CSelectionBase.cpp 22 KB

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  1. /*
  2. * CSelectionBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "CBonusSelection.h"
  13. #include "CLobbyScreen.h"
  14. #include "OptionsTab.h"
  15. #include "RandomMapTab.h"
  16. #include "SelectionTab.h"
  17. #include "../../CCallback.h"
  18. #include "../CGameInfo.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CServerHandler.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../globalLobby/GlobalLobbyClient.h"
  25. #include "../mainmenu/CMainMenu.h"
  26. #include "../media/ISoundPlayer.h"
  27. #include "../widgets/Buttons.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/CTextInput.h"
  30. #include "../widgets/GraphicalPrimitiveCanvas.h"
  31. #include "../widgets/Images.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/Slider.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../windows/GUIClasses.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../render/CAnimation.h"
  39. #include "../render/Graphics.h"
  40. #include "../render/IFont.h"
  41. #include "../render/IRenderHandler.h"
  42. #include "../../lib/CRandomGenerator.h"
  43. #include "../../lib/CThreadHelper.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/mapping/CMapHeader.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/networkPacks/PacksForLobby.h"
  48. #include "../../lib/texts/CGeneralTextHandler.h"
  49. #include "../../lib/entities/faction/CFaction.h"
  50. #include "../../lib/entities/faction/CTown.h"
  51. #include "../../lib/entities/faction/CTownHandler.h"
  52. ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
  53. : screenType(ScreenType)
  54. {
  55. assert(!SEL);
  56. SEL = this;
  57. }
  58. ISelectionScreenInfo::~ISelectionScreenInfo()
  59. {
  60. assert(SEL == this);
  61. SEL = nullptr;
  62. }
  63. int ISelectionScreenInfo::getCurrentDifficulty()
  64. {
  65. return getStartInfo()->difficulty;
  66. }
  67. PlayerInfo ISelectionScreenInfo::getPlayerInfo(PlayerColor color)
  68. {
  69. auto mapInfo = getMapInfo();
  70. if (!mapInfo)
  71. throw std::runtime_error("Attempt to get player info for invalid map!");
  72. if (!mapInfo->mapHeader)
  73. throw std::runtime_error("Attempt to get player info for invalid map header!");
  74. return mapInfo->mapHeader->players.at(color.getNum());
  75. }
  76. CSelectionBase::CSelectionBase(ESelectionScreen type)
  77. : CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
  78. {
  79. OBJECT_CONSTRUCTION;
  80. pos.w = 762;
  81. pos.h = 584;
  82. if(screenType == ESelectionScreen::campaignList)
  83. {
  84. setBackground(ImagePath::builtin("CamCust.bmp"));
  85. pos = background->center();
  86. }
  87. else
  88. {
  89. const JsonNode& gameSelectConfig = CMainMenuConfig::get().getConfig()["scenario-selection"];
  90. const JsonVector& bgNames = gameSelectConfig["background"].Vector();
  91. setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
  92. pos = background->center();
  93. // Set logo
  94. const auto& logoConfig = gameSelectConfig["logo"];
  95. if (!logoConfig.isNull() && logoConfig["name"].isVector() && !logoConfig["name"].Vector().empty())
  96. logo = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(logoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(logoConfig["x"].Integer(), logoConfig["y"].Integer()));
  97. // Set sublogo
  98. const auto& sublogoConfig = gameSelectConfig["sublogo"];
  99. if (!sublogoConfig.isNull() && sublogoConfig["name"].isVector() && !sublogoConfig["name"].Vector().empty())
  100. sublogo = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(sublogoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(sublogoConfig["x"].Integer(), sublogoConfig["y"].Integer()));
  101. }
  102. card = std::make_shared<InfoCard>();
  103. buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  104. }
