CCreatureWindow.cpp 40 KB

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  1. /*
  2. * CCreatureWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureWindow.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../CPlayerInterface.h"
  15. #include "../render/Canvas.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/CComponentHolder.h"
  19. #include "../widgets/Images.h"
  20. #include "../widgets/TextControls.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../widgets/GraphicalPrimitiveCanvas.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../GameEngine.h"
  25. #include "../GameInstance.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../battle/BattleInterface.h"
  28. #include "../../lib/CBonusTypeHandler.h"
  29. #include "../../lib/CStack.h"
  30. #include "../../lib/GameLibrary.h"
  31. #include "../../lib/IGameSettings.h"
  32. #include "../../lib/bonuses/Propagators.h"
  33. #include "../../lib/callback/CCallback.h"
  34. #include "../../lib/entities/artifact/ArtifactUtils.h"
  35. #include "../../lib/entities/hero/CHeroHandler.h"
  36. #include "../../lib/gameState/CGameState.h"
  37. #include "../../lib/gameState/UpgradeInfo.h"
  38. #include "../../lib/networkPacks/ArtifactLocation.h"
  39. #include "../../lib/texts/CGeneralTextHandler.h"
  40. #include "../../lib/texts/TextOperations.h"
  41. class CCreatureArtifactInstance;
  42. class CSelectableSkill;
  43. class UnitView
  44. {
  45. public:
  46. // helper structs
  47. struct CommanderLevelInfo
  48. {
  49. std::vector<ui32> skills;
  50. std::function<void(ui32)> callback;
  51. };
  52. struct StackDismissInfo
  53. {
  54. std::function<void()> callback;
  55. };
  56. struct StackUpgradeInfo
  57. {
  58. StackUpgradeInfo() = delete;
  59. StackUpgradeInfo(const UpgradeInfo & upgradeInfo)
  60. : info(upgradeInfo)
  61. { }
  62. UpgradeInfo info;
  63. std::function<void(CreatureID)> callback;
  64. };
  65. // pointers to permanent objects in game state
  66. const CCreature * creature;
  67. const CCommanderInstance * commander;
  68. const CStackInstance * stackNode;
  69. const CStack * stack;
  70. const CGHeroInstance * owner;
  71. // temporary objects which should be kept as copy if needed
  72. std::optional<CommanderLevelInfo> levelupInfo;
  73. std::optional<StackDismissInfo> dismissInfo;
  74. std::optional<StackUpgradeInfo> upgradeInfo;
  75. // misc fields
  76. unsigned int creatureCount;
  77. bool popupWindow;
  78. UnitView()
  79. : creature(nullptr),
  80. commander(nullptr),
  81. stackNode(nullptr),
  82. stack(nullptr),
  83. owner(nullptr),
  84. creatureCount(0),
  85. popupWindow(false)
  86. {
  87. }
  88. std::string getName() const
  89. {
  90. if(commander)
  91. return commander->getType()->getNameSingularTranslated();
  92. else
  93. return creature->getNamePluralTranslated();
  94. }
  95. private:
  96. };
  97. CCommanderSkillIcon::CCommanderSkillIcon(std::shared_ptr<CIntObject> object_, bool isMasterAbility_, std::function<void()> callback)
  98. : object(),
  99. isMasterAbility(isMasterAbility_),
  100. isSelected(false),
  101. callback(callback)
  102. {
  103. pos = object_->pos;
  104. this->isMasterAbility = isMasterAbility_;
  105. setObject(object_);
  106. }
  107. void CCommanderSkillIcon::setObject(std::shared_ptr<CIntObject> newObject)
  108. {
  109. if(object)
  110. removeChild(object.get());
  111. object = newObject;
  112. addChild(object.get());
  113. object->moveTo(pos.topLeft());
  114. redraw();
  115. }
  116. void CCommanderSkillIcon::clickPressed(const Point & cursorPosition)
  117. {
  118. callback();
  119. isSelected = true;
  120. }
  121. void CCommanderSkillIcon::deselect()
  122. {
  123. isSelected = false;
  124. }
  125. bool CCommanderSkillIcon::getIsMasterAbility()
  126. {
  127. return isMasterAbility;
  128. }
  129. void CCommanderSkillIcon::show(Canvas &to)
  130. {
  131. CIntObject::show(to);
  132. if(isMasterAbility && isSelected)
  133. to.drawBorder(pos, Colors::YELLOW, 2);
  134. }
  135. static ImagePath skillToFile(int skill, int level, bool selected)
  136. {
  137. // FIXME: is this a correct handling?
