CHeroWindow.cpp 25 KB

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  1. #include "stdafx.h"
  2. #include "global.h"
  3. #include "CHeroWindow.h"
  4. #include "CGameInfo.h"
  5. #include "hch\CHeroHandler.h"
  6. #include "hch\CGeneralTextHandler.h"
  7. #include "SDL.h"
  8. #include "SDL_Extensions.h"
  9. #include "CAdvmapInterface.h"
  10. #include "AdventureMapButton.h"
  11. #include "CMessage.h"
  12. #include <sstream>
  13. extern SDL_Surface * screen;
  14. extern TTF_Font * GEOR16;
  15. CHeroWindow::CHeroWindow(int playerColor): artFeet(0), artHead(0), artLHand(0),
  16. artLRing(0), artMach1(0), artMach2(0), artMach3(0), artMach4(0), artMisc1(0),
  17. artMisc2(0), artMisc3(0), artMisc4(0), artMisc5(0), artNeck(0), artRhand(0),
  18. artRRing(0), artShoulders(0), artSpellBook(0), artTorso(0),
  19. backpackPos(0), player(playerColor)
  20. {
  21. background = CGI->bitmaph->loadBitmap("HEROSCR4.bmp");
  22. CSDL_Ext::blueToPlayersAdv(background, playerColor);
  23. pos.x = 65;
  24. pos.y = 8;
  25. pos.h = background->h;
  26. pos.w = background->w;
  27. curBack = NULL;
  28. curHero = NULL;
  29. quitButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
  30. dismissButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::dismissCurrent, 519, 437, "hsbtns2.def", this);
  31. questlogButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::questlog, 379, 437, "hsbtns4.def", this);
  32. gar1button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this);
  33. gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this);
  34. gar3button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this);
  35. gar4button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this);
  36. leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this);
  37. rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this);
  38. for(int g=0; g<8; ++g)
  39. {
  40. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  41. heroListMi.push_back(new LClickableAreaHero());
  42. heroListMi[g]->pos.x = 677;
  43. heroListMi[g]->pos.y = 95+g*54;
  44. heroListMi[g]->pos.h = 32;
  45. heroListMi[g]->pos.w = 48;
  46. heroListMi[g]->owner = this;
  47. heroListMi[g]->id = g;
  48. }
  49. skillpics = CGI->spriteh->giveDef("pskil42.def");
  50. flags = CGI->spriteh->giveDef("CREST58.DEF");
  51. //areas
  52. portraitArea = new LRClickableAreaWText();
  53. portraitArea->pos.x = 83;
  54. portraitArea->pos.y = 26;
  55. portraitArea->pos.w = 58;
  56. portraitArea->pos.h = 64;
  57. for(int v=0; v<4; ++v)
  58. {
  59. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  60. primSkillAreas[v]->pos.x = 95 + 70*v;
  61. primSkillAreas[v]->pos.y = 111;
  62. primSkillAreas[v]->pos.w = 42;
  63. primSkillAreas[v]->pos.h = 42;
  64. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  65. primSkillAreas[v]->type = v;
  66. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  67. primSkillAreas[v]->baseType = 0;
  68. }
  69. expArea = new LRClickableAreaWText();
  70. expArea->pos.x = 83;
  71. expArea->pos.y = 236;
  72. expArea->pos.w = 136;
  73. expArea->pos.h = 42;
  74. for(int i=0; i<8; ++i)
  75. {
  76. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  77. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  78. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  79. secSkillAreas[i]->pos.w = 136;
  80. secSkillAreas[i]->pos.h = 42;
  81. secSkillAreas[i]->baseType = 1;
  82. }
  83. }
  84. CHeroWindow::~CHeroWindow()
  85. {
  86. SDL_FreeSurface(background);
  87. delete quitButton;
  88. delete dismissButton;
  89. delete questlogButton;
  90. delete gar1button;
  91. delete gar2button;
  92. delete gar3button;
  93. delete gar4button;
  94. delete leftArtRoll;
  95. delete rightArtRoll;
