PacksForLobby.h 8.1 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../serializer/ESerializationVersion.h"
  14. #include "../texts/MetaString.h"
  15. class CServerHandler;
  16. class CVCMIServer;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CampaignState;
  19. class CMapInfo;
  20. struct StartInfo;
  21. class CMapGenOptions;
  22. struct ClientPlayer;
  23. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  24. {
  25. };
  26. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  27. {
  28. bool isForServer() const override;
  29. };
  30. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  31. {
  32. // Set by client before sending pack to server
  33. std::string uuid;
  34. std::vector<std::string> names;
  35. EStartMode mode = EStartMode::INVALID;
  36. // Changed by server before announcing pack
  37. int clientId = -1;
  38. int hostClientId = -1;
  39. ESerializationVersion version = ESerializationVersion::CURRENT;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & uuid;
  44. h & names;
  45. h & mode;
  46. h & clientId;
  47. h & hostClientId;
  48. try
  49. {
  50. if (h.version >= Handler::Version::RELEASE_152)
  51. h & version;
  52. else
  53. version = ESerializationVersion::RELEASE_150;
  54. }
  55. catch (const std::runtime_error &)
  56. {
  57. version = ESerializationVersion::RELEASE_150;
  58. }
  59. }
  60. };
  61. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  62. {
  63. int clientId;
  64. bool shutdownServer = false;
  65. void visitTyped(ICPackVisitor & visitor) override;
  66. template <typename Handler> void serialize(Handler &h)
  67. {
  68. h & clientId;
  69. h & shutdownServer;
  70. }
  71. };
  72. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  73. {
  74. std::string playerName;
  75. MetaString message;
  76. void visitTyped(ICPackVisitor & visitor) override;
  77. template <typename Handler> void serialize(Handler &h)
  78. {
  79. h & playerName;
  80. h & message;
  81. }
  82. };
  83. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  84. {
  85. enum EAction : ui8 {
  86. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  87. } action = NONE;
  88. void visitTyped(ICPackVisitor & visitor) override;
  89. template <typename Handler> void serialize(Handler &h)
  90. {
  91. h & action;
  92. }
  93. };
  94. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  95. {
  96. unsigned char progress;
  97. void visitTyped(ICPackVisitor & visitor) override;
  98. template <typename Handler> void serialize(Handler &h)
  99. {
  100. h & progress;
  101. }
  102. };
  103. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  104. {
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler &h)
  107. {
  108. }
  109. };
  110. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  111. {
  112. void visitTyped(ICPackVisitor & visitor) override;
  113. template <typename Handler> void serialize(Handler &h)
  114. {
  115. }
  116. };
  117. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  118. {
  119. // Set by server
  120. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  121. CGameState * initializedGameState = nullptr;
  122. int clientId = -1; //-1 means to all clients
  123. void visitTyped(ICPackVisitor & visitor) override;
  124. template <typename Handler> void serialize(Handler &h)
  125. {
  126. if (!h.saving)
  127. h.loadingGamestate = true;
  128. h & clientId;
  129. h & initializedStartInfo;
  130. h & initializedGameState;
  131. if (!h.saving)
  132. h.loadingGamestate = false;
  133. }
  134. };
  135. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  136. {
  137. int newHostConnectionId = -1;
  138. void visitTyped(ICPackVisitor & visitor) override;
  139. template <typename Handler> void serialize(Handler & h)
  140. {
  141. h & newHostConnectionId;
  142. }
  143. };
  144. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  145. {
  146. LobbyState state;
  147. bool hostChanged = false; // Used on client-side only
  148. void visitTyped(ICPackVisitor & visitor) override;
  149. template <typename Handler> void serialize(Handler &h)
  150. {
  151. h & state;
  152. }
  153. };
  154. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  155. {
  156. std::shared_ptr<CMapInfo> mapInfo;
  157. std::shared_ptr<CMapGenOptions> mapGenOpts;
  158. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  159. void visitTyped(ICPackVisitor & visitor) override;
  160. template <typename Handler> void serialize(Handler &h)
  161. {
