CMainMenu.cpp 27 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../render/AssetGenerator.h"
  40. #include "../CGameInfo.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. const auto& bgConfig = config["background"];
  71. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  73. if (bgConfig.isString())
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(GH.screenDimensions());
  77. pos = background->center();
  78. const auto& logoConfig = config["logo"];
  79. if (!logoConfig.isNull() && logoConfig["name"].isVector() && !logoConfig["name"].Vector().empty()) {
  80. auto logoImage = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(logoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(logoConfig["x"].Integer(), logoConfig["y"].Integer()));
  81. images.push_back(logoImage);
  82. }
  83. const auto& sublogoConfig = config["sublogo"];
  84. if (!sublogoConfig.isNull() && sublogoConfig["name"].isVector() && !sublogoConfig["name"].Vector().empty()) {
  85. auto logoImage = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(sublogoConfig["name"].Vector(), CRandomGenerator::getDefault())), Point(sublogoConfig["x"].Integer(), sublogoConfig["y"].Integer()));
  86. images.push_back(logoImage);
  87. }
  88. if(!config["video"].isNull())
  89. {
  90. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  91. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  92. }
  93. for(const JsonNode & node : config["items"].Vector())
  94. menuNameToEntry.push_back(node["name"].String());
  95. for(const JsonNode & node : config["images"].Vector())
  96. images.push_back(CMainMenu::createPicture(node));
  97. //Hardcoded entry
  98. menuNameToEntry.push_back("credits");
  99. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  100. if(config["video"].isNull())
  101. tabs->setRedrawParent(true);
  102. }
  103. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  104. {
  105. if(config["items"].Vector().size() == index)
  106. return std::make_shared<CreditsScreen>(this->pos);
  107. else
  108. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  109. }
  110. void CMenuScreen::show(Canvas & to)
  111. {
  112. // TODO: avoid excessive redraws
  113. CIntObject::showAll(to);
  114. }
  115. void CMenuScreen::activate()
  116. {
  117. CIntObject::activate();
  118. }
  119. void CMenuScreen::switchToTab(size_t index)
  120. {
  121. tabs->setActive(index);
  122. }
  123. void CMenuScreen::switchToTab(std::string name)
  124. {
  125. switchToTab(vstd::find_pos(menuNameToEntry, name));
  126. }
  127. size_t CMenuScreen::getActiveTab() const
  128. {
  129. return tabs->getActive();
  130. }
  131. //function for std::string -> std::function conversion for main menu
  132. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  133. {
  134. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  135. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  136. std::list<std::string> commands;
  137. boost::split(commands, string, boost::is_any_of("\t "));
  138. if(!commands.empty())
  139. {
  140. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  141. commands.pop_front();
  142. if(index > 3 || !commands.empty())
  143. {
  144. switch(index)
  145. {
  146. case 0: //to - switch to another tab, if such tab exists
  147. {
  148. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  149. if(index2 != menuType.size())
  150. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  151. break;
  152. }
  153. case 1: //open campaign selection window
  154. {
  155. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  156. break;
  157. }
  158. case 2: //start
  159. {
  160. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  161. {
  162. case 0:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  164. case 1:
  165. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  166. case 2:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  168. case 3:
  169. return []() { CMainMenu::startTutorial(); };
  170. }
  171. break;
  172. }
  173. case 3: //load
  174. {
  175. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  176. {
  177. case 0:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  179. case 1:
  180. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  181. case 2:
  182. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  183. case 3:
  184. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  185. }
  186. }
  187. break;
  188. case 4: //exit
  189. {
  190. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  191. }
  192. break;
  193. case 5: //highscores
  194. {
  195. return []() { CMainMenu::openHighScoreScreen(); };
  196. }
  197. }
  198. }
  199. }
  200. logGlobal->error("Failed to parse command: %s", string);
  201. return std::function<void()>();
  202. }
  203. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  204. {
  205. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  206. std::pair<std::string, std::string> help;
  207. if(!button["help"].isNull() && button["help"].Float() > 0)
  208. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  209. int posx = static_cast<int>(button["x"].Float());
  210. if(posx < 0)
  211. posx = pos.w + posx;
  212. int posy = static_cast<int>(button["y"].Float());
  213. if(posy < 0)
  214. posy = pos.h + posy;
  215. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  216. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  217. {
  218. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  219. }
  220. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  221. if (button["center"].Bool())
  222. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  223. return result;
