GameConstants.h 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499
  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. namespace GameConstants
  12. {
  13. const std::string VCMI_VERSION = "VCMI 0.91b";
  14. /*
  15. * DATA_DIR contains the game data (Data/, MP3/, ...).
  16. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  17. * LIB_DIR is where the AI libraries reside (linux only)
  18. */
  19. #if defined(_WIN32)
  20. const std::string DATA_DIR = ".";
  21. const std::string BIN_DIR = ".";
  22. const std::string LIB_DIR = ".";
  23. const std::string SERVER_NAME = "VCMI_server.exe";
  24. const std::string LIB_EXT = "dll";
  25. const std::string PATH_SEPARATOR = "\\";
  26. #elif defined(__APPLE__)
  27. const std::string DATA_DIR = "../Data";
  28. const std::string BIN_DIR = ".";
  29. const std::string LIB_DIR = ".";
  30. const std::string SERVER_NAME = "./vcmiserver";
  31. const std::string LIB_EXT = "dylib";
  32. const std::string PATH_SEPARATOR = "/";
  33. #else
  34. #ifndef M_DATA_DIR
  35. #error M_DATA_DIR undefined.
  36. #else
  37. const std::string DATA_DIR = M_DATA_DIR;
  38. #endif
  39. #ifndef M_BIN_DIR
  40. #error M_BIN_DIR undefined.
  41. #else
  42. const std::string BIN_DIR = M_BIN_DIR;
  43. #endif
  44. #ifndef M_LIB_DIR
  45. #error M_LIB_DIR undefined.
  46. #else
  47. const std::string LIB_DIR = M_LIB_DIR;
  48. #endif
  49. const std::string SERVER_NAME = "vcmiserver";
  50. const std::string LIB_EXT = "so";
  51. const std::string PATH_SEPARATOR = "/";
  52. #endif
  53. const int BFIELD_WIDTH = 17;
  54. const int BFIELD_HEIGHT = 11;
  55. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  56. const int ARMY_SIZE = 7;
  57. const int CREATURES_COUNT = 197;
  58. const int CRE_LEVELS = 10;
  59. const int F_NUMBER = 9; //factions (town types) quantity
  60. const int PLAYER_LIMIT = 8; //player limit per map
  61. const int MAX_HEROES_PER_PLAYER = 8;
  62. const int ALL_PLAYERS = 255; //bitfield
  63. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  64. const int SKILL_QUANTITY=28;
  65. const int SKILL_PER_HERO=8;
  66. const int ARTIFACTS_QUANTITY=171;
  67. const int HEROES_QUANTITY=156;
  68. const int SPELLS_QUANTITY=70;
  69. const int PRIMARY_SKILLS=4;
  70. const int NEUTRAL_PLAYER=255;
  71. const int NAMES_PER_TOWN=16;
  72. const int CREATURES_PER_TOWN = 7; //without upgrades
  73. const int SPELL_LEVELS = 5;
  74. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  75. const int SPELLBOOK_GOLD_COST = 500;
  76. const int PUZZLE_MAP_PIECES = 48;
  77. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  78. const ui16 BACKPACK_START = 19;
  79. const int ID_CATAPULT = 3, ID_SELECTION=144, ID_LOCK = 145;
  80. const int TERRAIN_TYPES=10;
  81. const int RESOURCE_QUANTITY=8;
  82. }
  83. // Enum declarations
  84. namespace PrimarySkill
  85. {
  86. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  87. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  88. }
  89. namespace SecondarySkill
  90. {
  91. enum SecondarySkill
  92. {
  93. DEFAULT = -1,
  94. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  95. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  96. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  97. FIRST_AID
  98. };
  99. }
  100. namespace EVictoryConditionType
  101. {
  102. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  103. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  104. }
  105. namespace ELossConditionType
  106. {
  107. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  108. }
  109. namespace EAlignment
  110. {
  111. enum EAlignment { GOOD, EVIL, NEUTRAL };
  112. }
  113. namespace ETownType
  114. {
  115. enum ETownType
  116. {
  117. ANY = -1,
  118. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  119. };
  120. }
  121. namespace EBuilding
  122. {
  123. //Quite useful as long as most of building mechanics hardcoded
  124. // NOTE: all building with completely configurable mechanics will be removed from list
  125. enum EBuilding
  126. {
  127. MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  128. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  129. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  130. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  131. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  132. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  133. DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
  134. //Special buildings for towns.
