ChangeLog 52 KB

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  1. 0.98 -> 0.next
  2. GENERAL:
  3. * New Bonus NO_TERRAIN_PENALTY
  4. * Nomads will remove Sand movement penalty from army
  5. * Flying and water walking is now supported in pathfinder
  6. * New artifacts supported
  7. - Angel Wings
  8. - Boots of Levitation
  9. * Implemented rumors in tavern window
  10. * New cheat code:
  11. - vcmiglaurung - gives 5000 crystal dragons into each slot
  12. * New console commands:
  13. - gosolo - AI take control over human players and vice versa
  14. - controlai - give control of one or all AIs to player
  15. BATTLES:
  16. * Drawbridge mechanics implemented (animation still missing)
  17. ADVETURE AI:
  18. * Fixed AI trying to go through underground rock
  19. * Fixed several cases causing AI wandering aimlessly
  20. * AI can again pick best artifacts and exchange artifacts between heroes
  21. * AI heroes with patrol enabled won't leave patrol area anymore
  22. RANDOM MAP GENERATOR:
  23. * Changed fractalization algorithm so it can create cycles
  24. * Zones will not have straight paths anymore, they are totally random
  25. * Generated zones will have different size depending on template setting
  26. * Added Thieves Guild random object (1 per zone)
  27. * Added Seer Huts with quests that match OH3
  28. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  29. 0.97 -> 0.98
  30. GENERAL:
  31. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  32. ADVENTURE AI:
  33. * AI will try to use Monolith entrances for exploration
  34. * AI will now always revisit each exit of two way monolith if exit no longer visible
  35. * AI will eagerly pick guarded and blocked treasures
  36. ADVENTURE MAP:
  37. * Implemented world view
  38. * Added graphical fading effects
  39. SPELLS:
  40. * New spells handled:
  41. - Earthquake
  42. - View Air
  43. - View Earth
  44. - Visions
  45. - Disguise
  46. * Implemented CURE spell negative dispell effect
  47. * Added LOCATION target for spells castable on any hex with new target modifiers
  48. BATTLES:
  49. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  50. RANDOM MAP GENERATOR:
  51. * Underground tunnels are working now
  52. * Implemented "junction" zone type
  53. * Improved zone placing algorithm
  54. * More balanced distribution of treasure piles
  55. * More obstacles within zones
  56. 0.96 -> 0.97 (Nov 01 2014)
  57. GENERAL:
  58. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  59. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  60. * (linux)
  61. * Changes in used librries:
  62. - VCMI can now be compiled with SDL2
  63. - Movies will use ffmpeg library
  64. - change boost::bind to std::bind
  65. - removed boost::asign
  66. - Updated FuzzyLite to 5.0
  67. * Multiplayer load support was implemented through command-line options
  68. ADVENTURE AI:
  69. * Significantly optimized execution time, AI should be much faster now.
  70. ADVENTURE MAP:
  71. * Non-latin characters can now be entered in chat window or used for save names.
  72. * Implemented separate speed for owned heroes and heroes owned by other players
  73. GRAPHICS:
  74. * Better upscaling when running in fullscreen mode.
  75. * New creature/commader window
  76. * New resolutions and bonus icons are now part of a separate mod
  77. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  78. RANDOM MAP GENERATOR:
  79. * Random map generator now creates complete and playable maps, should match original RMG
  80. * All important features from original map templates are implemented
  81. * Fixed major crash on removing objects
  82. * Undeground zones will look just like surface zones
  83. LAUNCHER:
  84. * Implemented switch to disable intro movies in game
  85. 0.95 -> 0.96 (Jul 01 2014)
  86. GENERAL:
  87. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  88. ADVENTURE AI:
  89. * Optimized speed and removed various bottlenecks.
  90. ADVENTURE MAP:
  91. * Heroes auto-level primary and secondary skill levels according to experience
  92. BATTLES:
  93. * Wall hit/miss sound will be played when using catapult during siege
  94. SPELLS:
  95. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  96. RANDOM MAP GENERATOR
  97. * Towns from mods can be used
  98. * Reading connections, terrains, towns and mines from template
  99. * Zone placement
  100. * Zone borders and connections, fractalized paths inside zones
  101. * Guard generation
  102. * Treasue piles generation (so far only few removable objects)
  103. MODS:
  104. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  105. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  106. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  107. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  108. GENERAL:
  109. * Added configuring of heroes quantity per player allowed in game
  110. 0.94 -> 0.95 (Mar 01 2014)
  111. GENERAL:
  112. * Components of combined artifacts will now display info about entire set.
  113. * Implements level limit
  114. * Added WoG creature abilities by Kuririn
  115. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  116. * Added precompiled header compilation for CMake (can be enabled per flag)
  117. * VCMI will detect changes in text files using crc-32 checksum
  118. * Basic support for unicode. Internally vcmi always uses utf-8
  119. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  120. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  121. ADVENTURE AI:
  122. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  123. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  124. * AI will now use SectorMap to find a way to guarded / covered objects.
  125. * Significantly improved exploration algorithm.
  126. * Locked heroes now try to decompose their goals exhaustively.
  127. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  128. * Improvements for army exchange criteria.
  129. * GatherArmy may include building dwellings in town (experimental).
  130. * AI should now conquer map more aggressively and much faster
  131. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  132. CAMPAIGNS:
  133. * Implemented move heroes to next scenario
  134. * Support for non-standard victory conditions for H3 campaigns
  135. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  136. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  137. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  138. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  139. TOWNS:
  140. * Extended building dependencies support
  141. MODS:
  142. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  143. * Custom victory/loss conditions for maps or campaigns
  144. * 7 days without towns loss condition is no longer hardcoded
  145. * Only changed mods will be validated
  146. 0.93 -> 0.94 (Oct 01 2013)
  147. GENERAL:
  148. * New Launcher application, see
  149. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  150. * fixed "get txt" console command
  151. * command "extract" to extract file by name
  152. * command "def2bmp" to convert def into set of frames.
  153. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  154. * fixed duels, added no-GUI mode for automatic AI testing
  155. * Sir Mullich is available at the start of the game
  156. * Upgrade cost will never be negative.