  224. }
  225. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  226. {
  227. OBJECT_CONSTRUCTION;
  228. setRedrawParent(true);
  229. pos = parent->pos;
  230. for(const JsonNode & node : config["images"].Vector())
  231. images.push_back(CMainMenu::createPicture(node));
  232. for (const JsonNode& node : config["buttons"].Vector()) {
  233. auto tokens = node["command"].String().find(' ');
  234. std::pair<std::string, std::string> commandParts = {
  235. node["command"].String().substr(0, tokens),
  236. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  237. };
  238. if (commandParts.first == "campaigns") {
  239. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  240. if (!campaign.isStruct()) {
  241. logGlobal->warn("Campaign set %s not found", commandParts.second);
  242. continue;
  243. }
  244. bool fileExists = false;
  245. for (const auto& item : campaign["items"].Vector()) {
  246. std::string filename = item["file"].String();
  247. if (CResourceHandler::get()->existsResource(ResourcePath(filename + ".h3c"))) {
  248. fileExists = true;
  249. break;
  250. }
  251. }
  252. if (!fileExists) {
  253. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  254. continue;
  255. }
  256. }
  257. buttons.push_back(createButton(parent, node));
  258. buttons.back()->setHoverable(true);
  259. buttons.back()->setRedrawParent(true);
  260. }
  261. }
  262. CMainMenuConfig::CMainMenuConfig()
  263. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  264. , config(JsonPath::builtin("config/mainmenu.json"))
  265. {
  266. if (!config["scenario-selection"].isStruct())
  267. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  268. }
  269. const CMainMenuConfig & CMainMenuConfig::get()
  270. {
  271. static const CMainMenuConfig config;
  272. return config;
  273. }
  274. const JsonNode & CMainMenuConfig::getConfig() const
  275. {
  276. return config;
  277. }
  278. const JsonNode & CMainMenuConfig::getCampaigns() const
  279. {
  280. return campaignSets;
  281. }
  282. CMainMenu::CMainMenu()
  283. {
  284. pos.w = GH.screenDimensions().x;
  285. pos.h = GH.screenDimensions().y;
  286. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  287. OBJECT_CONSTRUCTION;
  288. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  289. }
  290. CMainMenu::~CMainMenu()
  291. {
  292. if(GH.curInt == this)
  293. GH.curInt = nullptr;
  294. }
  295. void CMainMenu::playIntroVideos()
  296. {
  297. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  298. if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
  299. GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  300. else
  301. cb(true);
  302. };
  303. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  304. if(!skipped)
  305. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  306. if(!skipped)
  307. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  308. playMusic();
  309. });
  310. else
  311. playMusic();
  312. });
  313. else
  314. playMusic();
  315. });
  316. }
  317. void CMainMenu::playMusic()
  318. {
  319. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  320. }
  321. void CMainMenu::activate()
  322. {
  323. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  324. if (pos.dimensions() != GH.screenDimensions())
  325. onScreenResize();
  326. CIntObject::activate();
  327. }
  328. void CMainMenu::onScreenResize()
  329. {
  330. pos.w = GH.screenDimensions().x;
  331. pos.h = GH.screenDimensions().y;
  332. menu = nullptr;
  333. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  334. backgroundAroundMenu->pos = pos;
  335. }
  336. void CMainMenu::update()
  337. {
  338. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  339. return;
  340. if(GH.windows().count() == 0)
  341. {
  342. GH.windows().pushWindow(CMM);
  343. GH.windows().pushWindow(menu);
  344. menu->switchToTab(menu->getActiveTab());
  345. }
  346. // Handles mouse and key input
  347. GH.handleEvents();
  348. GH.windows().simpleRedraw();
  349. }
  350. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  351. {
  352. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  353. CSH->loadMode = loadMode;
  354. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  355. }
  356. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  357. {
  358. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  359. ourCampaign->campaignSet = campaignSet;
  360. openCampaignLobby(ourCampaign);
  361. }
  362. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  363. {
  364. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  365. CSH->campaignStateToSend = campaign;
  366. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  367. }
  368. void CMainMenu::openCampaignScreen(std::string name)
  369. {
  370. auto const & config = CMainMenuConfig::get().getCampaigns();
  371. AssetGenerator::createCampaignBackground();
  372. AssetGenerator::createChroniclesCampaignImages();
  373. if(!vstd::contains(config.Struct(), name))
  374. {
  375. logGlobal->error("Unknown campaign set: %s", name);
  376. return;
  377. }
  378. bool campaignsFound = true;
  379. for (auto const & entry : config[name]["items"].Vector())
  380. {
  381. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  382. if(entry["optional"].Bool())
  383. continue;
  384. if(!CResourceHandler::get()->existsResource(resourceID))
  385. campaignsFound = false;
  386. }
  387. if (!campaignsFound)
  388. {
  389. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  390. return;
  391. }
  392. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  393. }
  394. void CMainMenu::startTutorial()