  96. for(int g=0; g<heroListMi.size(); ++g)
  97. delete heroListMi[g];
  98. if(curBack)
  99. SDL_FreeSurface(curBack);
  100. delete skillpics;
  101. delete flags;
  102. delete artFeet;
  103. delete artHead;
  104. delete artLHand;
  105. delete artLRing;
  106. delete artMach1;
  107. delete artMach2;
  108. delete artMach3;
  109. delete artMach4;
  110. delete artMisc1;
  111. delete artMisc2;
  112. delete artMisc3;
  113. delete artMisc4;
  114. delete artMisc5;
  115. delete artNeck;
  116. delete artRhand;
  117. delete artRRing;
  118. delete artShoulders;
  119. delete artSpellBook;
  120. delete artTorso;
  121. for(int g=0; g<backpack.size(); ++g)
  122. {
  123. delete backpack[g];
  124. }
  125. backpack.clear();
  126. delete portraitArea;
  127. delete expArea;
  128. for(int v=0; v<primSkillAreas.size(); ++v)
  129. {
  130. delete primSkillAreas[v];
  131. }
  132. for(int v=0; v<secSkillAreas.size(); ++v)
  133. {
  134. delete secSkillAreas[v];
  135. }
  136. }
  137. void CHeroWindow::show(SDL_Surface *to)
  138. {
  139. if(!to)
  140. to=ekran;
  141. if(curBack)
  142. blitAt(curBack,pos.x,pos.y,to);
  143. quitButton->show();
  144. dismissButton->show();
  145. questlogButton->show();
  146. gar1button->show();
  147. gar2button->show();
  148. gar3button->show();
  149. gar4button->show();
  150. leftArtRoll->show();
  151. rightArtRoll->show();
  152. artFeet->show(to);
  153. artHead->show(to);
  154. artLHand->show(to);
  155. artLRing->show(to);
  156. artMach1->show(to);
  157. artMach2->show(to);
  158. artMach3->show(to);
  159. artMach4->show(to);
  160. artMisc1->show(to);
  161. artMisc2->show(to);
  162. artMisc3->show(to);
  163. artMisc4->show(to);
  164. artMisc5->show(to);
  165. artNeck->show(to);
  166. artRhand->show(to);
  167. artRRing->show(to);
  168. artShoulders->show(to);
  169. artSpellBook->show(to);
  170. artTorso->show(to);
  171. for(int d=0; d<backpack.size(); ++d)
  172. {
  173. backpack[d]->show(to);
  174. }
  175. }
  176. void CHeroWindow::setHero(const CGHeroInstance *hero)
  177. {
  178. if(!hero) //something strange... no hero? it shouldn't happen
  179. {
  180. return;
  181. }
  182. curHero = hero;
  183. portraitArea->text = hero->biography;
  184. for(int g=0; g<primSkillAreas.size(); ++g)
  185. {
  186. primSkillAreas[g]->bonus = hero->primSkills[g];
  187. }
  188. for(int g=0; g<secSkillAreas.size(); ++g)
  189. {
  190. secSkillAreas[g]->type = hero->secSkills[g].first;
  191. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  192. }
  193. char * th = new char[200];
  194. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1)-hero->exp, hero->exp);
  195. expArea->text = std::string(th);
  196. delete [] th;
  197. delete artFeet;
  198. delete artHead;
  199. delete artLHand;
  200. delete artLRing;
  201. delete artMach1;
  202. delete artMach2;
  203. delete artMach3;
  204. delete artMach4;
  205. delete artMisc1;
  206. delete artMisc2;
  207. delete artMisc3;
  208. delete artMisc4;
  209. delete artMisc5;
  210. delete artNeck;
  211. delete artRhand;
  212. delete artRRing;
  213. delete artShoulders;
  214. delete artSpellBook;
  215. delete artTorso;
  216. for(int g=0; g<backpack.size(); ++g)
  217. {
  218. delete backpack[g];
  219. }
  220. backpack.clear();
  221. artFeet = new CArtPlace(hero->artFeet);
  222. artFeet->pos.x = 515;
  223. artFeet->pos.y = 295;
  224. artFeet->pos.h = artFeet->pos.w = 44;
  225. artHead = new CArtPlace(hero->artHead);
  226. artHead->pos.x = 509;
  227. artHead->pos.y = 30;
  228. artHead->pos.h = artHead->pos.h = 44;
  229. artLHand = new CArtPlace(hero->artLHand);
  230. artLHand->pos.x = 564;
  231. artLHand->pos.y = 183;
  232. artLHand->pos.h = artLHand->pos.h = 44;
