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- /*
- * ElementalConditionTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TargetConditionItemFixture.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::testing;
- class ElementalConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
- {
- public:
- bool isPositive;
- void setDefaultExpectations()
- {
- EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
- EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
- std::vector<Bonus::BonusType> immunityList =
- {
- Bonus::AIR_IMMUNITY,
- Bonus::FIRE_IMMUNITY,
- };
- EXPECT_CALL(mechanicsMock, getElementalImmunity()).Times(AtLeast(1)).WillRepeatedly(Return(immunityList));
- EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
- }
- void SetUp() override
- {
- TargetConditionItemTest::SetUp();
- subject = TargetConditionItemFactory::getDefault()->createElemental();
- isPositive = GetParam();
- }
- };
- TEST_P(ElementalConditionTest, ReceptiveIfNoBonus)
- {
- setDefaultExpectations();
- EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 0));
- EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(ElementalConditionTest, DependsOnPositivness)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 1));
- EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock));
- }
- TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent)
- {
- setDefaultExpectations();
- unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 0));
- unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::AIR_IMMUNITY, Bonus::SPELL_EFFECT, 0, 0, 1));
- EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
- }
- INSTANTIATE_TEST_SUITE_P
- (
- ByPositiveness,
- ElementalConditionTest,
- Values(false, true)
- );
- }
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