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							- /*
 
-  * DemonSummon.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "DemonSummon.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../NetPacks.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/CUnitState.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- static const std::string EFFECT_NAME = "core:demonSummon";
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- VCMI_REGISTER_SPELL_EFFECT(DemonSummon, EFFECT_NAME);
 
- void DemonSummon::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	BattleUnitsChanged pack;
 
- 	for(const Destination & dest : target)
 
- 	{
 
- 		const battle::Unit * targetStack = dest.unitValue;
 
- 		//we shall have all targets to be stacks
 
- 		if(!targetStack || targetStack->alive() || targetStack->isGhost())
 
- 		{
 
- 			server->complain("No corpse to demonize! Invalid effect target transformation.");
 
- 			continue;
 
- 		}
 
- 		auto hex = m->battle()->getAvaliableHex(targetStack->creatureId(), m->casterSide, targetStack->getPosition());
 
- 		if(!hex.isValid())
 
- 		{
 
- 			server->complain("No place to put new summon!");
 
- 			break;
 
- 		}
 
- 		const auto *creatureType = creature.toCreature(m->creatures());
 
- 		int32_t deadCount         = targetStack->unitBaseAmount();
 
- 		int32_t deadTotalHealth   = targetStack->getTotalHealth();
 
- 		int32_t raisedMaxHealth   = creatureType->getMaxHealth();
 
- 		int32_t raisedTotalHealth = m->applySpellBonus(m->getEffectValue(), targetStack);
 
- 		// Can't raise stack with more HP than original stack
 
- 		int32_t maxAmountFromHealth     = deadTotalHealth / raisedMaxHealth;
 
- 		// Can't raise stack with more creatures than original stack
 
- 		int32_t maxAmountFromAmount     = deadCount;
 
- 		// Can't raise stack with more HP than our spellpower
 
- 		int32_t maxAmountFromSpellpower = raisedTotalHealth / raisedMaxHealth;
 
- 		int32_t finalAmount = std::min( { maxAmountFromHealth, maxAmountFromAmount, maxAmountFromSpellpower } );
 
- 		if(finalAmount < 1)
 
- 		{
 
- 			server->complain("Summoning didn't summon any!");
 
- 			continue;
 
- 		}
 
- 		battle::UnitInfo info;
 
- 		info.id       = m->battle()->battleNextUnitId();
 
- 		info.count    = finalAmount;
 
- 		info.type     = creature;
 
- 		info.side     = m->casterSide;
 
- 		info.position = dest.hexValue;
 
- 		info.summoned = !permanent;
 
- 		// add newly created creature
 
- 		pack.changedStacks.emplace_back(info.id, UnitChanges::EOperation::ADD);
 
- 		info.save(pack.changedStacks.back().data);
 
- 		// and remove corpse to prevent second raising or resurrection
 
- 		pack.changedStacks.emplace_back(targetStack->unitId(), UnitChanges::EOperation::REMOVE);
 
- 	}
 
- 	if(!pack.changedStacks.empty())
 
- 		server->apply(&pack);
 
- }
 
- bool DemonSummon::isValidTarget(const Mechanics * m, const battle::Unit * s) const
 
- {
 
- 	if(!s->isDead())
 
- 		return false;
 
- 	if (s->isGhost())
 
- 		return false;
 
- 	const auto *creatureType = creature.toCreature(m->creatures());
 
- 	if (s->getTotalHealth() < creatureType->getMaxHealth())
 
- 		return false;
 
- 	return m->isReceptive(s);
 
- }
 
- void DemonSummon::serializeJsonUnitEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeId("id", creature, CreatureID());
 
- 	handler.serializeBool("permanent", permanent, false);
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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