  105. void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
  106. {
  107. if(curTab && curTab->isActive())
  108. {
  109. curTab->disable();
  110. }
  111. if(curTab != tab)
  112. {
  113. tab->enable();
  114. curTab = tab;
  115. }
  116. else
  117. {
  118. curTab.reset();
  119. }
  120. if(tabSel->showRandom && tab != tabOpt)
  121. {
  122. tabSel->curFolder = "";
  123. tabSel->showRandom = false;
  124. tabSel->filter(0, true);
  125. }
  126. GH.windows().totalRedraw();
  127. }
  128. InfoCard::InfoCard()
  129. : showChat(true)
  130. {
  131. OBJECT_CONSTRUCTION;
  132. setRedrawParent(true);
  133. pos.x += 393;
  134. pos.y += 6;
  135. labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  136. labelMapSize = std::make_shared<CLabel>(333, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
  137. mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, "", SEL->screenType == ESelectionScreen::campaignList ? 325 : 285);
  138. Rect descriptionRect(26, 149, 320, 115);
  139. mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
  140. playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
  141. chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
  142. pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
  143. buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateRoomInviteInterface(); }, EShortcut::LOBBY_INVITE_PLAYERS );
  144. buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateInterface(); }, EShortcut::MAIN_MENU_LOBBY );
  145. buttonInvitePlayers->setTextOverlay (MetaString::createFromTextID("vcmi.lobby.invite.header").toString(), EFonts::FONT_SMALL, Colors::WHITE);
  146. buttonOpenGlobalLobby->setTextOverlay(MetaString::createFromTextID("vcmi.lobby.backToLobby").toString(), EFonts::FONT_SMALL, Colors::WHITE);
  147. if(SEL->screenType == ESelectionScreen::campaignList)
  148. {
  149. labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  150. }
  151. else
  152. {
  153. background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
  154. parent->addChild(background.get());
  155. auto it = vstd::find(parent->children, this); //our position among parent children
  156. parent->children.insert(it, background.get()); //put BG before us
  157. parent->children.pop_back();
  158. pos.w = background->pos.w;
  159. pos.h = background->pos.h;
  160. iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
  161. iconDifficulty = std::make_shared<CToggleGroup>(0);
  162. {
  163. constexpr std::array difButns = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  164. for(int i = 0; i < 5; i++)
  165. {
  166. auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), CGI->generaltexth->zelp[24 + i]);
  167. iconDifficulty->addToggle(i, button);
  168. if(SEL->screenType != ESelectionScreen::newGame)
  169. button->block(true);
  170. }
  171. }
  172. flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
  173. labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
  174. labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
  175. labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
  176. labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
  177. labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  178. labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
  179. labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
  180. iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
  181. iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
  182. labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
  183. labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
  184. labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  185. labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  186. labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  187. disableLabelRedraws();
  188. }
  189. setChat(false);
  190. if (CSH->inLobbyRoom())
  191. setChat(true); // FIXME: less ugly version?