  135. LIGHTHOUSE = SPECIAL_1,
  136. STABLES = SPECIAL_2, //Castle
  137. BROTHERHOOD = SPECIAL_3,
  138. MYSTIC_POND = SPECIAL_1,
  139. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  140. TREASURY = SPECIAL_4,
  141. ARTIFACT_MERCHANT = SPECIAL_1,
  142. LOOKOUT_TOWER = SPECIAL_2, //Tower
  143. LIBRARY = SPECIAL_3,
  144. WALL_OF_KNOWLEDGE = SPECIAL_4,
  145. STORMCLOUDS = SPECIAL_2,
  146. CASTLE_GATE = SPECIAL_3, //Inferno
  147. ORDER_OF_FIRE = SPECIAL_4,
  148. COVER_OF_DARKNESS = SPECIAL_1,
  149. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  150. SKELETON_TRANSFORMER = SPECIAL_3,
  151. //ARTIFACT_MERCHANT - same ID as in tower
  152. MANA_VORTEX = SPECIAL_2,
  153. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  154. BATTLE_ACADEMY = SPECIAL_4,
  155. ESCAPE_TUNNEL = SPECIAL_1,
  156. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  157. BALLISTA_YARD = SPECIAL_3,
  158. HALL_OF_VALHALLA = SPECIAL_4,
  159. CAGE_OF_WARLORDS = SPECIAL_1,
  160. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  161. BLOOD_OBELISK = SPECIAL_3,
  162. //ARTIFACT_MERCHANT - same ID as in tower
  163. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  164. };
  165. }
  166. namespace EBuildingState
  167. {
  168. enum EBuildingState
  169. {
  170. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  171. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
  172. };
  173. }
  174. namespace ESpellCastProblem
  175. {
  176. enum ESpellCastProblem
  177. {
  178. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  179. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  180. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  181. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  182. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  183. INVALID
  184. };
  185. }
  186. namespace ECastingMode
  187. {
  188. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  189. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  190. }
  191. namespace EMarketMode
  192. {
  193. enum EMarketMode
  194. {
  195. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  196. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  197. MARTKET_AFTER_LAST_PLACEHOLDER
  198. };
  199. }
  200. namespace EBattleStackState
  201. {
  202. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  203. DRAINED_MANA /*remember to drain mana only once per turn*/};
  204. }
  205. namespace ECommander
  206. {
  207. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  208. const int MAX_SKILL_LEVEL = 5;
  209. }
  210. namespace EWallParts
  211. {
  212. enum EWallParts
  213. {
  214. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  215. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  216. PARTS_COUNT
  217. };
  218. }
  219. namespace EWallState
  220. {
  221. enum EWallState
  222. {
  223. NONE, //no wall
  224. INTACT,
  225. DAMAGED,
