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							- /*
 
-  * AdventureMapShortcuts.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureMapShortcuts.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMT.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CServerHandler.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../lobby/CSavingScreen.h"
 
- #include "../mapView/mapHandler.h"
 
- #include "../windows/CKingdomInterface.h"
 
- #include "../windows/CSpellWindow.h"
 
- #include "../windows/CMarketWindow.h"
 
- #include "../windows/settings/SettingsMainWindow.h"
 
- #include "AdventureMapInterface.h"
 
- #include "AdventureOptions.h"
 
- #include "AdventureState.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "../../lib/pathfinder/CGPathNode.h"
 
- AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
 
- 	: owner(owner)
 
- 	, state(EAdventureState::NOT_INITIALIZED)
 
- 	, mapLevel(0)
 
- {}
 
- void AdventureMapShortcuts::setState(EAdventureState newState)
 
- {
 
- 	state = newState;
 
- }
 
- EAdventureState AdventureMapShortcuts::getState() const
 
- {
 
- 	return state;
 
- }
 
- void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
 
- {
 
- 	mapLevel = newMapLevel;
 
- }
 
- std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
 
- {
 
- 	std::vector<AdventureMapShortcutState> result = {
 
- 		{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionInMapView(),      [this]() { this->showOverview(); } },
 
- 		{ EShortcut::ADVENTURE_EXIT_WORLD_VIEW,  optionInWorldView(),    [this]() { this->worldViewBack(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_WORLD,       optionInMapView(),      [this]() { this->worldViewScale1x(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_WORLD_X1,    optionInWorldView(),    [this]() { this->worldViewScale1x(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_WORLD_X2,    optionInWorldView(),    [this]() { this->worldViewScale2x(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_WORLD_X4,    optionInWorldView(),    [this]() { this->worldViewScale4x(); } },
 
- 		{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionCanToggleLevel(), [this]() { this->switchMapLevel(); } },
 
- 		{ EShortcut::ADVENTURE_QUEST_LOG,        optionCanViewQuests(),  [this]() { this->showQuestlog(); } },
 
- 		{ EShortcut::ADVENTURE_TOGGLE_SLEEP,     optionHeroSelected(),   [this]() { this->toggleSleepWake(); } },
 
- 		{ EShortcut::ADVENTURE_TOGGLE_GRID,      optionInMapView(),      [this]() { this->toggleGrid(); } },
 
- 		{ EShortcut::ADVENTURE_TOGGLE_VISITABLE, optionInMapView(),      [this]() { this->toggleVisitable(); } },
 
- 		{ EShortcut::ADVENTURE_TOGGLE_BLOCKED,   optionInMapView(),      [this]() { this->toggleBlocked(); } },
 
- 		{ EShortcut::ADVENTURE_TRACK_HERO,       optionInMapView(),      [this]() { this->toggleTrackHero(); } },
 
- 		{ EShortcut::ADVENTURE_SET_HERO_ASLEEP,  optionHeroAwake(),      [this]() { this->setHeroSleeping(); } },
 
- 		{ EShortcut::ADVENTURE_SET_HERO_AWAKE,   optionHeroSleeping(),   [this]() { this->setHeroAwake(); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO,        optionHeroCanMove(),    [this]() { this->moveHeroAlongPath(); } },
 
- 		{ EShortcut::ADVENTURE_CAST_SPELL,       optionHeroSelected(),   [this]() { this->showSpellbook(); } },
 
- 		{ EShortcut::ADVENTURE_GAME_OPTIONS,     optionInMapView(),      [this]() { this->adventureOptions(); } },
 
- 		{ EShortcut::GLOBAL_OPTIONS,             optionInMapView(),      [this]() { this->systemOptions(); } },
 
- 		{ EShortcut::ADVENTURE_FIRST_HERO,       optionInMapView(),      [this]() { this->firstHero(); } },
 
- 		{ EShortcut::ADVENTURE_NEXT_HERO,        optionHasNextHero(),    [this]() { this->nextHero(); } },
 
- 		{ EShortcut::ADVENTURE_END_TURN,         optionCanEndTurn(),     [this]() { this->endTurn(); } },
 