  192. }
  193. void InfoCard::disableLabelRedraws()
  194. {
  195. labelSaveDate->setAutoRedraw(false);
  196. labelMapSize->setAutoRedraw(false);
  197. mapName->setAutoRedraw(false);
  198. mapDescription->label->setAutoRedraw(false);
  199. labelVictoryConditionText->setAutoRedraw(false);
  200. labelLossConditionText->setAutoRedraw(false);
  201. labelDifficulty->setAutoRedraw(false);
  202. labelDifficultyPercent->setAutoRedraw(false);
  203. }
  204. void InfoCard::changeSelection()
  205. {
  206. auto mapInfo = SEL->getMapInfo();
  207. if(!mapInfo)
  208. return;
  209. labelSaveDate->setText(mapInfo->date);
  210. mapName->setText(mapInfo->getNameTranslated());
  211. mapDescription->setText(mapInfo->getDescriptionTranslated());
  212. mapDescription->label->scrollTextTo(0, false);
  213. if(mapDescription->slider)
  214. mapDescription->slider->scrollToMin();
  215. if(SEL->screenType == ESelectionScreen::campaignList)
  216. return;
  217. const CMapHeader * header = mapInfo->mapHeader.get();
  218. labelMapSize->setText(std::to_string(header->width) + "x" + std::to_string(header->height));
  219. iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
  220. iconsVictoryCondition->setFrame(header->victoryIconIndex);
  221. labelVictoryConditionText->setText(header->victoryMessage.toString());
  222. iconsLossCondition->setFrame(header->defeatIconIndex);
  223. labelLossConditionText->setText(header->defeatMessage.toString());
  224. flagbox->recreate();
  225. labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
  226. iconDifficulty->setSelected(SEL->getCurrentDifficulty());
  227. if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
  228. for(auto & button : iconDifficulty->buttons)
  229. button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
  230. const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
  231. labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
  232. OBJECT_CONSTRUCTION;
  233. // FIXME: We recreate them each time because CLabelGroup don't use smart pointers
  234. labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  235. if(!showChat)
  236. labelGroupPlayers->disable();
  237. const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
  238. for(const auto & p : CSH->playerNames)
  239. {
  240. int slotsUsed = labelGroupPlayers->currentSize();
  241. Point labelPosition;
  242. if(slotsUsed < 4)
  243. labelPosition = Point(24, 285 + slotsUsed * font->getLineHeight()); // left column
  244. else
  245. labelPosition = Point(193, 285 + (slotsUsed - 4) * font->getLineHeight()); // right column
  246. labelGroupPlayers->add(labelPosition.x, labelPosition.y, p.second.name);
  247. }
  248. }
  249. void InfoCard::toggleChat()
  250. {
  251. setChat(!showChat);
  252. }
  253. void InfoCard::setChat(bool activateChat)
  254. {
  255. if(showChat == activateChat)
  256. return;
  257. if(activateChat)
  258. {
  259. if(SEL->screenType == ESelectionScreen::campaignList)
  260. {
  261. labelCampaignDescription->disable();
  262. }
  263. else
  264. {
  265. labelScenarioDescription->disable();
  266. labelVictoryCondition->disable();
  267. labelLossCondition->disable();
  268. iconsVictoryCondition->disable();
  269. labelVictoryConditionText->disable();
  270. iconsLossCondition->disable();
  271. labelLossConditionText->disable();
  272. labelGroupPlayers->enable();
  273. labelMapDiff->disable();
  274. labelPlayerDifficulty->disable();
  275. labelRating->disable();
  276. labelDifficulty->disable();
  277. labelDifficultyPercent->disable();
  278. flagbox->disable();
  279. iconDifficulty->disable();
  280. mapDescription->disable();
  281. chat->enable();
  282. pvpBox->enable();
  283. playerListBg->enable();
  284. }
  285. if (CSH->inLobbyRoom())
  286. {
  287. buttonInvitePlayers->enable();
  288. buttonOpenGlobalLobby->enable();
  289. }
  290. }
  291. else
  292. {
  293. buttonInvitePlayers->disable();
  294. buttonOpenGlobalLobby->disable();
  295. mapDescription->enable();
  296. chat->disable();
  297. pvpBox->disable();
  298. playerListBg->disable();
  299. if(SEL->screenType == ESelectionScreen::campaignList)
  300. {
  301. labelCampaignDescription->enable();
  302. }
  303. else
  304. {
  305. labelScenarioDescription->enable();
  306. labelVictoryCondition->enable();