  226. DESTROYED
  227. };
  228. }
  229. namespace Obj
  230. {
  231. enum Obj
  232. {
  233. ALTAR_OF_SACRIFICE = 2,
  234. ANCHOR_POINT = 3,
  235. ARENA = 4,
  236. ARTIFACT = 5,
  237. PANDORAS_BOX = 6,
  238. BLACK_MARKET = 7,
  239. BOAT = 8,
  240. BORDERGUARD = 9,
  241. KEYMASTER = 10,
  242. BUOY = 11,
  243. CAMPFIRE = 12,
  244. CARTOGRAPHER = 13,
  245. SWAN_POND = 14,
  246. COVER_OF_DARKNESS = 15,
  247. CREATURE_BANK = 16,
  248. CREATURE_GENERATOR1 = 17,
  249. CREATURE_GENERATOR2 = 18,
  250. CREATURE_GENERATOR3 = 19,
  251. CREATURE_GENERATOR4 = 20,
  252. CURSED_GROUND1 = 21,
  253. CORPSE = 22,
  254. MARLETTO_TOWER = 23,
  255. DERELICT_SHIP = 24,
  256. DRAGON_UTOPIA = 25,
  257. EVENT = 26,
  258. EYE_OF_MAGI = 27,
  259. FAERIE_RING = 28,
  260. FLOTSAM = 29,
  261. FOUNTAIN_OF_FORTUNE = 30,
  262. FOUNTAIN_OF_YOUTH = 31,
  263. GARDEN_OF_REVELATION = 32,
  264. GARRISON = 33,
  265. HERO = 34,
  266. HILL_FORT = 35,
  267. GRAIL = 36,
  268. HUT_OF_MAGI = 37,
  269. IDOL_OF_FORTUNE = 38,
  270. LEAN_TO = 39,
  271. LIBRARY_OF_ENLIGHTENMENT = 41,
  272. LIGHTHOUSE = 42,
  273. MONOLITH1 = 43,
  274. MONOLITH2 = 44,
  275. MONOLITH3 = 45,
  276. MAGIC_PLAINS1 = 46,
  277. SCHOOL_OF_MAGIC = 47,
  278. MAGIC_SPRING = 48,
  279. MAGIC_WELL = 49,
  280. MERCENARY_CAMP = 51,
  281. MERMAID = 52,
  282. MINE = 53,
  283. MONSTER = 54,
  284. MYSTICAL_GARDEN = 55,
  285. OASIS = 56,
  286. OBELISK = 57,
  287. REDWOOD_OBSERVATORY = 58,
  288. OCEAN_BOTTLE = 59,
  289. PILLAR_OF_FIRE = 60,
  290. STAR_AXIS = 61,
  291. PRISON = 62,
  292. PYRAMID = 63,//subtype 0
  293. WOG_OBJECT = 63,//subtype > 0
  294. RALLY_FLAG = 64,
  295. RANDOM_ART = 65,
  296. RANDOM_TREASURE_ART = 66,
  297. RANDOM_MINOR_ART = 67,
  298. RANDOM_MAJOR_ART = 68,
  299. RANDOM_RELIC_ART = 69,
  300. RANDOM_HERO = 70,
  301. RANDOM_MONSTER = 71,
  302. RANDOM_MONSTER_L1 = 72,
  303. RANDOM_MONSTER_L2 = 73,
  304. RANDOM_MONSTER_L3 = 74,
  305. RANDOM_MONSTER_L4 = 75,
  306. RANDOM_RESOURCE = 76,
  307. RANDOM_TOWN = 77,
  308. REFUGEE_CAMP = 78,
  309. RESOURCE = 79,
  310. SANCTUARY = 80,
  311. SCHOLAR = 81,
  312. SEA_CHEST = 82,
  313. SEER_HUT = 83,
  314. CRYPT = 84,
  315. SHIPWRECK = 85,
  316. SHIPWRECK_SURVIVOR = 86,
  317. SHIPYARD = 87,
  318. SHRINE_OF_MAGIC_INCANTATION = 88,
  319. SHRINE_OF_MAGIC_GESTURE = 89,
  320. SHRINE_OF_MAGIC_THOUGHT = 90,
  321. SIGN = 91,
  322. SIRENS = 92,
  323. SPELL_SCROLL = 93,
  324. STABLES = 94,
  325. TAVERN = 95,
  326. TEMPLE = 96,
  327. DEN_OF_THIEVES = 97,
  328. TOWN = 98,
  329. TRADING_POST = 99,
  330. LEARNING_STONE = 100,
  331. TREASURE_CHEST = 101,
  332. TREE_OF_KNOWLEDGE = 102,
  333. SUBTERRANEAN_GATE = 103,
  334. UNIVERSITY = 104,
  335. WAGON = 105,
  336. WAR_MACHINE_FACTORY = 106,
  337. SCHOOL_OF_WAR = 107,
  338. WARRIORS_TOMB = 108,
  339. WATER_WHEEL = 109,
  340. WATERING_HOLE = 110,
  341. WHIRLPOOL = 111,
