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							- #include "StdInc.h"
 
- #include "CBattleInterfaceClasses.h"
 
- #include "CBattleInterface.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CDefHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CVideoHandler.h"
 
- #include "../Graphics.h"
 
- #include "../gui/CCursorHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/CCreatureWindow.h"
 
- #include "../windows/CSpellWindow.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/BattleState.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/CGameState.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/NetPacks.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/CondSh.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- /*
 
-  * CBattleInterfaceClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- void CBattleConsole::showAll(SDL_Surface * to)
 
- {
 
- 	Point textPos(pos.x + pos.w/2, pos.y + 17);
 
- 	if(ingcAlter.size())
 
- 	{
 
- 		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
 
- 	}
 
- 	else if(alterTxt.size())
 
- 	{
 
- 		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
 
- 	}
 
- 	else if(texts.size())
 
- 	{
 
- 		if(texts.size()==1)
 
- 		{
 
- 			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
 
- 		}
 
- 		else
 
- 		{
 
- 			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
 
- 			textPos.y += 16;
 
- 			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
 
- 		}
 
- 	}
 
- }
 
- bool CBattleConsole::addText(const std::string & text)
 
- {
 
- 	logGlobal->traceStream() <<"CBattleConsole message: "<<text;
 
- 	if(text.size()>70)
 
- 		return false; //text too long!
 
- 	int firstInToken = 0;
 
- 	for(size_t i = 0; i < text.size(); ++i) //tokenize
 
- 	{
 
- 		if(text[i] == 10)
 
- 		{
 
- 			texts.push_back( text.substr(firstInToken, i-firstInToken) );
 
- 			firstInToken = i+1;
 
- 		}
 
- 	}
 
- 	texts.push_back( text.substr(firstInToken, text.size()) );
 
- 	lastShown = texts.size()-1;
 
- 	return true;
 
- }
 
- void CBattleConsole::alterText(const std::string &text)
 
- {
 
- 	//char buf[500];
 
- 	//sprintf(buf, text.c_str());
 
- 	//alterTxt = buf;
 
- 	alterTxt = text;
 
- }
 
- void CBattleConsole::eraseText(ui32 pos)
 
- {
 
- 	if(pos < texts.size())
 
- 	{
 
- 		texts.erase(texts.begin() + pos);
 
- 		if(lastShown == texts.size())
 
- 			--lastShown;
 
- 	}
 
- }
 
- void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
 
- {
 
- 	if(pos >= texts.size()) //no such pos
 
- 		return;
 
- 	texts[pos] = text;
 
- }
 
- void CBattleConsole::scrollUp(ui32 by)
 
- {
 
- 	if(lastShown > static_cast<int>(by))
 
- 		lastShown -= by;
 
- }
 
- void CBattleConsole::scrollDown(ui32 by)
 
- {
 
- 	if(lastShown + by < texts.size())
 
- 		lastShown += by;
 
- }
 
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
 
- {}
 
- void CBattleHero::show(SDL_Surface * to)
 
- {
 
- 	//animation of flag
 
- 	SDL_Rect temp_rect;
 
- 	if(flip)
 
- 	{
 
- 		temp_rect = genRect(
 
- 			flag->ourImages[flagAnim].bitmap->h,
 
- 			flag->ourImages[flagAnim].bitmap->w,
 
- 			pos.x + 61,
 
- 			pos.y + 39);
 
- 	}
 
- 	else
 
- 	{
 
- 		temp_rect = genRect(
 
- 			flag->ourImages[flagAnim].bitmap->h,
 
- 			flag->ourImages[flagAnim].bitmap->w,
 
- 			pos.x + 72,
 
- 			pos.y + 39);
 
- 	}
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(
 
- 		flag->ourImages[flagAnim].bitmap,
 
- 		nullptr,
 
- 		screen,
 
- 		&temp_rect);
 
- 	//animation of hero
 
- 	SDL_Rect rect = pos;
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);
 
- 	if ( ++animCount == 4 )
 
- 	{
 
- 		animCount = 0;
 
- 		if ( ++flagAnim >= flag->ourImages.size())
 
- 			flagAnim = 0;
 
- 		if ( ++currentFrame >= lastFrame)
 