  138. // level 0 = skill not present, use image with "no" suffix
  139. // level 1-5 = skill available, mapped to images indexed as 0-4
  140. // selecting skill means that it will appear one level higher (as if already upgraded)
  141. std::string file = "zvs/Lib1.res/_";
  142. switch (skill)
  143. {
  144. case ECommander::ATTACK:
  145. file += "AT";
  146. break;
  147. case ECommander::DEFENSE:
  148. file += "DF";
  149. break;
  150. case ECommander::HEALTH:
  151. file += "HP";
  152. break;
  153. case ECommander::DAMAGE:
  154. file += "DM";
  155. break;
  156. case ECommander::SPEED:
  157. file += "SP";
  158. break;
  159. case ECommander::SPELL_POWER:
  160. file += "MP";
  161. break;
  162. }
  163. std::string suffix;
  164. if (selected)
  165. level++; // UI will display resulting level
  166. if (level == 0)
  167. suffix = "no"; //not available - no number
  168. else
  169. suffix = std::to_string(level-1);
  170. if (selected)
  171. suffix += "="; //level-up highlight
  172. return ImagePath::builtin(file + suffix + ".bmp");
  173. }
  174. CStackWindow::CWindowSection::CWindowSection(CStackWindow * parent, const ImagePath & backgroundPath, int yOffset)
  175. : parent(parent)
  176. {
  177. pos.y += yOffset;
  178. OBJECT_CONSTRUCTION;
  179. if(!backgroundPath.empty())
  180. {
  181. background = std::make_shared<CPicture>(backgroundPath);
  182. pos.w = background->pos.w;
  183. pos.h = background->pos.h;
  184. }
  185. }
  186. CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int yOffset)
  187. : CWindowSection(owner, ImagePath::builtin("stackWindow/spell-effects"), yOffset)
  188. {
  189. static const Point firstPos(6, 2); // position of 1st spell box
  190. static const Point offset(54, 0); // offset of each spell box from previous
  191. OBJECT_CONSTRUCTION;
  192. const CStack * battleStack = parent->info->stack;
  193. assert(battleStack); // Section should be created only for battles
  194. //spell effects
  195. int printed=0; //how many effect pics have been printed
  196. std::vector<SpellID> spells = battleStack->activeSpells();
  197. for(SpellID effect : spells)
  198. {
  199. const spells::Spell * spell = LIBRARY->spells()->getById(effect);
  200. std::string spellText;
  201. //not all effects have graphics (for eg. Acid Breath)
  202. //for modded spells iconEffect is added to SpellInt.def
  203. const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
  204. if (hasGraphics)
  205. {
  206. spellText = LIBRARY->generaltexth->allTexts[610]; //"%s, duration: %d rounds."
  207. boost::replace_first(spellText, "%s", spell->getNameTranslated());
  208. //FIXME: support permanent duration
  209. auto spellBonuses = battleStack->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)));
  210. if (spellBonuses->empty())
  211. throw std::runtime_error("Failed to find effects for spell " + effect.toSpell()->getJsonKey());
  212. int duration = spellBonuses->front()->turnsRemain;
  213. boost::replace_first(spellText, "%d", std::to_string(duration));
  214. spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
  215. labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
  216. clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellText, spellText));
  217. if(++printed >= 8) // interface limit reached
  218. break;
  219. }
  220. }
  221. }
  222. CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t lineIndex)
  223. : CWindowSection(owner, ImagePath::builtin("stackWindow/bonus-effects"), 0)
  224. {
  225. OBJECT_CONSTRUCTION;
  226. static const std::array<Point, 2> offset =
  227. {
  228. Point(6, 2),
  229. Point(214, 2)
  230. };
  231. auto drawBonusSource = [this](int leftRight, Point p, BonusInfo & bi)
  232. {
  233. std::map<BonusSource, ColorRGBA> bonusColors = {
  234. {BonusSource::ARTIFACT, Colors::GREEN},
  235. {BonusSource::ARTIFACT_INSTANCE, Colors::GREEN},
  236. {BonusSource::CREATURE_ABILITY, Colors::YELLOW},
  237. {BonusSource::SPELL_EFFECT, Colors::ORANGE},
  238. {BonusSource::SECONDARY_SKILL, Colors::PURPLE},
  239. {BonusSource::HERO_SPECIAL, Colors::PURPLE},
  240. {BonusSource::STACK_EXPERIENCE, Colors::CYAN},
  241. {BonusSource::COMMANDER, Colors::CYAN},
  242. };
  243. std::map<BonusSource, std::string> bonusNames = {
  244. {BonusSource::ARTIFACT, LIBRARY->generaltexth->translate("vcmi.bonusSource.artifact")},
  245. {BonusSource::ARTIFACT_INSTANCE, LIBRARY->generaltexth->translate("vcmi.bonusSource.artifact")},
  246. {BonusSource::CREATURE_ABILITY, LIBRARY->generaltexth->translate("vcmi.bonusSource.creature")},
  247. {BonusSource::SPELL_EFFECT, LIBRARY->generaltexth->translate("vcmi.bonusSource.spell")},
  248. {BonusSource::SECONDARY_SKILL, LIBRARY->generaltexth->translate("vcmi.bonusSource.hero")},
  249. {BonusSource::HERO_SPECIAL, LIBRARY->generaltexth->translate("vcmi.bonusSource.hero")},
  250. {BonusSource::STACK_EXPERIENCE, LIBRARY->generaltexth->translate("vcmi.bonusSource.commander")},
  251. {BonusSource::COMMANDER, LIBRARY->generaltexth->translate("vcmi.bonusSource.commander")},
  252. };
  253. auto c = bonusColors.count(bi.bonusSource) ? bonusColors[bi.bonusSource] : ColorRGBA(192, 192, 192);
  254. std::string t = bonusNames.count(bi.bonusSource) ? bonusNames[bi.bonusSource] : LIBRARY->generaltexth->translate("vcmi.bonusSource.other");
  255. int maxLen = 50;
  256. EFonts f = FONT_TINY;
  257. Point pText = p + Point(4, 38);
  258. // 1px Black border
  259. bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x - 1, pText.y, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
  260. bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x + 1, pText.y, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
  261. bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y - 1, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
  262. bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y + 1, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