  233. artLRing = new CArtPlace(hero->artLRing);
  234. artLRing->pos.x = 610;
  235. artLRing->pos.y = 183;
  236. artLRing->pos.h = artLRing->pos.h = 44;
  237. artMach1 = new CArtPlace(hero->artMach1);
  238. artMach1->pos.x = 564;
  239. artMach1->pos.y = 30;
  240. artMach1->pos.h = artMach1->pos.h = 44;
  241. artMach2 = new CArtPlace(hero->artMach2);
  242. artMach2->pos.x = 610;
  243. artMach2->pos.y = 30;
  244. artMach2->pos.h = artMach2->pos.h = 44;
  245. artMach3 = new CArtPlace(hero->artMach3);
  246. artMach3->pos.x = 610;
  247. artMach3->pos.y = 76;
  248. artMach3->pos.h = artMach3->pos.h = 44;
  249. artMach4 = new CArtPlace(hero->artMach4);
  250. artMach4->pos.x = 610;
  251. artMach4->pos.y = 122;
  252. artMach4->pos.h = artMach4->pos.h = 44;
  253. artMisc1 = new CArtPlace(hero->artMisc1);
  254. artMisc1->pos.x = 383;
  255. artMisc1->pos.y = 143;
  256. artMisc1->pos.h = artMisc1->pos.h = 44;
  257. artMisc2 = new CArtPlace(hero->artMisc2);
  258. artMisc2->pos.x = 399;
  259. artMisc2->pos.y = 194;
  260. artMisc2->pos.h = artMisc2->pos.h = 44;
  261. artMisc3 = new CArtPlace(hero->artMisc3);
  262. artMisc3->pos.x = 415;
  263. artMisc3->pos.y = 245;
  264. artMisc3->pos.h = artMisc3->pos.h = 44;
  265. artMisc4 = new CArtPlace(hero->artMisc4);
  266. artMisc4->pos.x = 431;
  267. artMisc4->pos.y = 296;
  268. artMisc4->pos.h = artMisc4->pos.h = 44;
  269. artMisc5 = new CArtPlace(hero->artMisc5);
  270. artMisc5->pos.x = 381;
  271. artMisc5->pos.y = 296;
  272. artMisc5->pos.h = artMisc5->pos.h = 44;
  273. artNeck = new CArtPlace(hero->artNeck);
  274. artNeck->pos.x = 508;
  275. artNeck->pos.y = 79;
  276. artNeck->pos.h = artNeck->pos.h = 44;
  277. artRhand = new CArtPlace(hero->artRhand);
  278. artRhand->pos.x = 383;
  279. artRhand->pos.y = 68;
  280. artRhand->pos.h = artRhand->pos.h = 44;
  281. artRRing = new CArtPlace(hero->artRRing);
  282. artRRing->pos.x = 431;
  283. artRRing->pos.y = 68;
  284. artRRing->pos.h = artRRing->pos.h = 44;
  285. artShoulders = new CArtPlace(hero->artShoulders);
  286. artShoulders->pos.x = 567;
  287. artShoulders->pos.y = 240;
  288. artShoulders->pos.h = artShoulders->pos.h = 44;
  289. artSpellBook = new CArtPlace(hero->artSpellBook);
  290. artSpellBook->pos.x = 610;
  291. artSpellBook->pos.y = 310;
  292. artSpellBook->pos.h = artSpellBook->pos.h = 44;
  293. artTorso = new CArtPlace(hero->artTorso);
  294. artTorso->pos.x = 509;
  295. artTorso->pos.y = 130;
  296. artTorso->pos.h = artTorso->pos.h = 44;
  297. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s)
  298. {
  299. CArtPlace * add = new CArtPlace(curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]);
  300. add->pos.x = 403 + 46*s;
  301. add->pos.y = 365;
  302. add->pos.h = add->pos.h = 44;
  303. backpack.push_back(add);
  304. }
  305. redrawCurBack();
  306. }
  307. void CHeroWindow::quit()
  308. {
  309. for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
  310. {
  311. if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
  312. {
  313. LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
  314. }
  315. }
  316. deactivate();
  317. LOCPLINT->adventureInt->show();
  318. SDL_FreeSurface(curBack);
  319. curBack = NULL;
  320. /*for(int v=0; v<LOCPLINT->lclickable.size(); ++v)
  321. {
  322. if(dynamic_cast<CArtPlace*>(LOCPLINT->lclickable[v]))
  323. LOCPLINT->lclickable.erase(LOCPLINT->lclickable.begin()+v);
  324. }*/
  325. delete artFeet;
  326. artFeet = 0;
  327. delete artHead;
  328. artHead = 0;
  329. delete artLHand;
  330. artLHand = 0;
  331. delete artLRing;
  332. artLRing = 0;
  333. delete artMach1;
  334. artMach1 = 0;
  335. delete artMach2;
  336. artMach2 = 0;
  337. delete artMach3;
  338. artMach3 = 0;
  339. delete artMach4;
  340. artMach4 = 0;