- 			switchToNextPhase();
 
- 	}
 
- }
 
- void CBattleHero::setPhase(int newPhase)
 
- {
 
- 	nextPhase = newPhase;
 
- 	switchToNextPhase(); //immediately switch to next phase and then restore idling phase
 
- 	nextPhase = 0;
 
- }
 
- void CBattleHero::hover(bool on)
 
- {
 
- 	//TODO: Make lines below work properly
 
- 	if (on)
 
- 		CCS->curh->changeGraphic(ECursor::COMBAT, 5);
 
- 	else
 
- 		CCS->curh->changeGraphic(ECursor::COMBAT, 0);
 
- }
 
- void CBattleHero::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(myOwner->spellDestSelectMode) //we are casting a spell
 
- 		return;
 
- 	if(!down && myHero != nullptr && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions
 
- 	{
 
- 		for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
 
- 		{
 
- 			if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
 
- 				return;
 
- 		}
 
- 		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
 
- 		GH.pushInt(new CSpellWindow(myHero, myOwner->getCurrentPlayerInterface()));
 
- 	}
 
- }
 
- void CBattleHero::clickRight(tribool down, bool previousState)
 
- {
 
- 	Point windowPosition;
 
- 	windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
 
- 	windowPosition.y = myOwner->pos.y + 135;
 
- 	InfoAboutHero targetHero;
 
- 	if (down && myOwner->myTurn)
 
- 	{
 
- 		if (myHero != nullptr)
 
- 			targetHero.initFromHero(myHero, InfoAboutHero::EInfoLevel::INBATTLE);
 
- 		else
 
- 			targetHero = myOwner->enemyHero();
 
- 		GH.pushInt(new CHeroInfoWindow(targetHero, &windowPosition));
 
- 	}
 
- }
 
- void CBattleHero::switchToNextPhase()
 
- {
 
- 	if (phase != nextPhase)
 
- 	{
 
- 		phase = nextPhase;
 
- 		//find first and last frames of our animation
 
- 		for (firstFrame = 0;
 
- 		     firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;
 
- 		     firstFrame++);
 
- 		for (lastFrame = firstFrame;
 
- 			 lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;
 
- 			 lastFrame++);
 
- 	}
 
- 	currentFrame = firstFrame;
 
- }
 
- CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
 
-     flip(flipG),
 
-     myHero(hero),
 
-     myOwner(owner),
 
-     phase(1),
 
-     nextPhase(0),
 
-     flagAnim(0),
 
-     animCount(0)
 
- {
 
- 	dh = CDefHandler::giveDef( defName );
 
- 	for(auto & elem : dh->ourImages) //transforming images
 
- 	{
 
- 		if(flip)
 
- 		{
 
- 			SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);
 
- 			SDL_FreeSurface(elem.bitmap);
 
- 			elem.bitmap = hlp;
 
- 		}
 
- 		CSDL_Ext::alphaTransform(elem.bitmap);
 
- 	}
 
- 	if(flip)
 
- 		flag = CDefHandler::giveDef("CMFLAGR.DEF");
 
- 	else
 
- 		flag = CDefHandler::giveDef("CMFLAGL.DEF");
 
- 	//coloring flag and adding transparency
 
- 	for(auto & elem : flag->ourImages)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(elem.bitmap);
 
- 		graphics->blueToPlayersAdv(elem.bitmap, player);
 
- 	}
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	switchToNextPhase();
 
- }
 
- CBattleHero::~CBattleHero()
 
- {
 
- 	delete dh;
 
- 	delete flag;
 
- }
 
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos = position;
 
- 	background = new CPicture("comopbck.bmp");
 
- 	background->colorize(owner->getCurrentPlayerInterface()->playerID);
 
- 	viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
 
- 	viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
 
- 	movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
 
- 	movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
 
- 	mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
 
- 	mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
 
- 	animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});
 
- 	animSpeeds->addToggle(40,  new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));
 
- 	animSpeeds->addToggle(63,  new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));
 
- 	animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));
 
- 	animSpeeds->setSelected(owner->getAnimSpeed());
 
- 	setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });
 
- 	setToDefault->setImageOrder(1, 0, 2, 3);
 
- 	exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);
 