  162. h & mapInfo;
  163. h & mapGenOpts;
  164. }
  165. };
  166. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  167. {
  168. std::shared_ptr<CampaignState> ourCampaign;
  169. void visitTyped(ICPackVisitor & visitor) override;
  170. template <typename Handler> void serialize(Handler &h)
  171. {
  172. h & ourCampaign;
  173. }
  174. };
  175. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  176. {
  177. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  178. void visitTyped(ICPackVisitor & visitor) override;
  179. template <typename Handler> void serialize(Handler &h)
  180. {
  181. h & mapId;
  182. }
  183. };
  184. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  185. {
  186. int bonusId = -1;
  187. void visitTyped(ICPackVisitor & visitor) override;
  188. template <typename Handler> void serialize(Handler &h)
  189. {
  190. h & bonusId;
  191. }
  192. };
  193. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  194. {
  195. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  196. ui8 what = UNKNOWN;
  197. int32_t value = 0;
  198. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  199. void visitTyped(ICPackVisitor & visitor) override;
  200. template <typename Handler> void serialize(Handler &h)
  201. {
  202. h & what;
  203. h & value;
  204. h & color;
  205. }
  206. };
  207. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  208. {
  209. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  210. void visitTyped(ICPackVisitor & visitor) override;
  211. template <typename Handler> void serialize(Handler &h)
  212. {
  213. h & clickedColor;
  214. }
  215. };
  216. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  217. {
  218. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  219. std::string name = "";
  220. void visitTyped(ICPackVisitor & visitor) override;
  221. template <typename Handler> void serialize(Handler &h)
  222. {
  223. h & color;
  224. h & name;
  225. }
  226. };
  227. struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
  228. {
  229. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  230. Handicap handicap = Handicap();
  231. void visitTyped(ICPackVisitor & visitor) override;
  232. template <typename Handler> void serialize(Handler &h)
  233. {
  234. h & color;
  235. h & handicap;
  236. }
  237. };
  238. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  239. {
  240. SimturnsInfo simturnsInfo;
  241. void visitTyped(ICPackVisitor & visitor) override;
  242. template <typename Handler> void serialize(Handler &h)
  243. {
  244. h & simturnsInfo;
  245. }
  246. };
  247. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  248. {
  249. TurnTimerInfo turnTimerInfo;
  250. void visitTyped(ICPackVisitor & visitor) override;
  251. template <typename Handler> void serialize(Handler &h)
  252. {
  253. h & turnTimerInfo;
  254. }
  255. };
  256. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  257. {
  258. ExtraOptionsInfo extraOptionsInfo;
  259. void visitTyped(ICPackVisitor & visitor) override;
  260. template <typename Handler> void serialize(Handler &h)
  261. {
  262. h & extraOptionsInfo;
  263. }
  264. };
  265. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  266. {
  267. ui8 difficulty = 0;
  268. void visitTyped(ICPackVisitor & visitor) override;
  269. template <typename Handler> void serialize(Handler &h)
  270. {
  271. h & difficulty;
  272. }
  273. };
  274. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  275. {
  276. ui8 targetConnectedPlayer = -1;
  277. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  278. void visitTyped(ICPackVisitor & visitor) override;
  279. template <typename Handler> void serialize(Handler & h)
  280. {
  281. h & targetConnectedPlayer;
  282. h & targetPlayerColor;
  283. }
  284. };
  285. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  286. {
  287. MetaString message;
  288. void visitTyped(ICPackVisitor & visitor) override;
  289. template <typename Handler> void serialize(Handler & h)
  290. {
  291. h & message;
  292. }
  293. };
  294. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  295. {
  296. enum EAction : ui8 {
  297. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  298. };
  299. EAction action = NONE;
  300. std::vector<FactionID> bannedTowns;
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. template <typename Handler> void serialize(Handler &h)
  303. {
  304. h & action;
  305. h & bannedTowns;
  306. }
  307. };
  308. VCMI_LIB_NAMESPACE_END