AIUtility.h 7.4 KB

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  1. /*
  2. * AIUtility.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. // Check windows
  12. #if _WIN32 || _WIN64
  13. #if _WIN64
  14. #define ENVIRONMENT64
  15. #else
  16. #define ENVIRONMENT32
  17. #endif
  18. #endif
  19. // Check GCC
  20. #if __GNUC__
  21. #if __x86_64__ || __ppc64__
  22. #define ENVIRONMENT64
  23. #else
  24. #define ENVIRONMENT32
  25. #endif
  26. #endif
  27. /*********************** TBB.h ********************/
  28. #include "tbb/blocked_range.h"
  29. #include "tbb/concurrent_hash_map.h"
  30. #include "tbb/concurrent_unordered_map.h"
  31. #include "tbb/concurrent_unordered_set.h"
  32. #include "tbb/concurrent_vector.h"
  33. #include "tbb/parallel_for.h"
  34. #include "tbb/parallel_invoke.h"
  35. /*********************** TBB.h ********************/
  36. #include "../../lib/VCMI_Lib.h"
  37. #include "../../lib/CBuildingHandler.h"
  38. #include "../../lib/CCreatureHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/spells/CSpellHandler.h"
  41. #include "../../lib/CStopWatch.h"
  42. #include "../../lib/mapObjects/CObjectHandler.h"
  43. #include "../../lib/mapObjects/CGHeroInstance.h"
  44. #include "../../lib/CPathfinder.h"
  45. using namespace tbb;
  46. class CCallback;
  47. class Nullkiller;
  48. struct creInfo;
  49. typedef const int3 & crint3;
  50. typedef const std::string & crstring;
  51. typedef std::pair<ui32, std::vector<CreatureID>> dwellingContent;
  52. const int GOLD_MINE_PRODUCTION = 1000, WOOD_ORE_MINE_PRODUCTION = 2, RESOURCE_MINE_PRODUCTION = 1;
  53. const int ACTUAL_RESOURCE_COUNT = 7;
  54. const int ALLOWED_ROAMING_HEROES = 8;
  55. //implementation-dependent
  56. extern const float SAFE_ATTACK_CONSTANT;
  57. extern const int GOLD_RESERVE;
  58. enum HeroRole
  59. {
  60. SCOUT = 0,
  61. MAIN = 1
  62. };
  63. //provisional class for AI to store a reference to an owned hero object
  64. //checks if it's valid on access, should be used in place of const CGHeroInstance*
  65. struct DLL_EXPORT HeroPtr
  66. {
  67. const CGHeroInstance * h;
  68. ObjectInstanceID hid;
  69. public:
  70. std::string name;
  71. HeroPtr();
  72. HeroPtr(const CGHeroInstance * H);
  73. ~HeroPtr();
  74. operator bool() const
  75. {
  76. return validAndSet();
  77. }
  78. bool operator<(const HeroPtr & rhs) const;
  79. const CGHeroInstance * operator->() const;
  80. const CGHeroInstance * operator*() const; //not that consistent with -> but all interfaces use CGHeroInstance*, so it's convenient
  81. bool operator==(const HeroPtr & rhs) const;
  82. bool operator!=(const HeroPtr & rhs) const
  83. {
  84. return !(*this == rhs);
  85. }
  86. const CGHeroInstance * get(bool doWeExpectNull = false) const;
  87. const CGHeroInstance * get(CCallback * cb, bool doWeExpectNull = false) const;
  88. bool validAndSet() const;
  89. template<typename Handler> void serialize(Handler & h, const int version)
  90. {
  91. h & this->h;
  92. h & hid;
  93. h & name;
  94. }
  95. };
  96. enum BattleState
  97. {
  98. NO_BATTLE,
  99. UPCOMING_BATTLE,
  100. ONGOING_BATTLE,
  101. ENDING_BATTLE
  102. };
  103. // AI lives in a dangerous world. CGObjectInstances under pointer may got deleted/hidden.
  104. // This class stores object id, so we can detect when we lose access to the underlying object.
