  255. break;
  256. case 5:
  257. canvas.draw(img, Point(0, 0), Rect(216, 248, 200, 116));
  258. break;
  259. case 6:
  260. canvas.draw(img, Point(0, 0), Rect(58, 234, 200, 116));
  261. break;
  262. case 7:
  263. canvas.draw(img, Point(0, 0), Rect(184, 219, 200, 116));
  264. break;
  265. case 8:
  266. canvas.draw(img, Point(0, 0), Rect(268, 210, 200, 116));
  267. //skull
  268. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"));
  269. locatorSkull.scalingFactor = 1;
  270. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
  271. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  272. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  273. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  274. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  275. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  276. break;
  277. }
  278. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  279. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  280. }
  281. }
  282. void AssetGenerator::createPaletteShiftedSprites()
  283. {
  284. std::vector<std::string> tiles;
  285. std::vector<std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>>> paletteAnimations;
  286. for(auto entity : VLC->terrainTypeHandler->objects)
  287. {
  288. if(entity->paletteAnimation.size())
  289. {
  290. tiles.push_back(entity->tilesFilename.getName());
  291. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  292. for(auto & animEntity : entity->paletteAnimation)
  293. tmpAnim.push_back(animEntity);
  294. paletteAnimations.push_back(tmpAnim);
  295. }
  296. }
  297. for(auto entity : VLC->riverTypeHandler->objects)
  298. {
  299. if(entity->paletteAnimation.size())
  300. {
  301. tiles.push_back(entity->tilesFilename.getName());
  302. std::vector<std::variant<TerrainPaletteAnimation, RiverPaletteAnimation>> tmpAnim;
  303. for(auto & animEntity : entity->paletteAnimation)
  304. tmpAnim.push_back(animEntity);
  305. paletteAnimations.push_back(tmpAnim);
  306. }
  307. }
  308. for(int i = 0; i < tiles.size(); i++)
  309. {
  310. auto sprite = tiles[i];
  311. JsonNode config;
  312. config["basepath"].String() = sprite + "_Shifted/";
  313. config["images"].Vector();
  314. auto filename = AnimationPath::builtin(sprite).addPrefix("SPRITES/");
  315. auto filenameNew = AnimationPath::builtin(sprite + "_Shifted").addPrefix("SPRITES/");
  316. if(CResourceHandler::get()->existsResource(ResourcePath(filenameNew.getName(), EResType::JSON))) // overridden by mod, no generation
  317. return;
  318. auto anim = GH.renderHandler().loadAnimation(filename, EImageBlitMode::COLORKEY);
  319. for(int j = 0; j < anim->size(); j++)
  320. {
  321. int maxLen = 1;
  322. for(int k = 0; k < paletteAnimations[i].size(); k++)
  323. {
  324. auto element = paletteAnimations[i][k];
  325. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  326. maxLen = std::lcm(maxLen, std::get<TerrainPaletteAnimation>(element).length);
  327. else
  328. maxLen = std::lcm(maxLen, std::get<RiverPaletteAnimation>(element).length);
  329. }
  330. for(int l = 0; l < maxLen; l++)
  331. {
  332. std::string spriteName = sprite + boost::str(boost::format("%02d") % j) + "_" + std::to_string(l) + ".png";
  333. std::string filenameNewImg = "sprites/" + sprite + "_Shifted" + "/" + spriteName;
  334. ResourcePath savePath(filenameNewImg, EResType::IMAGE);
  335. if(!CResourceHandler::get("local")->createResource(filenameNewImg))
  336. return;
  337. auto imgLoc = anim->getImageLocator(j, 0);
  338. imgLoc.scalingFactor = 1;
  339. auto img = GH.renderHandler().loadImage(imgLoc, EImageBlitMode::COLORKEY);
  340. for(int k = 0; k < paletteAnimations[i].size(); k++)
  341. {
  342. auto element = paletteAnimations[i][k];
  343. if(std::holds_alternative<TerrainPaletteAnimation>(element))
  344. {
  345. auto tmp = std::get<TerrainPaletteAnimation>(element);
  346. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  347. }
  348. else
  349. {
  350. auto tmp = std::get<RiverPaletteAnimation>(element);
  351. img->shiftPalette(tmp.start, tmp.length, l % tmp.length);
  352. }
  353. }
  354. Canvas canvas = Canvas(Point(32, 32), CanvasScalingPolicy::IGNORE);
  355. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  356. std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
  357. image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
  358. JsonNode node(JsonMap{
  359. { "group", JsonNode(l) },
  360. { "frame", JsonNode(j) },
  361. { "file", JsonNode(spriteName) }
  362. });
  363. config["images"].Vector().push_back(node);
  364. }
  365. }
  366. ResourcePath savePath(filenameNew.getOriginalName(), EResType::JSON);
  367. if(!CResourceHandler::get("local")->createResource(filenameNew.getOriginalName() + ".json"))
  368. return;
  369. std::fstream file(CResourceHandler::get("local")->getResourceName(savePath)->c_str(), std::ofstream::out | std::ofstream::trunc);
  370. file << config.toString();
  371. }
  372. }