BattleInterfaceClasses.cpp 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784
  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleSiegeController.h"
  15. #include "BattleFieldController.h"
  16. #include "BattleStacksController.h"
  17. #include "BattleControlPanel.h"
  18. #include "../CGameInfo.h"
  19. #include "../CMessage.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../CVideoHandler.h"
  23. #include "../Graphics.h"
  24. #include "../gui/CAnimation.h"
  25. #include "../gui/Canvas.h"
  26. #include "../gui/CCursorHandler.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/Images.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../windows/CCreatureWindow.h"
  32. #include "../windows/CSpellWindow.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CStack.h"
  35. #include "../../lib/CConfigHandler.h"
  36. #include "../../lib/CCreatureHandler.h"
  37. #include "../../lib/CGameState.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/NetPacks.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/CondSh.h"
  43. #include "../../lib/mapObjects/CGTownInstance.h"
  44. void BattleConsole::showAll(SDL_Surface * to)
  45. {
  46. Point consolePos(pos.x + 10, pos.y + 17);
  47. Point textPos (pos.x + pos.w/2, pos.y + 17);
  48. if (!consoleText.empty())
  49. {
  50. graphics->fonts[FONT_SMALL]->renderTextLinesLeft(to, CMessage::breakText(consoleText, pos.w, FONT_SMALL), Colors::WHITE, consolePos);
  51. }
  52. else if(!hoverText.empty())
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(hoverText, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else if(logEntries.size())
  57. {
  58. if(logEntries.size()==1)
  59. {
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. else
  63. {
  64. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  65. textPos.y += 16;
  66. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  67. }
  68. }
  69. }
  70. bool BattleConsole::addText(const std::string & text)
  71. {
  72. logGlobal->trace("CBattleConsole message: %s", text);
  73. if(text.size()>70)
  74. return false; //text too long!
  75. int firstInToken = 0;
  76. for(size_t i = 0; i < text.size(); ++i) //tokenize
  77. {
  78. if(text[i] == 10)
  79. {
  80. logEntries.push_back( text.substr(firstInToken, i-firstInToken) );
  81. firstInToken = (int)i+1;
  82. }
  83. }
  84. logEntries.push_back( text.substr(firstInToken, text.size()) );
  85. scrollPosition = (int)logEntries.size()-1;
  86. return true;
  87. }
  88. void BattleConsole::scrollUp(ui32 by)
  89. {
  90. if(scrollPosition > static_cast<int>(by))
  91. scrollPosition -= by;
  92. }
  93. void BattleConsole::scrollDown(ui32 by)
  94. {
  95. if(scrollPosition + by < logEntries.size())
  96. scrollPosition += by;
  97. }
  98. BattleConsole::BattleConsole(const Rect & position)
  99. : scrollPosition(-1)
  100. , enteringText(false)
  101. {
  102. pos += position.topLeft();
  103. pos.w = position.w;
  104. pos.h = position.h;
  105. }
  106. BattleConsole::~BattleConsole()
  107. {
  108. if (enteringText)
  109. setEnteringMode(false);
  110. }
  111. void BattleConsole::setEnteringMode(bool on)
  112. {
  113. consoleText.clear();
  114. if (on)
  115. {
  116. assert(enteringText == false);
  117. CSDL_Ext::startTextInput(&pos);
  118. }
  119. else
  120. {
  121. assert(enteringText == true);
  122. CSDL_Ext::stopTextInput();
  123. }
  124. enteringText = on;
  125. }
  126. void BattleConsole::setEnteredText(const std::string & text)
  127. {
  128. assert(enteringText == true);
  129. consoleText = text;
  130. }
  131. void BattleConsole::write(const std::string & Text)
  132. {
  133. hoverText = Text;
  134. }
  135. void BattleConsole::clearIfMatching(const std::string & Text)
  136. {
  137. if (hoverText == Text)
  138. clear();
  139. }
  140. void BattleConsole::clear()
  141. {
  142. write({});
  143. }
  144. void BattleHero::render(Canvas & canvas)
  145. {
  146. auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
  147. if(!flagFrame)
  148. return;
  149. //animation of flag
  150. Point flagPosition = pos.topLeft();
  151. if(flip)
  152. flagPosition += Point(61, 39);
  153. else
  154. flagPosition += Point(72, 39);
  155. auto heroFrame = animation->getImage(currentFrame, phase, true);
  156. canvas.draw(flagFrame, flagPosition);
  157. canvas.draw(heroFrame, pos.topLeft());
  158. if(++animCount >= 4)
  159. {
  160. animCount = 0;
  161. if(++flagAnim >= flagAnimation->size(0))
  162. flagAnim = 0;
  163. if(++currentFrame >= lastFrame)
  164. switchToNextPhase();
  165. }
  166. }
  167. void BattleHero::setPhase(int newPhase)
  168. {
  169. nextPhase = newPhase;
  170. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  171. nextPhase = 0;
  172. }
  173. void BattleHero::hover(bool on)
  174. {
  175. //TODO: Make lines below work properly
  176. if (on)
  177. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  178. else
  179. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  180. }
  181. void BattleHero::clickLeft(tribool down, bool previousState)
  182. {
  183. if(myOwner->actionsController->spellcastingModeActive()) //we are casting a spell
  184. return;
  185. if(boost::logic::indeterminate(down))
  186. return;
  187. if(!myHero || down || !myOwner->myTurn)
  188. return;
  189. if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  190. {
  191. BattleHex hoveredHex = myOwner->fieldController->getHoveredHex();
  192. //do nothing when any hex is hovered - hero's animation overlaps battlefield
  193. if ( hoveredHex != BattleHex::INVALID )
  194. return;