  157. * support for Chinese fonts (GBK 2-byte encoding)
  158. ADVENTURE MAP
  159. * if Quick Combat option is turned on, battles will be resolved by AI
  160. * first hero is awakened on new turn
  161. * fixed 3000 gems reward in shipwreck
  162. BATTLES:
  163. * autofight implemented
  164. * most of the animations is time-based
  165. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  166. * synchronized attack/defence animation
  167. * spell animation speed uses game settings
  168. * fixed disrupting ray duration
  169. * added logging domain for battle animations
  170. * Fixed crashes on Land Mines / Fire Wall casting.
  171. * UI will be correctly greyed-out during opponent turn
  172. * fixed remaining issues with blit order
  173. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  174. * Fixed Remove Obstacle.
  175. *defeating hero will yield 500 XP
  176. * Added lots of missing spell immunities from Strategija
  177. * Added stone gaze immunity for Troglodytes (did you know about it?)
  178. * damage done by turrets is properly increased by built buldings
  179. * Wyverns will cast Poison instead of Stone Gaze.
  180. TOWN:
  181. * Fixed issue that allowed to build multiple boats in town.
  182. * fix for lookout tower
  183. 0.92 -> 0.93 (Jun 01 2013)
  184. GENERAL:
  185. * Support for SoD-only installations, WoG becomes optional addition
  186. * New logging framework
  187. * Negative luck support, disabled by default
  188. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  189. * Fixed stack artifact (and related buttons) not displaying in creature window.
  190. * Fixed crash at month of double population.
  191. MODS:
  192. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  193. * Improved json validation. Now it support most of features from latest json schema draft.
  194. * Icons use path to icon instead of image indexes.
  195. * It is possible to edit data of another mod or H3 data via mods.
  196. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  197. * Removed no longer needed field "projectile spins"
  198. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  199. BATTLES:
  200. * Fixed Death Stare of Commanders
  201. * Projectile blitting should be closer to original H3. But still not perfect.
  202. * Fixed missing Mirth effects
  203. * Stack affected by Berserk should not try to attack itself
  204. * Fixed several cases of incorrect positioning of creatures in battles
  205. * Fixed abilities of Efreet.
  206. * Fixed broken again palette in some battle backgrounds
  207. TOWN:
  208. * VCMI will not crash if building selection area is smaller than def
  209. * Detection of transparency on selection area is closer to H3
  210. * Improved handling buildings with mode "auto":
  211. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  212. - transitive dependencies are handled (A makes B build, and B makes C and D)
  213. SOUND:
  214. * Added missing WoG creature sounds (from Kuririn).
  215. * The Windows package comes with DLLs needed to play .ogg files
  216. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  217. * some missing sounds for battle effects
  218. ARTIFACTS:
  219. * Several fixes to combined artifacts added via mods.
  220. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  221. * Fixed incorrect components of Cornucopia.
  222. * Cheat code with grant all artifacts, including the ones added by mods
  223. 0.91 -> 0.92 (Mar 01 2013)
  224. GENERAL:
  225. * hero crossover between missions in campaigns
  226. * introduction before missions in campaigns
  227. MODS:
  228. * Added CREATURE_SPELL_POWER for commanders
  229. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  230. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  231. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  232. * Double growth creatures are configurable now
  233. * Drain Life now has % effect depending on bonus value
  234. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  235. * Moat damage configurable
  236. * More config options for spells:
  237. - mind immunity handled by config
  238. - direct damage immunity handled by config
  239. - immunity icon configurable
  240. - removed mind_spell flag
  241. * creature config use string ids now.
  242. * support for string subtype id in short bonus format
  243. * primary skill identifiers for bonuses
  244. 0.9 -> 0.91 (Feb 01 2013)
  245. GENERAL:
  246. * VCMI build on OS X is now supported
  247. * Completely removed autotools
  248. * Added RMG interace and ability to generate simplest working maps
  249. * Added loading screen
  250. MODS:
  251. - Simplified mod structure. Mods from 0.9 will not be compatible.
  252. * Mods can be turned on and off in config/modSettings.json file
  253. * Support for new factions, including:
  254. - New towns
  255. - New hero classes
  256. - New heroes
  257. - New town-related external dwellings
  258. * Support for new artifact, including combined, commander and stack artifacts
  259. * Extended configuration options
  260. - All game objects are referenced by string identifiers
  261. - Subtype resolution for bonuses
  262. BATTLES:
  263. * Support for "enchanted" WoG ability
  264. ADVENTURE AI:
  265. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  266. * Improved exploration algorithm
  267. * AI will prioritize dwellings and mines when there are no opponents visible
  268. 0.89 -> 0.9 (Oct 01 2012)
  269. GENERAL:
  270. * Provisional support creature-adding mods
  271. * New filesystem allowing easier resource adding/replacing
  272. * Reorganized package for better compatibility with HotA and not affecting the original game
  273. * Moved many hard-coded settings into text config files
  274. * Commander level-up dialog
  275. * New Quest Log window
  276. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  277. BATTLES
  278. * New graphics for Stack Queue
  279. * Death Stare works identically to H3
  280. * No explosion when catapult fails to damage the wall
  281. * Fixed crash when attacking stack dies before counterattack
  282. * Fixed crash when attacking stack dies in the Moat just before the attack
  283. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  284. * Fleeing hero won't lose artifacts.
  285. * Spellbook won't be captured.
  286. ADVENTURE AI
  287. * support for quests (Seer Huts, Quest Guardians, and so)
  288. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  289. * AI will now understand threat of Abandoned Mine.
  290. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  291. * Fixed strange case when AI found allied town extremely dangerous
  292. * Fixed crash when AI tried to "revisit" a Boat
  293. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  294. * Fixed a possible freeze when exchanging resources at marketplace
  295. BATTLE AI
  296. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  297. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  298. 0.88 -> 0.89 (Jun 01 2012)
  299. GENERAL
  300. * Mostly implemented Commanders feature (missing level-up dialog)
  301. * Support for stack artifacts
  302. * New creature window graphics contributed by fishkebab
  303. * Config file may have multiple upgrades for creatures
  304. * CTRL+T will open marketplace window
  305. * G will open thieves guild window if player owns at least one town with tavern
  306. * Implemented restart functionality. CTRL+R will trigger a quick restart
  307. * Save game screen and returning to main menu will work if game was started with --start option
  308. * Simple mechanism for detecting game desynchronization after init
  309. * 1280x800 resolution graphics, contributed by Topas
  310. ADVENTURE MAP
  311. * Fixed monsters regenerating casualties from battle at the start of new week.
