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- /*
- * RemoveObstacle.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RemoveObstacle.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/CObstacleInstance.h"
- #include "../../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static const std::string EFFECT_NAME = "core:removeObstacle";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(RemoveObstacle, EFFECT_NAME);
- bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m) const
- {
- if (getTargets(m, EffectTarget(), true).empty())
- {
- return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
- }
- return true;
- }
- bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
- {
- return !getTargets(m, target, false).empty();
- }
- void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- BattleObstaclesChanged pack;
- for(const auto & obstacle : getTargets(m, target, false))
- pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
- if(!pack.changes.empty())
- server->apply(&pack);
- }
- void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("removeAbsolute", removeAbsolute, false);
- handler.serializeBool("removeUsual", removeUsual, false);
- handler.serializeBool("removeAllSpells", removeAllSpells, false);
- handler.serializeIdArray("removeSpells", removeSpells);
- }
- bool RemoveObstacle::canRemove(const CObstacleInstance * obstacle) const
- {
- if(removeAbsolute && obstacle->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
- return true;
- if(removeUsual && obstacle->obstacleType == CObstacleInstance::USUAL)
- return true;
- const auto *spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obstacle);
- if(removeAllSpells && obstacle->obstacleType == CObstacleInstance::SPELL_CREATED)
- return true;
- if(spellObstacle && !removeSpells.empty())
- {
- if(vstd::contains(removeSpells, SpellID(spellObstacle->ID)))
- return true;
- }
- return false;
- }
- std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const
- {
- std::set<const CObstacleInstance *> possibleTargets;
- if(m->isMassive() || alwaysMassive)
- {
- for(const auto & obstacle : m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING))
- if(canRemove(obstacle.get()))
- possibleTargets.insert(obstacle.get());
- }
- else
- {
- for(const auto & destination : target)
- if(destination.hexValue.isValid())
- for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
- if(canRemove(obstacle.get()))
- possibleTargets.insert(obstacle.get());
- }
- return possibleTargets;
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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