CCampaignHandler.cpp 17 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "CMapService.h"
  27. #include "CMap.h"
  28. #include "CMapInfo.h"
  29. // For hero crossover
  30. #include "serializer/CSerializer.h"
  31. #include "serializer/JsonDeserializer.h"
  32. #include "serializer/JsonSerializer.h"
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  35. {
  36. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  37. || type == SECONDARY_SKILL;
  38. }
  39. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  40. {
  41. ResourceID resourceID(name, EResType::CAMPAIGN);
  42. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  43. std::string language = VLC->modh->getModLanguage(modName);
  44. std::string encoding = Languages::getLanguageOptions(language).encoding;
  45. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  46. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  47. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  48. CBinaryReader reader(&stream);
  49. CCampaignHeader ret = readHeaderFromMemory(reader, name, modName, encoding);
  50. return ret;
  51. }
  52. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  53. {
  54. ResourceID resourceID(name, EResType::CAMPAIGN);
  55. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  56. std::string language = VLC->modh->getModLanguage(modName);
  57. std::string encoding = Languages::getLanguageOptions(language).encoding;
  58. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  59. auto ret = std::make_unique<CCampaign>();
  60. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  61. CMemoryStream stream(file[0].data(), file[0].size());
  62. CBinaryReader reader(&stream);
  63. ret->header = readHeaderFromMemory(reader, name, modName, encoding);
  64. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  65. for(int g=0; g<howManyScenarios; ++g)
  66. {
  67. CCampaignScenario sc = readScenarioFromMemory(reader, encoding, ret->header.version, ret->header.mapVersion);
  68. ret->scenarios.push_back(sc);
  69. }
  70. int scenarioID = 0;
  71. //first entry is campaign header. start loop from 1
  72. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  73. {
  74. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  75. {
  76. scenarioID++;
  77. }
  78. std::string scenarioName = name.substr(0, name.find('.'));
  79. boost::to_lower(scenarioName);
  80. scenarioName += ':' + std::to_string(g - 1);
  81. //set map piece appropriately, convert vector to string
  82. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  83. CMapService mapService;
  84. auto hdr = mapService.loadMapHeader(
  85. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  86. static_cast<int>(ret->mapPieces[scenarioID].size()),
  87. scenarioName,
  88. modName,
  89. encoding);
  90. ret->scenarios[scenarioID].scenarioName = hdr->name;
  91. scenarioID++;
  92. }
  93. // handle campaign specific discrepancies
  94. if(name == "DATA/AB.H3C")
  95. {
  96. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  97. }
  98. else if(name == "DATA/FINAL.H3C")
  99. {
  100. // keep following heroes for map 8 Final H
  101. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  102. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  103. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  104. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  105. }
  106. return ret;
  107. }
  108. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string encoding)
  109. {
  110. return TextOperations::toUnicode(reader.readBaseString(), encoding);
  111. }
  112. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  113. {
  114. CCampaignHeader ret;
  115. ret.version = reader.readUInt32();
  116. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  117. ret.name = readLocalizedString(reader, encoding);
  118. ret.description = readLocalizedString(reader, encoding);
  119. if (ret.version > CampaignVersion::RoE)
  120. ret.difficultyChoosenByPlayer = reader.readInt8();
  121. else
  122. ret.difficultyChoosenByPlayer = 0;
  123. ret.music = reader.readInt8();
  124. ret.filename = filename;
  125. ret.modName = modName;
  126. ret.encoding = encoding;
  127. return ret;
  128. }
  129. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, std::string encoding, int version, int mapVersion )
  130. {
  131. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  132. {
  133. CCampaignScenario::SScenarioPrologEpilog ret;
  134. ret.hasPrologEpilog = reader.readUInt8();
  135. if(ret.hasPrologEpilog)
  136. {
  137. ret.prologVideo = reader.readUInt8();
  138. ret.prologMusic = reader.readUInt8();
  139. ret.prologText = readLocalizedString(reader, encoding);
  140. }
  141. return ret;
  142. };
  143. CCampaignScenario ret;
  144. ret.conquered = false;
  145. ret.mapName = readLocalizedString(reader, encoding);
  146. ret.packedMapSize = reader.readUInt32();
  147. if(mapVersion == 18)//unholy alliance
  148. {
  149. ret.loadPreconditionRegions(reader.readUInt16());
  150. }
  151. else
  152. {
  153. ret.loadPreconditionRegions(reader.readUInt8());
  154. }
  155. ret.regionColor = reader.readUInt8();
  156. ret.difficulty = reader.readUInt8();
  157. ret.regionText = readLocalizedString(reader, encoding);
  158. ret.prolog = prologEpilogReader();