  312. * T in adventure map will switch to next town
  313. BATTLES
  314. * It's possible to switch active creature during tacts phase by clicking on stack
  315. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  316. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  317. * Fixed crash when death stare or acid breath activated on stack that was just killed
  318. * First aid tent can heal only creatures that suffered damage
  319. * War machines can't be healed by tent
  320. * Creatures casting spells won't try to cast them during tactic phase
  321. * Console tooltips for first aid tent
  322. * Console tooltips for teleport spell
  323. * Cursor is reset to pointer when action is requested
  324. * Fixed a few other missing or wrong tooltips/cursors
  325. * Implemented opening creature window by l-clicking on stack
  326. * Fixed crash on attacking walls with Cyclop Kings
  327. * Fixed and simplified Teleport casting
  328. * Fixed Remove Obstacle spell
  329. * New spells supported:
  330. - Chain Lightning
  331. - Fire Wall
  332. - Force Field
  333. - Land Mine
  334. - Quicksands
  335. - Sacrifice
  336. TOWNS:
  337. * T in castle window will open a tavern window (if available)
  338. PREGAME
  339. * Pregame will use same resolution as main game
  340. * Support for scaling background image
  341. * Customization of graphics with config file.
  342. ADVENTURE AI
  343. * basic rule system for threat evaluation
  344. * new town development logic
  345. * AI can now use external dwellings
  346. * AI will weekly revisit dwellings & mills
  347. * AI will now always pick best stacks from towns
  348. * AI will recruit multiple heroes for exploration
  349. * AI won't try attacking its own heroes
  350. 0.87 -> 0.88 (Mar 01 2012)
  351. * added an initial version of new adventure AI: VCAI
  352. * system settings window allows to change default resolution
  353. * introduced unified JSON-based settings system
  354. * fixed all known localization issues
  355. * Creature Window can handle descriptions of spellcasting abilities
  356. * Support for the clone spell
  357. 0.86 -> 0.87 (Dec 01 2011)
  358. GENERAL:
  359. * Pathfinder can find way using ships and subterranean gates
  360. * Hero reminder & sleep button
  361. PREGAME:
  362. * Credits are implemented
  363. BATTLES
  364. * All attacked hexes will be highlighted
  365. * New combat abilities supported:
  366. - Spell Resistance aura
  367. - Random spellcaster (Genies)
  368. - Mana channeling
  369. - Daemon summoning
  370. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  371. - Fear
  372. - Fearless
  373. - No wall penalty
  374. - Enchanter
  375. - Bind
  376. - Dispell helpful spells
  377. 0.85 -> 0.86 (Sep 01 2011)
  378. GENERAL:
  379. * Reinstated music support
  380. * Bonus system optimizations (caching)
  381. * converted many config files to JSON
  382. * .tga file support
  383. * New artifacts supported
  384. - Admiral's Hat
  385. - Statue of Legion
  386. - Titan's Thunder
  387. BATTLES:
  388. * Correct handling of siege obstacles
  389. * Catapult animation
  390. * New combat abilities supported
  391. - Dragon Breath
  392. - Three-headed Attack
  393. - Attack all around
  394. - Death Cloud / Fireball area attack
  395. - Death Blow
  396. - Lightning Strike
  397. - Rebirth
  398. * New WoG abilities supported
  399. - Defense Bonus
  400. - Cast before attack
  401. - Immunity to direct damage spells
  402. * New spells supported
  403. - Magic Mirror
  404. - Titan's Lightning Bolt
  405. 0.84 -> 0.85 (Jun 01 2011)
  406. GENERAL:
  407. * Support for stack experience
  408. * Implemented original campaign selection screens
  409. * New artifacts supported:
  410. - Statesman's Medal
  411. - Diplomat's Ring
  412. - Ambassador's Sash
  413. TOWNS:
  414. * Implemented animation for new town buildings
  415. * It's possible to sell artifacts at Artifact Merchants
  416. BATTLES:
  417. * Neutral monsters will be split into multiple stacks
  418. * Hero can surrender battle to keep army
  419. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  420. * Partial support for Stone Gaze, Paralyze, Mana drain
  421. 0.83 -> 0.84 (Mar 01 2011)
  422. GENERAL:
  423. * Bonus system has been rewritten
  424. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  425. * New artifacts supported:
  426. - Angellic Alliance
  427. - Bird of Perception
  428. - Emblem of Cognizance
  429. - Spell Scroll
  430. - Stoic Watchman
  431. BATTLES:
  432. * Better animations handling
  433. * Defensive stance is supported
  434. HERO:
  435. * New secondary skills supported:
  436. - Artillery
  437. - Eagle Eye
  438. - Tactics
  439. AI PLAYER:
  440. * new AI leading neutral creatures in combat, slightly better then previous
  441. 0.82 -> 0.83 (Nov 01 2010)
  442. GENERAL:
  443. * Alliances support
  444. * Week of / Month of events
  445. * Mostly done pregame for MP games (temporarily only for local clients)
  446. * Support for 16bpp displays
  447. * Campaigns:
  448. - support for building bonus
  449. - moving to next map after victory
  450. * Town Portal supported
  451. * Vial of Dragon Blood and Statue of Legion supported
  452. HERO:
  453. * remaining specialities have been implemented
  454. TOWNS:
  455. * town events supported
  456. * Support for new town structures: Deiety of Fire and Escape Tunnel
  457. BATTLES:
  458. * blocked retreating from castle
  459. 0.81 -> 0.82 (Aug 01 2010)
  460. GENERAL:
  461. * Some of the starting bonuses in campaigns are supported
  462. * It's possible to select difficulty level of mission in campaign
  463. * new cheat codes:
  464. - vcmisilmaril - player wins
  465. - vcmimelkor - player loses
  466. ADVENTURE MAP:
  467. * Neutral armies growth implemented (10% weekly)
  468. * Power rating of neutral stacks
  469. * Favourable Winds reduce sailing cost
  470. HERO:
  471. * Learning secondary skill supported.