- 		{ EShortcut::ADVENTURE_THIEVES_GUILD,    optionInMapView(),      [this]() { this->showThievesGuild(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_SCENARIO,    optionInMapView(),      [this]() { this->showScenarioInfo(); } },
 
- 		{ EShortcut::ADVENTURE_QUIT_GAME,        optionInMapView(),      [this]() { this->quitGame(); } },
 
- 		{ EShortcut::ADVENTURE_TO_MAIN_MENU,     optionInMapView(),      [this]() { this->toMainMenu(); } },
 
- 		{ EShortcut::ADVENTURE_SAVE_GAME,        optionInMapView(),      [this]() { this->saveGame(); } },
 
- 		{ EShortcut::ADVENTURE_NEW_GAME,         optionInMapView(),      [this]() { this->newGame(); } },
 
- 		{ EShortcut::ADVENTURE_LOAD_GAME,        optionInMapView(),      [this]() { this->loadGame(); } },
 
- 		{ EShortcut::ADVENTURE_RESTART_GAME,     optionInMapView(),      [this]() { this->restartGame(); } },
 
- 		{ EShortcut::ADVENTURE_DIG_GRAIL,        optionHeroSelected(),   [this]() { this->digGrail(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_PUZZLE,      optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },
 
- 		{ EShortcut::ADVENTURE_VISIT_OBJECT,     optionCanVisitObject(), [this]() { this->visitObject(); } },
 
- 		{ EShortcut::ADVENTURE_VIEW_SELECTED,    optionInMapView(),      [this]() { this->openObject(); } },
 
- 		{ EShortcut::ADVENTURE_MARKETPLACE,      optionInMapView(),      [this]() { this->showMarketplace(); } },
 
- 		{ EShortcut::ADVENTURE_ZOOM_IN,          optionSidePanelActive(),[this]() { this->zoom(+10); } },
 
- 		{ EShortcut::ADVENTURE_ZOOM_OUT,         optionSidePanelActive(),[this]() { this->zoom(-10); } },
 
- 		{ EShortcut::ADVENTURE_ZOOM_RESET,       optionSidePanelActive(),[this]() { this->zoom( 0); } },
 
- 		{ EShortcut::ADVENTURE_FIRST_TOWN,       optionInMapView(),      [this]() { this->firstTown(); } },
 
- 		{ EShortcut::ADVENTURE_NEXT_TOWN,        optionInMapView(),      [this]() { this->nextTown(); } },
 
- 		{ EShortcut::ADVENTURE_NEXT_OBJECT,      optionInMapView(),      [this]() { this->nextObject(); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_SW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1, +1}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_SS,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({ 0, +1}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_SE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1, +1}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_WW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1,  0}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_EE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1,  0}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_NW,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({-1, -1}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_NN,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({ 0, -1}); } },
 
- 		{ EShortcut::ADVENTURE_MOVE_HERO_NE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1, -1}); } }
 
- 	};
 
- 	return result;
 
- }
 
- void AdventureMapShortcuts::showOverview()
 
- {
 
- 	GH.windows().createAndPushWindow<CKingdomInterface>();
 
- }
 
- void AdventureMapShortcuts::worldViewBack()
 
- {
 
- 	owner.hotkeyExitWorldView();
 
- 	auto hero = LOCPLINT->localState->getCurrentHero();
 
- 	if (hero)
 
- 		owner.centerOnObject(hero);
 
- }
 
- void AdventureMapShortcuts::worldViewScale1x()
 
- {
 
- 	// TODO set corresponding scale button to "selected" mode
 
- 	owner.openWorldView(7);
 
- }
 
- void AdventureMapShortcuts::worldViewScale2x()
 
- {
 
- 	owner.openWorldView(11);
 
- }
 
- void AdventureMapShortcuts::worldViewScale4x()
 
- {
 
- 	owner.openWorldView(16);
 
- }
 
- void AdventureMapShortcuts::switchMapLevel()
 
- {
 
- 	int maxLevels = LOCPLINT->cb->getMapSize().z;
 
- 	if (maxLevels < 2)
 
- 		return;
 
- 	owner.hotkeySwitchMapLevel();
 
