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							- #ifndef __CCONFIGHANDLER_H__
 
- #define __CCONFIGHANDLER_H__
 
- #include "../global.h"
 
- class CAdvMapInt;
 
- namespace config
 
- {
 
- 	struct ClientConfig
 
- 	{
 
- 		int resx, resy, bpp, fullscreen; //client resolution/colours
 
- 		int port, localInformation;
 
- 		std::string server, //server address (e.g. 127.0.0.1)
 
- 			defaultAI; //dll name
 
- 	};
 
- 	struct ButtonInfo
 
- 	{
 
- 		std::string defName;
 
- 		std::vector<std::string> additionalDefs;
 
- 		int x, y; //position on the screen
 
- 		bool playerColoured; //if true button will be colored to main player's color (works properly only for appropriate 8bpp graphics)
 
- 	};
 
- 	struct AdventureMapConfig
 
- 	{
 
- 		//minimap properties
 
- 		int minimapX, minimapY, minimapW, minimapH;
 
- 		//statusbar
 
- 		int statusbarX, statusbarY; //pos
 
- 		std::string statusbarG; //graphic name
 
- 		//resdatabar
 
- 		int resdatabarX, resdatabarY, resDist, resDateDist, resOffsetX, resOffsetY; //pos
 
- 		std::string resdatabarG; //graphic name
 
- 		//infobox
 
- 		int infoboxX, infoboxY;
 
- 		//advmap
 
- 		int tilesW, tilesH, advmapX, advmapY, advmapTrimX, advmapTrimY;
 
- 		bool smoothMove;
 
- 		//general properties
 
- 		std::string mainGraphic;
 
- 		//buttons
 
- 		ButtonInfo kingOverview, underground, questlog,	sleepWake, moveHero, spellbook,	advOptions,
 
- 			sysOptions,	nextHero, endTurn;
 
- 		//hero list
 
- 		int hlistX, hlistY, hlistSize;
 
- 		std::string hlistMB, hlistMN, hlistAU, hlistAD;
 
- 		//town list
 
- 		int tlistX, tlistY, tlistSize;
 
- 		std::string tlistAU, tlistAD;
 
- 		//gems
 
- 		int gemX[4], gemY[4];
 
- 		std::vector<std::string> gemG;
 
- 	};
 
- 	struct GUIOptions
 
- 	{
 
- 		AdventureMapConfig ac;
 
- 	};
 
- 	class CConfigHandler
 
- 	{
 
- 	public:
 
- 		ClientConfig cc;
 
- 		std::map<std::pair<int,int>, GUIOptions > guiOptions;
 
- 		GUIOptions *go(); //return pointer to gui options appropriate for used screen resolution
 
- 		void init();
 
- 		CConfigHandler(void);
 
- 		~CConfigHandler(void);
 
- 	};
 
- }
 
- extern config::CConfigHandler conf;
 
- #endif // __CCONFIGHANDLER_H__
 
 
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