- 	exit->setImageOrder(1, 0, 2, 3);
 
- 	//creating labels
 
- 	labels.push_back(new CLabel(242,  32, FONT_BIG,    CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
 
- 	labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
 
- 	labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
 
- 	labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
 
- 	labels.push_back(new CLabel(353,  66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
 
- 	labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
 
- 	//auto - combat options
 
- 	labels.push_back(new CLabel(283,  86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
 
- 	labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
 
- 	labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
 
- 	labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
 
- 	labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
 
- 	//creature info
 
- 	labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
 
- 	labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
 
- 	//general options
 
- 	labels.push_back(new CLabel(61,  57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
 
- 	labels.push_back(new CLabel(61,  90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
 
- 	labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
 
- 	labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
 
- }
 
- void CBattleOptionsWindow::bDefaultf()
 
- {
 
- 	//TODO: implement
 
- }
 
- void CBattleOptionsWindow::bExitf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner)
 
- : owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	this->pos = pos;
 
- 	CPicture * bg = new CPicture("CPRESULT");
 
- 	bg->colorize(owner.playerID);
 
- 	exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);
 
- 	exit->borderColor = Colors::METALLIC_GOLD;
 
- 	if(br.winner==0) //attacker won
 
- 	{
 
- 		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
 
- 		new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
 
- 	}
 
- 	else //if(br.winner==1)
 
- 	{
 
- 		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);
 
- 		new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);
 
- 	}
 
- 	new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW,  CGI->generaltexth->allTexts[407]);
 
- 	new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);
 
- 	new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);
 
- 	std::string sideNames[2] = {"N/A", "N/A"};
 
- 	for(int i = 0; i < 2; i++)
 
- 	{
 
- 		auto heroInfo = owner.cb->battleGetHeroInfo(i);
 
- 		const int xs[] = {21, 392};
 
- 		if(heroInfo.portrait >= 0) //attacking hero
 
- 		{
 
- 			new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);
 
- 			sideNames[i] = heroInfo.name;
 
- 		}
 
- 		else
 
- 		{
 
- 			auto stacks = owner.cb->battleGetAllStacks();
 
- 			vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison
 
- 				{ return stack->attackerOwned == i  ||  !stack->base; });
 
- 			auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });
 
- 			if(best != stacks.end()) //should be always but to be safe...
 
- 			{
 
- 				new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);
 
- 				sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing attacker and defender's names
 
- 	new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);
 
- 	new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);
 
- 	//printing casualties
 
- 	for(int step = 0; step < 2; ++step)
 
- 	{
 
- 		if(br.casualties[step].size()==0)
 
- 		{
 
- 			new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);
 
- 		}
 
- 		else
 
- 		{
 
- 			int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
 
- 			int yPos = 344 + step*97;
 
- 			for(auto & elem : br.casualties[step])
 
- 			{
 
- 				new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);
 
- 				std::ostringstream amount;
 
- 				amount<<elem.second;
 
- 				new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());
 
- 				xPos += 42;
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing result description
 
- 	bool weAreAttacker = !(owner.cb->battleGetMySide());
 
- 	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
 
- 	{
 
- 		int text=-1;
 
- 		switch(br.result)
 
- 		{
 
- 		case BattleResult::NORMAL: text = 304; break;
 
- 		case BattleResult::ESCAPE: text = 303; break;
 
- 		case BattleResult::SURRENDER: text = 302; break;
 
- 		}
 
- 		CCS->musich->playMusic("Music/Win Battle", false);
 
- 		CCS->videoh->open("WIN3.BIK");
 
- 		std::string str = CGI->generaltexth->allTexts[text];
 
- 		const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
 
- 		if (ourHero)
 
- 		{
 
- 			str += CGI->generaltexth->allTexts[305];
 
- 			boost::algorithm::replace_first(str,"%s",ourHero->name);
 
- 			boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
 
- 		}
 
- 		new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	}
 
- 	else // we lose
 
- 	{
 
- 		switch(br.result)
 
- 		{
 
- 		case BattleResult::NORMAL:
 
- 			{
 
- 				CCS->musich->playMusic("Music/LoseCombat", false);
 