  307. labelLossCondition->enable();
  308. iconsVictoryCondition->enable();
  309. iconsLossCondition->enable();
  310. labelVictoryConditionText->enable();
  311. labelLossConditionText->enable();
  312. labelGroupPlayers->disable();
  313. labelMapDiff->enable();
  314. labelPlayerDifficulty->enable();
  315. labelRating->enable();
  316. labelDifficulty->enable();
  317. labelDifficultyPercent->enable();
  318. flagbox->enable();
  319. iconDifficulty->enable();
  320. }
  321. }
  322. showChat = activateChat;
  323. GH.windows().totalRedraw();
  324. }
  325. CChatBox::CChatBox(const Rect & rect)
  326. : CIntObject(KEYBOARD | TEXTINPUT)
  327. {
  328. OBJECT_CONSTRUCTION;
  329. pos += rect.topLeft();
  330. setRedrawParent(true);
  331. const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
  332. const int height = font->getLineHeight();
  333. Rect textInputArea(1, rect.h - height, rect.w - 1, height);
  334. Rect chatHistoryArea(3, 1, rect.w - 3, rect.h - height - 1);
  335. inputBackground = std::make_shared<TransparentFilledRectangle>(textInputArea, ColorRGBA(0,0,0,192));
  336. inputBox = std::make_shared<CTextInput>(textInputArea, EFonts::FONT_SMALL, ETextAlignment::CENTERLEFT, true);
  337. inputBox->removeUsedEvents(KEYBOARD);
  338. chatHistory = std::make_shared<CTextBox>("", chatHistoryArea, 1);
  339. chatHistory->label->color = Colors::GREEN;
  340. }
  341. bool CChatBox::captureThisKey(EShortcut key)
  342. {
  343. return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
  344. }
  345. void CChatBox::keyPressed(EShortcut key)
  346. {
  347. if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
  348. {
  349. CSH->sendMessage(inputBox->getText());
  350. inputBox->setText("");
  351. }
  352. else
  353. inputBox->keyPressed(key);
  354. }
  355. void CChatBox::addNewMessage(const std::string & text)
  356. {
  357. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  358. chatHistory->setText(chatHistory->label->getText() + text + "\n");
  359. if(chatHistory->slider)
  360. chatHistory->slider->scrollToMax();
  361. }
  362. PvPBox::PvPBox(const Rect & rect)
  363. {
  364. OBJECT_CONSTRUCTION;
  365. pos += rect.topLeft();
  366. setRedrawParent(true);
  367. backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
  368. backgroundTexture->setPlayerColor(PlayerColor(1));
  369. backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
  370. townSelector = std::make_shared<TownSelector>(Point(5, 3));
  371. auto getBannedTowns = [this](){
  372. std::vector<FactionID> bannedTowns;
  373. for(const auto & town : townSelector->townsEnabled)
  374. if(!town.second)
  375. bannedTowns.push_back(town.first);
  376. return bannedTowns;
  377. };
  378. buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.coin.help")), [](){
  379. LobbyPvPAction lpa;
  380. lpa.action = LobbyPvPAction::COIN;
  381. CSH->sendLobbyPack(lpa);
  382. }, EShortcut::LOBBY_FLIP_COIN);
  383. buttonFlipCoin->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.coin.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  384. buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.help")), [getBannedTowns](){
  385. LobbyPvPAction lpa;
  386. lpa.action = LobbyPvPAction::RANDOM_TOWN;
  387. lpa.bannedTowns = getBannedTowns();
  388. CSH->sendLobbyPack(lpa);
  389. }, EShortcut::LOBBY_RANDOM_TOWN);
  390. buttonRandomTown->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  391. buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.help")), [getBannedTowns](){
  392. LobbyPvPAction lpa;
  393. lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
  394. lpa.bannedTowns = getBannedTowns();
  395. CSH->sendLobbyPack(lpa);
  396. }, EShortcut::LOBBY_RANDOM_TOWN_VS);
  397. buttonRandomTownVs->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  398. buttonHandicap = std::make_shared<CButton>(Point(190, 81), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.handicap")), [](){
  399. if(!CSH->isHost())
  400. return;
  401. GH.windows().createAndPushWindow<OptionsTab::HandicapWindow>();
  402. }, EShortcut::LOBBY_HANDICAP);
  403. buttonHandicap->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.handicap"), EFonts::FONT_SMALL, Colors::WHITE);
  404. }
  405. TownSelector::TownSelector(const Point & loc)
  406. {