  341. delete artMisc1;
  342. artMisc1 = 0;
  343. delete artMisc2;
  344. artMisc2 = 0;
  345. delete artMisc3;
  346. artMisc3 = 0;
  347. delete artMisc4;
  348. artMisc4 = 0;
  349. delete artMisc5;
  350. artMisc5 = 0;
  351. delete artNeck;
  352. artNeck = 0;
  353. delete artRhand;
  354. artRhand = 0;
  355. delete artRRing;
  356. artRRing = 0;
  357. delete artShoulders;
  358. artShoulders = 0;
  359. delete artSpellBook;
  360. artSpellBook = 0;
  361. delete artTorso;
  362. artTorso = 0;
  363. for(int g=0; g<backpack.size(); ++g)
  364. {
  365. delete backpack[g];
  366. }
  367. backpack.clear();
  368. }
  369. void CHeroWindow::activate()
  370. {
  371. LOCPLINT->curint = this;
  372. quitButton->activate();
  373. dismissButton->activate();
  374. questlogButton->activate();
  375. gar1button->activate();
  376. gar2button->activate();
  377. gar3button->activate();
  378. gar4button->activate();
  379. leftArtRoll->activate();
  380. rightArtRoll->activate();
  381. portraitArea->activate();
  382. expArea->activate();
  383. for(int v=0; v<primSkillAreas.size(); ++v)
  384. {
  385. primSkillAreas[v]->activate();
  386. }
  387. for(int v=0; v<curHero->secSkills.size(); ++v)
  388. {
  389. secSkillAreas[v]->activate();
  390. }
  391. redrawCurBack();
  392. if(artFeet)
  393. artFeet->activate();
  394. if(artHead)
  395. artHead->activate();
  396. if(artLHand)
  397. artLHand->activate();
  398. if(artLRing)
  399. artLRing->activate();
  400. if(artMach1)
  401. artMach1->activate();
  402. if(artMach2)
  403. artMach2->activate();
  404. if(artMach3)
  405. artMach3->activate();
  406. if(artMach4)
  407. artMach4->activate();
  408. if(artMisc1)
  409. artMisc1->activate();
  410. if(artMisc2)
  411. artMisc2->activate();
  412. if(artMisc3)
  413. artMisc3->activate();
  414. if(artMisc4)
  415. artMisc4->activate();
  416. if(artMisc5)
  417. artMisc5->activate();
  418. if(artNeck)
  419. artNeck->activate();
  420. if(artRhand)
  421. artRhand->activate();
  422. if(artRRing)
  423. artRRing->activate();
  424. if(artShoulders)
  425. artShoulders->activate();
  426. if(artSpellBook)
  427. artSpellBook->activate();
  428. if(artTorso)
  429. artTorso->activate();
  430. for(int f=0; f<backpack.size(); ++f)
  431. {
  432. if(backpack[f])
  433. backpack[f]->activate();
  434. }
  435. for(int e=0; e<heroListMi.size(); ++e)
  436. {
  437. heroListMi[e]->activate();
  438. }
  439. //LOCPLINT->lclickable.push_back(artFeet);
  440. }
  441. void CHeroWindow::deactivate()
  442. {
  443. quitButton->deactivate();
  444. dismissButton->deactivate();
  445. questlogButton->deactivate();
  446. gar1button->deactivate();
  447. gar2button->deactivate();
  448. gar3button->deactivate();
  449. gar4button->deactivate();
  450. leftArtRoll->deactivate();
  451. rightArtRoll->deactivate();
  452. portraitArea->deactivate();
  453. expArea->deactivate();
  454. for(int v=0; v<primSkillAreas.size(); ++v)
  455. {
  456. primSkillAreas[v]->deactivate();
  457. }
  458. for(int v=0; v<secSkillAreas.size(); ++v)
  459. {
  460. secSkillAreas[v]->deactivate();
  461. }
  462. if(artFeet)
  463. artFeet->deactivate();
  464. if(artHead)
  465. artHead->deactivate();
  466. if(artLHand)
  467. artLHand->deactivate();
  468. if(artLRing)
  469. artLRing->deactivate();
  470. if(artMach1)
  471. artMach1->deactivate();
  472. if(artMach2)
  473. artMach2->deactivate();
  474. if(artMach3)
  475. artMach3->deactivate();
  476. if(artMach4)
  477. artMach4->deactivate();
  478. if(artMisc1)
  479. artMisc1->deactivate();
  480. if(artMisc2)
  481. artMisc2->deactivate();
  482. if(artMisc3)
  483. artMisc3->deactivate();
  484. if(artMisc4)
  485. artMisc4->deactivate();
  486. if(artMisc5)