  195. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  196. GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
  197. }
  198. }
  199. void BattleHero::clickRight(tribool down, bool previousState)
  200. {
  201. if(boost::logic::indeterminate(down))
  202. return;
  203. Point windowPosition;
  204. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  205. windowPosition.y = myOwner->pos.y + 135;
  206. InfoAboutHero targetHero;
  207. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  208. {
  209. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  210. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  211. GH.pushIntT<HeroInfoWindow>(targetHero, &windowPosition);
  212. }
  213. }
  214. void BattleHero::switchToNextPhase()
  215. {
  216. if(phase != nextPhase)
  217. {
  218. phase = nextPhase;
  219. firstFrame = 0;
  220. lastFrame = static_cast<int>(animation->size(phase));
  221. }
  222. currentFrame = firstFrame;
  223. }
  224. BattleHero::BattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const BattleInterface & owner):
  225. flip(flipG),
  226. myHero(hero),
  227. myOwner(&owner),
  228. phase(1),
  229. nextPhase(0),
  230. flagAnim(0),
  231. animCount(0)
  232. {
  233. animation = std::make_shared<CAnimation>(animationPath);
  234. animation->preload();
  235. if(flipG)
  236. animation->verticalFlip();
  237. if(flip)
  238. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  239. else
  240. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  241. flagAnimation->preload();
  242. flagAnimation->playerColored(player);
  243. addUsedEvents(LCLICK | RCLICK | HOVER);
  244. switchToNextPhase();
  245. }
  246. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  247. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  248. {
  249. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  250. if (position != nullptr)
  251. moveTo(*position);
  252. background->colorize(hero.owner); //maybe add this functionality to base class?
  253. auto attack = hero.details->primskills[0];
  254. auto defense = hero.details->primskills[1];
  255. auto power = hero.details->primskills[2];
  256. auto knowledge = hero.details->primskills[3];
  257. auto morale = hero.details->morale;
  258. auto luck = hero.details->luck;
  259. auto currentSpellPoints = hero.details->mana;
  260. auto maxSpellPoints = hero.details->manaLimit;
  261. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
  262. //primary stats
  263. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  264. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  265. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  266. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  267. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  268. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  269. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  270. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  271. //morale+luck
  272. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  273. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  274. icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
  275. icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
  276. //spell points
  277. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  278. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  279. }
  280. BattleOptionsWindow::BattleOptionsWindow(BattleInterface & owner):
  281. CWindowObject(PLAYER_COLORED, "comopbck.bmp")
  282. {
  283. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  284. auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [&](bool on){owner.setPrintCellBorders(on);} );
  285. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  286. toggles.push_back(viewGrid);
  287. auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [&](bool on){owner.setPrintStackRange(on);});
  288. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  289. toggles.push_back(movementShadow);
  290. auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [&](bool on){owner.setPrintMouseShadow(on);});
  291. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  292. toggles.push_back(mouseShadow);
  293. animSpeeds = std::make_shared<CToggleGroup>([&](int value){ owner.setAnimSpeed(value);});
  294. std::shared_ptr<CToggleButton> toggle;
  295. toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
  296. animSpeeds->addToggle(40, toggle);
  297. toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
  298. animSpeeds->addToggle(63, toggle);
  299. toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
  300. animSpeeds->addToggle(100, toggle);
  301. animSpeeds->setSelected(owner.getAnimSpeed());
  302. setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  303. setToDefault->setImageOrder(1, 0, 2, 3);
  304. exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  305. exit->setImageOrder(1, 0, 2, 3);
  306. //creating labels
  307. labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  308. labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  309. labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  310. labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  311. labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  312. labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  313. //auto - combat options
  314. labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  315. labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  316. labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  317. labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  318. labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  319. //creature info