  472. * Most of hero specialities are supported, including:
  473. -Creature specialities (progressive, fixed, Sir Mullich)
  474. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  475. -Secondary skill bonuses
  476. -Creature Upgrades (Gelu)
  477. -Resorce generation
  478. -Starting Skill (Adrienne)
  479. TOWNS:
  480. * Support for new town structures:
  481. - Artifact Merchant
  482. - Aurora Borealis
  483. - Castle Gates
  484. - Magic University
  485. - Portal of Summoning
  486. - Skeleton transformer
  487. - Veil of Darkness
  488. OBJECTS:
  489. * Stables will now upgrade Cavaliers to Champions.
  490. New object supported:
  491. - Abandoned Mine
  492. - Altar of Sacrifice
  493. - Black Market
  494. - Cover of Darkness
  495. - Hill Fort
  496. - Refugee Camp
  497. - Sanctuary
  498. - Tavern
  499. - University
  500. - Whirlpool
  501. 0.8 -> 0.81 (Jun 01 2010)
  502. GENERAL:
  503. * It's possible to start campaign
  504. * Support for build grail victory condition
  505. * New artifacts supported:
  506. - Angel's Wings
  507. - Boots of levitation
  508. - Orb of Vulnerability
  509. - Ammo cart
  510. - Golden Bow
  511. - Hourglass of Evil Hour
  512. - Bow of Sharpshooter
  513. - Armor of the Damned
  514. ADVENTURE MAP:
  515. * Creatures now guard surrounding tiles
  516. * New adventura map spells supported:
  517. - Summon Boat
  518. - Scuttle Boat
  519. - Dimension Door
  520. - Fly
  521. - Water walk
  522. BATTLES:
  523. * A number of new creature abilities supported
  524. * First Aid Tent is functional
  525. * Support for distance/wall/melee penalties & no * penalty abilities
  526. * Reworked damage calculation to fit OH3 formula better
  527. * Luck support
  528. * Teleportation spell
  529. HERO:
  530. * First Aid secondary skill
  531. * Improved formula for necromancy to match better OH3
  532. TOWNS:
  533. * Sending resources to other players by marketplace
  534. * Support for new town structures:
  535. - Lighthouse
  536. - Colossus
  537. - Freelancer's Guild
  538. - Guardian Spirit
  539. - Necromancy Amplifier
  540. - Soul Prison
  541. OBJECTS:
  542. New object supported:
  543. - Freelancer's Guild
  544. - Trading Post
  545. - War Machine Factory
  546. 0.75 -> 0.8 (Mar 01 2010)
  547. GENERAL:
  548. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  549. * Implemented assembling and disassembling of combination artifacts.
  550. * Kingdom Overview screen is now available.
  551. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  552. * Replaced TTF fonts with original ones.
  553. ADVENTURE MAP:
  554. * Implemented rivers animations (thx to GrayFace).
  555. BATTLES:
  556. * Fire Shield spell (and creature ability) supported
  557. * affecting morale/luck and casting spell after attack creature abilities supported
  558. HERO:
  559. * Implementation of Scholar secondary skill
  560. TOWN:
  561. * New left-bottom info panel functionalities.
  562. TOWNS:
  563. * new town structures supported:
  564. - Ballista Yard
  565. - Blood Obelisk
  566. - Brimstone Clouds
  567. - Dwarven Treasury
  568. - Fountain of Fortune
  569. - Glyphs of Fear
  570. - Mystic Pond
  571. - Thieves Guild
  572. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  573. OBJECTS:
  574. New objects supported:
  575. - Border gate
  576. - Den of Thieves
  577. - Lighthouse
  578. - Obelisk
  579. - Quest Guard
  580. - Seer hut
  581. A lot of of various bugfixes and improvements:
  582. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  583. 0.74 -> 0.75 (Dec 01 2009)
  584. GENERAL:
  585. * Implemented "main menu" in-game option.
  586. * Hide the mouse cursor while displaying a popup window.
  587. * Better handling of huge and empty message boxes (still needs more changes)
  588. * Fixed several crashes when exiting.
  589. ADVENTURE INTERFACE:
  590. * Movement cursor shown for unguarded enemy towns.
  591. * Battle cursor shown for guarded enemy garrisons.
  592. * Clicking on the border no longer opens an empty info windows
  593. HERO WINDOW:
  594. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  595. TOWNS:
  596. * new special town structures supported:
  597. - Academy of Battle Scholars
  598. - Cage of Warlords
  599. - Mana Vortex
  600. - Stables
  601. - Skyship (revealing entire map only)
  602. OBJECTS:
  603. * External dwellings increase town growth
  604. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  605. * Scholar won't give unavaliable spells anymore.
  606. A lot of of various bugfixes and improvements:
  607. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  608. 0.73 -> 0.74 (Oct 01 2009)
  609. GENERAL:
  610. * Scenario Information window
  611. * Save Game window
  612. * VCMI window should start centered
  613. * support for Necromancy and Ballistics secondary skills
  614. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  615. * VCMI client has its own icon (thx for graphic to Dikamilo)
  616. * Ellipsis won't be split when breaking text on several lines
  617. * split button will be grayed out when no creature is selected
  618. * fixed issue when splitting stack to the hero with only one creatures
  619. * a few fixes for shipyard window
  620. ADVENTURE INTERFACE:
  621. * Cursor shows if tile is accesible and how many turns away
  622. * moving hero with arrow keys / numpad
  623. * fixed Next Hero button behaviour
  624. * fixed Surface/Underground switch button in higher resolutions
  625. BATTLES:
  626. * partial siege support
  627. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  628. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  629. * more creatures special abilities supported
  630. * battle settings will be stored
  631. * fixed crashes occurring on attacking two hex creatures from back
  632. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  633. * even large stack numbers will fit the boxes
  634. * when active stack is killed by spell, game behaves properly
  635. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  636. * ballista can shoot even if there's an enemy creature next to it
  637. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  638. * selecting attack directions works as in H3
  639. * estimating damage that will be dealt while choosing stack to be attacked
  640. * modified the positioning of battle effects, they should look about right now.