  487. artMisc5->deactivate();
  488. if(artNeck)
  489. artNeck->deactivate();
  490. if(artRhand)
  491. artRhand->deactivate();
  492. if(artRRing)
  493. artRRing->deactivate();
  494. if(artShoulders)
  495. artShoulders->deactivate();
  496. if(artSpellBook)
  497. artSpellBook->deactivate();
  498. if(artTorso)
  499. artTorso->deactivate();
  500. for(int f=0; f<backpack.size(); ++f)
  501. {
  502. if(backpack[f])
  503. backpack[f]->deactivate();
  504. }
  505. for(int e=0; e<heroListMi.size(); ++e)
  506. {
  507. heroListMi[e]->deactivate();
  508. }
  509. }
  510. void CHeroWindow::dismissCurrent()
  511. {
  512. LOCPLINT->cb->dismissHero(curHero);
  513. quit();
  514. }
  515. void CHeroWindow::questlog()
  516. {
  517. }
  518. void CHeroWindow::gar1()
  519. {
  520. }
  521. void CHeroWindow::gar2()
  522. {
  523. }
  524. void CHeroWindow::gar3()
  525. {
  526. }
  527. void CHeroWindow::gar4()
  528. {
  529. }
  530. void CHeroWindow::leftArtRoller()
  531. {
  532. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  533. {
  534. backpackPos+=curHero->artifacts.size()-1; //set new offset
  535. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  536. {
  537. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  538. }
  539. }
  540. }
  541. void CHeroWindow::rightArtRoller()
  542. {
  543. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  544. {
  545. backpackPos+=1; //set new offset
  546. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  547. {
  548. backpack[s]->ourArt = curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ];
  549. }
  550. }
  551. }
  552. void CHeroWindow::switchHero()
  553. {
  554. //int y;
  555. //SDL_GetMouseState(NULL, &y);
  556. //for(int g=0; g<heroListMi.size(); ++g)
  557. //{
  558. // if(y>=94+54*g)
  559. // {
  560. // //quit();
  561. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  562. // //LOCPLINT->openHeroWindow(curHero);
  563. // redrawCurBack();
  564. // }
  565. //}
  566. }
  567. void CHeroWindow::redrawCurBack()
  568. {
  569. if(curBack)
  570. SDL_FreeSurface(curBack);
  571. curBack = CSDL_Ext::copySurface(background);
  572. blitAt(skillpics->ourImages[0].bitmap, 32, 111, curBack);
  573. blitAt(skillpics->ourImages[1].bitmap, 102, 111, curBack);
  574. blitAt(skillpics->ourImages[2].bitmap, 172, 111, curBack);
  575. blitAt(skillpics->ourImages[5].bitmap, 242, 111, curBack);
  576. blitAt(skillpics->ourImages[4].bitmap, 20, 230, curBack);
  577. blitAt(skillpics->ourImages[3].bitmap, 162, 230, curBack);
  578. blitAt(curHero->type->portraitLarge, 19, 19, curBack);
  579. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  580. std::stringstream secondLine;
  581. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  582. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  583. //primary skliis names
  584. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  585. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  586. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  587. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  588. //dismiss / quest log
  589. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  590. if(toPrin->size()==1)
  591. {
  592. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  593. }
  594. else
  595. {
  596. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  597. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  598. }
  599. delete toPrin;
  600. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  601. if(toPrin->size()==1)
  602. {
  603. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  604. }
  605. else
  606. {
  607. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  608. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  609. }
  610. delete toPrin;