  407. OBJECT_CONSTRUCTION;
  408. pos += loc;
  409. setRedrawParent(true);
  410. int count = 0;
  411. for(auto const & factionID : CGI->townh->getDefaultAllowed())
  412. {
  413. townsEnabled[factionID] = true;
  414. count++;
  415. }
  416. auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
  417. if(count > 9)
  418. {
  419. slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&TownSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
  420. slider->setPanningStep(24);
  421. slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
  422. }
  423. updateListItems();
  424. }
  425. void TownSelector::updateListItems()
  426. {
  427. OBJECT_CONSTRUCTION;
  428. int line = slider ? slider->getValue() : 0;
  429. int x_offset = slider ? 0 : 8;
  430. towns.clear();
  431. townsArea.clear();
  432. int x = 0;
  433. int y = 0;
  434. for (auto const & factionID : CGI->townh->getDefaultAllowed())
  435. {
  436. if(y >= line && (y - line) < 3)
  437. {
  438. auto getImageIndex = [](FactionID targetFactionID, bool enabled){ return targetFactionID.toFaction()->town->clientInfo.icons[true][!enabled] + 2; };
  439. towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, x_offset + 48 * x, 32 * (y - line));
  440. townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(x_offset + 48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
  441. townsEnabled[factionID] = !townsEnabled[factionID];
  442. towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
  443. redraw();
  444. }, [factionID](){ CRClickPopup::createAndPush(factionID.toFaction()->town->faction->getNameTranslated()); });
  445. }
  446. if (x < 2)
  447. x++;
  448. else
  449. {
  450. x = 0;
  451. y++;
  452. }
  453. }
  454. }
  455. void TownSelector::sliderMove(int slidPos)
  456. {
  457. if(!slider)
  458. return; // ignore spurious call when slider is being created
  459. updateListItems();
  460. redraw();
  461. }
  462. CFlagBox::CFlagBox(const Rect & rect)
  463. : CIntObject(SHOW_POPUP)
  464. {
  465. pos += rect.topLeft();
  466. pos.w = rect.w;
  467. pos.h = rect.h;
  468. OBJECT_CONSTRUCTION;
  469. labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  470. labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  471. }
  472. void CFlagBox::recreate()
  473. {
  474. flagsAllies.clear();
  475. flagsEnemies.clear();
  476. OBJECT_CONSTRUCTION;
  477. const int alliesX = 5 + (int)labelAllies->getWidth();
  478. const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
  479. for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
  480. {
  481. auto flag = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), i->first.getNum(), 0);
  482. if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
  483. {
  484. flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
  485. flagsAllies.push_back(flag);
  486. }
  487. else
  488. {
  489. flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
  490. flagsEnemies.push_back(flag);
  491. }
  492. }
  493. }
  494. void CFlagBox::showPopupWindow(const Point & cursorPosition)
  495. {
  496. if(SEL->getMapInfo())
  497. GH.windows().createAndPushWindow<CFlagBoxTooltipBox>();
  498. }
  499. CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox()
  500. : CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
  501. {
  502. OBJECT_CONSTRUCTION;
  503. labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
  504. labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  505. std::vector<std::set<PlayerColor>> teams(PlayerColor::PLAYER_LIMIT_I);
  506. for(PlayerColor j(0); j < PlayerColor::PLAYER_LIMIT; j++)
  507. {
  508. if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
  509. {
  510. teams[SEL->getPlayerInfo(j).team].insert(j);
  511. }
  512. }
  513. auto curIdx = 0;
  514. for(const auto & team : teams)
  515. {
  516. if(team.empty())
  517. continue;
  518. labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
  519. int curx = 128 - 9 * team.size();
  520. for(const auto & player : team)
  521. {
  522. iconsFlags.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), player, 0, curx, 75 + 50 * curIdx));
  523. curx += 18;
  524. }
  525. ++curIdx;
  526. }
  527. pos.w = 256;
  528. pos.h = 90 + 50 * curIdx;
  529. background->scaleTo(Point(pos.w, pos.h));
  530. center();
  531. }