  105. struct ObjectIdRef
  106. {
  107. ObjectInstanceID id;
  108. const CGObjectInstance * operator->() const;
  109. operator const CGObjectInstance *() const;
  110. operator bool() const;
  111. ObjectIdRef(ObjectInstanceID _id);
  112. ObjectIdRef(const CGObjectInstance * obj);
  113. bool operator<(const ObjectIdRef & rhs) const;
  114. template<typename Handler> void serialize(Handler & h, const int version)
  115. {
  116. h & id;
  117. }
  118. };
  119. struct TimeCheck
  120. {
  121. CStopWatch time;
  122. std::string txt;
  123. TimeCheck(crstring TXT)
  124. : txt(TXT)
  125. {
  126. }
  127. ~TimeCheck()
  128. {
  129. logAi->trace("Time of %s was %d ms.", txt, time.getDiff());
  130. }
  131. };
  132. //TODO: replace with vstd::
  133. struct AtScopeExit
  134. {
  135. std::function<void()> foo;
  136. AtScopeExit(const std::function<void()> & FOO)
  137. : foo(FOO)
  138. {}
  139. ~AtScopeExit()
  140. {
  141. foo();
  142. }
  143. };
  144. class ObjsVector : public std::vector<ObjectIdRef>
  145. {
  146. };
  147. template<int id>
  148. bool objWithID(const CGObjectInstance * obj)
  149. {
  150. return obj->ID == id;
  151. }
  152. struct creInfo
  153. {
  154. int count;
  155. CreatureID creID;
  156. CCreature * cre;
  157. int level;
  158. };
  159. creInfo infoFromDC(const dwellingContent & dc);
  160. void foreach_tile_pos(std::function<void(const int3 & pos)> foo);
  161. void foreach_tile_pos(CCallback * cbp, std::function<void(CCallback * cbp, const int3 & pos)> foo); // avoid costly retrieval of thread-specific pointer
  162. void foreach_neighbour(const int3 & pos, std::function<void(const int3 & pos)> foo);
  163. void foreach_neighbour(CCallback * cbp, const int3 & pos, std::function<void(CCallback * cbp, const int3 & pos)> foo); // avoid costly retrieval of thread-specific pointer
  164. bool canBeEmbarkmentPoint(const TerrainTile * t, bool fromWater);
  165. bool isObjectPassable(const CGObjectInstance * obj);
  166. bool isObjectPassable(const Nullkiller * ai, const CGObjectInstance * obj);
  167. bool isObjectPassable(const CGObjectInstance * obj, PlayerColor playerColor, PlayerRelations::PlayerRelations objectRelations);
  168. bool isBlockVisitObj(const int3 & pos);
  169. bool isWeeklyRevisitable(const CGObjectInstance * obj);
  170. bool isObjectRemovable(const CGObjectInstance * obj); //FIXME FIXME: move logic to object property!
  171. bool isSafeToVisit(HeroPtr h, uint64_t dangerStrength);
  172. bool isSafeToVisit(HeroPtr h, const CCreatureSet *, uint64_t dangerStrength);
  173. bool compareHeroStrength(HeroPtr h1, HeroPtr h2);
  174. bool compareArmyStrength(const CArmedInstance * a1, const CArmedInstance * a2);
  175. bool compareArtifacts(const CArtifactInstance * a1, const CArtifactInstance * a2);
  176. uint64_t timeElapsed(boost::chrono::time_point<boost::chrono::steady_clock> start);
  177. // todo: move to obj manager
  178. bool shouldVisit(const Nullkiller * ai, const CGHeroInstance * h, const CGObjectInstance * obj);
  179. template<typename TFunc>
  180. void pforeachTilePos(crint3 mapSize, TFunc fn)
  181. {
  182. parallel_for(blocked_range<size_t>(0, mapSize.x), [&](const blocked_range<size_t>& r)
  183. {
  184. int3 pos;
  185. for(pos.x = r.begin(); pos.x != r.end(); ++pos.x)
  186. {
  187. for(pos.y = 0; pos.y < mapSize.y; ++pos.y)
  188. {
  189. for(pos.z = 0; pos.z < mapSize.z; ++pos.z)
  190. {
  191. fn(pos);
  192. }
  193. }
  194. }
  195. });
  196. }
  197. class CDistanceSorter
  198. {
  199. const CGHeroInstance * hero;
  200. public:
  201. CDistanceSorter(const CGHeroInstance * hero)
  202. : hero(hero)
  203. {
  204. }
  205. bool operator()(const CGObjectInstance * lhs, const CGObjectInstance * rhs) const;
  206. };
  207. template <class T>
  208. class SharedPool
  209. {
  210. public:
  211. struct External_Deleter
  212. {
  213. explicit External_Deleter(std::weak_ptr<SharedPool<T>* > pool)
  214. : pool(pool)
  215. {
  216. }
  217. void operator()(T * ptr)
  218. {
  219. std::unique_ptr<T> uptr(ptr);
  220. if(auto pool_ptr = pool.lock())
  221. {
  222. (*pool_ptr.get())->add(std::move(uptr));
  223. }
  224. }
  225. private:
  226. std::weak_ptr<SharedPool<T>* > pool;
  227. };
  228. public:
  229. using ptr_type = std::unique_ptr<T, External_Deleter>;
  230. SharedPool(std::function<std::unique_ptr<T>()> elementFactory)
  231. : elementFactory(elementFactory), pool(), sync(), instance_tracker(new SharedPool<T>*(this))
  232. {}
  233. void add(std::unique_ptr<T> t)
  234. {
  235. boost::lock_guard<boost::mutex> lock(sync);
  236. pool.push_back(std::move(t));
  237. }
  238. ptr_type acquire()
  239. {
  240. boost::lock_guard<boost::mutex> lock(sync);
  241. bool poolIsEmpty = pool.empty();
  242. T * element = poolIsEmpty
  243. ? elementFactory().release()
  244. : pool.back().release();
  245. ptr_type tmp(
  246. element,
  247. External_Deleter(std::weak_ptr<SharedPool<T>*>(instance_tracker)));
  248. if(!poolIsEmpty) pool.pop_back();
  249. return std::move(tmp);
  250. }
  251. bool empty() const
  252. {
  253. return pool.empty();
  254. }
  255. size_t size() const
  256. {
  257. return pool.size();
  258. }
  259. private:
  260. std::vector<std::unique_ptr<T>> pool;
  261. std::function<std::unique_ptr<T>()> elementFactory;
  262. std::shared_ptr<SharedPool<T> *> instance_tracker;
  263. boost::mutex sync;
  264. };