  159. ret.epilog = prologEpilogReader();
  160. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  161. return ret;
  162. }
  163. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  164. {
  165. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  166. {
  167. if ( (1 << i) & regions)
  168. preconditionRegions.insert(i);
  169. }
  170. }
  171. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  172. {
  173. CScenarioTravel ret;
  174. ret.whatHeroKeeps = reader.readUInt8();
  175. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  176. if (version < CampaignVersion::SoD)
  177. {
  178. ret.artifsKeptByHero.fill(0);
  179. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  180. }
  181. else
  182. {
  183. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  184. }
  185. ret.startOptions = reader.readUInt8();
  186. switch(ret.startOptions)
  187. {
  188. case 0:
  189. //no bonuses. Seems to be OK
  190. break;
  191. case 1: //reading of bonuses player can choose
  192. {
  193. ret.playerColor = reader.readUInt8();
  194. ui8 numOfBonuses = reader.readUInt8();
  195. for (int g=0; g<numOfBonuses; ++g)
  196. {
  197. CScenarioTravel::STravelBonus bonus;
  198. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  199. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  200. switch(bonus.type)
  201. {
  202. case CScenarioTravel::STravelBonus::SPELL:
  203. {
  204. bonus.info1 = reader.readUInt16(); //hero
  205. bonus.info2 = reader.readUInt8(); //spell ID
  206. break;
  207. }
  208. case CScenarioTravel::STravelBonus::MONSTER:
  209. {
  210. bonus.info1 = reader.readUInt16(); //hero
  211. bonus.info2 = reader.readUInt16(); //monster type
  212. bonus.info3 = reader.readUInt16(); //monster count
  213. break;
  214. }
  215. case CScenarioTravel::STravelBonus::BUILDING:
  216. {
  217. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  218. break;
  219. }
  220. case CScenarioTravel::STravelBonus::ARTIFACT:
  221. {
  222. bonus.info1 = reader.readUInt16(); //hero
  223. bonus.info2 = reader.readUInt16(); //artifact ID
  224. break;
  225. }
  226. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  227. {
  228. bonus.info1 = reader.readUInt16(); //hero
  229. bonus.info2 = reader.readUInt8(); //spell ID
  230. break;
  231. }
  232. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  233. {
  234. bonus.info1 = reader.readUInt16(); //hero
  235. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  236. break;
  237. }
  238. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  239. {
  240. bonus.info1 = reader.readUInt16(); //hero
  241. bonus.info2 = reader.readUInt8(); //skill ID
  242. bonus.info3 = reader.readUInt8(); //skill level
  243. break;
  244. }
  245. case CScenarioTravel::STravelBonus::RESOURCE:
  246. {
  247. bonus.info1 = reader.readUInt8(); //type
  248. //FD - wood+ore
  249. //FE - mercury+sulfur+crystal+gem
  250. bonus.info2 = reader.readUInt32(); //count
  251. break;
  252. }
  253. default:
  254. logGlobal->warn("Corrupted h3c file");
  255. break;
  256. }
  257. ret.bonusesToChoose.push_back(bonus);
  258. }
  259. break;
  260. }
  261. case 2: //reading of players (colors / scenarios ?) player can choose
  262. {
  263. ui8 numOfBonuses = reader.readUInt8();
  264. for (int g=0; g<numOfBonuses; ++g)
  265. {
  266. CScenarioTravel::STravelBonus bonus;
  267. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  268. bonus.info1 = reader.readUInt8(); //player color
  269. bonus.info2 = reader.readUInt8(); //from what scenario
  270. ret.bonusesToChoose.push_back(bonus);
  271. }
  272. break;
  273. }
  274. case 3: //heroes player can choose between
  275. {
  276. ui8 numOfBonuses = reader.readUInt8();
  277. for (int g=0; g<numOfBonuses; ++g)
  278. {
  279. CScenarioTravel::STravelBonus bonus;
  280. bonus.type = CScenarioTravel::STravelBonus::HERO;
  281. bonus.info1 = reader.readUInt8(); //player color
  282. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  283. ret.bonusesToChoose.push_back(bonus);
  284. }
  285. break;
  286. }
  287. default:
  288. {
  289. logGlobal->warn("Corrupted h3c file");
  290. break;
  291. }
  292. }
  293. return ret;
  294. }
  295. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  296. {
  297. CCompressedStream stream(std::move(file), true);
  298. std::vector< std::vector<ui8> > ret;
  299. do
  300. {
  301. std::vector<ui8> block(stream.getSize());
  302. stream.read(block.data(), block.size());
  303. ret.push_back(block);
  304. }
  305. while (!headerOnly && stream.getNextBlock());
  306. return ret;
  307. }
  308. bool CCampaign::conquerable( int whichScenario ) const
  309. {
  310. //check for void scenraio
  311. if (!scenarios[whichScenario].isNotVoid())
  312. {
  313. return false;
  314. }
  315. if (scenarios[whichScenario].conquered)
  316. {
  317. return false;
  318. }
  319. //check preconditioned regions
  320. for (int g=0; g<scenarios.size(); ++g)
  321. {
  322. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  323. return false; //prerequisite does not met
  324. }
  325. return true;
  326. }
  327. bool CCampaignScenario::isNotVoid() const
  328. {
  329. return !mapName.empty();
  330. }
  331. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  332. {
