CList.h 4.5 KB

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  1. /*
  2. * CList.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../gui/CIntObject.h"
  12. #include "../../lib/FunctionList.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGTownInstance;
  16. VCMI_LIB_NAMESPACE_END
  17. class CListBox;
  18. class CButton;
  19. class CAnimImage;
  20. /// Base UI Element for hero\town lists
  21. class CList : public CIntObject
  22. {
  23. protected:
  24. class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
  25. {
  26. CList * parent;
  27. std::shared_ptr<CIntObject> selection;
  28. public:
  29. CListItem(CList * parent);
  30. ~CListItem();
  31. void wheelScrolled(int distance, bool inside) override;
  32. void clickRight(tribool down, bool previousState) override;
  33. void clickLeft(tribool down, bool previousState) override;
  34. void hover(bool on) override;
  35. void onSelect(bool on);
  36. /// create object with selection rectangle
  37. virtual std::shared_ptr<CIntObject> genSelection()=0;
  38. /// reaction on item selection (e.g. enable selection border)
  39. /// NOTE: item may be deleted in selected state
  40. virtual void select(bool on)=0;
  41. /// open item (town or hero screen)
  42. virtual void open()=0;
  43. /// show right-click tooltip
  44. virtual void showTooltip()=0;
  45. /// get hover text for status bar
  46. virtual std::string getHoverText()=0;
  47. };
  48. private:
  49. const size_t size;
  50. //for selection\deselection
  51. std::shared_ptr<CListItem> selected;
  52. void select(std::shared_ptr<CListItem> which);
  53. friend class CListItem;
  54. std::shared_ptr<CButton> scrollUp;
  55. std::shared_ptr<CButton> scrollDown;
  56. protected:
  57. std::shared_ptr<CListBox> listBox;
  58. CList(int size, Rect widgetDimensions);
  59. void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
  60. virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
  61. public:
  62. /// functions that will be called when selection changes
  63. CFunctionList<void()> onSelect;
  64. /// return index of currently selected element
  65. int getSelectedIndex();
  66. void setScrollUpButton(std::shared_ptr<CButton> button);
  67. void setScrollDownButton(std::shared_ptr<CButton> button);
  68. /// should be called when list is invalidated
  69. void update();
  70. /// set of methods to switch selection
  71. void selectIndex(int which);
  72. void selectNext();
  73. void selectPrev();
  74. void showAll(Canvas & to) override;
  75. };
  76. /// List of heroes which is shown at the right of the adventure map screen
  77. class CHeroList : public CList
  78. {
  79. /// Empty hero item used as placeholder for unused entries in list
  80. class CEmptyHeroItem : public CIntObject
  81. {
  82. std::shared_ptr<CAnimImage> movement;
  83. std::shared_ptr<CAnimImage> mana;
  84. std::shared_ptr<CPicture> portrait;
  85. public:
  86. CEmptyHeroItem();
  87. };
  88. class CHeroItem : public CListItem
  89. {
  90. std::shared_ptr<CAnimImage> movement;
  91. std::shared_ptr<CAnimImage> mana;
  92. std::shared_ptr<CAnimImage> portrait;
  93. public:
  94. const CGHeroInstance * const hero;
  95. CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
  96. std::shared_ptr<CIntObject> genSelection() override;
  97. void update();
  98. void select(bool on) override;
  99. void open() override;
  100. void showTooltip() override;
  101. std::string getHoverText() override;
  102. };
  103. std::shared_ptr<CIntObject> createItem(size_t index);
  104. public:
  105. CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  106. /// Select specific hero and scroll if needed
  107. void select(const CGHeroInstance * hero = nullptr);
  108. /// Update hero. Will add or remove it from the list if needed
  109. void update(const CGHeroInstance * hero = nullptr);
  110. };
  111. /// List of towns which is shown at the right of the adventure map screen or in the town screen
  112. class CTownList : public CList
  113. {
  114. class CTownItem : public CListItem
  115. {
  116. std::shared_ptr<CAnimImage> picture;
  117. public:
  118. const CGTownInstance * const town;
  119. CTownItem(CTownList *parent, const CGTownInstance * town);
  120. std::shared_ptr<CIntObject> genSelection() override;
  121. void update();
  122. void select(bool on) override;
  123. void open() override;
  124. void showTooltip() override;
  125. std::string getHoverText() override;
  126. };
  127. std::shared_ptr<CIntObject> createItem(size_t index) override;
  128. public:
  129. CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  130. /// Select specific town and scroll if needed
  131. void select(const CGTownInstance * town = nullptr);
  132. /// Update town. Will add or remove it from the list if needed
  133. void update(const CGTownInstance * town = nullptr);
  134. };