  263. bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y, f, ETextAlignment::TOPLEFT, c, t, maxLen));
  264. frame[leftRight] = std::make_shared<GraphicalPrimitiveCanvas>(Rect(p.x, p.y, 52, 52));
  265. frame[leftRight]->addRectangle(Point(0, 0), Point(52, 52), c);
  266. };
  267. for(size_t leftRight : {0, 1})
  268. {
  269. auto position = offset[leftRight];
  270. size_t bonusIndex = lineIndex * 2 + leftRight;
  271. if(parent->activeBonuses.size() > bonusIndex)
  272. {
  273. BonusInfo & bi = parent->activeBonuses[bonusIndex];
  274. if (!bi.imagePath.empty())
  275. icon[leftRight] = std::make_shared<CPicture>(bi.imagePath, position.x, position.y);
  276. if (!bi.name.empty())
  277. {
  278. name[leftRight] = std::make_shared<CLabel>(position.x + 60, position.y + 2, FONT_TINY, ETextAlignment::TOPLEFT, Colors::YELLOW, bi.name, 137);
  279. description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y + 20, 137, 26), FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
  280. }
  281. else
  282. description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y + 2, 137, 50), FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
  283. drawBonusSource(leftRight, Point(position.x - 1, position.y - 1), bi);
  284. }
  285. }
  286. }
  287. CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
  288. CWindowSection(owner, {}, yOffset)
  289. {
  290. OBJECT_CONSTRUCTION;
  291. // size of single image for an item
  292. static const int itemHeight = 59;
  293. size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
  294. size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
  295. pos.w = owner->pos.w;
  296. pos.h = itemHeight * (int)visibleSize;
  297. auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
  298. {
  299. return std::make_shared<BonusLineSection>(owner, index);
  300. };
  301. lines = std::make_shared<CListBox>(onCreate, Point(0, 0), Point(0, itemHeight), visibleSize, totalSize, 0, totalSize > 3 ? 1 : 0, Rect(pos.w - 15, 0, pos.h, pos.h));
  302. }
  303. CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
  304. : CWindowSection(owner, ImagePath::builtin("stackWindow/button-panel"), yOffset)
  305. {
  306. OBJECT_CONSTRUCTION;
  307. if(parent->info->dismissInfo && parent->info->dismissInfo->callback)
  308. {
  309. auto onDismiss = [this]()
  310. {
  311. parent->info->dismissInfo->callback();
  312. parent->close();
  313. };
  314. auto onClick = [=] ()
  315. {
  316. GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[12], onDismiss, nullptr);
  317. };
  318. dismiss = std::make_shared<CButton>(Point(5, 5),AnimationPath::builtin("IVIEWCR2.DEF"), LIBRARY->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
  319. }
  320. if(parent->info->upgradeInfo && !parent->info->commander)
  321. {
  322. // used space overlaps with commander switch button
  323. // besides - should commander really be upgradeable?
  324. auto & upgradeInfo = parent->info->upgradeInfo.value();
  325. const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.size(), upgrade.size());
  326. for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
  327. {
  328. TResources totalCost = upgradeInfo.info.getAvailableUpgradeCosts().at(buttonIndex) * parent->info->creatureCount;
  329. auto onUpgrade = [this, upgradeInfo, buttonIndex]()
  330. {
  331. upgradeInfo.callback(upgradeInfo.info.getAvailableUpgrades().at(buttonIndex));
  332. parent->close();
  333. };
  334. auto onClick = [totalCost, onUpgrade]()
  335. {
  336. std::vector<std::shared_ptr<CComponent>> resComps;
  337. for(TResources::nziterator i(totalCost); i.valid(); i++)
  338. {
  339. resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
  340. }
  341. if(GAME->interface()->cb->getResourceAmount().canAfford(totalCost))
  342. {
  343. GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[207], onUpgrade, nullptr, resComps);
  344. }
  345. else
  346. {
  347. GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[314], resComps);
  348. }
  349. };
  350. auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), LIBRARY->generaltexth->zelp[446], onClick);
  351. upgradeBtn->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), LIBRARY->creh->objects[upgradeInfo.info.getAvailableUpgrades()[buttonIndex]]->getIconIndex()));
  352. if(buttonsToCreate == 1) // single upgrade available
  353. upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
  354. upgrade[buttonIndex] = upgradeBtn;
  355. }
  356. }
  357. if(parent->info->commander)
  358. {
  359. for(size_t buttonIndex = 0; buttonIndex < 2; buttonIndex++)
  360. {
  361. std::string btnIDs[2] = { "showSkills", "showBonuses" };
  362. auto onSwitch = [buttonIndex, this]()
  363. {
  364. logAnim->debug("Switch %d->%d", parent->activeTab, buttonIndex);
  365. parent->switchButtons[parent->activeTab]->enable();
  366. parent->commanderTab->setActive(buttonIndex);
  367. parent->switchButtons[buttonIndex]->disable();
  368. parent->redraw(); // FIXME: enable/disable don't redraw screen themselves
  369. };
  370. std::string tooltipText = "vcmi.creatureWindow." + btnIDs[buttonIndex];
  371. parent->switchButtons[buttonIndex] = std::make_shared<CButton>(Point(302 + (int)buttonIndex*40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), CButton::tooltipLocalized(tooltipText), onSwitch);
  372. parent->switchButtons[buttonIndex]->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/switchModeIcons"), buttonIndex));
  373. }
  374. parent->switchButtons[parent->activeTab]->disable();
  375. }
  376. exit = std::make_shared<CButton>(Point(382, 5), AnimationPath::builtin("hsbtns.def"), LIBRARY->generaltexth->zelp[447], [this](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
  377. }
  378. CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
  379. : CWindowSection(owner, ImagePath::builtin("stackWindow/commander-bg"), yOffset)
  380. {
  381. OBJECT_CONSTRUCTION;
  382. auto getSkillPos = [](int index)
  383. {
  384. return Point(10 + 80 * (index%3), 20 + 80 * (index/3));
  385. };