  641. * after selecting a spell during combat, l-click is locked for any action other than casting.
  642. * flying creatures will be blitted over all other creatures, obstacles and wall
  643. * obstacles and units should be printed in better order (not tested)
  644. * fixed armageddon animation
  645. * new spells supported:
  646. - Anti-Magic
  647. - Cure
  648. - Resurrection
  649. - Animate Dead
  650. - Counterstrike
  651. - Berserk
  652. - Hypnotize
  653. - Blind
  654. - Fire Elemental
  655. - Earth Elemental
  656. - Water Elemental
  657. - Air Elemental
  658. - Remove obstacle
  659. TOWNS:
  660. * enemy castle can be taken over
  661. * only one capitol per player allowed (additional ones will be lost)
  662. * garrisoned hero can buy a spellbook
  663. * heroes available in tavern should be always different
  664. * ship bought in town will be correctly placed
  665. * new special town structures supported:
  666. - Lookout Tower
  667. - Temple of Valhalla
  668. - Wall of Knowledge
  669. - Order of Fire
  670. HERO WINDOW:
  671. * war machines cannot be unequiped
  672. PREGAME:
  673. * sorting: a second click on the column header sorts in descending order.
  674. * advanced options tab: r-click popups for selected town, hero and bonus
  675. * starting scenario / game by double click
  676. * arrows in options tab are hidden when not available
  677. * subtitles for chosen hero/town/bonus in pregame
  678. OBJECTS:
  679. * fixed pairing Subterranean Gates
  680. New objects supported:
  681. - Borderguard & Keymaster Tent
  682. - Cartographer
  683. - Creature banks
  684. - Eye of the Magi & Hut of the Magi
  685. - Garrison
  686. - Stables
  687. - Pandora Box
  688. - Pyramid
  689. 0.72 -> 0.73 (Aug 01 2009)
  690. GENERAL:
  691. * infowindow popup will be completely on screen
  692. * fixed possible crash with in game console
  693. * fixed crash when gaining artifact after r-click on hero in tavern
  694. * Estates / hero bonuses won't give resources on first day.
  695. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  696. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  697. * 'T' hotkey opens marketplace window
  698. * giving starting spells for heroes
  699. * pressing enter or escape close spellbook
  700. * removed redundant quotation marks from skills description and artifact events texts
  701. * disabled autosaving on first turn
  702. * bonuses from bonus artifacts
  703. * increased char per line limit for subtitles under components
  704. * corrected some exp/level values
  705. * primary skills cannot be negative
  706. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  707. * fixed timed events reappearing
  708. * saving system options
  709. * saving hero direction
  710. * r-click popups on enemy heroes and towns
  711. * hero leveling formula matches the H3
  712. ADVENTURE INTERFACE:
  713. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  714. * The size of the frame around the map depends on the screen size.
  715. * spellbook shows adventure spells when opened on adventure map
  716. * erasing path after picking objects with last movement point
  717. BATTLES:
  718. * spell resistance supported (secondary skill, artifacts, creature skill)
  719. * corrected damage inflicted by spells and ballista
  720. * added some missing projectile infos
  721. * added native terrain bonuses in battles
  722. * number of units in stack in battle should better fit the box
  723. * non-living and undead creatures have now always 0 morale
  724. * displaying luck effect animation
  725. * support for battleground overlays:
  726. - cursed ground
  727. - magic plains
  728. - fiery fields
  729. - rock lands
  730. - magic clouds
  731. - lucid pools
  732. - holy ground
  733. - clover field
  734. - evil fog
  735. TOWNS:
  736. * fixes for horde buildings
  737. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  738. * capitol bar in town hall is grey (not red) if already one exists
  739. * fixed crash on entering hall when town was near map edge
  740. HERO WINDOW:
  741. * garrisoned heroes won't be shown on the list
  742. * artifacts will be present on morale/luck bonuses list
  743. PREGAME:
  744. * saves are sorted primary by map format, secondary by name
  745. * fixed displaying date of saved game (uses local time, removed square character)
  746. OBJECTS:
  747. * Fixed primary/secondary skill levels given by a scholar.
  748. * fixed problems with 3-tiles monoliths
  749. * fixed crash with flaggable building next to map edge
  750. * fixed some descriptions for events
  751. * New objects supported:
  752. - Buoy
  753. - Creature Generators
  754. - Flotsam
  755. - Mermaid
  756. - Ocean bottle
  757. - Sea Chest
  758. - Shipwreck Survivor
  759. - Shipyard
  760. - Sirens
  761. 0.71 -> 0.72 (Jun 1 2009)
  762. GENERAL:
  763. * many sound effects and music
  764. * autosave (to 5 subsequent files)
  765. * artifacts support (most of them)
  766. * added internal game console (activated on TAB)
  767. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  768. * improved randomization
  769. * fixed crash on closing application
  770. * VCMI won't always give all three stacks in the starting armies
  771. * fix for drawing starting army creatures count
  772. * Diplomacy secondary skill support
  773. * timed events won't cause resources amount to be negative
  774. * support for sorcery secondary skill
  775. * reduntant quotation marks from artifact descriptions are removed
  776. * no income at the first day
  777. ADVENTURE INTERFACE:
  778. * fixed crasbug occurring on revisiting objects (by pressing space)
  779. * always restoring default cursor when movng mouse out of the terrain
  780. * fixed map scrolling with ctrl+arrows when some windows are opened
  781. * clicking scrolling arrows in town/hero list won't open town/hero window
  782. * pathfinder will now look for a path going via printed positions of roads when it's possible
  783. * enter can be used to open window with selected hero/town
  784. BATTLES:
  785. * many creatures special skills implemented
  786. * battle will end when one side has only war machines
  787. * fixed some problems with handling obstacles info
  788. * fixed bug with defending / waiting while no stack is active
  789. * spellbook button is inactive when hero cannot cast any spell
  790. * obstacles will be placed more properly when resolution is different than 800x600
  791. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  792. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  793. * new spells:
  794. - frost ring
  795. - fireball
  796. - inferno
  797. - meteor shower
  798. - death ripple
  799. - destroy undead
  800. - dispel
  801. - armageddon
  802. - disrupting ray
  803. - protection from air
  804. - protection from fire
  805. - protection from water
  806. - protection from earth
  807. - precision
  808. - slayer
  809. TOWNS:
  810. * resting in town with mage guild will replenih all the mana points
  811. * fixed Blacksmith
  812. * the number of creatures at the beginning of game is their base growth
  813. * it's possible to enter Tavern via Brotherhood of Sword
  814. HERO WINDOW:
  815. * fixed mana limit info in the hero window
  816. * war machines can't be removed
  817. * fixed problems with removing artifacts when all visible slots in backpack are full
  818. PREGAME:
  819. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  820. * Fix position of maps names.
