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- /*
- * ObstacleSetHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObstacleSetHandler.h"
- #include "../modding/IdentifierStorage.h"
- #include "../constants/StringConstants.h"
- #include "../TerrainHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ObstacleSet::ObstacleSet():
- type(INVALID),
- level(EMapLevel::ANY),
- allowedTerrains({TerrainId::NONE})
- {
- }
- ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
- type(type),
- level(EMapLevel::ANY),
- allowedTerrains({terrain})
- {
- }
- void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
- {
- obstacles.push_back(obstacle);
- }
- void ObstacleSet::removeEmptyTemplates()
- {
- vstd::erase_if(obstacles, [](const std::shared_ptr<const ObjectTemplate> &tmpl)
- {
- if (tmpl->getBlockedOffsets().empty())
- {
- logMod->warn("Obstacle template %s blocks no tiles, removing it", tmpl->stringID);
- return true;
- }
- return false;
- });
- }
- ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes,
- TerrainId terrain = TerrainId::ANY_TERRAIN,
- EMapLevel level = EMapLevel::ANY,
- FactionID faction = FactionID::ANY,
- EAlignment alignment = EAlignment::ANY):
- allowedTypes(allowedTypes),
- faction(faction),
- alignment(alignment),
- terrain(terrain),
- level(level)
- {
- }
- ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType,
- TerrainId terrain = TerrainId::ANY_TERRAIN,
- EMapLevel level = EMapLevel::ANY,
- FactionID faction = FactionID::ANY,
- EAlignment alignment = EAlignment::ANY):
- allowedTypes({allowedType}),
- faction(faction),
- alignment(alignment),
- terrain(terrain),
- level(level)
- {
- }
- bool ObstacleSetFilter::filter(const ObstacleSet &set) const
- {
- if (terrain != TerrainId::ANY_TERRAIN && !vstd::contains(set.getTerrains(), terrain))
- {
- return false;
- }
- if (level != EMapLevel::ANY && set.getLevel() != EMapLevel::ANY)
- {
- if (level != set.getLevel())
- {
- return false;
- }
- }
- if (faction != FactionID::ANY)
- {
- auto factions = set.getFactions();
- if (!factions.empty() && !vstd::contains(factions, faction))
- {
- return false;
- }
- }
- // TODO: Also check specific factions
- if (alignment != EAlignment::ANY)
- {
- auto alignments = set.getAlignments();
- if (!alignments.empty() && !vstd::contains(alignments, alignment))
- {
- return false;
- }
- }
- return true;
- }
- TerrainId ObstacleSetFilter::getTerrain() const
- {
- return terrain;
- }
- std::set<TerrainId> ObstacleSet::getTerrains() const
- {
- return allowedTerrains;
- }
- void ObstacleSet::setTerrain(TerrainId terrain)
- {
- this->allowedTerrains = {terrain};
- }
- void ObstacleSet::setTerrains(const std::set<TerrainId> & terrains)
- {
- this->allowedTerrains = terrains;
- }
- void ObstacleSet::addTerrain(TerrainId terrain)
- {
- this->allowedTerrains.insert(terrain);
- }
- EMapLevel ObstacleSet::getLevel() const
- {
- return level;
- }
- void ObstacleSet::setLevel(EMapLevel newLevel)
- {
- level = newLevel;
- }
- std::set<FactionID> ObstacleSet::getFactions() const
- {
- return allowedFactions;
- }
- void ObstacleSet::addFaction(FactionID faction)
- {
- this->allowedFactions.insert(faction);
- }
- void ObstacleSet::addAlignment(EAlignment alignment)
- {
- this->allowedAlignments.insert(alignment);
- }
- std::set<EAlignment> ObstacleSet::getAlignments() const
