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							- #include "StdInc.h"
 
- #include "CEmptyAI.h"
 
- #include "../../lib/CRandomGenerator.h"
 
- void CEmptyAI::init(std::shared_ptr<CCallback> CB)
 
- {
 
- 	cb = CB;
 
- 	human=false;
 
- 	playerID = *cb->getMyColor();
 
- }
 
- void CEmptyAI::yourTurn()
 
- {
 
- 	cb->endTurn();
 
- }
 
- void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
 
- {
 
- 	cb->selectionMade(CRandomGenerator::getDefault().nextInt(skills.size() - 1), queryID);
 
- }
 
- void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
 
- {
 
- 	cb->selectionMade(CRandomGenerator::getDefault().nextInt(skills.size() - 1), queryID);
 
- }
 
- void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel)
 
- {
 
- 	cb->selectionMade(0, askID);
 
- }
 
- void CEmptyAI::showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID)
 
- {
 
- 	cb->selectionMade(0, askID);
 
- }
 
- void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
 
- {
 
- 	cb->selectionMade(0, queryID);
 
- }
 
 
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