- 				CCS->videoh->open("LBSTART.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);
 
- 				break;
 
- 			}
 
- 		case BattleResult::ESCAPE: //flee
 
- 			{
 
- 				CCS->musich->playMusic("Music/Retreat Battle", false);
 
- 				CCS->videoh->open("RTSTART.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);
 
- 				break;
 
- 			}
 
- 		case BattleResult::SURRENDER:
 
- 			{
 
- 				CCS->musich->playMusic("Music/Surrender Battle", false);
 
- 				CCS->videoh->open("SURRENDER.BIK");
 
- 				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CBattleResultWindow::~CBattleResultWindow()
 
- {
 
- }
 
- void CBattleResultWindow::activate()
 
- {
 
- 	owner.showingDialog->set(true);
 
- 	CIntObject::activate();
 
- }
 
- void CBattleResultWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
 
- }
 
- void CBattleResultWindow::bExitf()
 
- {
 
- 	if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
 
- 	{
 
- 		CGuiHandler::pushSDLEvent(SDL_QUIT);
 
- 		return;
 
- 	}
 
- 	CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
 
- 	GH.popIntTotally(this);
 
- 	if(dynamic_cast<CBattleInterface*>(GH.topInt()))
 
- 		GH.popInts(1); //pop battle interface if present
 
- 	//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
 
- 	//so we can be sure that there is no dialogs left on GUI stack.
 
- 	intTmp.showingDialog->setn(false);
 
- 	CCS->videoh->close();
 
- }
 
- Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
 
- {
 
- 	assert(cbi);
 
- 	Point ret(-500, -500); //returned value
 
- 	if(stack && stack->position < 0) //creatures in turrets
 
- 	{
 
- 		switch(stack->position)
 
- 		{
 
- 		case -2: //keep
 
- 			ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
 
- 			break;
 
- 		case -3: //lower turret
 
- 			ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
 
- 			break;
 
- 		case -4: //upper turret
 
- 			ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		static const Point basePos(-190, -139); // position of creature in topleft corner
 
- 		static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
 
- 		ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
 
- 		ret.y = basePos.y + 42 * hexNum.getY();
 
- 		if (stack)
 
- 		{
 
- 			if(cbi->creDir[stack->ID])
 
- 				ret.x += imageShiftX;
 
- 			else
 
- 				ret.x -= imageShiftX;
 
- 			//shifting position for double - hex creatures
 
- 			if(stack->doubleWide())
 
- 			{
 
- 				if(stack->attackerOwned)
 
- 				{
 
- 					if(cbi->creDir[stack->ID])
 
- 						ret.x -= 44;
 
- 				}
 
- 				else
 
- 				{
 
- 					if(!cbi->creDir[stack->ID])
 
- 						ret.x += 44;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//returning
 
- 	return ret + CPlayerInterface::battleInt->pos;
 
- }
 
- void CClickableHex::hover(bool on)
 
- {
 
- 	hovered = on;
 
- 	//Hoverable::hover(on);
 
- 	if(!on && setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
 
- }
 
- void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	if(myInterface->cellShade)
 
- 	{
 
- 		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
 
- 		{
 
- 			strictHovered = false;
 
- 		}
 
- 		else //hovered pixel is inside hex
 
- 		{
 
- 			strictHovered = true;
 
- 		}
 
- 	}
 
- 	if(hovered && strictHovered) //print attacked creature to console
 
- 	{
 
- 		const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
 
- 		if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
 
- 			attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
 
- 			attackedStack->alive())
 
- 		{
 
- 			const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
 
- 			auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;
 
- 			myInterface->console->alterTxt = boost::to_string(txt);
 
- 			setAlterText = true;
 
- 		}
 
- 	}
 
- 	else if(setAlterText)
 
- 	{
 
- 		myInterface->console->alterTxt = std::string();
 
- 		setAlterText = false;
 
- 	}
 
- }
 
- void CClickableHex::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && hovered && strictHovered) //we've been really clicked!
 