  611. //printing primary skills' amounts
  612. std::stringstream primarySkill1;
  613. primarySkill1<<curHero->primSkills[0];
  614. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  615. std::stringstream primarySkill2;
  616. primarySkill2<<curHero->primSkills[1];
  617. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  618. std::stringstream primarySkill3;
  619. primarySkill3<<curHero->primSkills[2];
  620. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  621. std::stringstream primarySkill4;
  622. primarySkill4<<curHero->primSkills[3];
  623. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  624. blitAt(LOCPLINT->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  625. blitAt(LOCPLINT->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  626. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  627. //hero list blitting
  628. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  629. {
  630. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(player, g, false);
  631. blitAt(cur->type->portraitSmall, 611, 87+g*54, curBack);
  632. //printing yellow border
  633. if(cur->name == curHero->name)
  634. {
  635. for(int f=0; f<cur->type->portraitSmall->w; ++f)
  636. {
  637. for(int h=0; h<cur->type->portraitSmall->h; ++h)
  638. if(f==0 || h==0 || f==cur->type->portraitSmall->w-1 || h==cur->type->portraitSmall->h-1)
  639. {
  640. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  641. }
  642. }
  643. }
  644. }
  645. //secondary skills
  646. if(curHero->secSkills.size()>=1)
  647. {
  648. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second].bitmap, 18, 276, curBack);
  649. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second], 69, 279, GEOR13, zwykly, curBack);
  650. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  651. }
  652. if(curHero->secSkills.size()>=2)
  653. {
  654. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second].bitmap, 161, 276, curBack);
  655. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second], 213, 279, GEOR13, zwykly, curBack);
  656. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  657. }
  658. if(curHero->secSkills.size()>=3)
  659. {
  660. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second].bitmap, 18, 324, curBack);
  661. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second], 69, 327, GEOR13, zwykly, curBack);
  662. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  663. }
  664. if(curHero->secSkills.size()>=4)
  665. {
  666. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second].bitmap, 161, 324, curBack);
  667. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second], 213, 327, GEOR13, zwykly, curBack);
  668. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  669. }
  670. if(curHero->secSkills.size()>=5)
  671. {
  672. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second].bitmap, 18, 372, curBack);
  673. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second], 69, 375, GEOR13, zwykly, curBack);
  674. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  675. }
  676. if(curHero->secSkills.size()>=6)
  677. {
  678. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second].bitmap, 161, 372, curBack);
  679. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second], 213, 375, GEOR13, zwykly, curBack);
  680. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  681. }
  682. if(curHero->secSkills.size()>=7)
  683. {
  684. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second].bitmap, 18, 420, curBack);
  685. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second], 69, 423, GEOR13, zwykly, curBack);
  686. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  687. }
  688. if(curHero->secSkills.size()>=8)
  689. {