  386. auto getSkillImage = [this](int skillIndex)
  387. {
  388. bool selected = ((parent->selectedSkill == skillIndex) && parent->info->levelupInfo );
  389. return skillToFile(skillIndex, parent->info->commander->secondarySkills[skillIndex], selected);
  390. };
  391. auto getSkillDescription = [this](int skillIndex) -> std::string
  392. {
  393. return parent->getCommanderSkillDescription(skillIndex, parent->info->commander->secondarySkills[skillIndex]);
  394. };
  395. for(int index = ECommander::ATTACK; index <= ECommander::SPELL_POWER; ++index)
  396. {
  397. Point skillPos = getSkillPos(index);
  398. auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(getSkillImage(index), skillPos.x, skillPos.y), false, [=]()
  399. {
  400. GAME->interface()->showInfoDialog(getSkillDescription(index));
  401. });
  402. icon->text = getSkillDescription(index); //used to handle right click description via LRClickableAreaWText::ClickRight()
  403. if(parent->selectedSkill == index)
  404. parent->selectedIcon = icon;
  405. if(parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
  406. {
  407. if(parent->selectedSkill == index)
  408. parent->setSelection(index, icon);
  409. icon->callback = [this, index, icon]()
  410. {
  411. parent->setSelection(index, icon);
  412. };
  413. }
  414. skillIcons.push_back(icon);
  415. }
  416. auto getArtifactPos = [](int index)
  417. {
  418. return Point(269 + 47 * (index % 3), 22 + 47 * (index / 3));
  419. };
  420. for(auto equippedArtifact : parent->info->commander->artifactsWorn)
  421. {
  422. Point artPos = getArtifactPos(equippedArtifact.first);
  423. const auto commanderArt = equippedArtifact.second.getArt();
  424. assert(commanderArt);
  425. auto artPlace = std::make_shared<CCommanderArtPlace>(artPos, parent->info->owner, equippedArtifact.first, commanderArt->getTypeId());
  426. artifacts.push_back(artPlace);
  427. }
  428. if(parent->info->levelupInfo)
  429. {
  430. abilitiesBackground = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/commander-abilities.png"));
  431. abilitiesBackground->moveBy(Point(0, pos.h));
  432. size_t abilitiesCount = boost::range::count_if(parent->info->levelupInfo->skills, [](ui32 skillID)
  433. {
  434. return skillID >= 100;
  435. });
  436. auto onCreate = [this](size_t index)->std::shared_ptr<CIntObject>
  437. {
  438. for(auto skillID : parent->info->levelupInfo->skills)
  439. {
  440. if(index == 0 && skillID >= 100)
  441. {
  442. const auto bonuses = LIBRARY->creh->skillRequirements[skillID-100].first;
  443. const CStackInstance * stack = parent->info->commander;
  444. auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(stack->bonusToGraphics(bonuses[0])), true, [](){});
  445. icon->callback = [this, skillID, icon]()
  446. {
  447. parent->setSelection(skillID, icon);
  448. };
  449. for(int i = 0; i < bonuses.size(); i++)
  450. {
  451. icon->text += stack->bonusToString(bonuses[i], true) + "\n";
  452. icon->hoverText += stack->bonusToString(bonuses[i], false) + "\n";
  453. }
  454. return icon;
  455. }
  456. if(skillID >= 100)
  457. index--;
  458. }
  459. return nullptr;
  460. };
  461. abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
  462. abilities->setRedrawParent(true);
  463. leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [this](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
  464. rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [this](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
  465. if(abilitiesCount <= 6)
  466. {
  467. leftBtn->block(true);
  468. rightBtn->block(true);
  469. }
  470. pos.h += abilitiesBackground->pos.h;
  471. }
  472. }
  473. CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt)
  474. : CWindowSection(owner, getBackgroundName(showExp, showArt), yOffset)
  475. {
  476. OBJECT_CONSTRUCTION;
  477. statNames =
  478. {
  479. LIBRARY->generaltexth->primarySkillNames[0], //ATTACK
  480. LIBRARY->generaltexth->primarySkillNames[1],//DEFENCE
  481. LIBRARY->generaltexth->allTexts[198],//SHOTS
  482. LIBRARY->generaltexth->allTexts[199],//DAMAGE
  483. LIBRARY->generaltexth->allTexts[388],//HEALTH
  484. LIBRARY->generaltexth->allTexts[200],//HEALTH_LEFT
  485. LIBRARY->generaltexth->zelp[441].first,//SPEED
  486. LIBRARY->generaltexth->allTexts[399]//MANA
  487. };
  488. statFormats =
  489. {
  490. "%d (%d)",
  491. "%d (%d)",
  492. "%d (%d)",
  493. "%d - %d",
  494. "%d (%d)",
  495. "%d (%d)",
  496. "%d (%d)",
  497. "%d (%d)"
  498. };
  499. animation = std::make_shared<CCreaturePic>(5, 41, parent->info->creature);
  500. animationArea = std::make_shared<LRClickableArea>(Rect(5, 41, 100, 130), nullptr, [&]{
  501. if(!parent->info->creature->getDescriptionTranslated().empty())
  502. CRClickPopup::createAndPush(parent->info->creature->getDescriptionTranslated());
  503. });
  504. if(parent->info->stackNode != nullptr && parent->info->commander == nullptr)
  505. {
  506. //normal stack, not a commander and not non-existing stack (e.g. recruitment dialog)
  507. animation->setAmount(parent->info->creatureCount);
  508. }
  509. name = std::make_shared<CLabel>(215, 13, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, parent->info->getName());
  510. const CStack* battleStack = parent->info->stack;
  511. int dmgMultiply = 1;
  512. if (battleStack != nullptr && battleStack->hasBonusOfType(BonusType::SIEGE_WEAPON))
  513. {
  514. static const auto bonusSelector =
  515. Selector::sourceTypeSel(BonusSource::ARTIFACT).Or(
  516. Selector::sourceTypeSel(BonusSource::HERO_BASE_SKILL)).And(
  517. Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)));
  518. dmgMultiply += battleStack->valOfBonuses(bonusSelector);
  519. }
  520. icons = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/icons"), 117, 32);
  521. morale = std::make_shared<MoraleLuckBox>(true, Rect(Point(321, 110), Point(42, 42) ));
  522. luck = std::make_shared<MoraleLuckBox>(false, Rect(Point(375, 110), Point(42, 42) ));