  333. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  334. {
  335. auto * h = CCampaignState::crossoverDeserialize(node);
  336. bool result = h->tempOwner == owner;
  337. vstd::clear_pointer(h);
  338. return result;
  339. };
  340. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  341. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  342. {
  343. auto * h = CCampaignState::crossoverDeserialize(node);
  344. double result = h->getHeroStrength();
  345. vstd::clear_pointer(h);
  346. return result;
  347. });
  348. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  349. }
  350. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  351. {
  352. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  353. if(conquered)
  354. {
  355. for(auto node2 : placedCrossoverHeroes)
  356. {
  357. auto * hero = CCampaignState::crossoverDeserialize(node2);
  358. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  359. {
  360. auto * h = CCampaignState::crossoverDeserialize(node);
  361. bool result = hero->subID == h->subID;
  362. vstd::clear_pointer(h);
  363. return result;
  364. });
  365. if(it == crossoverHeroes.end())
  366. {
  367. lostCrossoverHeroes.push_back(hero);
  368. }
  369. }
  370. }
  371. return lostCrossoverHeroes;
  372. }
  373. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  374. {
  375. camp->scenarios[*currentMap].crossoverHeroes.clear();
  376. for(CGHeroInstance * hero : heroes)
  377. {
  378. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  379. }
  380. mapsConquered.push_back(*currentMap);
  381. mapsRemaining -= *currentMap;
  382. camp->scenarios[*currentMap].conquered = true;
  383. }
  384. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  385. {
  386. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  387. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  388. if(bonuses.empty())
  389. return boost::optional<CScenarioTravel::STravelBonus>();
  390. else
  391. return bonuses[currentBonusID()];
  392. }
  393. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  394. {
  395. return camp->scenarios[*currentMap];
  396. }
  397. CCampaignScenario & CCampaignState::getCurrentScenario()
  398. {
  399. return camp->scenarios[*currentMap];
  400. }
  401. ui8 CCampaignState::currentBonusID() const
  402. {
  403. return chosenCampaignBonuses.at(*currentMap);
  404. }
  405. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  406. {
  407. for(int i = 0; i < camp->scenarios.size(); i++)
  408. {
  409. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  410. mapsRemaining.push_back(i);
  411. }
  412. }
  413. CMap * CCampaignState::getMap(int scenarioId) const
  414. {
  415. // FIXME: there is certainly better way to handle maps inside campaigns
  416. if(scenarioId == -1)
  417. scenarioId = currentMap.get();
  418. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  419. boost::to_lower(scenarioName);
  420. scenarioName += ':' + std::to_string(scenarioId);
  421. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  422. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  423. CMapService mapService;
  424. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  425. }
  426. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  427. {
  428. if(scenarioId == -1)
  429. scenarioId = currentMap.get();
  430. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  431. boost::to_lower(scenarioName);
  432. scenarioName += ':' + std::to_string(scenarioId);
  433. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  434. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  435. CMapService mapService;
  436. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  437. }
  438. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  439. {
  440. if(scenarioId == -1)
  441. scenarioId = currentMap.get();
  442. auto mapInfo = std::make_shared<CMapInfo>();
  443. mapInfo->fileURI = camp->header.filename;
  444. mapInfo->mapHeader = getHeader(scenarioId);
  445. mapInfo->countPlayers();
  446. return mapInfo;
  447. }
  448. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  449. {
  450. JsonNode node;
  451. JsonSerializer handler(nullptr, node);
  452. hero->serializeJsonOptions(handler);
  453. return node;
  454. }
  455. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  456. {
  457. JsonDeserializer handler(nullptr, node);
  458. auto * hero = new CGHeroInstance();
  459. hero->ID = Obj::HERO;
  460. hero->serializeJsonOptions(handler);
  461. return hero;
  462. }
  463. std::string CCampaignHandler::prologVideoName(ui8 index)
  464. {
  465. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  466. auto vids = config["videos"].Vector();
  467. if(index < vids.size())
  468. return vids[index].String();
  469. return "";
  470. }
  471. std::string CCampaignHandler::prologMusicName(ui8 index)
  472. {
  473. std::vector<std::string> music;
  474. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  475. }
  476. std::string CCampaignHandler::prologVoiceName(ui8 index)
  477. {
  478. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  479. auto audio = config["voice"].Vector();
  480. if(index < audio.size())
  481. return audio[index].String();
  482. return "";
  483. }
  484. VCMI_LIB_NAMESPACE_END