BonusCaster.h 833 B

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  1. /*
  2. * BonusCaster.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ProxyCaster.h"
  12. struct Bonus;
  13. namespace spells
  14. {
  15. class DLL_LINKAGE BonusCaster : public ProxyCaster
  16. {
  17. public:
  18. BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_);
  19. virtual ~BonusCaster();
  20. void getCasterName(MetaString & text) const override;
  21. void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
  22. void spendMana(const PacketSender * server, const int spellCost) const override;
  23. private:
  24. const Caster * actualCaster;
  25. std::shared_ptr<Bonus> bonus;
  26. };
  27. } // namespace spells