  523. if(battleStack != nullptr) // in battle
  524. {
  525. addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(battleStack->isShooter()), battleStack->getAttack(battleStack->isShooter()));
  526. addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(battleStack->isShooter()), battleStack->getDefense(battleStack->isShooter()));
  527. addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(battleStack->isShooter()) * dmgMultiply, battleStack->getMaxDamage(battleStack->isShooter()) * dmgMultiply);
  528. addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), battleStack->getMaxHealth());
  529. addStatLabel(EStat::SPEED, parent->info->creature->getMovementRange(), battleStack->getMovementRange());
  530. if(battleStack->isShooter())
  531. addStatLabel(EStat::SHOTS, battleStack->shots.total(), battleStack->shots.available());
  532. if(battleStack->isCaster())
  533. addStatLabel(EStat::MANA, battleStack->casts.total(), battleStack->casts.available());
  534. addStatLabel(EStat::HEALTH_LEFT, battleStack->getFirstHPleft());
  535. morale->set(battleStack);
  536. luck->set(battleStack);
  537. }
  538. else
  539. {
  540. const bool shooter = parent->info->stackNode->hasBonusOfType(BonusType::SHOOTER) && parent->info->stackNode->valOfBonuses(BonusType::SHOTS);
  541. const bool caster = parent->info->stackNode->valOfBonuses(BonusType::CASTS);
  542. addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(shooter), parent->info->stackNode->getAttack(shooter));
  543. addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(shooter), parent->info->stackNode->getDefense(shooter));
  544. addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(shooter), parent->info->stackNode->getMaxDamage(shooter));
  545. addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), parent->info->stackNode->getMaxHealth());
  546. addStatLabel(EStat::SPEED, parent->info->creature->getMovementRange(), parent->info->stackNode->getMovementRange());
  547. if(shooter)
  548. addStatLabel(EStat::SHOTS, parent->info->stackNode->valOfBonuses(BonusType::SHOTS));
  549. if(caster)
  550. addStatLabel(EStat::MANA, parent->info->stackNode->valOfBonuses(BonusType::CASTS));
  551. morale->set(parent->info->stackNode);
  552. luck->set(parent->info->stackNode);
  553. }
  554. if(showExp)
  555. {
  556. const CStackInstance * stack = parent->info->stackNode;
  557. Point pos = showArt ? Point(321, 32) : Point(347, 32);
  558. if(parent->info->commander)
  559. {
  560. const CCommanderInstance * commander = parent->info->commander;
  561. expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), 4, 0, pos.x, pos.y);
  562. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(pos.x, pos.y, 44, 44), ComponentType::EXPERIENCE);
  563. expArea = area;
  564. area->text = LIBRARY->generaltexth->allTexts[2];
  565. area->component.value = commander->getExpRank();
  566. boost::replace_first(area->text, "%d", std::to_string(commander->getExpRank()));
  567. boost::replace_first(area->text, "%d", std::to_string(LIBRARY->heroh->reqExp(commander->getExpRank() + 1)));
  568. boost::replace_first(area->text, "%d", std::to_string(commander->getAverageExperience()));
  569. }
  570. else
  571. {
  572. expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/levels"), stack->getExpRank(), 0, pos.x, pos.y);
  573. expArea = std::make_shared<LRClickableAreaWText>(Rect(pos.x, pos.y, 44, 44));
  574. expArea->text = parent->generateStackExpDescription();
  575. }
  576. expLabel = std::make_shared<CLabel>(
  577. pos.x + 21, pos.y + 55, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  578. TextOperations::formatMetric(stack->getAverageExperience(), 6));
  579. }
  580. if(showArt)
  581. {
  582. Point pos = showExp ? Point(375, 32) : Point(347, 32);
  583. // ALARMA: do not refactor this into a separate function
  584. // otherwise, artifact icon is drawn near the hero's portrait
  585. // this is really strange
  586. auto art = parent->info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
  587. if(art)
  588. {
  589. parent->stackArtifact = std::make_shared<CArtPlace>(pos, art->getTypeId());
  590. parent->stackArtifact->setShowPopupCallback([](CComponentHolder & artPlace, const Point & cursorPosition)
  591. {
  592. artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
  593. });
  594. if(parent->info->owner)
  595. {
  596. parent->stackArtifactButton = std::make_shared<CButton>(
  597. Point(pos.x - 2 , pos.y + 46), AnimationPath::builtin("stackWindow/cancelButton"),
  598. CButton::tooltipLocalized("vcmi.creatureWindow.returnArtifact"), [this]()
  599. {
  600. parent->removeStackArtifact(ArtifactPosition::CREATURE_SLOT);
  601. });
  602. }
  603. }
  604. }
  605. }
  606. ImagePath CStackWindow::MainSection::getBackgroundName(bool showExp, bool showArt)
  607. {
  608. if(showExp && showArt)
  609. return ImagePath::builtin("stackWindow/info-panel-2");
  610. else if(showExp || showArt)
  611. return ImagePath::builtin("stackWindow/info-panel-1");
  612. else
  613. return ImagePath::builtin("stackWindow/info-panel-0");
  614. }
  615. void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value1, int64_t value2)
  616. {
  617. const auto title = statNames.at(static_cast<size_t>(index));
  618. stats.push_back(std::make_shared<CLabel>(145, 32 + (int)index*19, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, title));
  619. const bool useRange = value1 != value2;
  620. std::string formatStr = useRange ? statFormats.at(static_cast<size_t>(index)) : "%d";
  621. boost::format fmt(formatStr);
  622. fmt % value1;
  623. if(useRange)
  624. fmt % value2;
  625. stats.push_back(std::make_shared<CLabel>(307, 48 + (int)index*19, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, fmt.str()));
  626. }
  627. void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value)
  628. {
  629. addStatLabel(index, value, value);
  630. }
  631. CStackWindow::CStackWindow(const CStack * stack, bool popup)