  395. {
  396. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  397. if(!CResourceHandler::get()->existsResource(tutorialMap))
  398. {
  399. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  400. return;
  401. }
  402. auto mapInfo = std::make_shared<CMapInfo>();
  403. mapInfo->mapInit(tutorialMap.getName());
  404. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  405. CSH->startMapAfterConnection(mapInfo);
  406. }
  407. void CMainMenu::openHighScoreScreen()
  408. {
  409. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  410. return;
  411. }
  412. std::shared_ptr<CMainMenu> CMainMenu::create()
  413. {
  414. if(!CMM)
  415. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  416. return CMM;
  417. }
  418. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  419. {
  420. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  421. }
  422. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  423. : screenType(ScreenType)
  424. {
  425. OBJECT_CONSTRUCTION;
  426. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  427. pos = background->center(); //center, window has size of bg graphic
  428. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  429. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  430. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  431. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  432. textTitle->setText(CGI->generaltexth->zelp[263].second);
  433. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  434. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  435. playerName->setText(getPlayersNames()[0]);
  436. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  437. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  438. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  439. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  440. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  441. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  442. }
  443. void CMultiMode::openLobby()
  444. {
  445. close();
  446. CSH->getGlobalLobby().activateInterface();
  447. }
  448. void CMultiMode::hostTCP(EShortcut shortcut)
  449. {
  450. auto savedScreenType = screenType;
  451. close();
  452. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  453. }
  454. void CMultiMode::joinTCP(EShortcut shortcut)
  455. {
  456. auto savedScreenType = screenType;
  457. close();
  458. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  459. }
  460. std::vector<std::string> CMultiMode::getPlayersNames()
  461. {
  462. std::vector<std::string> playerNames;
  463. std::string playerNameStr = settings["general"]["playerName"].String();
  464. if (playerNameStr == "Player")
  465. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  466. playerNames.push_back(playerNameStr);
  467. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  468. {
  469. const std::string &nameStr = playerName.String();
  470. if (!nameStr.empty())
  471. {
  472. playerNames.push_back(nameStr);
  473. }
  474. }
  475. return playerNames;
  476. }
  477. void CMultiMode::onNameChange(std::string newText)
  478. {
  479. Settings name = settings.write["general"]["playerName"];
  480. name->String() = newText;
  481. }
  482. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  483. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  484. {
  485. OBJECT_CONSTRUCTION;
  486. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  487. pos = background->center(); //center, window has size of bg graphic
  488. std::string text;
  489. switch (shortcut)
  490. {
  491. case EShortcut::MAIN_MENU_HOTSEAT:
  492. text = CGI->generaltexth->allTexts[446];
  493. boost::replace_all(text, "\t", "\n");
  494. break;
  495. case EShortcut::MAIN_MENU_HOST_GAME:
  496. text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
  497. break;
  498. case EShortcut::MAIN_MENU_JOIN_GAME:
  499. text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
  500. break;
  501. }
  502. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  503. for(int i = 0; i < inputNames.size(); i++)
  504. {
  505. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  506. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  507. }
  508. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  509. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  510. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  511. for(int i = 0; i < playerNames.size(); i++)
  512. {
  513. inputNames[i]->setText(playerNames[i]);
  514. }
  515. #ifndef VCMI_MOBILE
  516. inputNames[0]->giveFocus();
  517. #endif
  518. }
  519. void CMultiPlayers::onChange(std::string newText)
  520. {
  521. }
  522. void CMultiPlayers::enterSelectionScreen()
  523. {
  524. std::vector<std::string> playerNames;
  525. for(auto playerName : inputNames)
  526. {
  527. if (playerName->getText().length())
  528. playerNames.push_back(playerName->getText());
  529. }
  530. Settings playerName = settings.write["general"]["playerName"];
  531. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  532. multiPlayerNames->Vector().clear();
  533. if (!playerNames.empty())
  534. {
  535. playerName->String() = playerNames.front();
  536. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  537. {
  538. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  539. }
  540. }
  541. else
  542. {
  543. // Without the check the saving crashes directly.
  544. // When empty reset the player's name. This would translate to it being
  545. // the default for the next run. But enables deleting players, by just
  546. // deleting the names, otherwise some UI element should have been added.
