CRmgTemplateStorage.h 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. /*
  2. * CRmgTemplateStorage.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../IHandlerBase.h"
  12. class JsonNode;
  13. class CRmgTemplate;
  14. /// The CJsonRmgTemplateLoader loads templates from a JSON file.
  15. class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
  16. {
  17. public:
  18. CRmgTemplateStorage();
  19. ~CRmgTemplateStorage();
  20. const std::map<std::string, CRmgTemplate *> & getTemplates() const;
  21. std::vector<bool> getDefaultAllowed() const override;
  22. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  23. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  24. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  25. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  26. private:
  27. std::map<std::string, CRmgTemplate *> templates;
  28. };