- }
 
- void AdventureMapShortcuts::showQuestlog()
 
- {
 
- 	LOCPLINT->showQuestLog();
 
- }
 
- void AdventureMapShortcuts::toggleTrackHero()
 
- {
 
- 	Settings s = settings.write["session"];
 
- 	s["adventureTrackHero"].Bool() = !settings["session"]["adventureTrackHero"].Bool();
 
- }
 
- void AdventureMapShortcuts::toggleGrid()
 
- {
 
- 	Settings s = settings.write["gameTweaks"];
 
- 	s["showGrid"].Bool() = !settings["gameTweaks"]["showGrid"].Bool();
 
- }
 
- void AdventureMapShortcuts::toggleVisitable()
 
- {
 
- 	Settings s = settings.write["session"];
 
- 	s["showVisitable"].Bool() = !settings["session"]["showVisitable"].Bool();
 
- }
 
- void AdventureMapShortcuts::toggleBlocked()
 
- {
 
- 	Settings s = settings.write["session"];
 
- 	s["showBlocked"].Bool() = !settings["session"]["showBlocked"].Bool();
 
- }
 
- void AdventureMapShortcuts::toggleSleepWake()
 
- {
 
- 	if (!optionHeroSelected())
 
- 		return;
 
- 	if (optionHeroAwake())
 
- 		setHeroSleeping();
 
- 	else
 
- 		setHeroAwake();
 
- }
 
- void AdventureMapShortcuts::setHeroSleeping()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	if (h)
 
- 	{
 
- 		LOCPLINT->localState->setHeroAsleep(h);
 
- 		owner.onHeroChanged(h);
 
- 		nextHero();
 
- 	}
 
- }
 
- void AdventureMapShortcuts::setHeroAwake()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	if (h)
 
- 	{
 
- 		LOCPLINT->localState->setHeroAwaken(h);
 
- 		owner.onHeroChanged(h);
 
- 	}
 
- }
 
- void AdventureMapShortcuts::moveHeroAlongPath()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	if (!h || !LOCPLINT->localState->hasPath(h))
 
- 		return;
 
- 	LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
 
- }
 
- void AdventureMapShortcuts::showSpellbook()
 
- {
 
- 	if (!LOCPLINT->localState->getCurrentHero())
 
- 		return;
 
- 	owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
 
- 	GH.windows().createAndPushWindow<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
 
- }
 
- void AdventureMapShortcuts::adventureOptions()
 
- {
 
- 	GH.windows().createAndPushWindow<AdventureOptions>();
 
- }
 
- void AdventureMapShortcuts::systemOptions()
 
- {
 
- 	GH.windows().createAndPushWindow<SettingsMainWindow>();
 
- }
 
- void AdventureMapShortcuts::firstHero()
 
- {
 
- 	if (!LOCPLINT->localState->getWanderingHeroes().empty())
 
- 	{
 
- 		const auto * hero = LOCPLINT->localState->getWanderingHero(0);
 
- 		LOCPLINT->localState->setSelection(hero);
 
- 		owner.centerOnObject(hero);
 
- 	}
 
- }
 
- void AdventureMapShortcuts::nextHero()
 
- {
 
- 	const auto * currHero = LOCPLINT->localState->getCurrentHero();
 
- 	const auto * nextHero = LOCPLINT->localState->getNextWanderingHero(currHero);
 
- 	if (nextHero)
 
- 	{
 
- 		LOCPLINT->localState->setSelection(nextHero);
 
- 		owner.centerOnObject(nextHero);
 
- 	}
 
- }
 
- void AdventureMapShortcuts::endTurn()
 
- {
 
- 	if(!LOCPLINT->makingTurn)
 
- 		return;
 
- 	if(settings["adventure"]["heroReminder"].Bool())
 
- 	{
 
- 		for(auto hero : LOCPLINT->localState->getWanderingHeroes())
 
- 		{
 
- 			if(!LOCPLINT->localState->isHeroSleeping(hero) && hero->movementPointsRemaining() > 0)
 
- 			{
 
- 				// Only show hero reminder if conditions met:
 