  690. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second].bitmap, 161, 420, curBack);
  691. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second], 213, 423, GEOR13, zwykly, curBack);
  692. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  693. }
  694. //printing special ability
  695. blitAt(CGI->heroh->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  696. //printing necessery texts
  697. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  698. std::stringstream expstr;
  699. expstr<<curHero->exp;
  700. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  701. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  702. std::stringstream manastr;
  703. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  704. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  705. }
  706. CArtPlace::CArtPlace(CArtifact *art): ourArt(art), active(false){}
  707. void CArtPlace::activate()
  708. {
  709. if(!active)
  710. {
  711. ClickableL::activate();
  712. active = true;
  713. }
  714. }
  715. void CArtPlace::clickLeft(boost::logic::tribool down)
  716. {
  717. }
  718. void CArtPlace::deactivate()
  719. {
  720. if(active)
  721. {
  722. active = false;
  723. ClickableL::deactivate();
  724. }
  725. }
  726. void CArtPlace::show(SDL_Surface *to)
  727. {
  728. if(ourArt)
  729. {
  730. blitAt(CGI->arth->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  731. }
  732. }
  733. CArtPlace::~CArtPlace()
  734. {
  735. deactivate();
  736. }
  737. void LClickableArea::activate()
  738. {
  739. ClickableL::activate();
  740. }
  741. void LClickableArea::deactivate()
  742. {
  743. ClickableL::deactivate();
  744. }
  745. void LClickableArea::clickLeft(boost::logic::tribool down)
  746. {
  747. if(!down)
  748. {
  749. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  750. }
  751. }
  752. void RClickableArea::activate()
  753. {
  754. ClickableR::activate();
  755. }
  756. void RClickableArea::deactivate()
  757. {
  758. ClickableR::deactivate();
  759. }
  760. void RClickableArea::clickRight(boost::logic::tribool down)
  761. {
  762. if(!down)
  763. {
  764. LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  765. }
  766. }
  767. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  768. {
  769. if(!down)
  770. {
  771. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  772. }
  773. }
  774. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  775. {
  776. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  777. }
  778. void LRClickableAreaWText::activate()
  779. {
  780. LClickableArea::activate();
  781. RClickableArea::activate();
  782. }
  783. void LRClickableAreaWText::deactivate()
  784. {
  785. LClickableArea::deactivate();
  786. RClickableArea::deactivate();
  787. }
  788. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  789. {
  790. if(!down)
  791. {
  792. owner->deactivate();
  793. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(owner->player, id, false);
  794. owner->setHero(buf);
  795. owner->redrawCurBack();
  796. owner->activate();
  797. }
  798. }
  799. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  800. {
  801. if((!down) && pressedL)
  802. {
  803. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(1, new SComponent(SComponent::Etype(baseType), type, bonus)));
  804. }
  805. ClickableL::clickLeft(down);
  806. }
  807. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  808. {
  809. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  810. }
  811. void LRClickableAreaWTextComp::activate()
  812. {
  813. LClickableArea::activate();
  814. RClickableArea::activate();
  815. }
  816. void LRClickableAreaWTextComp::deactivate()
  817. {
  818. LClickableArea::deactivate();
  819. RClickableArea::deactivate();
  820. }