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							- /*
 
-  * TextControls.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../gui/CIntObject.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../render/Colors.h"
 
- #include "../render/EFont.h"
 
- #include "../../lib/FunctionList.h"
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- class IImage;
 
- class CSlider;
 
- /// Base class for all text-related widgets.
 
- /// Controls text blitting-related options
 
- class CTextContainer : public virtual CIntObject
 
- {
 
- protected:
 
- 	/// returns size of border, for left- or right-aligned text
 
- 	virtual Point getBorderSize() = 0;
 
- 	/// do actual blitting of line. Text "what" will be placed at "where" and aligned according to alignment
 
- 	void blitLine(Canvas & to, Rect where, std::string what);
 
- 	CTextContainer(ETextAlignment alignment, EFonts font, ColorRGBA color);
 
- public:
 
- 	ETextAlignment alignment;
 
- 	EFonts font;
 
- 	ColorRGBA color; // default font color. Can be overridden by placing "{}" into the string
 
- };
 
- /// Label which shows text
 
- class CLabel : public CTextContainer
 
- {
 
- protected:
 
- 	Point getBorderSize() override;
 
- 	virtual std::string visibleText();
 
- 	virtual void trimText();
 
- 	std::shared_ptr<CIntObject> background;
 
- 	std::string text;
 
- 	int maxWidth;
 
- 	bool autoRedraw;  //whether control will redraw itself on setTxt
 
- public:
 
- 	std::string getText();
 
- 	virtual void setAutoRedraw(bool option);
 
- 	virtual void setText(const std::string & Txt);
 
- 	virtual void setMaxWidth(int width);
 
- 	virtual void setColor(const ColorRGBA & Color);
 
- 	size_t getWidth();
 
- 	CLabel(int x = 0, int y = 0, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT,
 
- 		const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "", int maxWidth = 0);
 
- 	void showAll(Canvas & to) override; //shows statusbar (with current text)
 
- };
 
- /// Small helper class to manage group of similar labels
 
- class CLabelGroup : public CIntObject
 
- {
 
- 	std::vector<std::shared_ptr<CLabel>> labels;
 
- 	EFonts font;
 
- 	ETextAlignment align;
 
- 	ColorRGBA color;
 
- public:
 
- 	CLabelGroup(EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
 
- 	void add(int x = 0, int y = 0, const std::string & text = "");
 
- 	size_t currentSize() const;
 
- };
 
- /// Multi-line label that can display multiple lines of text
 
- /// If text is too big to fit into requested area remaining part will not be visible
 
- class CMultiLineLabel : public CLabel
 
- {
 
- 	// text to blit, split into lines that are no longer than widget width
 
- 	std::vector<std::string> lines;
 
- 	// area of text that actually will be printed, default is widget size
 
- 	Rect visibleSize;
 
- 	void splitText(const std::string & Txt, bool redrawAfter);
 
- 	Rect getTextLocation();
 
- public:
 
- 	// total size of text, x = longest line of text, y = total height of lines
 
- 	Point textSize;
 
- 	CMultiLineLabel(Rect position, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE, const std::string & Text = "");
 
- 	void setText(const std::string & Txt) override;
 
- 	void showAll(Canvas & to) override;
 
- 	void setVisibleSize(Rect visibleSize, bool redrawElement = true);
 
- 	// scrolls text visible in widget. Positive value will move text up
 
- 	void scrollTextTo(int distance, bool redrawAfterScroll = true);
 
- 	void scrollTextBy(int distance);
 
- };
 
- /// a multi-line label that tries to fit text with given available width and height;
 
- /// if not possible, it creates a slider for scrolling text
 
- class CTextBox : public CIntObject
 
- {
 
- 	int sliderStyle;
 
- public:
 
- 	std::shared_ptr<CMultiLineLabel> label;
 
- 	std::shared_ptr<CSlider> slider;
 
- 	CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
 
- 	void resize(Point newSize);
 
- 	/// Resizes text box to minimal size needed to fit current text
 
- 	/// No effect if text is too large to fit and requires slider
 
- 	void trimToFit();
 