  342. WINDMILL = 112,
  343. WITCH_HUT = 113,
  344. HOLE = 124,
  345. RANDOM_MONSTER_L5 = 162,
  346. RANDOM_MONSTER_L6 = 163,
  347. RANDOM_MONSTER_L7 = 164,
  348. BORDER_GATE = 212,
  349. FREELANCERS_GUILD = 213,
  350. HERO_PLACEHOLDER = 214,
  351. QUEST_GUARD = 215,
  352. RANDOM_DWELLING = 216,
  353. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  354. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  355. GARRISON2 = 219,
  356. ABANDONED_MINE = 220,
  357. TRADING_POST_SNOW = 221,
  358. CLOVER_FIELD = 222,
  359. CURSED_GROUND2 = 223,
  360. EVIL_FOG = 224,
  361. FAVORABLE_WINDS = 225,
  362. FIERY_FIELDS = 226,
  363. HOLY_GROUNDS = 227,
  364. LUCID_POOLS = 228,
  365. MAGIC_CLOUDS = 229,
  366. MAGIC_PLAINS2 = 230,
  367. ROCKLANDS = 231,
  368. };
  369. }
  370. namespace SecSkillLevel
  371. {
  372. enum SecSkillLevel
  373. {
  374. NONE,
  375. BASIC,
  376. ADVANCED,
  377. EXPERT
  378. };
  379. }
  380. //follows ERM BI (battle image) format
  381. namespace BattlefieldBI
  382. {
  383. enum BattlefieldBI
  384. {
  385. NONE = -1,
  386. COASTAL,
  387. CURSED_GROUND,
  388. MAGIC_PLAINS,
  389. HOLY_GROUND,
  390. EVIL_FOG,
  391. CLOVER_FIELD,
  392. LUCID_POOLS,
  393. FIERY_FIELDS,
  394. ROCKLANDS,
  395. MAGIC_CLOUDS,
  396. };
  397. }
  398. namespace Date
  399. {
  400. enum EDateType
  401. {
  402. DAY = 0,
  403. DAY_OF_WEEK = 1,
  404. WEEK = 2,
  405. MONTH = 3,
  406. DAY_OF_MONTH
  407. };
  408. }
  409. namespace Battle
  410. {
  411. enum ActionType
  412. {
  413. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  414. STACK_HEAL, DAEMON_SUMMONING
  415. };
  416. }
  417. namespace ETerrainType
  418. {
  419. enum ETerrainType
  420. {
  421. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  422. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  423. };
  424. }
  425. namespace BFieldType
  426. {
  427. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  428. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  429. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  430. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  431. enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  432. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  433. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  434. ROUGH, SHIP_TO_SHIP, SHIP
  435. };
  436. }
  437. namespace PlayerRelations
  438. {
  439. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  440. }
  441. // Typedef declarations
  442. typedef si8 TFaction;
  443. typedef si64 TExpType;
  444. typedef ui32 TSpell;
  445. typedef std::pair<ui32, ui32> TDmgRange;
  446. typedef ui8 TBonusType;
  447. typedef si32 TBonusSubtype;
  448. typedef si32 TSlot;
  449. typedef si32 TQuantity;
  450. typedef si32 TArtifactID;
  451. typedef si32 TArtifactInstanceID;
  452. typedef ui32 TCreature; //creature id
  453. typedef ui8 TPlayerColor;