  821. * Made the slider cursor much more responsive. Speedup the map select screen.
  822. * Try to behave when no maps/saves are present.
  823. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  824. OBJECTS:
  825. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  826. * leaving guardians in flagged mines.
  827. * support for Scholar object
  828. * support for School of Magic
  829. * support for School of War
  830. * support for Pillar of Fire
  831. * support for Corpse
  832. * support for Lean To
  833. * support for Wagon
  834. * support for Warrior's Tomb
  835. * support for Event
  836. * Corpse (Skeleton) will be accessible from all directions
  837. 0.7 -> 0.71 (Apr 01 2009)
  838. GENERAL:
  839. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  840. * morale/luck system and corresponding sec. skills supported
  841. * fixed crash when hero get level and has less than two sec. skills to choose between
  842. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  843. * proper handling of custom portraits of heroes
  844. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  845. * fixed crash when there was no hero available to hire for some player
  846. * fixed problems with 1024x600 screen resolution
  847. * updating blockmap/visitmap of randomized objects
  848. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  849. * further fixes for leveling-up (stability and identical offered skills bug)
  850. * splitting window allows to rebalance two stack with the same creatures
  851. * support for numpad keyboard
  852. * support for timed events
  853. ADVENTURE INTERFACE:
  854. * added "Next hero" button functionality
  855. * added missing path arrows
  856. * corrected centering on hero's position
  857. * recalculating hero path after reselecting hero
  858. * further changes in pathfinder making it more like original one
  859. * orientation of hero can't be change if movement points are exhausted
  860. * campfire, borderguard, bordergate, questguard will be accessible from the top
  861. * new movement cost calculation algorithm
  862. * fixed sight radious calculation
  863. * it's possible to stop hero movement
  864. * faster minimap refreshing
  865. * provisional support for "Save" button in System Options Window
  866. * it's possible to revisit object under hero by pressing Space
  867. BATTLES:
  868. * partial support for battle obstacles
  869. * only one spell can be casted per turn
  870. * blocked opening sepllbook if hero doesn't have a one
  871. * spells not known by hero can't be casted
  872. * spell books won't be placed in War Machine slots after battle
  873. * attack is now possible when hex under cursor is not displayed
  874. * glowing effect of yellow border around creatures
  875. * blue glowing border around hovered creature
  876. * made animation on battlefield more smooth
  877. * standing stacks have more static animation
  878. * probably fixed problem with displaying corpses on battlefield
  879. * fixes for two-hex creatures actions
  880. * fixed hero casting spell animation
  881. * corrected stack death animation
  882. * battle settings will be remembered between battles
  883. * improved damage calculation formula
  884. * correct handling of flying creatures in battles
  885. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  886. * amounts of units taking actions / being an object of actions won't be shown until action ends
  887. * fixed positions of stack queue and battle result window when resolution is != 800x600
  888. * corrected duration of frenzy spell which was incorrect in certain cases
  889. * corrected hero spell casting animation
  890. * better support for battle backgrounds
  891. * blocked "save" command during battle
  892. * spellbook displays only spells known by Hero
  893. New spells supported:
  894. - Mirth
  895. - Sorrow
  896. - Fortune
  897. - Misfortune
  898. TOWN INTERFACE:
  899. * cannot build more than one capitol
  900. * cannot build shipyard if town is not near water
  901. * Rampart's Treasury requires Miner's Guild
  902. * minor improvements in Recruitment Window
  903. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  904. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  905. * fixed blinking resdatabar in town screen when buying (800x600)
  906. * fixed horde buildings displaying in town hall
  907. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  908. PREGAME:
  909. * added scrolling scenario list with mouse wheel
  910. * fixed mouse slow downs
  911. * cannot select heroes for computer player (pregame)
  912. * no crash if uses gives wrong resolution ID number
  913. * minor fixes
  914. OBJECTS:
  915. * windmill gives 500 gold only during first week ever (not every month)
  916. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  917. New objects supported:
  918. * Prison
  919. * Magic Well
  920. * Faerie Ring
  921. * Swan Pond
  922. * Idol of Fortune
  923. * Fountain of Fortune
  924. * Rally Flag
  925. * Oasis
  926. * Temple
  927. * Watering Hole
  928. * Fountain of Youth
  929. * support for Redwood Observatory
  930. * support for Shrine of Magic Incantation / Gesture / Thought
  931. * support for Sign / Ocean Bottle
  932. AI PLAYER:
  933. Minor improvements and fixes.
  934. 0.64 -> 0.7 (Feb 01 2009)
  935. GENERAL:
  936. * move some settings to the config/settings.txt file
  937. * partial support for new screen resolutions
  938. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  939. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  940. * fixed crashbug occurring when hero levelled above 15 level
  941. * support for non-standard screen resolutions
  942. * F4 toggles between full-screen and windowed mode
  943. * minor improvements in creature card window
  944. * splitting stacks with the shift+click
  945. * creature card window contains info about modified speed
  946. ADVENTURE INTERFACE:
  947. * added water animation
  948. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  949. * partial handling r-clicks on adventure map
  950. TOWN INTERFACE:
  951. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  952. * fixed cloning creatures bug in garrisons (and related issues)
  953. BATTLES
  954. * support for the Wait command
  955. * magic arrow *really* works
  956. * war machines support partially added
  957. * queue of stacks narrowed
  958. * spell effect animation displaying improvements
  959. * positive/negative spells cannot be cast on hostile/our stacks
  960. * showing spell effects affecting stack in creature info window
  961. * more appropriate coloring of stack amount box when stack is affected by a spell
  962. * battle console displays notifications about wait/defend commands
  963. * several reported bugs fixed
  964. * new spells supported:
  965. a) Haste
  966. b) lightning bolt
  967. c) ice bolt
  968. d) slow
  969. e) implosion
  970. f) forgetfulness
  971. g) shield
  972. h) air shield
  973. i) bless
  974. j) curse
  975. k) bloodlust
  976. l) weakness
  977. m) stone skin
  978. n) prayer
  979. o) frenzy
  980. AI PLAYER:
  981. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  982. OBJECTS:
  983. * Guardians property for resources is handled
  984. * support for Witch Hut
  985. * support for Arena
  986. * support for Library of Enlightenment
  987. And a lot of minor fixes
  988. 0.63 -> 0.64 (Nov 01 2008)
  989. GENERAL:
  990. * sprites from /Sprites folder are handled correctly
  991. * several fixes for pathfinder and path arrows
  992. * better handling disposed/predefined heroes
  993. * heroes regain 1 mana point each turn
  994. * support for mistycisim and intelligence skills
  995. * hero hiring possible
  996. * added support for a number of hotkeys
  997. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  998. * many minor improvements
  999. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1000. a) woggaladriel -> vcmiainur
  1001. b) wogoliphaunt -> vcminoldor
  1002. c) wogshadowfax -> vcminahar
  1003. d) wogeyeofsauron -> vcmieagles
  1004. e) wogisengard -> vcmiformenos
  1005. f) wogsaruman -> vcmiistari
  1006. g) wogpathofthedead -> vcmiangband
  1007. h) woggandalfwhite -> vcmiglorfindel
  1008. ADVENTURE INTERFACE:
  1009. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1010. * slowed map scrolling
  1011. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1012. * blocked map scrolling when dialog window is opened
  1013. * scholar will be accessible from the top
  1014. TOWN INTERFACE:
  1015. * partially done tavern window (only hero hiring functionality)
  1016. BATTLES:
  1017. * water elemental will really be treated as 2 hex creature
  1018. * potential infinite loop in reverseCreature removed
  1019. * better handling of battle cursor
  1020. * fixed blocked shooter behavior
  1021. * it's possible in battles to check remeaining HP of neutral stacks
  1022. * partial support for Magic Arrow spell
  1023. * fixed bug with dying unit
  1024. * stack queue hotkey is now 'Q'
  1025. * added shots limit
  1026. 0.62 -> 0.63 (Oct 01 2008)
  1027. GENERAL:
  1028. * coloured console output, logging all info to txt files
  1029. * it's possible to use other port than 3030 by passing it as an additional argument
  1030. * removed some redundant warnings
  1031. * partially done spellbook
  1032. * Alt+F4 quits the game
  1033. * some crashbugs was fixed
  1034. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1035. * magical hero are given spellbook at the beginning
  1036. * added initial secondary skills for heroes
  1037. BATTLES:
  1038. * very significant optimization of battles
  1039. * battle summary window
  1040. * fixed crashbug occurring sometimes on exiting battle
  1041. * confirm window is shown before retreat
  1042. * graphic stack queue in battle (shows when 'c' key is pressed)
  1043. * it's possible to attack enemy hero
  1044. * neutral monster army disappears when defeated
  1045. * casualties among hero army and neutral creatures are saved
  1046. * better animation handling in battles
  1047. * directional attack in battles
  1048. * mostly done battle options (although they're not saved)
  1049. * added receiving exp (and leveling-up) after a won battle
  1050. * added support for archery, offence and armourer secondary abilities
  1051. * hero's primary skills accounted for damage dealt by creatures in battle
  1052. TOWNS:
  1053. * mostly done marketplace
  1054. * fixed crashbug with battles on swamps and rough terrain
  1055. * counterattacks
  1056. * heroes can learn new spells in towns
  1057. * working resource silo
  1058. * fixed bug with the mage guild when no spells available
  1059. * it's possible to build lighthouse
  1060. HERO WINDOW:
  1061. * setting army formation
  1062. * tooltips for artifacts in backpack
  1063. ADVENTURE INTERFACE:
  1064. * fixed bug with disappearing head of a hero in adventure map
  1065. * some objects are no longer accessible from the top
  1066. * no tooltips for objects under FoW
  1067. * events won't be shown
  1068. * working Subterranean Gates, Monoliths
  1069. * minimap shows all flaggable objects (towns, mines, etc.)