  632. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  633. info(std::make_unique<UnitView>())
  634. {
  635. info->stack = stack;
  636. info->stackNode = stack->base;
  637. info->commander = dynamic_cast<const CCommanderInstance*>(stack->base);
  638. info->creature = stack->unitType();
  639. info->creatureCount = stack->getCount();
  640. info->popupWindow = popup;
  641. init();
  642. }
  643. CStackWindow::CStackWindow(const CCreature * creature, bool popup)
  644. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  645. info(std::make_unique<UnitView>())
  646. {
  647. info->creature = creature;
  648. info->popupWindow = popup;
  649. init();
  650. }
  651. CStackWindow::CStackWindow(const CStackInstance * stack, bool popup)
  652. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  653. info(std::make_unique<UnitView>())
  654. {
  655. info->stackNode = stack;
  656. info->creature = stack->getCreature();
  657. info->creatureCount = stack->getCount();
  658. info->popupWindow = popup;
  659. info->owner = dynamic_cast<const CGHeroInstance *> (stack->getArmy());
  660. init();
  661. }
  662. CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> dismiss, const UpgradeInfo & upgradeInfo, std::function<void(CreatureID)> callback)
  663. : CWindowObject(BORDERED),
  664. info(std::make_unique<UnitView>())
  665. {
  666. info->stackNode = stack;
  667. info->creature = stack->getCreature();
  668. info->creatureCount = stack->getCount();
  669. if(upgradeInfo.canUpgrade())
  670. {
  671. info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
  672. info->upgradeInfo->callback = callback;
  673. }
  674. info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
  675. info->dismissInfo->callback = dismiss;
  676. info->owner = dynamic_cast<const CGHeroInstance *> (stack->getArmy());
  677. init();
  678. }
  679. CStackWindow::CStackWindow(const CCommanderInstance * commander, bool popup)
  680. : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
  681. info(std::make_unique<UnitView>())
  682. {
  683. info->stackNode = commander;
  684. info->creature = commander->getCreature();
  685. info->commander = commander;
  686. info->creatureCount = 1;
  687. info->popupWindow = popup;
  688. info->owner = dynamic_cast<const CGHeroInstance *> (commander->getArmy());
  689. init();
  690. }
  691. CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui32> &skills, std::function<void(ui32)> callback)
  692. : CWindowObject(BORDERED),
  693. info(std::make_unique<UnitView>())
  694. {
  695. info->stackNode = commander;
  696. info->creature = commander->getCreature();
  697. info->commander = commander;
  698. info->creatureCount = 1;
  699. info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
  700. info->levelupInfo->skills = skills;
  701. info->levelupInfo->callback = callback;
  702. info->owner = dynamic_cast<const CGHeroInstance *> (commander->getArmy());
  703. init();
  704. }
  705. CStackWindow::~CStackWindow()
  706. {
  707. if(info->levelupInfo && !info->levelupInfo->skills.empty())
  708. info->levelupInfo->callback(vstd::find_pos(info->levelupInfo->skills, selectedSkill));
  709. }
  710. void CStackWindow::init()
  711. {
  712. OBJECT_CONSTRUCTION;
  713. if(!info->stackNode)
  714. {
  715. fakeNode = std::make_unique<CStackInstance>(nullptr, info->creature->getId(), 1, true);
  716. info->stackNode = fakeNode.get();
  717. }
  718. selectedIcon = nullptr;
  719. selectedSkill = -1;
  720. if(info->levelupInfo && !info->levelupInfo->skills.empty())
  721. selectedSkill = info->levelupInfo->skills.front();
  722. activeTab = 0;
  723. initBonusesList();
  724. initSections();
  725. }
  726. void CStackWindow::initBonusesList()
  727. {
  728. BonusList receivedBonuses = *info->stackNode->getBonuses(CSelector(Bonus::Permanent), Selector::all);
  729. BonusList abilities = info->creature->getExportedBonusList();
  730. const auto & bonusSortingPredicate = [this](const std::shared_ptr<Bonus> & v1, const std::shared_ptr<Bonus> & v2){
  731. if (v1->source != v2->source)
  732. {
  733. int priorityV1 = v1->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v1->source);
  734. int priorityV2 = v2->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v2->source);
  735. return priorityV1 < priorityV2;
  736. }
  737. else
  738. return info->stackNode->bonusToString(v1, false) < info->stackNode->bonusToString(v2, false);
  739. };
  740. // these bonuses require special handling. For example they come with own descriptions, for use in morale/luck description
  741. // also, this information is already available in creature window
  742. receivedBonuses.remove_if(Selector::type()(BonusType::MORALE));
  743. receivedBonuses.remove_if(Selector::type()(BonusType::LUCK));
  744. std::vector<BonusList> groupedBonuses;
  745. while (!receivedBonuses.empty())
  746. {
  747. auto currentBonus = receivedBonuses.front();
  748. const auto & sameBonusPredicate = [currentBonus](const std::shared_ptr<Bonus> & b)
  749. {
  750. return currentBonus->type == b->type && currentBonus->subtype == b->subtype;
  751. };
  752. groupedBonuses.emplace_back();
  753. std::copy_if(receivedBonuses.begin(), receivedBonuses.end(), std::back_inserter(groupedBonuses.back()), sameBonusPredicate);
  754. receivedBonuses.remove_if(Selector::typeSubtype(currentBonus->type, currentBonus->subtype));
  755. // FIXME: potential edge case: unit has ability that is propagated away (and needs to be displayed), but also receives same bonus from someplace else
  756. abilities.remove_if(Selector::typeSubtype(currentBonus->type, currentBonus->subtype));
  757. }
  758. // Add any remaining abilities of this unit that don't affect it at the moment, such as abilities that are propagated away, e.g. to other side in combat
  759. BonusList visibleBonuses = abilities;
  760. for (auto & group : groupedBonuses)
  761. {
  762. // Try to find the bonus in the group that represents the final effect in the best way.