- 	{
 
- 		myInterface->hexLclicked(myNumber);
 
- 	}
 
- }
 
- void CClickableHex::clickRight(tribool down, bool previousState)
 
- {
 
- 	const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
 
- 	if(hovered && strictHovered && myst!=nullptr)
 
- 	{
 
- 		if(!myst->alive()) return;
 
- 		if(down)
 
- 		{
 
- 			GH.pushInt(new CStackWindow(myst, true));
 
- 		}
 
- 	}
 
- }
 
- CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero &hero, Point *position) : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (position != nullptr)
 
- 		moveTo(*position);
 
- 	background->colorize(hero.owner); //maybe add this functionality to base class?
 
- 	int attack = hero.details->primskills[0];
 
- 	int defense = hero.details->primskills[1];
 
- 	int power = hero.details->primskills[2];
 
- 	int knowledge = hero.details->primskills[3];
 
- 	int morale = hero.details->morale;
 
- 	int luck = hero.details->luck;
 
- 	int currentSpellPoints = hero.details->mana;
 
- 	int maxSpellPoints = hero.details->manaLimit;
 
- 	new CAnimImage("PortraitsLarge", hero.portrait, 0, 10, 6);
 
- 	//primary stats
 
- 	new CLabel(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":");
 
- 	new CLabel(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":");
 
- 	new CLabel(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":");
 
- 	new CLabel(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":");
 
- 	new CLabel(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack));
 
- 	new CLabel(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense));
 
- 	new CLabel(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power));
 
- 	new CLabel(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge));
 
- 	//morale+luck
 
- 	new CLabel(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":");
 
- 	new CLabel(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":");
 
- 	new CAnimImage("IMRL22", morale + 3, 0, 47, 131);
 
- 	new CAnimImage("ILCK22", luck + 3, 0, 47, 143);
 
- 	//spell points
 
- 	new CLabel(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]);
 
- 	new CLabel(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints));
 
- }
 
- void CStackQueue::update()
 
- {
 
- 	stacksSorted.clear();
 
- 	owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
 
- 	if(stacksSorted.size())
 
- 	{
 
- 		for (int i = 0; i < stackBoxes.size() ; i++)
 
- 		{
 
- 			stackBoxes[i]->setStack(stacksSorted[i]);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//no stacks on battlefield... what to do with queue?
 
- 	}
 
- }
 
- CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
 
- :embedded(Embedded), owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if(embedded)
 
- 	{
 
- 		bg = nullptr;
 
- 		pos.w = QUEUE_SIZE * 37;
 
- 		pos.h = 46;
 
- 		pos.x = screen->w/2 - pos.w/2;
 
- 		pos.y = (screen->h - 600)/2 + 10;
 
- 	}
 
- 	else
 
- 	{
 
- 		bg = BitmapHandler::loadBitmap("DIBOXBCK");
 
- 		pos.w = 800;
 
- 		pos.h = 85;
 
- 	}
 
- 	stackBoxes.resize(QUEUE_SIZE);
 
- 	for (int i = 0; i < stackBoxes.size(); i++)
 
- 	{
 
- 		stackBoxes[i] = new StackBox(embedded);
 
- 		stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
 
- 	}
 
- }
 
- CStackQueue::~CStackQueue()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStackQueue::showAll(SDL_Surface * to)
 
- {
 
- 	blitBg(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CStackQueue::blitBg( SDL_Surface * to )
 
- {
 
- 	if(bg)
 
- 	{
 
- 		SDL_SetClipRect(to, &pos);
 
- 		CSDL_Ext::fillTexture(to, bg);
 
- 		SDL_SetClipRect(to, nullptr);
 
- 	}
 
- }
 
- void CStackQueue::StackBox::showAll(SDL_Surface * to)
 
- {
 
- 	assert(stack);
 
- 	bg->colorize(stack->owner);
 
- 	CIntObject::showAll(to);
 
- 	if(small)
 
- 		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
 
- 	else
 
- 		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
 
- }
 
- void CStackQueue::StackBox::setStack( const CStack *stack )
 
- {
 
- 	this->stack = stack;
 
- 	assert(stack);
 
- 	icon->setFrame(stack->getCreature()->iconIndex);
 
- }
 
- CStackQueue::StackBox::StackBox(bool small):
 
-     stack(nullptr),
 
-     small(small)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );
 
- 	if (small)
 
- 	{
 
- 		icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
 
- 	}
 
- 	else
 
- 		icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- }
 
 
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