  547. playerName->clear();
  548. }
  549. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  550. }
  551. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  552. {
  553. OBJECT_CONSTRUCTION;
  554. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  555. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  556. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  557. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  558. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  559. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  560. if(host && !settings["session"]["donotstartserver"].Bool())
  561. {
  562. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  563. buttonOk->block(true);
  564. startConnection();
  565. }
  566. else
  567. {
  568. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  569. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  570. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  571. inputPort->setFilterNumber(0, 65535);
  572. inputAddress->giveFocus();
  573. }
  574. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  575. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  576. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  577. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  578. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  579. }
  580. void CSimpleJoinScreen::connectToServer()
  581. {
  582. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  583. buttonOk->block(true);
  584. GH.stopTextInput();
  585. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  586. }
  587. void CSimpleJoinScreen::leaveScreen()
  588. {
  589. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  590. CSH->setState(EClientState::CONNECTION_CANCELLED);
  591. }
  592. void CSimpleJoinScreen::onChange(const std::string & newText)
  593. {
  594. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  595. }
  596. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  597. {
  598. if(addr.empty())
  599. CSH->startLocalServerAndConnect(false);
  600. else
  601. CSH->connectToServer(addr, port);
  602. }
  603. CLoadingScreen::CLoadingScreen()
  604. : CLoadingScreen(getBackground())
  605. {
  606. }
  607. CLoadingScreen::CLoadingScreen(ImagePath background)
  608. : CWindowObject(BORDERED, background)
  609. {
  610. OBJECT_CONSTRUCTION;
  611. addUsedEvents(TIME);
  612. CCS->musich->stopMusic(5000);
  613. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  614. // Load background
  615. const auto& backgroundConfig = conf["background"];
  616. if (backgroundConfig.isVector() && !backgroundConfig.Vector().empty())
  617. this->background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  618. // Load logo
  619. const auto& logoConfig = conf["logo"];
  620. if (!logoConfig.isNull() && logoConfig["name"].isVector() && !logoConfig["name"].Vector().empty()) {
  621. this->logo = std::make_shared<CPicture>(
  622. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(logoConfig["name"].Vector(), CRandomGenerator::getDefault())),
  623. Point(logoConfig["x"].Integer(), logoConfig["y"].Integer())
  624. );
  625. }
  626. // Load sublogo
  627. const auto& sublogoConfig = conf["sublogo"];
  628. if (!sublogoConfig.isNull() && sublogoConfig["name"].isVector() && !sublogoConfig["name"].Vector().empty()) {
  629. this->sublogo = std::make_shared<CPicture>(
  630. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(sublogoConfig["name"].Vector(), CRandomGenerator::getDefault())),
  631. Point(sublogoConfig["x"].Integer(), sublogoConfig["y"].Integer())
  632. );
  633. }
  634. // Load loadframe
  635. const auto& loadframeConfig = conf["loadframe"];
  636. if (loadframeConfig.isStruct()) {
  637. this->loadFrame = std::make_shared<CPicture>(
  638. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  639. loadframeConfig["x"].Integer(),
  640. loadframeConfig["y"].Integer()
  641. );
  642. }
  643. // Load loadbar
  644. const auto& loadbarConfig = conf["loadbar"];
  645. if (loadbarConfig.isStruct()) {
  646. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  647. const int posx = loadbarConfig["x"].Integer();
  648. const int posy = loadbarConfig["y"].Integer();
  649. const int blockSize = loadbarConfig["size"].Integer();
  650. const int blocksAmount = loadbarConfig["amount"].Integer();
  651. for (int i = 0; i < blocksAmount; ++i)
  652. {
  653. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  654. progressBlocks.back()->deactivate();
  655. progressBlocks.back()->visible = false;
  656. }
  657. }
  658. }
  659. CLoadingScreen::~CLoadingScreen()
  660. {
  661. }
  662. void CLoadingScreen::tick(uint32_t msPassed)
  663. {
  664. if(!progressBlocks.empty())
  665. {
  666. int status = float(get()) / 255.f * progressBlocks.size();
  667. for(int i = 0; i < status; ++i)
  668. {
  669. progressBlocks.at(i)->activate();
  670. progressBlocks.at(i)->visible = true;
  671. }
  672. }
  673. }
  674. ImagePath CLoadingScreen::getBackground()
  675. {
  676. ImagePath fname = ImagePath::builtin("loadbar");
  677. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  678. if(conf.isStruct())
  679. {
  680. if(conf["background"].isVector())
  681. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  682. if(conf["background"].isString())
  683. return ImagePath::fromJson(conf["background"]);
  684. return fname;
  685. }
  686. if(conf.isVector() && !conf.Vector().empty())
  687. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  688. return fname;
  689. }