  763. std::sort(group.begin(), group.end(), bonusSortingPredicate);
  764. BonusList groupIndepMin = group;
  765. BonusList groupIndepMax = group;
  766. BonusList groupNoMinMax = group;
  767. groupIndepMin.remove_if([](const Bonus * b) { return b->valType != BonusValueType::INDEPENDENT_MIN; });
  768. groupIndepMax.remove_if([](const Bonus * b) { return b->valType != BonusValueType::INDEPENDENT_MAX; });
  769. groupNoMinMax.remove_if([](const Bonus * b) { return b->valType == BonusValueType::INDEPENDENT_MAX || b->valType == BonusValueType::INDEPENDENT_MIN; });
  770. int valIndepMin = groupIndepMin.totalValue();
  771. int valIndepMax = groupIndepMax.totalValue();
  772. int valNoMinMax = group.totalValue();
  773. BonusList usedGroup;
  774. if (!groupIndepMin.empty() && valNoMinMax != valIndepMin)
  775. usedGroup = groupIndepMin; // bonus value was limited due to INDEPENDENT_MIN bonus -> show this bonus
  776. else if (!groupIndepMax.empty() && valNoMinMax != valIndepMax)
  777. usedGroup = groupIndepMax; // bonus value was limited due to INDEPENDENT_MAX bonus -> show this bonus
  778. else
  779. usedGroup = groupNoMinMax; // bonus value is not limited - show first non-independent bonus
  780. // It is possible that empty group was selected. For example, there is only INDEPENDENT effect with value of 0, which does not actually has any effect on this unit
  781. // For example, orb of vulnerability on unit without any resistances
  782. if (!usedGroup.empty())
  783. visibleBonuses.push_back(usedGroup.front());
  784. }
  785. std::sort(visibleBonuses.begin(), visibleBonuses.end(), bonusSortingPredicate);
  786. BonusInfo bonusInfo;
  787. for(auto b : visibleBonuses)
  788. {
  789. bonusInfo.name = info->stackNode->bonusToString(b, false);
  790. bonusInfo.description = info->stackNode->bonusToString(b, true);
  791. bonusInfo.imagePath = info->stackNode->bonusToGraphics(b);
  792. bonusInfo.bonusSource = b->source;
  793. //if it's possible to give any description or image for this kind of bonus
  794. //TODO: figure out why half of bonuses don't have proper description
  795. if(!bonusInfo.name.empty() || !bonusInfo.description.empty())
  796. activeBonuses.push_back(bonusInfo);
  797. }
  798. }
  799. void CStackWindow::initSections()
  800. {
  801. OBJECT_CONSTRUCTION;
  802. bool showArt = GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
  803. bool showExp = (GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
  804. mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
  805. pos.w = mainSection->pos.w;
  806. pos.h += mainSection->pos.h;
  807. if(info->stack) // in battle
  808. {
  809. activeSpellsSection = std::make_shared<ActiveSpellsSection>(this, pos.h);
  810. pos.h += activeSpellsSection->pos.h;
  811. }
  812. if(info->commander)
  813. {
  814. auto onCreate = [this](size_t index) -> std::shared_ptr<CIntObject>
  815. {
  816. auto obj = switchTab(index);
  817. if(obj)
  818. {
  819. obj->activate();
  820. obj->recActions |= (UPDATE | SHOWALL);
  821. }
  822. return obj;
  823. };
  824. auto deactivateObj = [=](std::shared_ptr<CIntObject> obj)
  825. {
  826. obj->deactivate();
  827. obj->recActions &= ~(UPDATE | SHOWALL);
  828. };
  829. commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
  830. auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
  831. commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
  832. deactivateObj(commanderBonusesSection);
  833. commanderTab = std::make_shared<CTabbedInt>(onCreate, Point(0, pos.h), 0);
  834. pos.h += commanderMainSection->pos.h;
  835. }
  836. if(!info->commander && !activeBonuses.empty())
  837. {
  838. bonusesSection = std::make_shared<BonusesSection>(this, pos.h);
  839. pos.h += bonusesSection->pos.h;
  840. }
  841. if(!info->popupWindow)
  842. {
  843. buttonsSection = std::make_shared<ButtonsSection>(this, pos.h);
  844. pos.h += buttonsSection->pos.h;
  845. //FIXME: add status bar to image?