- {
- return allowedAlignments;
- }
- ObstacleSet::EObstacleType ObstacleSet::getType() const
- {
- return type;
- }
- void ObstacleSet::setType(EObstacleType newType)
- {
- type = newType;
- }
- std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
- {
- return obstacles;
- }
- ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
- {
- switch (id)
- {
- case Obj::MOUNTAIN:
- case Obj::VOLCANIC_VENT:
- case Obj::VOLCANO:
- case Obj::REEF:
- return ObstacleSet::MOUNTAINS;
- case Obj::OAK_TREES:
- case Obj::PINE_TREES:
- case Obj::TREES:
- case Obj::DEAD_VEGETATION:
- case Obj::HEDGE:
- case Obj::KELP:
- case Obj::WILLOW_TREES:
- case Obj::YUCCA_TREES:
- return ObstacleSet::TREES;
- case Obj::FROZEN_LAKE:
- case Obj::LAKE:
- case Obj::LAVA_FLOW:
- case Obj::LAVA_LAKE:
- return ObstacleSet::LAKES;
- case Obj::CANYON:
- case Obj::CRATER:
- case Obj::SAND_PIT:
- case Obj::TAR_PIT:
- return ObstacleSet::CRATERS;
- case Obj::HILL:
- case Obj::MOUND:
- case Obj::OUTCROPPING:
- case Obj::ROCK:
- case Obj::SAND_DUNE:
- case Obj::STALAGMITE:
- return ObstacleSet::ROCKS;
- case Obj::BUSH:
- case Obj::CACTUS:
- case Obj::FLOWERS:
- case Obj::MUSHROOMS:
- case Obj::LOG:
- case Obj::MANDRAKE:
- case Obj::MOSS:
- case Obj::PLANT:
- case Obj::SHRUB:
- case Obj::STUMP:
- case Obj::VINE:
- return ObstacleSet::PLANTS;
- case Obj::SKULL:
- return ObstacleSet::ANIMALS;
- default:
- return ObstacleSet::OTHER;
- }
- }
- ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
- {
- static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
- {
- {"mountain", MOUNTAINS},
- {"tree", TREES},
- {"lake", LAKES},
- {"crater", CRATERS},
- {"rock", ROCKS},
- {"plant", PLANTS},
- {"structure", STRUCTURES},
- {"animal", ANIMALS},
- {"other", OTHER}
- };
- if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
- {
- return OBSTACLE_TYPE_NAMES.at(str);
- }
- // TODO: How to handle that?
- throw std::runtime_error("Invalid obstacle type: " + str);
- }
- std::string ObstacleSet::toString() const
- {
- static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
- {
- {MOUNTAINS, "mountain"},
- {TREES, "tree"},
- {LAKES, "lake"},
- {CRATERS, "crater"},
- {ROCKS, "rock"},
- {PLANTS, "plant"},
- {STRUCTURES, "structure"},
- {ANIMALS, "animal"},
- {OTHER, "other"}
- };
- return OBSTACLE_TYPE_STRINGS.at(type);
- }
- EMapLevel ObstacleSet::levelFromString(const std::string &str)
- {
- static const std::map<std::string, EMapLevel> LEVEL_NAMES =
- {
- {"surface", EMapLevel::SURFACE},
- {"underground", EMapLevel::UNDERGROUND}
- };
- if (LEVEL_NAMES.find(str) != LEVEL_NAMES.end())
- {
- return LEVEL_NAMES.at(str);
- }
- throw std::runtime_error("Invalid map level: " + str);
- }
- std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
- {
- return allowedTypes;
- }
- void ObstacleSetFilter::setType(ObstacleSet::EObstacleType type)
- {
- allowedTypes = {type};
- }
- void ObstacleSetFilter::setTypes(const std::vector<ObstacleSet::EObstacleType> & types)
- {
- this->allowedTypes = types;
- }
- std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
- {
- return {};
- }
- void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto os = loadFromJson(scope, data, name, biomes.size());
- if(os)
- {
- addObstacleSet(os);
- // TODO: Define some const array of object types ("biome" etc.)
- VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
- }
- else
- {
- logMod->error("Failed to load obstacle set: %s", name);
- }
- }
- void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- //Unused
- loadObject(scope, name, data);
- }
- std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
- {
- auto os = std::make_shared<ObstacleSet>();
- os->id = index;
- auto biome = json["biome"].Struct();
- os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
- // TODO: Handle any (every) terrain option
- if (biome["terrain"].isString())
- {
- auto terrainName = biome["terrain"].String();
- VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
- {
- os->setTerrain(TerrainId(id));
- });
- }
- else if (biome["terrain"].isVector())
- {
- auto terrains = biome["terrain"].Vector();
- for (const auto & terrain : terrains)
- {
- VLC->identifiers()->requestIdentifier(scope, "terrain", terrain.String(), [os](si32 id)
- {
- os->addTerrain(TerrainId(id));
- });
- }
- }
- else
- {
- logMod->error("No terrain specified for obstacle set %s", name);
- }
- if (biome["level"].isString())
- {
- auto level = biome["level"].String();
- os->setLevel(ObstacleSet::levelFromString(level));
- }
- auto handleFaction = [os, scope](const std::string & str)
- {
- VLC->identifiers()->requestIdentifier(scope, "faction", str, [os](si32 id)
- {
- os->addFaction(FactionID(id));
- });
- };
- if (biome["faction"].isString())
- {
- auto factionName = biome["faction"].String();
- handleFaction(factionName);
- }
- else if (biome["faction"].isVector())
- {
- auto factions = biome["faction"].Vector();
- for (const auto & node : factions)
- {
- handleFaction(node.String());
- }
- }
- // TODO: Move this parser to some utils
- auto parseAlignment = [](const std::string & str) ->EAlignment
- {
- int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, str);
- if (alignment == -1)
- {
- logMod->error("Incorrect alignment: ", str);
- return EAlignment::ANY;
- }
- else
- {
- return static_cast<EAlignment>(alignment);
- }
- };
- if (biome["alignment"].isString())
- {
- os->addAlignment(parseAlignment(biome["alignment"].String()));
- }
- else if (biome["alignment"].isVector())
- {
- auto alignments = biome["alignment"].Vector();
- for (const auto & node : alignments)
- {
- os->addAlignment(parseAlignment(node.String()));
- }
- }
- auto templates = json["templates"].Vector();
- for (const auto & node : templates)
- {
- logMod->trace("Registering obstacle template: %s in scope %s", node.String(), scope);
- auto identifier = boost::algorithm::to_lower_copy(node.String());
- auto jsonName = JsonNode(identifier);
- VLC->identifiers()->requestIdentifier(node.getModScope(), "obstacleTemplate", identifier, [this, os](si32 id)
- {
- logMod->trace("Resolved obstacle id: %d", id);
- os->addObstacle(obstacleTemplates[id]);
- });
- }
- return os;
- }
- void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
- {
- auto id = obstacleTemplates.size();
- auto strippedName = boost::algorithm::to_lower_copy(name);
- auto pos = strippedName.find(".def");
- if(pos != std::string::npos)
- strippedName.erase(pos, 4);
- if (VLC->identifiersHandler->getIdentifier(scope, "obstacleTemplate", strippedName, true))
- {
- logMod->warn("Duplicate obstacle template: %s", strippedName);
- return;
- }
- else
- {
- // Save by name
- VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
- // Index by id
- obstacleTemplates[id] = tmpl;
- }
- }
- void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
- {
- biomes.push_back(os);
- }
- void ObstacleSetHandler::afterLoadFinalization()
- {
- for(const auto & os : biomes)
- os->removeEmptyTemplates();
- vstd::erase_if(biomes, [](const std::shared_ptr<ObstacleSet> &os)
- {
- if (os->getObstacles().empty())
- {
- logMod->warn("Obstacle set %d is empty, removing it", os->id);
- return true;
- }
- return false;
- });
- // Populate map
- for(const auto & os : biomes)
- obstacleSets[os->getType()].push_back(os);
- }
- TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
- {
- TObstacleTypes result;
- for (const auto &allowedType : filter.getAllowedTypes())
- {
- auto it = obstacleSets.find(allowedType);
- if(it != obstacleSets.end())
- {
- for (const auto &os : it->second)
- {
- if (filter.filter(*os))
- {
- result.push_back(os);
- }
- }
- }
- }
- return result;
- }
- VCMI_LIB_NAMESPACE_END
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