  1070. * artifacts we pick up go to the appropriate slot (if free)
  1071. 0.61 -> 0.62 (Sep 01 2008)
  1072. General:
  1073. * restructured to the server-client model
  1074. * support for heroes placed in towns
  1075. * upgrading creatures
  1076. * working gaining levels for heroes (including dialog with skill selection)
  1077. * added graphical cursor
  1078. * showing creature amount in the creature info window
  1079. * giving starting bonus
  1080. Castles:
  1081. * icon in infobox showing that there is hero in town garrison
  1082. * fort/citadel/castle screen
  1083. * taking last stack from the heroes army should be impossible (or at least harder)
  1084. * fixed reading forbidden structures
  1085. * randomizing spells in towns
  1086. * viewing hero window in the town screen
  1087. * possibility of moving hero into the garrison
  1088. * mage guild screen
  1089. * support for blacksmith
  1090. * if hero doesn't have a spell book, he can buy one in a mage guild
  1091. * it's possible to build glyph of fear in fortress
  1092. * creatures placeholders work properly
  1093. Adventure Interface:
  1094. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1095. Hero Window:
  1096. * bugfix: splitting stacks works in hero window
  1097. * removed bug causing significant increase of CPU consumption
  1098. Battles:
  1099. * shooting
  1100. * removed some displaying problems
  1101. * showing last group of frames in creature animation won't crash
  1102. * added start moving and end moving animations
  1103. * fixed moving two-hex creatures
  1104. * showing/hiding graphic cursor
  1105. * a part of using graphic cursor
  1106. * slightly optimized showing of battle interface
  1107. * animation of getting hit / death by shooting is displayed when it should be
  1108. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1109. * minor optimizations
  1110. PreGame:
  1111. * updates settings when selecting new map after changing sorting criteria
  1112. * if sorting not by name, name will be used as a secondary criteria
  1113. * when filter is applied a first available map is selected automatically
  1114. * slider position updated after sorting in pregame
  1115. Objects:
  1116. * support for the Tree of knowledge
  1117. * support for Campfires
  1118. * added event message when picking artifact
  1119. 0.6 -> 0.61 (Jun 15 2008)
  1120. Improvements:
  1121. * improved attacking in the battles
  1122. * it's possible to kill hostile stack
  1123. * animations won't go in the same phase
  1124. * Better pathfinder
  1125. * "%s" substitutions in Right-click information in town hall
  1126. * windmill won't give wood
  1127. * hover text for heroes
  1128. * support for ZSoft-style PCX files in /Data
  1129. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1130. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1131. * stack at the limit of unit's range can now be attacked
  1132. * range of unit is now properly displayed
  1133. * battle log is scrolled down when new event occurs
  1134. * console is closed when application exits
  1135. Bugfixes:
  1136. * stack at the limit of unit's range can now be attacked
  1137. * good background for the town hall screen in Stronghold
  1138. * fixed typo in hall.txt
  1139. * VCMI won't crash when r-click neutral stack during the battle
  1140. * water won't blink behind shipyard in the Castle
  1141. * fixed several memory leaks
  1142. * properly displaying two-hex creatures in recruit/split/info window
  1143. * corrupted map file won't cause crash on initializing main menu
  1144. 0.59 -> 0.6 (Jun 1 2008)
  1145. * partially done attacking in battles
  1146. * screen isn't now refreshed while blitting creature info window
  1147. * r-click creature info windows in battles
  1148. * no more division by 0 in slider
  1149. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1150. * fixed estate problems
  1151. * fixed blinking mana vortex
  1152. * grail increases creature growths
  1153. * new pathfinder
  1154. * several minor improvements
  1155. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1156. * fixed memory leak in battles
  1157. * blitting creature animations to rects in the recruitment window
  1158. * fixed wrong creatures def names
  1159. * better battle pathfinder and unit reversing
  1160. * improved slider ( #58 )
  1161. * fixed problems with horde buildings (won't block original dwellings)
  1162. * giving primary skill when hero get level (but there is still no dialog)
  1163. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1164. * creature levels not messed in Fortress
  1165. * war machines are added to the hero's inventory, not to the garrison
  1166. * support for H3-style PCX graphics in Data/
  1167. * VCMI won't crash when is unable to initialize audio system
  1168. * fixed displaying wrong town defs
  1169. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1170. * creature info window (only r-click)
  1171. * callback for buttons/lists based on boost::function
  1172. * a lot of minor improvements
  1173. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1174. Towns:
  1175. * recruiting creatures
  1176. * working creature growths (including castle and horde building influences)
  1177. * towns give income
  1178. * town hall screen
  1179. * building buildings (requirements and cost are handled)
  1180. * hints for structures
  1181. * updating town infobox
  1182. Garrisons:
  1183. * merging stacks
  1184. * splitting stacks
  1185. Battles:
  1186. * starting battles
  1187. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1188. * leaving battle by pressing flee button
  1189. * moving units in battles and displaying their ranges
  1190. * defend command for units
  1191. General:
  1192. * a number of minor fixes and improvements
  1193. 0.54 -> 0.55 (Feb 29 2008)
  1194. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1195. * randomization quantity of creatures on the map
  1196. * fix of Pandora's Box handling
  1197. * reading disposed/predefined heroes
  1198. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1199. * more detailed logs
  1200. * reported problems with hero flags resolved
  1201. * heroes cannot occupy the same tile
  1202. * hints for most of creature generators
  1203. * some minor stuff
  1204. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1205. * given hero is placed in the town entrance
  1206. * some objects such as river delta won't be blitted "on" hero
  1207. * tiles under FoW are inaccessible
  1208. * giving random hero on RoE maps
  1209. * improved protection against hero duplication
  1210. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1211. * right click popups with infoboxes for heroes/towns lists
  1212. * new interface coloring (many thanks to GrayFace ;])
  1213. * fixed bug in object flag's coloring
  1214. * added hints in town lists
  1215. * eliminated square from city hints
  1216. 0.53 - 0.53b (Feb 20 2008)
  1217. * added giving default buildings in towns
  1218. * town infobox won't crash on empty town
  1219. 0.52 - 0.53 (Feb 18 2008):
  1220. * hopefully the last bugfix of Pandora's Box
  1221. * fixed blockmaps of generated heroes
  1222. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1223. * fixed town randomization
  1224. * fixed hero randomization
  1225. * fixed displaying heroes in preGame
  1226. * fixed selecting/deselecting artifact slots in hero window
  1227. * much faster pathfinder
  1228. * memory usage and load time significantly decreased
  1229. * it's impossible to select empty artifact slot in hero window
  1230. * fixed problem with FoW displaying on minimap on L-sized maps
  1231. * fixed crashbug in hero list connected with heroes dismissing
  1232. * mostly done town infobox
  1233. * town daily income is properly calculated
  1234. 0.51 - 0.52 (Feb 7 2008):
  1235. * [feature] giving starting hero
  1236. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1237. * [feature] picked artifacts are added to hero's backpack
  1238. * [feature] possibility of choosing player to play
  1239. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1240. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1241. * [bugfix] improved randomization
  1242. * [bugfix] pathfinder can't be cheated (what caused errors)
  1243. 0.5 - 0.51 (Feb 3 2008):
  1244. * close button properly closes (same does 'q' key)
  1245. * two players can't have selected same hero
  1246. * double click on "Show Available Scenarios" won't reset options
  1247. * fixed possible crashbug in town/hero lists
  1248. * fixed crashbug in initializing game caused by wrong prisons handling
  1249. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1250. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1251. * fixed crashbug on reading blank Quest Guards
  1252. * better console messages
  1253. * map reading speed up (though it's still slow, especially on bigger maps)
  1254. to 0.5 (Feb 2 2008 - first closed release):
  1255. * Main menu and New game screens
  1256. * Scenario selection, part of advanced options support
  1257. * Partially done adventure map, town and hero interfaces
  1258. * Moving hero
  1259. * Interactions with several objects (mines, resources, mills, and others)