  846. }
  847. updateShadow();
  848. pos = center(pos);
  849. }
  850. std::string CStackWindow::generateStackExpDescription()
  851. {
  852. const CStackInstance * stack = info->stackNode;
  853. const CCreature * creature = info->creature;
  854. int tier = stack->getType()->getLevel();
  855. int rank = stack->getExpRank();
  856. if (!vstd::iswithin(tier, 1, 7))
  857. tier = 0;
  858. int number;
  859. std::string expText = LIBRARY->generaltexth->translate("vcmi.stackExperience.description");
  860. boost::replace_first(expText, "%s", creature->getNamePluralTranslated());
  861. boost::replace_first(expText, "%s", LIBRARY->generaltexth->translate("vcmi.stackExperience.rank", rank));
  862. boost::replace_first(expText, "%i", std::to_string(rank));
  863. boost::replace_first(expText, "%i", std::to_string(stack->getAverageExperience()));
  864. number = static_cast<int>(LIBRARY->creh->expRanks[tier][rank] - stack->getAverageExperience());
  865. boost::replace_first(expText, "%i", std::to_string(number));
  866. number = LIBRARY->creh->maxExpPerBattle[tier]; //percent
  867. boost::replace_first(expText, "%i%", std::to_string(number));
  868. number *= LIBRARY->creh->expRanks[tier].back() / 100; //actual amount
  869. boost::replace_first(expText, "%i", std::to_string(number));
  870. boost::replace_first(expText, "%i", std::to_string(stack->getCount())); //Number of Creatures in stack
  871. int expmin = std::max(LIBRARY->creh->expRanks[tier][std::max(rank-1, 0)], (ui32)1);
  872. number = stack->getTotalExperience() / expmin - stack->getCount(); //Maximum New Recruits without losing current Rank
  873. boost::replace_first(expText, "%i", std::to_string(number)); //TODO
  874. boost::replace_first(expText, "%.2f", std::to_string(1)); //TODO Experience Multiplier
  875. number = LIBRARY->creh->expAfterUpgrade;
  876. boost::replace_first(expText, "%.2f", std::to_string(number) + "%"); //Upgrade Multiplier
  877. expmin = LIBRARY->creh->expRanks[tier][9];
  878. int expmax = LIBRARY->creh->expRanks[tier][10];
  879. number = expmax - expmin;
  880. boost::replace_first(expText, "%i", std::to_string(number)); //Experience after Rank 10
  881. number = (stack->getCount() * (expmax - expmin)) / expmin;
  882. boost::replace_first(expText, "%i", std::to_string(number)); //Maximum New Recruits to remain at Rank 10 if at Maximum Experience
  883. return expText;
  884. }
  885. std::string CStackWindow::getCommanderSkillDescription(int skillIndex, int skillLevel)
  886. {
  887. constexpr std::array skillNames = {
  888. "attack",
  889. "defence",
  890. "health",
  891. "damage",
  892. "speed",
  893. "magic"
  894. };
  895. std::string textID = TextIdentifier("vcmi", "commander", "skill", skillNames.at(skillIndex), skillLevel).get();
  896. return LIBRARY->generaltexth->translate(textID);
  897. }
  898. void CStackWindow::setSelection(si32 newSkill, std::shared_ptr<CCommanderSkillIcon> newIcon)
  899. {
  900. auto getSkillDescription = [this](int skillIndex, bool selected) -> std::string
  901. {
  902. if(selected)
  903. return getCommanderSkillDescription(skillIndex, info->commander->secondarySkills[skillIndex] + 1); //upgrade description
  904. else
  905. return getCommanderSkillDescription(skillIndex, info->commander->secondarySkills[skillIndex]);
  906. };
  907. auto getSkillImage = [this](int skillIndex)
  908. {
  909. bool selected = ((selectedSkill == skillIndex) && info->levelupInfo );
  910. return skillToFile(skillIndex, info->commander->secondarySkills[skillIndex], selected);
  911. };
  912. OBJECT_CONSTRUCTION;
  913. int oldSelection = selectedSkill; // update selection
  914. selectedSkill = newSkill;
  915. if(selectedIcon && oldSelection < 100) // recreate image on old selection, only for skills
  916. selectedIcon->setObject(std::make_shared<CPicture>(getSkillImage(oldSelection)));
  917. if(selectedIcon)
  918. {
  919. if(!selectedIcon->getIsMasterAbility()) //unlike WoG, in VCMI master skill descriptions are taken from bonus descriptions
  920. {
  921. selectedIcon->text = getSkillDescription(oldSelection, false); //update previously selected icon's message to existing skill level
  922. }
  923. selectedIcon->deselect();
  924. }
  925. selectedIcon = newIcon; // update new selection
  926. if(newSkill < 100)
  927. {
  928. newIcon->setObject(std::make_shared<CPicture>(getSkillImage(newSkill)));
  929. if(!newIcon->getIsMasterAbility())
  930. {
  931. newIcon->text = getSkillDescription(newSkill, true); //update currently selected icon's message to show upgrade description
  932. }
  933. }
  934. }
  935. std::shared_ptr<CIntObject> CStackWindow::switchTab(size_t index)
  936. {
  937. std::shared_ptr<CIntObject> ret;
  938. switch(index)
  939. {
  940. case 0:
  941. {
  942. activeTab = 0;
  943. ret = commanderMainSection;
  944. }
  945. break;
  946. case 1:
  947. {
  948. activeTab = 1;
  949. ret = commanderBonusesSection;
  950. }
  951. break;
  952. default:
  953. break;
  954. }
  955. return ret;
  956. }
  957. void CStackWindow::removeStackArtifact(ArtifactPosition pos)
  958. {
  959. auto art = info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
  960. if(!art)
  961. {
  962. logGlobal->error("Attempt to remove missing artifact");
  963. return;
  964. }
  965. const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
  966. if(slot != ArtifactPosition::PRE_FIRST)
  967. {
  968. auto artLoc = ArtifactLocation(info->owner->id, pos);
  969. artLoc.creature = info->stackNode->getArmy()->findStack(info->stackNode);
  970. GAME->interface()->cb->swapArtifacts(artLoc, ArtifactLocation(info->owner->id, slot));
  971. stackArtifactButton.reset();
  972. stackArtifact.reset();
  973. redraw();
  974. }
  975. }