ExchangeSwapTownHeroes.cpp 2.2 KB

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  1. /*
  2. * ExchangeSwapTownHeroes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ExchangeSwapTownHeroes.h"
  12. #include "ExecuteHeroChain.h"
  13. #include "../AIGateway.h"
  14. #include "../../../lib/mapping/CMap.h" //for victory conditions
  15. #include "../../../lib/CPathfinder.h"
  16. #include "../Engine/Nullkiller.h"
  17. extern boost::thread_specific_ptr<CCallback> cb;
  18. extern boost::thread_specific_ptr<AIGateway> ai;
  19. using namespace Goals;
  20. ExchangeSwapTownHeroes::ExchangeSwapTownHeroes(
  21. const CGTownInstance * town,
  22. const CGHeroInstance * garrisonHero,
  23. HeroLockedReason lockingReason)
  24. :ElementarGoal(Goals::EXCHANGE_SWAP_TOWN_HEROES), town(town), garrisonHero(garrisonHero), lockingReason(lockingReason)
  25. {
  26. }
  27. std::string ExchangeSwapTownHeroes::toString() const
  28. {
  29. return "Exchange and swap heroes of " + town->name;
  30. }
  31. bool ExchangeSwapTownHeroes::operator==(const ExchangeSwapTownHeroes & other) const
  32. {
  33. return town == other.town;
  34. }
  35. void ExchangeSwapTownHeroes::accept(AIGateway * ai)
  36. {
  37. if(!garrisonHero)
  38. {
  39. if(!town->garrisonHero)
  40. throw cannotFulfillGoalException("Invalid configuration. There is no hero in town garrison.");
  41. cb->swapGarrisonHero(town);
  42. ai->buildArmyIn(town);
  43. ai->nullkiller->unlockHero(town->visitingHero.get());
  44. logAi->debug("Extracted hero %s from garrison of %s", town->visitingHero->name, town->name);
  45. return;
  46. }
  47. if(town->visitingHero && town->visitingHero.get() != garrisonHero)
  48. cb->swapGarrisonHero(town);
  49. ai->makePossibleUpgrades(town);
  50. ai->moveHeroToTile(town->visitablePos(), garrisonHero);
  51. auto upperArmy = town->getUpperArmy();
  52. if(!town->garrisonHero)
  53. {
  54. while(upperArmy->stacksCount() != 0)
  55. {
  56. cb->dismissCreature(upperArmy, upperArmy->Slots().begin()->first);
  57. }
  58. }
  59. cb->swapGarrisonHero(town);
  60. ai->nullkiller->lockHero(garrisonHero, lockingReason);
  61. if(town->visitingHero && town->visitingHero != garrisonHero)
  62. {
  63. ai->nullkiller->unlockHero(town->visitingHero.get());
  64. ai->makePossibleUpgrades(town->visitingHero);
  65. }
  66. logAi->debug("Put hero %s to garrison of %s", garrisonHero->name, town->name);
  67. }