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							- /*
 
-  * BattleQueries.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleQueries.h"
 
- #include "MapQueries.h"
 
- #include "QueriesProcessor.h"
 
- #include "../CGameHandler.h"
 
- #include "../battles/BattleProcessor.h"
 
- #include "../../lib/battle/IBattleState.h"
 
- #include "../../lib/battle/SideInBattle.h"
 
- #include "../../lib/CPlayerState.h"
 
- #include "../../lib/mapObjects/CGObjectInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/networkPacks/PacksForServer.h"
 
- #include "../../lib/serializer/Cast.h"
 
- void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	assert(result);
 
- 	if(result)
 
- 		objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
 
- }
 
- CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
 
- 	CQuery(owner),
 
- 	battleID(bi->getBattleID())
 
- {
 
- 	belligerents[0] = bi->getSideArmy(0);
 
- 	belligerents[1] = bi->getSideArmy(1);
 
- 	addPlayer(bi->getSidePlayer(0));
 
- 	addPlayer(bi->getSidePlayer(1));
 
- }
 
- CBattleQuery::CBattleQuery(CGameHandler * owner):
 
- 	CQuery(owner)
 
- {
 
- 	belligerents[0] = belligerents[1] = nullptr;
 
- }
 
- bool CBattleQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	if(dynamic_ptr_cast<MakeAction>(pack) != nullptr)
 
- 		return false;
 
- 	if(dynamic_ptr_cast<GamePause>(pack) != nullptr)
 
- 		return false;
 
- 	return true;
 
- }
 
- void CBattleQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(result);
 
- 	if(result)
 
- 		gh->battles->battleAfterLevelUp(battleID, *result);
 
- }
 
- void CBattleQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	// this method may be called in two cases:
 
- 	// 1) when requesting battle replay (but before replay starts -> no valid result)
 
- 	// 2) when aswering on levelup queries after accepting battle result -> valid result
 
- 	if(result)
 
- 		owner->popQuery(*this);
 
- }
 
- CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi, std::optional<BattleResult> Br):
 
- 	CDialogQuery(owner),
 
- 	bi(bi),
 
- 	result(Br)
 
- {
 
- 	addPlayer(bi->getSidePlayer(0));
 
- 	addPlayer(bi->getSidePlayer(1));
 
- }
 
- void CBattleDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	// answer to this query was already processed when handling 1st player
 
- 	// this removal call for 2nd player which can be safely ignored
 
- 	if (resultProcessed)
 
- 		return;
 
- 	assert(answer);
 
- 	if(*answer == 1)
 
- 	{
 
- 		gh->battles->restartBattlePrimary(
 
- 			bi->getBattleID(),
 
- 			bi->getSideArmy(0),
 
- 			bi->getSideArmy(1),
 
- 			bi->getLocation(),
 
- 			bi->getSideHero(0),
 
- 			bi->getSideHero(1),
 
- 			bi->isCreatureBank(),
 
- 			bi->getDefendedTown()
 
- 		);
 
- 	}
 
- 	else
 
- 	{
 
- 		gh->battles->endBattleConfirm(bi->getBattleID());
 
- 	}
 
- 	resultProcessed = true;
 
- }
 
 
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