- 				// - There still movement points
 
- 				// - Hero don't have a path or there not points for first step on path
 
- 				LOCPLINT->localState->verifyPath(hero);
 
- 				if(!LOCPLINT->localState->hasPath(hero))
 
- 				{
 
- 					LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
 
- 					return;
 
- 				}
 
- 				auto path = LOCPLINT->localState->getPath(hero);
 
- 				if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
 
- 				{
 
- 					LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	owner.hotkeyEndingTurn();
 
- }
 
- void AdventureMapShortcuts::showThievesGuild()
 
- {
 
- 	//find first town with tavern
 
- 	auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
 
- 	{
 
- 		return town->hasBuilt(BuildingID::TAVERN);
 
- 	});
 
- 	if(itr != LOCPLINT->localState->getOwnedTowns().end())
 
- 		LOCPLINT->showThievesGuildWindow(*itr);
 
- 	else
 
- 		LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
 
- }
 
- void AdventureMapShortcuts::showScenarioInfo()
 
- {
 
- 	AdventureOptions::showScenarioInfo();
 
- }
 
- void AdventureMapShortcuts::toMainMenu()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[578],
 
- 		[]()
 
- 		{
 
- 			CSH->endGameplay();
 
- 			CMM->menu->switchToTab("main");
 
- 		},
 
- 		0
 
- 		);
 
- }
 
- void AdventureMapShortcuts::newGame()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[578],
 
- 		[]()
 
- 		{
 
- 			CSH->endGameplay();
 
- 			CMM->menu->switchToTab("new");
 
- 		},
 
- 		nullptr
 
- 		);
 
- }
 
- void AdventureMapShortcuts::quitGame()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[578],
 
- 		[]()
 
- 		{
 
- 			GH.dispatchMainThread( []()
 
- 			{
 
- 				handleQuit(false);
 
- 			});
 
- 		},
 
- 		0
 
- 		);
 
- }
 
- void AdventureMapShortcuts::saveGame()
 
- {
 
- 	GH.windows().createAndPushWindow<CSavingScreen>();
 
- }
 
- void AdventureMapShortcuts::loadGame()
 
- {
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void AdventureMapShortcuts::digGrail()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	if(h && LOCPLINT->makingTurn)
 
- 		LOCPLINT->tryDigging(h);
 
- }
 
- void AdventureMapShortcuts::viewPuzzleMap()
 
- {
 
- 	LOCPLINT->showPuzzleMap();
 
- }
 
- void AdventureMapShortcuts::restartGame()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
 
- 		[]()
 
- 		{
 
- 			GH.dispatchMainThread(
 
- 				[]()
 
- 				{
 
- 					CSH->sendRestartGame();
 
- 				}
 
- 			);
 
- 		},
 
- 		nullptr
 
- 	);
 
- }
 
- void AdventureMapShortcuts::visitObject()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	if(h)
 
- 		LOCPLINT->cb->moveHero(h, h->pos, false);
 
- }
 
- void AdventureMapShortcuts::openObject()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
 
- 	if(h)
 
- 		LOCPLINT->openHeroWindow(h);
 
- 	if(t)
 
- 		LOCPLINT->openTownWindow(t);
 
- }
 
- void AdventureMapShortcuts::showMarketplace()
 
- {
 
- 	//check if we have any marketplace
 
- 	const CGTownInstance *townWithMarket = nullptr;
 
- 	for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
 
- 	{
 
- 		if(t->hasBuilt(BuildingID::MARKETPLACE))
 
- 		{
 
- 			townWithMarket = t;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(townWithMarket) //if any town has marketplace, open window
 
- 		GH.windows().createAndPushWindow<CMarketWindow>(townWithMarket, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
 
- 	else //if not - complain
 
- 		LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
 
- }
 
- void AdventureMapShortcuts::firstTown()
 
- {
 
- 	if (!LOCPLINT->localState->getOwnedTowns().empty())
 
- 	{
 
- 		const auto * town = LOCPLINT->localState->getOwnedTown(0);
 
- 		LOCPLINT->localState->setSelection(town);
 
- 		owner.centerOnObject(town);
 
- 	}
 
- }
 
- void AdventureMapShortcuts::nextTown()
 
