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							- /*
 
-  * RemoveObstacle.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "LocationEffect.h"
 
- #include "../../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct CObstacleInstance;
 
- struct BattleObstaclesChanged;
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- class RemoveObstacle : public LocationEffect
 
- {
 
- public:
 
- 	bool applicable(Problem & problem, const Mechanics * m) const override;
 
- 	bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
 
- 	void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
 
- protected:
 
- 	void serializeJsonEffect(JsonSerializeFormat & handler) override;
 
- private:
 
-     bool removeAbsolute = false;
 
-     bool removeUsual = false;
 
-     bool removeAllSpells = false;
 
-     std::set<SpellID> removeSpells;
 
-     bool canRemove(const CObstacleInstance * obstacle) const;
 
- 	std::set<const CObstacleInstance *> getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const;
 
- };
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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