  320. labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  321. labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  322. //general options
  323. labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  324. labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  325. labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  326. labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  327. }
  328. void BattleOptionsWindow::bDefaultf()
  329. {
  330. //TODO: implement
  331. }
  332. void BattleOptionsWindow::bExitf()
  333. {
  334. close();
  335. }
  336. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
  337. : owner(_owner)
  338. {
  339. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  340. pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  341. background = std::make_shared<CPicture>("CPRESULT");
  342. background->colorize(owner.playerID);
  343. exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  344. exit->setBorderColor(Colors::METALLIC_GOLD);
  345. if(br.winner == 0) //attacker won
  346. {
  347. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  348. }
  349. else
  350. {
  351. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  352. }
  353. if(br.winner == 1)
  354. {
  355. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  356. }
  357. else
  358. {
  359. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  360. }
  361. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  362. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  363. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  364. std::string sideNames[2] = {"N/A", "N/A"};
  365. for(int i = 0; i < 2; i++)
  366. {
  367. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  368. const int xs[] = {21, 392};
  369. if(heroInfo.portrait >= 0) //attacking hero
  370. {
  371. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
  372. sideNames[i] = heroInfo.name;
  373. }
  374. else
  375. {
  376. auto stacks = owner.cb->battleGetAllStacks();
  377. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  378. {
  379. return stack->side != i || !stack->base;
  380. });
  381. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  382. {
  383. return stack->type->AIValue;
  384. });
  385. if(best != stacks.end()) //should be always but to be safe...
  386. {
  387. icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));
  388. sideNames[i] = (*best)->type->getPluralName();
  389. }
  390. }
  391. }
  392. //printing attacker and defender's names
  393. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  394. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  395. //printing casualties
  396. for(int step = 0; step < 2; ++step)
  397. {
  398. if(br.casualties[step].size()==0)
  399. {
  400. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  401. }
  402. else
  403. {
  404. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  405. int yPos = 344 + step * 97;
  406. for(auto & elem : br.casualties[step])
  407. {
  408. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
  409. std::ostringstream amount;
  410. amount<<elem.second;
  411. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  412. xPos += 42;
  413. }
  414. }
  415. }
  416. //printing result description
  417. bool weAreAttacker = !(owner.cb->battleGetMySide());
  418. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  419. {
  420. int text = 304;
  421. switch(br.result)
  422. {
  423. case BattleResult::NORMAL:
  424. break;
  425. case BattleResult::ESCAPE:
  426. text = 303;
  427. break;
  428. case BattleResult::SURRENDER:
  429. text = 302;
  430. break;
  431. default:
  432. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  433. break;
  434. }
  435. CCS->musich->playMusic("Music/Win Battle", false, true);
  436. CCS->videoh->open("WIN3.BIK");
  437. std::string str = CGI->generaltexth->allTexts[text];
  438. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  439. if (ourHero)
  440. {
  441. str += CGI->generaltexth->allTexts[305];
  442. boost::algorithm::replace_first(str, "%s", ourHero->name);
  443. boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
  444. }
  445. description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  446. }
  447. else // we lose
  448. {
  449. int text = 311;
  450. std::string musicName = "Music/LoseCombat";
  451. std::string videoName = "LBSTART.BIK";
  452. switch(br.result)
  453. {
  454. case BattleResult::NORMAL:
  455. break;
  456. case BattleResult::ESCAPE:
  457. musicName = "Music/Retreat Battle";
  458. videoName = "RTSTART.BIK";
  459. text = 310;
  460. break;
  461. case BattleResult::SURRENDER:
  462. musicName = "Music/Surrender Battle";
  463. videoName = "SURRENDER.BIK";
  464. text = 309;
  465. break;
  466. default:
  467. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  468. break;
  469. }
  470. CCS->musich->playMusic(musicName, false, true);
  471. CCS->videoh->open(videoName);
  472. labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
  473. }
  474. }
  475. void BattleResultWindow::activate()
  476. {
  477. owner.showingDialog->set(true);
  478. CIntObject::activate();
  479. }
  480. void BattleResultWindow::show(SDL_Surface * to)
  481. {
  482. CIntObject::show(to);
  483. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  484. }
  485. void BattleResultWindow::bExitf()
  486. {
  487. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  488. close();
  489. if(dynamic_cast<BattleInterface*>(GH.topInt().get()))
  490. GH.popInts(1); //pop battle interface if present
  491. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  492. //so we can be sure that there is no dialogs left on GUI stack.