- 	void setText(const std::string & Txt);
 
- 	void sliderMoved(int to);
 
- };
 
- /// Status bar which is shown at the bottom of the in-game screens
 
- class CGStatusBar : public CLabel, public std::enable_shared_from_this<CGStatusBar>, public IStatusBar
 
- {
 
- 	std::string hoverText;
 
- 	std::string consoleText;
 
- 	bool enteringText;
 
- 	CGStatusBar(std::shared_ptr<CIntObject> background_, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::CENTER, const ColorRGBA & Color = Colors::WHITE);
 
- 	CGStatusBar(int x, int y, const ImagePath & name, int maxw = -1);
 
- 	CGStatusBar(int x, int y);
 
- 	//make CLabel API private
 
- 	using CLabel::getText;
 
- 	using CLabel::setAutoRedraw;
 
- 	using CLabel::setText;
 
- 	using CLabel::setColor;
 
- 	using CLabel::getWidth;
 
- protected:
 
- 	Point getBorderSize() override;
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- public:
 
- 	~CGStatusBar();
 
- 	template<typename ...Args>
 
- 	static std::shared_ptr<CGStatusBar> create(Args... args)
 
- 	{
 
- 		std::shared_ptr<CGStatusBar> ret{new CGStatusBar{args...}};
 
- 		return ret;
 
- 	}
 
- 	void show(Canvas & to) override;
 
- 	void activate() override;
 
- 	void deactivate() override;
 
- 	// IStatusBar interface
 
- 	void write(const std::string & Text) override;
 
- 	void clearIfMatching(const std::string & Text) override;
 
- 	void clear() override;
 
- 	void setEnteringMode(bool on) override;
 
- 	void setEnteredText(const std::string & text) override;
 
- };
 
- /// UIElement which can get input focus
 
- class CFocusable : public virtual CIntObject
 
- {
 
- 	static std::atomic<int> usageIndex;
 
- public:
 
- 	bool focus; //only one focusable control can have focus at one moment
 
- 	void giveFocus(); //captures focus
 
- 	void moveFocus(); //moves focus to next active control (may be used for tab switching)
 
- 	void removeFocus(); //remove focus
 
- 	bool hasFocus() const;
 
- 	void focusGot();
 
- 	void focusLost();
 
- 	static std::list<CFocusable *> focusables; //all existing objs
 
- 	static CFocusable * inputWithFocus; //who has focus now
 
- 	CFocusable();
 
- 	~CFocusable();
 
- };
 
- /// Text input box where players can enter text
 
- class CTextInput : public CLabel, public CFocusable
 
- {
 
- 	std::string newText;
 
- 	std::string helpBox; //for right-click help
 
- protected:
 
- 	std::string visibleText() override;
 
- public:
 
- 	CFunctionList<void(const std::string &)> cb;
 
- 	CFunctionList<void(std::string &, const std::string &)> filters;
 
- 	void setText(const std::string & nText) override;
 
- 	void setText(const std::string & nText, bool callCb);
 
- 	void setHelpText(const std::string &);
 
- 	CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB, ETextAlignment alignment, bool giveFocusToInput);
 
- 	CTextInput(const Rect & Pos, const Point & bgOffset, const ImagePath & bgName, const CFunctionList<void(const std::string &)> & CB);
 
- 	CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf);
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void keyPressed(EShortcut key) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	//bool captureThisKey(EShortcut key) override;
 
- 	void textInputed(const std::string & enteredText) override;
 
- 	void textEdited(const std::string & enteredText) override;
 
- 	//Filter that will block all characters not allowed in filenames
 
- 	static void filenameFilter(std::string & text, const std::string & oldText);
 
- 	//Filter that will allow only input of numbers in range min-max (min-max are allowed)
 
- 	//min-max should be set via something like std::bind
 
- 	static void numberFilter(std::string & text, const std::string & oldText, int minValue, int maxValue);
 
- 	friend class CKeyboardFocusListener;
 
- };
 
 
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