- {
 
- 	owner.hotkeyNextTown();
 
- }
 
- void AdventureMapShortcuts::zoom( int distance)
 
- {
 
- 	owner.hotkeyZoom(distance, false);
 
- }
 
- void AdventureMapShortcuts::nextObject()
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
 
- 	const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
 
- 	if(h)
 
- 		nextHero();
 
- 	if(t)
 
- 		nextTown();
 
- }
 
- void AdventureMapShortcuts::moveHeroDirectional(const Point & direction)
 
- {
 
- 	const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
 
- 	if(!h)
 
- 		return;
 
- 	if (CGI->mh->hasOngoingAnimations())
 
- 		return;
 
- 	int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
 
- 	if (!CGI->mh->isInMap((dst)))
 
- 		return;
 
- 	if ( !LOCPLINT->localState->setPath(h, dst))
 
- 		return;
 
- 	const CGPath & path = LOCPLINT->localState->getPath(h);
 
- 	if (path.nodes.size() > 2)
 
- 		owner.onHeroChanged(h);
 
- 	else
 
- 		if(path.nodes[0].turns == 0)
 
- 			LOCPLINT->moveHero(h, path);
 
- }
 
- bool AdventureMapShortcuts::optionCanViewQuests()
 
- {
 
- 	return optionInMapView() && !CGI->mh->getMap()->quests.empty();
 
- }
 
- bool AdventureMapShortcuts::optionCanToggleLevel()
 
- {
 
- 	return optionSidePanelActive() && LOCPLINT->cb->getMapSize().z > 1;
 
- }
 
- bool AdventureMapShortcuts::optionMapLevelSurface()
 
- {
 
- 	return mapLevel == 0;
 
- }
 
- bool AdventureMapShortcuts::optionHeroSleeping()
 
- {
 
- 	const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
 
- 	return optionInMapView() && hero && LOCPLINT->localState->isHeroSleeping(hero);
 
- }
 
- bool AdventureMapShortcuts::optionHeroAwake()
 
- {
 
- 	const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
 
- 	return optionInMapView() && hero && !LOCPLINT->localState->isHeroSleeping(hero);
 
- }
 
- bool AdventureMapShortcuts::optionCanVisitObject()
 
- {
 
- 	if (!optionHeroSelected())
 
- 		return false;
 
- 	auto * hero = LOCPLINT->localState->getCurrentHero();
 
- 	auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
 
- 	return objects.size() > 1; // there is object other than our hero
 
- }
 
- bool AdventureMapShortcuts::optionHeroSelected()
 
- {
 
- 	return optionInMapView() && LOCPLINT->localState->getCurrentHero() != nullptr;
 
- }
 
- bool AdventureMapShortcuts::optionHeroCanMove()
 
- {
 
- 	const auto * hero = LOCPLINT->localState->getCurrentHero();
 
- 	return optionInMapView() && hero && LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0;
 
- }
 
- bool AdventureMapShortcuts::optionHasNextHero()
 
- {
 
- 	const auto * hero = LOCPLINT->localState->getCurrentHero();
 
- 	const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
 
- 	return optionInMapView() && nextSuitableHero != nullptr;
 
- }
 
- bool AdventureMapShortcuts::optionCanEndTurn()
 
- {
 
- 	return optionInMapView() && LOCPLINT->makingTurn;
 
- }
 
- bool AdventureMapShortcuts::optionSpellcasting()
 
- {
 
- 	return state == EAdventureState::CASTING_SPELL;
 
- }
 
- bool AdventureMapShortcuts::optionInMapView()
 
- {
 
- 	return state == EAdventureState::MAKING_TURN;
 
- }
 
- bool AdventureMapShortcuts::optionInWorldView()
 
- {
 
- 	return state == EAdventureState::WORLD_VIEW;
 
- }
 
- bool AdventureMapShortcuts::optionSidePanelActive()
 
- {
 
- return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
 
- }
 
- bool AdventureMapShortcuts::optionMapScrollingActive()
 
- {
 
- 	return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
 
- }
 
- bool AdventureMapShortcuts::optionMapViewActive()
 
- {
 
- 	return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL;
 
- }
 
 
  |