  493. intTmp.showingDialog->setn(false);
  494. CCS->videoh->close();
  495. }
  496. void ClickableHex::hover(bool on)
  497. {
  498. hovered = on;
  499. //Hoverable::hover(on);
  500. if(!on && setAlterText)
  501. {
  502. myInterface->controlPanel->console->clear();
  503. setAlterText = false;
  504. }
  505. }
  506. ClickableHex::ClickableHex() : setAlterText(false), myNumber(-1), strictHovered(false), myInterface(nullptr)
  507. {
  508. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  509. }
  510. void ClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  511. {
  512. strictHovered = myInterface->fieldController->isPixelInHex(Point(sEvent.x-pos.x, sEvent.y-pos.y));
  513. if(hovered && strictHovered) //print attacked creature to console
  514. {
  515. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  516. if( attackedStack != nullptr &&
  517. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  518. attackedStack->alive())
  519. {
  520. MetaString text;
  521. text.addTxt(MetaString::GENERAL_TXT, 220);
  522. attackedStack->addNameReplacement(text);
  523. myInterface->controlPanel->console->write(text.toString());
  524. setAlterText = true;
  525. }
  526. }
  527. else if(setAlterText)
  528. {
  529. myInterface->controlPanel->console->clear();
  530. setAlterText = false;
  531. }
  532. }
  533. void ClickableHex::clickLeft(tribool down, bool previousState)
  534. {
  535. if(!down && hovered && strictHovered) //we've been really clicked!
  536. {
  537. myInterface->hexLclicked(myNumber);
  538. }
  539. }
  540. void ClickableHex::clickRight(tribool down, bool previousState)
  541. {
  542. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  543. if(hovered && strictHovered && myst!=nullptr)
  544. {
  545. if(!myst->alive()) return;
  546. if(down)
  547. {
  548. GH.pushIntT<CStackWindow>(myst, true);
  549. }
  550. }
  551. }
  552. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  553. : embedded(Embedded),
  554. owner(owner)
  555. {
  556. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  557. if(embedded)
  558. {
  559. pos.w = QUEUE_SIZE * 37;
  560. pos.h = 46;
  561. pos.x = screen->w/2 - pos.w/2;
  562. pos.y = (screen->h - 600)/2 + 10;
  563. icons = std::make_shared<CAnimation>("CPRSMALL");
  564. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  565. }
  566. else
  567. {
  568. pos.w = 800;
  569. pos.h = 85;
  570. background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
  571. icons = std::make_shared<CAnimation>("TWCRPORT");
  572. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  573. //TODO: where use big icons?
  574. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  575. }
  576. stateIcons->preload();
  577. stackBoxes.resize(QUEUE_SIZE);
  578. for (int i = 0; i < stackBoxes.size(); i++)
  579. {
  580. stackBoxes[i] = std::make_shared<StackBox>(this);
  581. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
  582. }
  583. }
  584. void StackQueue::update()
  585. {
  586. std::vector<battle::Units> queueData;
  587. owner.getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  588. size_t boxIndex = 0;
  589. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  590. {
  591. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  592. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
  593. }
  594. for(; boxIndex < stackBoxes.size(); boxIndex++)
  595. stackBoxes[boxIndex]->setUnit(nullptr);
  596. }
  597. int32_t StackQueue::getSiegeShooterIconID()
  598. {
  599. return owner.siegeController->getSiegedTown()->town->faction->index;
  600. }
  601. StackQueue::StackBox::StackBox(StackQueue * owner):
  602. owner(owner)
  603. {
  604. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  605. background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
  606. pos.w = background->pos.w;
  607. pos.h = background->pos.h;
  608. if(owner->embedded)
  609. {
  610. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  611. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  612. }
  613. else
  614. {
  615. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  616. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  617. int icon_x = pos.w - 17;
  618. int icon_y = pos.h - 18;
  619. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  620. stateIcon->visible = false;
  621. }
  622. }
  623. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
  624. {
  625. if(unit)
  626. {
  627. background->colorize(unit->unitOwner());
  628. icon->visible = true;
  629. // temporary code for mod compatibility:
  630. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  631. // second, try to switch to icon that should be provided by mod
  632. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  633. // for 1.2 release & later next line should be moved into 'else' block
  634. icon->setFrame(unit->creatureIconIndex(), 0);
  635. if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
  636. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  637. amount->setText(makeNumberShort(unit->getCount()));
  638. if(stateIcon)
  639. {
  640. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  641. {
  642. stateIcon->setFrame(0, 0);
  643. stateIcon->visible = true;
  644. }
  645. else if(unit->waited((int)turn))
  646. {
  647. stateIcon->setFrame(1, 0);
  648. stateIcon->visible = true;
  649. }
  650. else
  651. {
  652. stateIcon->visible = false;
  653. }
  654. }
  655. }
  656. else
  657. {
  658. background->colorize(PlayerColor::NEUTRAL);
  659. icon->visible = false;
  660. icon->setFrame(0);
  661. amount->setText("");
  662. if(stateIcon)
  663. stateIcon->visible = false;
  664. }
  665. }